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If the healing thing is still an issue, I could give Kole Pollen instead of Explosion. It would give whatever group he is in some healing, and it would give him an actually usable spells. I only gave him Explosion since it fit with his story, and under the hope that Krylo would give me some spells early on so he can do magical things. Even after being able to cast Explosion, he'll still be out of MP and HP per battle (At best).
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Other than the fact that they always seem to be three times as intelligent as your various characters, but honestly, me being more intelligent that you is less "getting typecast" and more "immutable fact of existence". And Phil, no, I just forgot that one remaining point. Hm... I'll see how I allocate it. |
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Gem: Your EVA with your armor is 8. 6 Red Mage, 1 Dex, One Nomad shit. I don't know if the plus one was like 'add one' or like 'I have this because I added one'. And yeah, there's the one skill point left to spend but whateeeeevs. And the lack of a background, obvs. SPEAKING OF: Quote:
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As such it doesn't really matter and I haven't figured out groups fully yet. Pick what you want and I'll balance the groups according to ability after the fact. Quote:
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Probably more than one. Probably in major cities. |
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And this took me far too long to settle on. I condensed the background a lot, but it seemed like the best move since I just wanted an overview. Character doesn't look Androgynous normally, but I wanted to leave a note about it just in case the game forced her appearance to change/her character develops so her appearance changes. Also want to apologize to POS, just in case I'm stepping on his toes. I looked at Prasad's old sheet and didn't see any notations of a vehicle, so I thought it was fair game. Anyway, usual deal. Look the bio over, rip it apart, etc. Name: Arden Whitemoon Age: 19 Race: Hume Class: White Mage Appearance: Standing at 5'8 with a slim and athletic build, Arden has shoulder length silver hair, vivid green eyes, fair – lightly tanned – skin and a face pretty enough to turn heads. Alas, her chest is far less impressive; she’s flat as an ironing board. In fact, if she dressed in less revealing clothes and cut her hair short, she could pass for a young – feminine – man. Her normal style is a far cry from Androgynous, however. Current Outfit: Short Version, she's massacred a White Mage robe. Now, its something like a sleeveless - midriff bearing - tank top and a sweater/skirt-thing tied around her waist. She's got black felt pants and black boots too. Click if you want a better description. Background: The niece of a travelling merchant and sometimes Sky Pirate, Arden spent her early childhood enrolled (by her parents) in an Academy for White Mages. At twelve, she gave up on being an official White Mage and stowed away on her Uncle’s airship during one of his visits. Her next six years of life were spent on the ship, apprenticing under her Uncle and his crew. Looking back, she’d tell you those were the best years of her life. Arden was staying in Rios during one of her Uncle’s more dangerous – and probably illegal – business ventures, when she got word that her Uncle’s ship had gone down. While most of his assets went to his immediate children and widow, she was left a small warehouse in the city, and an old – broken down – Airship. Since then, Arden joined the Adventurer’s Guild to make the money she needs to repair it and is, slowly, studying some old reference books on how to do it herself. Traits: Free Spirit - A White Mage trained by pirates? Not hard to guess why this is here. For a point of Destiny, Arden can act in a way completely contrary to her current alignment without causing it to shift. Assassinations are fun! Pretender – Of the many skills she learned on her Uncle’s ship, one was acting. She’s very good at pretending she’s something she’s not – even better if she has the right clothes. For a point of Destiny, add a d6 to your roll when pretending to be someone else. Stats: HP: 20 MP: 25 Accuracy: 3 Evasion: 8 ARM: 1 M.ARM: 5 Strength: 5 Vitality: 3 Dexterity: 8 Intelligence: 7 Charisma: 7 Job Abilities: Ability 1: Weapon Training - Gun Ability 2: Special Vehicle – Old Airship (Large*4, Armored , Unorthodox Travel) Unorthodox Travel: Anti-Weather Generator - A strange device that projects a Shell-Like Barrier over the Airship, protecting it from dangerous weather conditions like Lightning, Strong Winds (not Tornadoes) and Heavy Rains. Ethers, or a Mage, are required to fuel the barrier. In a pinch, the Anti-Weather Generator can be used to protect the Airship from weapons or allow it to fly through a volcanic eruption, though at a heavy drain to the Ether or Mage powering it. Weapons launched from inside the barrier will be blocked, in the same way that weapons fired outside the barrier will be. The shield may cut out, as per rule of the dramatic, when used for something it isn't designed for. Systems Checks may be involved to keep the Shield running. Equipment: Right Hand: Gun Tier 1, (Dex x1) +1d6 damage Ammunition: Bronze Bullets Left Hand: N/A Armor: Cotton Robe Accessory: N/A Items: Ether, x1 Revivify, x1 Gil: 100 Skills: Athletics: 2 Awareness: 1 Disguise: 2 Lore (General): 1 Performance: 2 Speech: 2 Synth. Machines: 1 Skills (Free): Gun: 3 Language: Common Spells: Cure I (5 MP) Target: Single Type: Recovery Reflectable: Yes Small, glittering particles of light twinkle down upon the target, filling their lungs and bathing their wounds in white. Cure I restores (Int*1) + 1d6 points of HP to a conscious target. Restore (5 MP) Target: Single Type: Recovery Reflectable: No Though White Magic cannot bring the dead back to life – nor would such an act be allowed – it can grant lasting health and wellness. By casting Restore, the user may cure small-scale sickness, purify water, bring wilting flowers to a lovely bloom, help crops grow, grant the dying a quiet, peaceful repose free of pain, or any number of similar tasks. |
Drunk as butt. Will check tomorrow. Have to wake up early anyway.
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Might as well be me that looks over Teal. Not a hard one anyway.
Teal, - Looking over the document, I'm given the impression that when you take Unorthodox Travel, you're supposed to pick one type of terrain and your vehicle will work on that terrain where normal vehicles wouldn't. So basically, pick something that your busted airship can travel on. For all the good it'd do. - Everything else looks fine, though since I'm not very clear on vehicles in this game, it's probably a good idea for Krylo or someone who knows to check it out. - Gunslingin' White Mage. I approve. |
Teal's got no problems other than the ambiguity on what unorthodox travel allows the airship to ignore (my money's on lava), but that's really a non-issue until Teal also has the synthesis machines skill and money to repair it.
Thus: STAMP OF APPROVAL (pending Phil's double check, but I don't THINK I missed anything) EDIT: Still need backgrounds from Mern, Bard, and Gem. And I believe CJ was gonna rewrite hers, so that, and just an acknowledgment from Drac of his 1920's house wife status back home. |
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Yeah, I'm aware that Viera never would've deigned to accept his challenges, and fixed it in the background, and that his escape wasn't quite so simple as walking out the front door. |
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Arrived early for my exam, so I was allowed to use the class's computer. So I took the time to edit in character background in my character's bio.
BTW, on the off-chance that teams gets rearranged again, my character strongest features is being a sturdy strong attacker, Highest Awareness (and life detection), and makeshift healer and MP supplier (Lancet). Later on, he'll also be a high level artisan for weapons and heavy armor. |
And I actually wrote that in word, so that's funny as well, I guess
That actually made me laugh out loud. Mostly cause it's cute that you'd replace every single number with "numbery thign [sic]". Though you forgot the 0 next to "gil".
Also, since I had the time to write that, I have the time to write many other things also. In other words, more words incoming! Probably trollslum. Word. 8) |
I don't know what you're talking about.
Also, hurry up with that. |
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Anyway, everyone is now fully ok'd except for Bard who still needs a background and POS who has gotten nothing done but has said he'll stop being a lazy cataclysm playing working man tonight maybe if we're lucky. Edit: WHAT GROUPS ARE CURRENTLY LOOKING LIKE! This is subject to change at any time, however. GROUP 1 Mauve Mage: Dark Knight, Hume Menarker: Dragoon, Android IHMN: Blue Mage, Hume Riin Whitewind: Black Mage, Tarut phil_: Entertainer, Tarut BardTheFifthLightWarrior: Red Mage, Hume Teal Mage: White Mage, Hume GROUP 2 Arhra: Fighter, Viera Dracorion: Dragoon, Viera Overcast: Blue Mage, Hume CelesJessa: Thief, Viera Geminex: Red Mage, Tarut POS Industries: Gambler, Moogle McTahr: White Mage, Tarut |
So Drac's Mithra left the village only to end up in a group with two Mithra females?
Excellent. Hmm, actually I think CJ is a Viera, not a Mithra. |
I imagine part of that is the fact that all the Vieras are on one team and almost all the humans are on the other team. (Both blue mages are humans, so each team gets one blue mage.
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We are now Team Pouncelor (with the Vieras) and Team Bland (with the Humes).
Better names are welcome. Team Pouncelor must fulfill an obligatory quota of six Nepeta jokes per page. Also, yes, Argath hates female Vieras. Conflict, ahoy! |
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Caspin is prepared to creep everyone right the fuck out over time as is typical of him...actually he and Elsa probably would have gotten on pretty well. Everyone else is doomed though.
DOOOOOMED. |
I don't know why he would agree to be in a group with two Vieras, though. He really doesn't like them.
... Maybe I should take Lone Wolf. |
After looking over monsters and overall stats, I've discovered Self-Destruct really, really sucks. Despite liking it on my character, I may switch it out just so Kole isn't a bad Fighter till Krylo gets generous.
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I think Caspin found his new Paladin! :D Such fun you will have. Quote:
Unorthodox Travel: Anti-Weather Generator - A strange device that projects a Shell-Like Barrier over the Airship, protecting it from dangerous weather conditions like Lightning, Strong Winds (not Tornadoes) and Heavy Rains. Ethers, or a Mage, are required to fuel the barrier. In a pinch, the Anti-Weather Generator can be used to protect the Airship from weapons or allow it to fly through a volcanic eruption, though at a heavy drain to the Ether or Mage powering it. Weapons launched from inside the barrier will be blocked, in the same way that weapons fired outside the barrier will be. The shield may cut out, as per rule of the dramatic, when used for something it isn't designed for. Systems Checks may be involved to keep the Shield running. If that's unreasonable, I'll think of something else. On another note, I'm going to change Banish to Restore. Arden's not really advanced enough to figure out how to shoot rainbows from her fingertips and its been annoying me since I put it up. That cool? Won't change it any more. |
No, he'll bang chicks.
Just not Viera chicks. Sorry to burst your bubble. |
Caspin doesn't need consent.
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I added a bio to Raltz. Appearance to come later. Moved Favored Spell in place of Crimson Seal, and added Famous as a trait.
I also moved a point away from strength and into INT. |
You edited the wrong sheet.
That's your current sheet. You edited the copy pasta of your old one from Truce's game. Also: I have your sheet linked from the first post so you don't have to like... search through the thread for it (which is what I'm assuming happened there). Edit: For the record, the background works, though. |
Why am I so foolish
edit: K I moved it over, I think I got most of it. |
You're one MP short and one skill point short. Add another skill and make your mp 27 and you are in bizness.
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ALRIGHT!
I'll add appearance later on. For the most part though, he looks like a fairly stereotypical Red Mage with a few oddities here and there. |
Name: Prasad Kupowitz
Age: 14 Race: Moogle Class: Gambler Appearance: Roughly a meter tall and weighing 25kg, dark gray fur, with royal purple pom-pom and matching wings. Bears the longer ears and more catlike features more common among the moogles of Ivalice, and his winnings have afforded him the luxury of an expertly-tailored wardrobe. Background: Obsessed with games from the time he was but a tiny mogling, the playful moogle Prasad became almost overly amused with the unpredictable outcomes of games of chance, preferring the comparitively easy win of a lucky roll and the thrilling risk of an unlucky one to the discipline and outright effort neccessary for their skill-based counterparts. Upon reaching adulthood, he left his little village for the big city, using his natural moogle charm to talk his way up to any betting table. Usually, Lady Luck has smiled upon him over the years, but a recent loss of a rather hefty bet has set his life on a different and altogether less enjoyable path... Quote: "Winning or losing isn't as important as looking good while doing it!" Traits: Charming, Flight Stats (LEVEL 1) HP: 25 MP: 0 Evasion: 10 (9+1 from Nomad's Outfit) Accuracy: 4 Strength: 3 Vitality: 4 Dexterity: 7 Intelligence: 6 Charisma: 10 Job Abilities: Epic Ability: Cheat Fate Innate Ability: Wild Card Ability 1: Dice Ability 2: Dual Wield Equipment Right Hand: Revolver, Tier 1, (DEX x 1) +1d6 damage Left Hand: Revolver, Tier 1, (DEX x 1) +1d6 damage Armor: Nomad's Outfit, 4 ARM, 4 M. ARM, +1 EVA Ammo: Bronze Bullets Items: None Gil: 0 Skills: Two Weapons: 3 Athletics: 2 Speech: 3 Performance: 2 Awareness: 2 |
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ANYWAY, everyone is now OK'd. Technically Bard should get an appearance up, but we all know he looks like some pretty boy red mage with silvery hair shit anyway. Will probably start the RP within a couple days unless |
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Except the wait would kill me. So anyway, I've been thinking about it and I'm still not entirely happy with Argath's second trait. So I was wondering if you'd let me use a toned-down version of Vengeful. Like, y'know: Grudge (female Viera) Argath has a lot of resentment for female Viera. He's not about to go murder them all, but he does try that much harder if he ever actually gets to fight one. Destiny use: Acts like the Vengeful trait when Argath is in combat with a female Viera. |
Celes is also appearance-less, unless she did it in a post outside of her character sheet.
Also, how generous are you going to be with Blue Magic in enemy encounters? And since it says to plan ahead with your GM, I want Goblin Punch. It's not that useful, but by description it's basically a magical sucker-punch. After that, I don't particularly care. Nothing besides Pollen seems that good, and Pollen isn't very obtainable without Confusion or something. In long-term, I'm going for a melee Blue Mage (Since the description said they were melee trained), so all the status and non-Int based moves are of more interest to me. |
Bonus points if you treat it like 8BT, IHMN.
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Ideally, you might want to ask Krylo if there is any other means of "observation" he'll allow. Otherwise, your only viable option is to get the shared job ability "Devour" like Caspin does, where you can learn the foe's blue magic by eating them after you defeat said foe. EDIT: Actually, the mimic thing won't work since its targetting mechanism prevents the entertainer from targetting the blue mage with the spell unless the blue mage was the original target of the spell, which kinda defeats the purpose of needing a mimic. |
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I guess you're looking for it but with less rampant genocidal hate fluff side? That being the case, I'm ok with it. It'll be kinda useless though. Edit: AND I Still find it lulzy to make your character work with two female viera who will be sexist at him. Quote:
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Don't want Argath to be responsible for the extinction of an entire species. Non-monster, at least. |
I'm aware of Observe (Planning to get at level 4) and Devour, as well as other obscure ways to get blue magic (Guard, confuse, charm, etc). I was saying that at the moment, our group isn't capable of making a Killer Bee cast Pollen on us.
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I might wimp out and just write it though, depending on the time I have tomorrow. Either way it will be up tomorrow sometime. |
Well, at least Team 1 is not going to have much trouble with healing at all. The Dark Knight has Night Sword, the dragoon has Lancet, the red mage and white mage both have cure... And the others are supportive or ranged attackers. The only one remotely at risk is the blue mage, who is apparently being built to be more melee anyhow. We'll have little to no trouble living. ^^
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That's a scary choice of a pic Krylo. You shouldn't have had that pic so readily available!
So... any team-mates here want to volunteer to be Ark's "public buddy"? Someone with 1 CHA on top of being a discriminated race really should not be left without supervision. :3 Then again, we got a black mage, a dark knight, and I'm thinking of getting Destructive Strike sometime... We're are going to be a team of destruction and chaos! =P |
I'll have you know as a White Mage I am fully capable of pretending that we're actually nice people!
And then shooting the person who trusts us in the back. :D But seriously, I think Bello (Phil), Jhennek (Riin), Raltz (Bard) or, of course, the lovely Arden, would all make decent handlers. They have 9, 6, 7 and 7 Cha respectively after all. But go with the Faux White(s) or the Singer if you want to make us seem disarming and nice. |
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If you don't know, it doesn't matter!
But I was just worried that Prasad might have had an Airship sitting around, since you said something about him being Setzer as a Moogle in the last game, I think. Setzer = Airship and since Arden's character is pretty heavily invested in Airships! I thought I might be getting into territory that Prasad called first. Anyway, glad there were no hard feelings. |
Though considering the similarities between Tahr's and my character, I'd have thought you'd put us on different teams. 2 high-charisma, high-int, lore-heavy Tarut casters seems a bit overkill.
But maybe that's just me. Also, I had a few questions. Lemme just repost them. When using synthesis:tinkering, are we limited to creating the items allowed for in the manual? Or would you let us create custom accessories? Also, how are illusions created? The manual mentions them several times, but there don't seem to be any spells or items to create them with. Also, one minor detail, when I use the mediator ability, do I forfeit my share of the gil reward only if I'm successful? Or regardless of success? |
Oh right. Krylo, forgot to mention that I'm going with option 1 for my dragon's Strange Attack damage. The one that uses CHA.
From here. Going to edit it into my profile for future reference. |
Broseeeef
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Anyway, you can never have too much charisma. Especially when you're dealing with Caspin and his tendency to be covered in monster giblets. And they've still got Bello, and, besides, Raltz is pretty charismatic, too. Quote:
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Mediator won't affect this beyond the fact that if you mediateify something, you're obviously not going to be looting its corpse. At least not right away. Quote:
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Mkay... that should be everything, I think. For now.
Hey, Tahr, how competitive is your character? And Krylo, you have yet to add 'bro' to my name in an expression of companionship. This disappoints me. |
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On the bright side, we have an expendable Android! Either way, because I realized I can lower my Int by one point without losing any skill points, I made a small modification to my character sheet. Int's 7 and Dex is 8. Also editted in the description of the Unworking-Airship's Unorthodox Travel Method, for convinence sake. Only other change was my MP dropped by a point to 25, but that changes like, nothing. Though my Cure (I) spell can only heal 8 - 13 HP now. |
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Edit - Mother fuckering stat ratings. Always throwing me off. My skill complaint is now void.
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Keep in mind that your ability to max out your skills is limited by your stats. Your stats have to be able to hit 21 before those skills can hit 8 ranks.
Phil, I'm thinking of getting Ride the Storm later on. With an entertainer who can learn that Ballad of Wind skill, it will be a good skill to have. Dunno if I'm getting it at level 4 or 8 (I also really want to get Destructive Strike). I guess it'll depend on whether you have enough ranks in perform to learn another Art. Thus I think my skills will be the following (guessing on the order): Scope (Already have) Lancet (Already have) Ride the Storm Destructive Strike Dragon's Eye Weapon Throw Ancient Circle Defy Gravity *Haven't decided on the last one...* |
I haven't really given leveling up much thought (since we only reached level 2 last time after all of us wasted a lot of time coming up with Limit Breaks), but I'll add Performance of Wind and Ballad of the Windfish to my Amazon wish list.
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Oh yeah. Good times. :3
A bunch of us came up with some real winners, Limit Break wise. *Is proud of my Dragon Storm one* EDIT: And speaking of Ballad of the Windfish... my character is kinda like Link in a sword/shield kinda way. ^^ |
This has been bugging me. Why do Ninjas and Blue Mages get +15 CHA? One is a deadly shadow assassin, and the other goes insane. I can only assume it was to not give potentially higher stats for actually useful stats for those jobs.
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My "thinking the best of the authors" guess is that they wanted to enable a kunoichi, face-type character through the Ninja job. More likely, though, is that they just assigned the maximums randomly outside of a few obvious choices.
Er, Blue Mages, yeah. Monster abilities use CHA. That's one of the obvious choices I mentioned. I think. Edit: Maybe not. Only one low-level spell uses CHA. I'm as confused as you. |
I assumed the charisma was to allow the ninja to take more points in the disguise skill and probably acting. Both of Phil's explanations also work.
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Minor shift in skills. Two points moved in include Stealth and Awareness. Taken from Survival and Athletics.
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Ok, unless there are any objections, I will probably be starting tomorrow. I have everything written and ready to go, I just don't want to start it in the middle of the night (for everyone who isn't Arhra and Gem).
As a corollary that means quit shuffling points around. Characters are now locked into my database and shit. |
Cool coolio. I'll post as soon as I wake up, unless I go to the bank first. I expect a day of furious posting with little thought.
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Of course, how else are we supposed to flesh out our charcters than through intuitive posting?
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Are the groups permanent and completely separate?
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But they'll also both be working in the same world and as time goes on each group will probably see effects of the other group's actions, and they may even converge depending on how things go (though all 14 of you won't be doing much together just because of the logistics of balancing combat etc. with 14 PCs). |
Groups as Krylo posted them before:
GROUP 1 Mauve Mage: Dark Knight, Hume Menarker: Dragoon, Android IHMN: Blue Mage, Hume Riin Whitewind: Black Mage, Tarut phil_: Entertainer, Tarut BardTheFifthLightWarrior: Red Mage, Hume Teal Mage: White Mage, Hume GROUP 2 Arhra: Fighter, Viera Dracorion: Dragoon, Viera Overcast: Blue Mage, Hume CelesJessa: Thief, Viera Geminex: Red Mage, Tarut POS Industries: Gambler, Moogle McTahr: White Mage, Tarut |
New discussion thread is up, and already has a better version of that.
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