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IHateMakingNames 12-10-2010 03:31 PM

If the healing thing is still an issue, I could give Kole Pollen instead of Explosion. It would give whatever group he is in some healing, and it would give him an actually usable spells. I only gave him Explosion since it fit with his story, and under the hope that Krylo would give me some spells early on so he can do magical things. Even after being able to cast Explosion, he'll still be out of MP and HP per battle (At best).

Geminex 12-10-2010 03:46 PM

Quote:

Originally Posted by Dracorion (Post 1092799)
Man, Geminex. I totally did not see your character coming. Like at all.

I am just as surprised as everyone else. Extremely.

<3< :dance:

Oh come on. My last 3 RP characters have been a manipulative, kinda-sorta insane bigot, an emotionless assassin and an superlibrarian with an OCD. This one's a charismatic scholar mage. How is that anything like my previous characters?

Other than the fact that they always seem to be three times as intelligent as your various characters, but honestly, me being more intelligent that you is less "getting typecast" and more "immutable fact of existence".

And Phil, no, I just forgot that one remaining point. Hm... I'll see how I allocate it.

Krylo 12-10-2010 04:38 PM

Quote:

Originally Posted by CelesJessa (Post 1092803)
Yes, or maybe... actually now that I think about it I might go back and fix her background, if that's okay? Sorry finals are killing my brain. If not I'll go with the city thing.

S'cool, Bro.

Gem: Your EVA with your armor is 8. 6 Red Mage, 1 Dex, One Nomad shit. I don't know if the plus one was like 'add one' or like 'I have this because I added one'.

And yeah, there's the one skill point left to spend but whateeeeevs.

And the lack of a background, obvs. SPEAKING OF:
Quote:

Originally Posted by Geminex (Post 1092771)
The info on tarut is that they hate sythesising anything metal, but that doesn't include trinkets, does it?

It's a cultural taboo. I don't care if you break cultural taboos.

Quote:

First, which party would docus be a member of? I'll probably choose my first spell according to what we need. On the one hand, I'd like to have some way of dealing damage, on the other hand, cure would probably be more valuable than, say, Fire.
Theeeere's already a white mage and a red mage with cure. And I don't know what Teal's doing, but I SUSPECT healer.

As such it doesn't really matter and I haven't figured out groups fully yet. Pick what you want and I'll balance the groups according to ability after the fact.

Quote:

Second, Krylo, I'd like to get an analogue to the 'notorious' trait. I'd get it as it is, but it wouldn't really make on my character. Could I get something like, I dunno, 'Eloquent' or 'Orator' instead? Basically, his skill with language allowing him to be more persuasive. I'd role-play it of course. Involuntarily.
Fuck it. Sure. Why not?

Quote:

Third, is there such a thing as a University in Ivalice, or some sort of analogue? Cause if there was, that'd be more or less an ideal place for my character to originate from.
I'm sure there is a college/university level institution somewhere.

Probably more than one.

Probably in major cities.

Teal Mage 12-11-2010 02:15 AM

Quote:

Originally Posted by Krylo (Post 1092819)
Theeeere's already a white mage and a red mage with cure. And I don't know what Teal's doing, but I SUSPECT healer.

You aren't totally wrong!

And this took me far too long to settle on.

I condensed the background a lot, but it seemed like the best move since I just wanted an overview. Character doesn't look Androgynous normally, but I wanted to leave a note about it just in case the game forced her appearance to change/her character develops so her appearance changes. Also want to apologize to POS, just in case I'm stepping on his toes. I looked at Prasad's old sheet and didn't see any notations of a vehicle, so I thought it was fair game.

Anyway, usual deal. Look the bio over, rip it apart, etc.

Name: Arden Whitemoon
Age: 19
Race: Hume
Class: White Mage
Appearance: Standing at 5'8 with a slim and athletic build, Arden has shoulder length silver hair, vivid green eyes, fair – lightly tanned – skin and a face pretty enough to turn heads. Alas, her chest is far less impressive; she’s flat as an ironing board. In fact, if she dressed in less revealing clothes and cut her hair short, she could pass for a young – feminine – man. Her normal style is a far cry from Androgynous, however.

Current Outfit: Short Version, she's massacred a White Mage robe. Now, its something like a sleeveless - midriff bearing - tank top and a sweater/skirt-thing tied around her waist. She's got black felt pants and black boots too. Click if you want a better description.What used to be the robes of a low ranking White Mage, now modified at Arden’s request. Normally, it’s a sleeveless white tank top that completely covers her breasts - though lies tight enough against her chest that there’s little point. Her sun darkened arms, stomach and shoulders remain entirely exposed. The back of the tank top hangs looser, extending half way down her back, with a seldom used, red trimmed, hood hanging behind her head. At her waist, what appears to be the extra material from the robe has been tied around her waist creating a loose approximation of a skirt. Beneath that, she wears a pair of black felt pants; destined to billow in the wind, over a pair of ankle high, silver buckled, boots. If there’s a need, she can modify the robe back into a more traditional white form; only then are the red bordered shelves visible.

Background: The niece of a travelling merchant and sometimes Sky Pirate, Arden spent her early childhood enrolled (by her parents) in an Academy for White Mages. At twelve, she gave up on being an official White Mage and stowed away on her Uncle’s airship during one of his visits. Her next six years of life were spent on the ship, apprenticing under her Uncle and his crew. Looking back, she’d tell you those were the best years of her life.

Arden was staying in Rios during one of her Uncle’s more dangerous – and probably illegal – business ventures, when she got word that her Uncle’s ship had gone down. While most of his assets went to his immediate children and widow, she was left a small warehouse in the city, and an old – broken down – Airship. Since then, Arden joined the Adventurer’s Guild to make the money she needs to repair it and is, slowly, studying some old reference books on how to do it herself.

Traits:
Free Spirit - A White Mage trained by pirates? Not hard to guess why this is here. For a point of Destiny, Arden can act in a way completely contrary to her current alignment without causing it to shift. Assassinations are fun!
Pretender – Of the many skills she learned on her Uncle’s ship, one was acting. She’s very good at pretending she’s something she’s not – even better if she has the right clothes. For a point of Destiny, add a d6 to your roll when pretending to be someone else.

Stats:
HP: 20
MP: 25
Accuracy: 3
Evasion: 8
ARM: 1
M.ARM: 5

Strength: 5
Vitality: 3
Dexterity: 8
Intelligence: 7
Charisma: 7

Job Abilities:
Ability 1: Weapon Training - Gun
Ability 2: Special Vehicle – Old Airship (Large*4, Armored , Unorthodox Travel)
Unorthodox Travel: Anti-Weather Generator - A strange device that projects a Shell-Like Barrier over the Airship, protecting it from dangerous weather conditions like Lightning, Strong Winds (not Tornadoes) and Heavy Rains. Ethers, or a Mage, are required to fuel the barrier. In a pinch, the Anti-Weather Generator can be used to protect the Airship from weapons or allow it to fly through a volcanic eruption, though at a heavy drain to the Ether or Mage powering it. Weapons launched from inside the barrier will be blocked, in the same way that weapons fired outside the barrier will be. The shield may cut out, as per rule of the dramatic, when used for something it isn't designed for. Systems Checks may be involved to keep the Shield running.

Equipment:
Right Hand: Gun Tier 1, (Dex x1) +1d6 damage
Ammunition: Bronze Bullets
Left Hand: N/A
Armor: Cotton Robe
Accessory: N/A

Items:
Ether, x1
Revivify, x1
Gil: 100

Skills:
Athletics: 2
Awareness: 1
Disguise: 2
Lore (General): 1
Performance: 2
Speech: 2
Synth. Machines: 1

Skills (Free):
Gun: 3
Language: Common

Spells:
Cure I (5 MP)
Target: Single
Type: Recovery
Reflectable: Yes
Small, glittering particles of light twinkle down upon the target, filling their lungs and bathing their wounds in white. Cure I restores (Int*1) + 1d6 points of HP to a conscious target.


Restore (5 MP)
Target: Single
Type: Recovery
Reflectable: No
Though White Magic cannot bring the dead back to life – nor would such an act be allowed – it can grant lasting health and wellness. By casting Restore, the user may cure small-scale sickness, purify water, bring wilting flowers to a lovely bloom, help crops grow, grant the dying a quiet, peaceful repose free of pain, or any number of similar tasks.

phil_ 12-11-2010 02:53 AM

Drunk as butt. Will check tomorrow. Have to wake up early anyway.

Dracorion 12-11-2010 11:24 AM

Might as well be me that looks over Teal. Not a hard one anyway.

Teal,

- Looking over the document, I'm given the impression that when you take Unorthodox Travel, you're supposed to pick one type of terrain and your vehicle will work on that terrain where normal vehicles wouldn't. So basically, pick something that your busted airship can travel on. For all the good it'd do.
- Everything else looks fine, though since I'm not very clear on vehicles in this game, it's probably a good idea for Krylo or someone who knows to check it out.
- Gunslingin' White Mage. I approve.

Krylo 12-11-2010 01:10 PM

Teal's got no problems other than the ambiguity on what unorthodox travel allows the airship to ignore (my money's on lava), but that's really a non-issue until Teal also has the synthesis machines skill and money to repair it.

Thus: STAMP OF APPROVAL (pending Phil's double check, but I don't THINK I missed anything)


EDIT: Still need backgrounds from Mern, Bard, and Gem. And I believe CJ was gonna rewrite hers, so that, and just an acknowledgment from Drac of his 1920's house wife status back home.

Dracorion 12-11-2010 02:57 PM

Quote:

Originally Posted by Krylo (Post 1093095)
and just an acknowledgment from Drac of his 1920's house wife status back home.

You mean this?

Yeah, I'm aware that Viera never would've deigned to accept his challenges, and fixed it in the background, and that his escape wasn't quite so simple as walking out the front door.

Geminex 12-11-2010 03:51 PM

Quote:

Originally Posted by Krylo (Post 1093095)
EDIT: Still need backgrounds from Mern, Bard, and Gem. And I believe CJ was gonna rewrite hers, so that, and just an acknowledgment from Drac of his 1920's house wife status back home.

Lies! You lie, I say! Liar!

Excessively wordy, I ramble a bit. TL;DR and a few comments at bottom.
----
Name: Docus
Age: 8
Race: Tarut
Class: Red Mage

Appearance:
Docus is small, even by the standards of Tarutaru, exacerbated by his slightly hunched posture. His body and face are fairly lean, making him look less child-like than Taru usually appear, though it also makes him appear quite sickly and fragile. His skin is pale, and medium black hair frames a face dominated by two piercing blue eyes, which, as opposed to the rest of his body, spew with life and curiosity. His facial features are standard, and usually either arranged in a frown of concentration or a smile of understanding. He wears a red mage's hat, complete with an exotic, multicolored feather, but prefers the green of the tarut diplomats over red. His garments are usually cut to be long and flowing, but he lets practicality dictate his style.

Background:
Born the son of a Tarut diplomat to Rios, Sento Dicit, Docus grew up in an embassy there. He studied at local schools and universities, learning what he could from his father and the embassy's libraries. Docus always shared a close relationship with his father, respecting him, and, above all, learning from him. Dozens of small lessons and facts of life were taught day in, day out, and Docus gained a wealth of not just knowlege, but wisdom. And the one lesson that crystallized most clearly was that 'Your allies are your strength': Whether during his study of history or while listening to his father debate with a fellow diplomat in public, whether at state dinners or when simply in discussion with his parent, rarely a week went by in which Docus didn't learn to appreciate just how vital the ability to make and sustain alliances was- be it to the Tarutaru nation, to his father's success or even to his own survival. Much of his studies and his father's lessons were devoted to the arts of speech and negotiation.

But speech and negotiation do not always suffice, and successful diplomats tend to make enemies. Just after his fourth birthday, Docus' family was poisoned during their evening meal, by assassins unknown. It never became clear what poison was used, but without the aid of powerful Tarut White Mages, none of them would have survived. As it was, while Sentus managed to shrug off the adverse effects, both Docus and his mother, Vesta, suffered badly. While Docus' mind was unaffected, his still-young body was crippled, making him frail and often clumsy, and damaging his muscles immensely, causing him to become severely weakened. While he's recovered now, his body still shows signs of damage, whether through his pale skin, drawn face or his hunched posture, and living with a body that seems to be far older than it should be often frustrates him. Unable to engage in much physical activity, docus had little to do with his time than to study, learn, or learn tailoring from his mother. She had suffered the same effects as Docus, and, though her fingers were not as nimble as they had once been, she spent much time sitting, resting and working on various magically-imbued garments. Docus never quite got the hang of it, but he gained some experience.

The Tarut thirst for knowlege, combined with his sickness and his father's influence (for which father does not want their child to succeed them intelectually?), resulted in Docus learning very much, very quickly. While his appearances at school became less frequent (he could learn just more at home), he did attend the Rio University of the Arcane, studying Lore and Red Magic there.
while his life at university provided his frustration with some release, though, upon graduating he approached his father. He had decided that life here no longer appealed to him. He loved books and learning, but to be a true scholar, he needed experience and understanding of not just books, but the world. He needed to experience, and live, to truly gain and use the power that knowlege so famously correlated with. And he wanted to prove that, however weak his body, he was not dependent on those around him.
Besides, he hoped to one day obtain leadership within the Tarutaru people, and to achieve that, he couldn't rely on what had already been discovered by others. He needed to make some discoveries himself.
His father listened, understood, and tearfull farewells were made.

And thus a young, excessively knowlegable Red mage was let loose on the world, looking for adventure, experience, knowlege, and maybe, just maybe, some summoning magic. Because if allies are your strength, then an esper makes you powerful.

Quote: "We all have our strengths. Through diplomacy, we can also have each other's strengths."

Traits:
Studious: One of the first lessons learned by Tarutaru are that knowlege is power. Docus took this to heart from an early age, and with access to archives and other scholars, he's learned much already, and it tends to come in handy in the strangest situations.
Destiny use: +1d6 when making a lore check.

Orator: Allies are also power. And one of the best ways to make them is through speech. Docus generally speaks and debates extremely convincingly, and tends to choose his words fairly well. He isn't a smooth talker as much as he is, well, an orator, one who can persuade a roomful of people that their way, and only their way, is the best, and he doesn't hesitate to use that to his advantage.
Destiny use: +1d6 when making a negotiation check

Stats
HP: 21
MP: 32
Accuracy: 6
Evasion: 8 (includes +1 from armor)
ARM: 4
M.ARM: 4

Strength: 1
Vitality: 3
Dexterity: 3
Intelligence: 12
Charisma: 11

Job Abilities:
Ability 1: Steal heart
Ability 2: Mediator

Equipment
Right Hand: Tier 1 staff, imbued with Spell effect: Fire
Left Hand: (Staff is 2-handed, right?)
Armor: Nomad's armor
Accessory: -

Items:
Craftsman's tools (tailoring)
Gil: 0

Skills:
Speech: 4

Languages: 3 (2 freebies)
- Common
- Tarutaru
- Monster

Awareness: 3

Lore: General: 2
Lore: History: 1
Lore: Espers: 2

Synthesis: Tailoring: 1


Freebies:
Staves: 5
Swords: 1
Daggers: 1

Light armor: 5
Medium armor: 1

Stealth: 1

Spells:
Fire
------

TL;DR: Docus grows up at an embassy, daddy teaches him everything he knows including the importance of allies and diplomacy, he gets poisoned and physically crippled by political opponents of daddy's, he spends his days reading books and studying, then he goes off into the world to find some adventures and espers. Wheeee!

I replaced tinkering with tailoring, but I'm still undecided on that issue. Krylo, are the items we can create limited to the stuff on the equipment list, or can we custom-make stuff as well? Cause if we can, I might take tinkering after all... Bluh, I'll see.

I've taken fire as his first spell, be cause fire, fuck yeah. I'll see what else to take as we progress. Lock looks pretty fun also.

Oh, and are there any charm or illusion spells? I checked the spell list, and I didn't see any, which surprises me.


Dracorion 12-11-2010 03:56 PM

Quote:

Originally Posted by Geminex (Post 1093162)
words

Excessively wordy, I ramble a bit. TL;DR and a few comments at bottom.
----
Name: words
Age: numbery thign
Race: words
Class: words

Appearance:
words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words

Background: words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words

words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words

words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words

Quote: words

Traits:
words

words

Stats
HP: numbery thign
MP: numbery thign
Accuracy: numbery thign
Evasion: numbery thign
ARM: numbery thign
M.ARM: numbery thign

Strength: numbery thign
Vitality: numbery thign
Dexterity: numbery thign
Intelligence: numbery thign
Charisma: numbery thign

Job Abilities:
Ability 1: words
Ability 2: words

Equipment
Right Hand: words
Left Hand: words
Armor: words
Accessory: -

Items:
words
Gil: numbery thign

Skills:
Speech: numbery thign

Languages: numbery thign
- words
- words
- words

Awareness: numbery thign

Lore: General: numbery thign
Lore: History: numbery thign
Lore: Espers: numbery thign

Synthesis: Tailoring: numbery thign


Freebies:
Staves: numbery thign
Swords: numbery thign
Daggers: numbery thign

Light armor: numbery thign
Medium armor: numbery thign

Stealth: numbery thign

Spells:
words
------

TL;DR: words


FTFY.

Menarker 12-11-2010 04:02 PM

Arrived early for my exam, so I was allowed to use the class's computer. So I took the time to edit in character background in my character's bio.


BTW, on the off-chance that teams gets rearranged again, my character strongest features is being a sturdy strong attacker, Highest Awareness (and life detection), and makeshift healer and MP supplier (Lancet). Later on, he'll also be a high level artisan for weapons and heavy armor.

Geminex 12-11-2010 04:04 PM

And I actually wrote that in word, so that's funny as well, I guess
 
That actually made me laugh out loud. Mostly cause it's cute that you'd replace every single number with "numbery thign [sic]". Though you forgot the 0 next to "gil".

Also, since I had the time to write that, I have the time to write many other things also.

In other words, more words incoming! Probably trollslum.

Word.

8)

Dracorion 12-11-2010 04:09 PM

I don't know what you're talking about.

Also, hurry up with that.

Krylo 12-11-2010 04:32 PM

Quote:

Originally Posted by Dracorion (Post 1093139)
You mean this?

Yeah, I'm aware that Viera never would've deigned to accept his challenges, and fixed it in the background, and that his escape wasn't quite so simple as walking out the front door.

MISSED THAT.

Anyway, everyone is now fully ok'd except for Bard who still needs a background and POS who has gotten nothing done but has said he'll stop being a lazy cataclysm playing working man tonight maybe if we're lucky.

Edit: WHAT GROUPS ARE CURRENTLY LOOKING LIKE!

This is subject to change at any time, however.

GROUP 1
Mauve Mage: Dark Knight, Hume
Menarker: Dragoon, Android
IHMN: Blue Mage, Hume
Riin Whitewind: Black Mage, Tarut
phil_: Entertainer, Tarut
BardTheFifthLightWarrior: Red Mage, Hume
Teal Mage: White Mage, Hume


GROUP 2
Arhra: Fighter, Viera
Dracorion: Dragoon, Viera
Overcast: Blue Mage, Hume
CelesJessa: Thief, Viera
Geminex: Red Mage, Tarut
POS Industries: Gambler, Moogle
McTahr: White Mage, Tarut

Arhra 12-11-2010 05:44 PM

So Drac's Mithra left the village only to end up in a group with two Mithra females?

Excellent.

Hmm, actually I think CJ is a Viera, not a Mithra.

Menarker 12-11-2010 06:05 PM

I imagine part of that is the fact that all the Vieras are on one team and almost all the humans are on the other team. (Both blue mages are humans, so each team gets one blue mage.

Dracorion 12-11-2010 06:17 PM

We are now Team Pouncelor (with the Vieras) and Team Bland (with the Humes).

Better names are welcome.

Team Pouncelor must fulfill an obligatory quota of six Nepeta jokes per page.

Also, yes, Argath hates female Vieras. Conflict, ahoy!

Krylo 12-11-2010 07:29 PM

Quote:

Originally Posted by Arhra (Post 1093181)
So Drac's Mithra left the village only to end up in a group with two Mithra females?

Excellent.

As planned.

Overcast 12-11-2010 07:32 PM

Caspin is prepared to creep everyone right the fuck out over time as is typical of him...actually he and Elsa probably would have gotten on pretty well. Everyone else is doomed though.

DOOOOOMED.

Dracorion 12-11-2010 07:39 PM

I don't know why he would agree to be in a group with two Vieras, though. He really doesn't like them.

... Maybe I should take Lone Wolf.

IHateMakingNames 12-11-2010 07:48 PM

After looking over monsters and overall stats, I've discovered Self-Destruct really, really sucks. Despite liking it on my character, I may switch it out just so Kole isn't a bad Fighter till Krylo gets generous.

Teal Mage 12-11-2010 09:06 PM

Quote:

Originally Posted by Dracorion (Post 1093220)
I don't know why he would agree to be in a group with two Vieras, though. He really doesn't like them.

So, wait. If Argath was raised by women but hates women doesn't that make him-

I think Caspin found his new Paladin! :D

Such fun you will have.

Quote:

Originally Posted by Krylo (Post 1093095)
Teal's got no problems other than the ambiguity on what unorthodox travel allows the airship to ignore (my money's on lava), but that's really a non-issue until Teal also has the synthesis machines skill and money to repair it.

I haven't put much thought into it yet, since, like you said, it really isn't an issue until the Airship can fly. However! Here is my first proposal:

Unorthodox Travel: Anti-Weather Generator - A strange device that projects a Shell-Like Barrier over the Airship, protecting it from dangerous weather conditions like Lightning, Strong Winds (not Tornadoes) and Heavy Rains. Ethers, or a Mage, are required to fuel the barrier. In a pinch, the Anti-Weather Generator can be used to protect the Airship from weapons or allow it to fly through a volcanic eruption, though at a heavy drain to the Ether or Mage powering it. Weapons launched from inside the barrier will be blocked, in the same way that weapons fired outside the barrier will be. The shield may cut out, as per rule of the dramatic, when used for something it isn't designed for. Systems Checks may be involved to keep the Shield running.

If that's unreasonable, I'll think of something else.

On another note, I'm going to change Banish to Restore. Arden's not really advanced enough to figure out how to shoot rainbows from her fingertips and its been annoying me since I put it up.

That cool? Won't change it any more.

Dracorion 12-11-2010 09:10 PM

No, he'll bang chicks.

Just not Viera chicks.

Sorry to burst your bubble.

Overcast 12-11-2010 09:20 PM

Caspin doesn't need consent.

Bard The 5th LW 12-11-2010 10:30 PM

I added a bio to Raltz. Appearance to come later. Moved Favored Spell in place of Crimson Seal, and added Famous as a trait.

I also moved a point away from strength and into INT.

Krylo 12-11-2010 10:34 PM

You edited the wrong sheet.

That's your current sheet.

You edited the copy pasta of your old one from Truce's game.

Also: I have your sheet linked from the first post so you don't have to like... search through the thread for it (which is what I'm assuming happened there).

Edit: For the record, the background works, though.

Bard The 5th LW 12-11-2010 10:39 PM

Why am I so foolish

edit: K I moved it over, I think I got most of it.

Krylo 12-11-2010 10:56 PM

You're one MP short and one skill point short. Add another skill and make your mp 27 and you are in bizness.

Bard The 5th LW 12-11-2010 11:07 PM

ALRIGHT!

I'll add appearance later on. For the most part though, he looks like a fairly stereotypical Red Mage with a few oddities here and there.

POS Industries 12-11-2010 11:57 PM

Name: Prasad Kupowitz
Age: 14
Race: Moogle
Class: Gambler
Appearance: Roughly a meter tall and weighing 25kg, dark gray fur, with royal purple pom-pom and matching wings. Bears the longer ears and more catlike features more common among the moogles of Ivalice, and his winnings have afforded him the luxury of an expertly-tailored wardrobe.
Background: Obsessed with games from the time he was but a tiny mogling, the playful moogle Prasad became almost overly amused with the unpredictable outcomes of games of chance, preferring the comparitively easy win of a lucky roll and the thrilling risk of an unlucky one to the discipline and outright effort neccessary for their skill-based counterparts. Upon reaching adulthood, he left his little village for the big city, using his natural moogle charm to talk his way up to any betting table. Usually, Lady Luck has smiled upon him over the years, but a recent loss of a rather hefty bet has set his life on a different and altogether less enjoyable path...
Quote: "Winning or losing isn't as important as looking good while doing it!"
Traits: Charming, Flight

Stats (LEVEL 1)
HP: 25
MP: 0
Evasion: 10 (9+1 from Nomad's Outfit)
Accuracy: 4

Strength: 3
Vitality: 4
Dexterity: 7
Intelligence: 6
Charisma: 10

Job Abilities:
Epic Ability: Cheat Fate
Innate Ability: Wild Card
Ability 1: Dice
Ability 2: Dual Wield

Equipment
Right Hand: Revolver, Tier 1, (DEX x 1) +1d6 damage
Left Hand: Revolver, Tier 1, (DEX x 1) +1d6 damage
Armor: Nomad's Outfit, 4 ARM, 4 M. ARM, +1 EVA
Ammo: Bronze Bullets

Items:
None

Gil: 0

Skills:
Two Weapons: 3
Athletics: 2
Speech: 3
Performance: 2
Awareness: 2

Krylo 12-12-2010 12:14 AM

Quote:

Originally Posted by Teal Mage (Post 1093252)
That cool? Won't change it any more.

S'cool, Brosef.


ANYWAY, everyone is now OK'd. Technically Bard should get an appearance up, but we all know he looks like some pretty boy red mage with silvery hair shit anyway.

Will probably start the RP within a couple days unless you whiners whine some more someone has any completely legitimate issues and/or questions.

Dracorion 12-12-2010 12:20 AM

Quote:

Originally Posted by Krylo (Post 1093322)
Will probably start the RP within a couple days unless you whiners whine some more someone has any completely legitimate issues and/or questions.

That so? Well I have this totally legitimate thing I was going to bring up, but now that you've said that I want to stall a bit.

Except the wait would kill me.

So anyway, I've been thinking about it and I'm still not entirely happy with Argath's second trait. So I was wondering if you'd let me use a toned-down version of Vengeful. Like, y'know:

Grudge (female Viera)
Argath has a lot of resentment for female Viera. He's not about to go murder them all, but he does try that much harder if he ever actually gets to fight one.
Destiny use: Acts like the Vengeful trait when Argath is in combat with a female Viera.

IHateMakingNames 12-12-2010 12:26 AM

Celes is also appearance-less, unless she did it in a post outside of her character sheet.

Also, how generous are you going to be with Blue Magic in enemy encounters?

And since it says to plan ahead with your GM, I want Goblin Punch. It's not that useful, but by description it's basically a magical sucker-punch.

After that, I don't particularly care. Nothing besides Pollen seems that good, and Pollen isn't very obtainable without Confusion or something.

In long-term, I'm going for a melee Blue Mage (Since the description said they were melee trained), so all the status and non-Int based moves are of more interest to me.

Dracorion 12-12-2010 12:28 AM

Bonus points if you treat it like 8BT, IHMN.

Menarker 12-12-2010 12:35 AM

Quote:

Originally Posted by IHateMakingNames (Post 1093330)

Also, how generous are you going to be with Blue Magic in enemy encounters?

And since it says to plan ahead with your GM, I want Goblin Punch. It's not that useful, but by description it's basically a magical sucker-punch.

After that, I don't particularly care. Nothing besides Pollen seems that good, and Pollen isn't very obtainable without Confusion or something.

Well, an entertainer's mimic could feasibly enable learning non-harmful blue magic if you had had a mimic style entertainer on your team.
Ideally, you might want to ask Krylo if there is any other means of "observation" he'll allow.

Otherwise, your only viable option is to get the shared job ability "Devour" like Caspin does, where you can learn the foe's blue magic by eating them after you defeat said foe.

EDIT: Actually, the mimic thing won't work since its targetting mechanism prevents the entertainer from targetting the blue mage with the spell unless the blue mage was the original target of the spell, which kinda defeats the purpose of needing a mimic.

Teal Mage 12-12-2010 12:37 AM

Quote:

Originally Posted by Menarker (Post 1093336)
Otherwise, your only viable option is to get the shared job ability "Devour" like Caspin does, where you can learn the foe's blue magic by eating them after you defeat said foe.

The Blue Mage skill, Observe, would also allow him to learn a spell like Pollen.

Krylo 12-12-2010 12:45 AM

Quote:

Originally Posted by IHateMakingNames (Post 1093330)
Celes is also appearance-less, unless she did it in a post outside of her character sheet.

She's gonna draw her character, I guess.

Quote:

Also, how generous are you going to be with Blue Magic in enemy encounters?
I have one possible spell lined up for the first 'mission' for each group.

Quote:

And since it says to plan ahead with your GM, I want Goblin Punch. It's not that useful, but by description it's basically a magical sucker-punch.
Alright, I'll get around to it.

Quote:

After that, I don't particularly care. Nothing besides Pollen seems that good, and Pollen isn't very obtainable without Confusion or something.
I was going to go mostly custom blue magic, anyway. Neither of the ones I have planned are in the book.

Quote:

In long-term, I'm going for a melee Blue Mage (Since the description said they were melee trained), so all the status and non-Int based moves are of more interest to me.
I'll keep that in mind when designing monsters.

Quote:

Originally Posted by Dracorion (Post 1093328)
Grudge (female Viera)
Argath has a lot of resentment for female Viera. He's not about to go murder them all, but he does try that much harder if he ever actually gets to fight one.
Destiny use: Acts like the Vengeful trait when Argath is in combat with a female Viera.

Alternatively: You could just take 'vengeful: Female Viera'. I mean, you have to choose a target ANYWAY.

I guess you're looking for it but with less rampant genocidal hate fluff side? That being the case, I'm ok with it. It'll be kinda useless though.

Edit: AND I Still find it lulzy to make your character work with two female viera who will be sexist at him.

Quote:

Originally Posted by Teal Mage (Post 1093339)
The Blue Mage skill, Observe, would also allow him to learn a spell like Pollen.

^

Dracorion 12-12-2010 12:49 AM

Quote:

Originally Posted by Krylo (Post 1093345)
Alternatively: You could just take 'vengeful: Female Viera'. I mean, you have to choose a target ANYWAY.

I guess you're looking for it but with less rampant genocidal hate fluff side? That being the case, I'm ok with it. It'll be kinda useless though.

Yeah, pretty much.

Don't want Argath to be responsible for the extinction of an entire species.

Non-monster, at least.

IHateMakingNames 12-12-2010 12:52 AM

I'm aware of Observe (Planning to get at level 4) and Devour, as well as other obscure ways to get blue magic (Guard, confuse, charm, etc). I was saying that at the moment, our group isn't capable of making a Killer Bee cast Pollen on us.

CelesJessa 12-12-2010 01:44 AM

Quote:

Originally Posted by Krylo (Post 1093345)
She's gonna draw her character, I guess.

Yeah who uses words it's not like this is a word based activity.

I might wimp out and just write it though, depending on the time I have tomorrow. Either way it will be up tomorrow sometime.

Menarker 12-12-2010 02:14 AM

Well, at least Team 1 is not going to have much trouble with healing at all. The Dark Knight has Night Sword, the dragoon has Lancet, the red mage and white mage both have cure... And the others are supportive or ranged attackers. The only one remotely at risk is the blue mage, who is apparently being built to be more melee anyhow. We'll have little to no trouble living. ^^

Krylo 12-12-2010 02:24 AM

Quote:

Originally Posted by Menarker (Post 1093365)
We'll have little to no trouble living. ^^

http://images2.fanpop.com/image/poll...58425_full.jpg

Menarker 12-12-2010 02:28 AM

That's a scary choice of a pic Krylo. You shouldn't have had that pic so readily available!

So... any team-mates here want to volunteer to be Ark's "public buddy"? Someone with 1 CHA on top of being a discriminated race really should not be left without supervision. :3

Then again, we got a black mage, a dark knight, and I'm thinking of getting Destructive Strike sometime... We're are going to be a team of destruction and chaos! =P

Teal Mage 12-12-2010 02:56 AM

I'll have you know as a White Mage I am fully capable of pretending that we're actually nice people!

And then shooting the person who trusts us in the back. :D

But seriously, I think Bello (Phil), Jhennek (Riin), Raltz (Bard) or, of course, the lovely Arden, would all make decent handlers. They have 9, 6, 7 and 7 Cha respectively after all.

But go with the Faux White(s) or the Singer if you want to make us seem disarming and nice.

POS Industries 12-12-2010 04:07 AM

Quote:

Originally Posted by Teal Mage (Post 1093006)
Also want to apologize to POS, just in case I'm stepping on his toes. I looked at Prasad's old sheet and didn't see any notations of a vehicle, so I thought it was fair game.

Wait, what does any of this have to do with me?

Teal Mage 12-12-2010 05:09 AM

If you don't know, it doesn't matter!

But I was just worried that Prasad might have had an Airship sitting around, since you said something about him being Setzer as a Moogle in the last game, I think. Setzer = Airship and since Arden's character is pretty heavily invested in Airships! I thought I might be getting into territory that Prasad called first.

Anyway, glad there were no hard feelings.

Geminex 12-12-2010 10:04 AM

Though considering the similarities between Tahr's and my character, I'd have thought you'd put us on different teams. 2 high-charisma, high-int, lore-heavy Tarut casters seems a bit overkill.

But maybe that's just me.

Also, I had a few questions. Lemme just repost them.

When using synthesis:tinkering, are we limited to creating the items allowed for in the manual? Or would you let us create custom accessories?

Also, how are illusions created? The manual mentions them several times, but there don't seem to be any spells or items to create them with.

Also, one minor detail, when I use the mediator ability, do I forfeit my share of the gil reward only if I'm successful? Or regardless of success?

Dracorion 12-12-2010 10:56 AM

Oh right. Krylo, forgot to mention that I'm going with option 1 for my dragon's Strange Attack damage. The one that uses CHA.

From here.

Going to edit it into my profile for future reference.

Krylo 12-12-2010 05:24 PM

Broseeeef
 
Quote:

Originally Posted by Geminex (Post 1093398)
Though considering the similarities between Tahr's and my character, I'd have thought you'd put us on different teams. 2 high-charisma, high-int, lore-heavy Tarut casters seems a bit overkill.

On the other hand, Tahr is a dedicated healer with Divine Seal and errrything, while Teal's a gunner/healer hybrid, so throwing another cure over there seemed like a good idea (especially considering...), while on the other hand, they have Riin/Jhenn, the black mage, while you guys didn't really have any magical doom mojo, so throwing you with McTahrd to throw fire around seemed like a good idea.

Anyway, you can never have too much charisma. Especially when you're dealing with Caspin and his tendency to be covered in monster giblets. And they've still got Bello, and, besides, Raltz is pretty charismatic, too.

Quote:

When using synthesis:tinkering, are we limited to creating the items allowed for in the manual? Or would you let us create custom accessories?
Sink points, prepare for quest, spend destiny, etc. Just like I told Mern.

Quote:

Also, how are illusions created? The manual mentions them several times, but there don't seem to be any spells or items to create them with.
Sure doesn't. Must be one of those things PCs aren't really capable of I guess! Also thing you probably won't run into much for just that reason.

Quote:

Also, one minor detail, when I use the mediator ability, do I forfeit my share of the gil reward only if I'm successful? Or regardless of success?
Gil/loot rewards will be done more like a proper tabletop game than Final Fantasy (like the book seems to enjoy). Meaning that you aren't going to kill a dingo and magically get 50 gil, but also meaning that you aren't going to kill a skeleton with a sword and shield and only have x% chance of the sword and shield dropping.

Mediator won't affect this beyond the fact that if you mediateify something, you're obviously not going to be looting its corpse. At least not right away.

Quote:

Originally Posted by Dracorion (Post 1093401)
Oh right. Krylo, forgot to mention that I'm going with option 1 for my dragon's Strange Attack damage. The one that uses CHA.

From here.

Going to edit it into my profile for future reference.

S'cool, Brocorion.

Geminex 12-12-2010 06:06 PM

Mkay... that should be everything, I think. For now.
Hey, Tahr, how competitive is your character?

And Krylo, you have yet to add 'bro' to my name in an expression of companionship. This disappoints me.

Teal Mage 12-12-2010 06:23 PM

Quote:

Originally Posted by Krylo (Post 1093450)
On the other hand, Tahr is a dedicated healer with Divine Seal and errrything, while Teal's a gunner/healer hybrid, so throwing another cure over there seemed like a good idea (especially considering...)

I have a suspicion of what's coming. It is not good!

On the bright side, we have an expendable Android!

Either way, because I realized I can lower my Int by one point without losing any skill points, I made a small modification to my character sheet. Int's 7 and Dex is 8. Also editted in the description of the Unworking-Airship's Unorthodox Travel Method, for convinence sake.

Only other change was my MP dropped by a point to 25, but that changes like, nothing.

Though my Cure (I) spell can only heal 8 - 13 HP now.

McTahr 12-12-2010 08:15 PM

Quote:

Originally Posted by Geminex (Post 1093462)
Hey, Tahr, how competitive is your character

Quote:

Originally Posted by Fie's sheet
ultimately hoped to rise into prowess as a famed battlemage in defense of his home country.

That plus his quote hint that he's fairly competitive when it comes to any kind of recognition based on merits.

Quote:

Originally Posted by Krylo
Tahr is a dedicated healer with Divine Seal and errrything

Though, Krylo, don't automatically assume that Divine Seal means Fie will always be gunning to heal. His heart still rests with the black mages a little bit. If he can be dishing out some magical pummeling, it's going to be priority. I sense a lot of ethers in my future...

IHateMakingNames 12-12-2010 09:27 PM

Edit - Mother fuckering stat ratings. Always throwing me off. My skill complaint is now void.

Menarker 12-12-2010 09:41 PM

Keep in mind that your ability to max out your skills is limited by your stats. Your stats have to be able to hit 21 before those skills can hit 8 ranks.


Phil, I'm thinking of getting Ride the Storm later on. With an entertainer who can learn that Ballad of Wind skill, it will be a good skill to have. Dunno if I'm getting it at level 4 or 8 (I also really want to get Destructive Strike). I guess it'll depend on whether you have enough ranks in perform to learn another Art.

Thus I think my skills will be the following (guessing on the order):
Scope (Already have)
Lancet (Already have)
Ride the Storm
Destructive Strike
Dragon's Eye
Weapon Throw
Ancient Circle
Defy Gravity
*Haven't decided on the last one...*

phil_ 12-12-2010 09:48 PM

I haven't really given leveling up much thought (since we only reached level 2 last time after all of us wasted a lot of time coming up with Limit Breaks), but I'll add Performance of Wind and Ballad of the Windfish to my Amazon wish list.

Menarker 12-12-2010 10:03 PM

Oh yeah. Good times. :3

A bunch of us came up with some real winners, Limit Break wise. *Is proud of my Dragon Storm one*

EDIT: And speaking of Ballad of the Windfish... my character is kinda like Link in a sword/shield kinda way. ^^

IHateMakingNames 12-13-2010 12:03 AM

This has been bugging me. Why do Ninjas and Blue Mages get +15 CHA? One is a deadly shadow assassin, and the other goes insane. I can only assume it was to not give potentially higher stats for actually useful stats for those jobs.

phil_ 12-13-2010 12:16 AM

My "thinking the best of the authors" guess is that they wanted to enable a kunoichi, face-type character through the Ninja job. More likely, though, is that they just assigned the maximums randomly outside of a few obvious choices.

Er, Blue Mages, yeah. Monster abilities use CHA. That's one of the obvious choices I mentioned. I think. Edit: Maybe not. Only one low-level spell uses CHA. I'm as confused as you.

Bard The 5th LW 12-13-2010 12:50 AM

I assumed the charisma was to allow the ninja to take more points in the disguise skill and probably acting. Both of Phil's explanations also work.

Overcast 12-13-2010 01:16 AM

Minor shift in skills. Two points moved in include Stealth and Awareness. Taken from Survival and Athletics.

Krylo 12-13-2010 01:48 AM

Ok, unless there are any objections, I will probably be starting tomorrow. I have everything written and ready to go, I just don't want to start it in the middle of the night (for everyone who isn't Arhra and Gem).

As a corollary that means quit shuffling points around. Characters are now locked into my database and shit.

phil_ 12-13-2010 02:46 AM

Cool coolio. I'll post as soon as I wake up, unless I go to the bank first. I expect a day of furious posting with little thought.

Overcast 12-13-2010 09:33 AM

Of course, how else are we supposed to flesh out our charcters than through intuitive posting?

IHateMakingNames 12-13-2010 01:11 PM

Are the groups permanent and completely separate?

Krylo 12-13-2010 04:08 PM

Quote:

Originally Posted by IHateMakingNames (Post 1093665)
Are the groups permanent and completely separate?

Kinda. It's possible for the groups to change, depending on how things go. And both groups will have separate threads.

But they'll also both be working in the same world and as time goes on each group will probably see effects of the other group's actions, and they may even converge depending on how things go (though all 14 of you won't be doing much together just because of the logistics of balancing combat etc. with 14 PCs).

Dracorion 12-13-2010 04:13 PM

Groups as Krylo posted them before:

GROUP 1
Mauve Mage: Dark Knight, Hume
Menarker: Dragoon, Android
IHMN: Blue Mage, Hume
Riin Whitewind: Black Mage, Tarut
phil_: Entertainer, Tarut
BardTheFifthLightWarrior: Red Mage, Hume
Teal Mage: White Mage, Hume


GROUP 2
Arhra: Fighter, Viera
Dracorion: Dragoon, Viera
Overcast: Blue Mage, Hume
CelesJessa: Thief, Viera
Geminex: Red Mage, Tarut
POS Industries: Gambler, Moogle
McTahr: White Mage, Tarut

Krylo 12-13-2010 04:18 PM

New discussion thread is up, and already has a better version of that.
 
Geez, Drac, get with the times.


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