![]() |
Uncharted 3: Small Trailer & Pics
http://kotaku.com/5710362/searching-...rted-3-details
The current title seems to be U3: Drakes's Deception. Sample pictures suggest this might be a more desert themed game. Hopefully this game will be just as epic as the prior 2, but time will tell. I had high hopes for the 3rd Jak title, and it kinda didn't pan out. Of course, I blame the healing abilities of the White Eco, but that's neither here, nor there. Kevin |
I can't really see them failing with this to be honest. As long as they keep up the action and the scale of the adventure this is a sure thing.
At the very least it'll be a thousand times better than the awful movie they're making. |
I'm surprised this was still in the games forum.
*Casts Greater Thread Necropsy* Requested title change: Uncharted 3, the Bromancing.
Managed to play through about an hour of U3 before class and I have to say that this game seems to already improve on the whole series. So far I've seen:
I haven't tried the multiplayer yet but I heard from someone that played both betas that they're introducing a class system like the more popular FPS games are doing. So far, I'm not disappointed on my day 1 buy. I'll add more as I play through. |
I am automatically dissapointed with anything to do with Nate's past that does not include the phrase "It belongs in a museum, Dad!"
|
The game's pretty fun, but the biggest fault is by far the "stealth" gameplay. It has been a while since I played U2, so I don't remember if it's the same thing or what, but the "stealth" is pretty much non-existant. Oh sure you can sneak up on people and break their neck, and try to memorize patrols so you can get some sneaky kills, but in the end it's entirely pointless. I have yet to encounter a stealth section that can be beaten with just stealth. Most of the time it's an overlapping patrol, or a guard that stands still and is always watching another guard, and it's impossible to sneak past them. Or there's a heavy-armor guy, whom you can't kill with a sneak attack for some reason.
There's actually one spot at the airport level where I killed every guard quietly, without being noticed, and then at the end of the area there are two guards, side by side, standing right in front of where you have to go. "Well golly," I hear you protest, "At least you killed all those other guys, so you only have to fight these two, right?" Wrong. As soon as a shot is fired, or someone sees a corpse, or you're spotted, an army of bad guys crawl out of the walls like a swarm of spiders. So all that stealthing about is pointless, because in the end you still have to fight an army. /rant But other than that the game is pretty great. |
Bought it Friday evening, played it all night, beat it sometime this morning. Really awesome & addicting. However, got a few questions... All spoilers:
The British bloke , Charlie Cutter, who helps you though out the game. We haven't seen him before, have we? Elaine seems to know him from somewhere, but I kinda suspect its from the upcoming Vita game. Talbot. What the hell? No explanation of how he was shot, yet survived. Charlie might have been drugged, but Nate wasn't. Plus, what was there to be gained in letting Drake run? Also, where the heck does he come up with the mind altering drugs? Since, supposedly the only source is that buried city? The spiders. What were they doing all over the place? I kept expecting them to be tied into the secret McGuffin, but they were left unmentioned. Anyone have any clue, what was the deal? Overall, game play is key. I think the story has a few plot points that you could drive a mac truck through. But the action & dialogue is good enough that you can ignore this. Chief complaint: While I loved how Nate & Sully first met up, I'm not sure I like the idea that Nathan has been lying about his Drake heritage. Maybe further stories will improve my acceptance of this, right now I'm still a little on the fence. SWB |
Yeah I beat it the other day and there are just so many plot holes it's unreal.
Well, first off, no we've never seen Charlie before, but there is a huge gap in our knowledge between U2 and U3, especially surrounding Drake and Elena's wedding and whatever shenanigans drove them apart. As for Talbot I'm as frustrated as you are. The dude survives being shot, has mind altering drugs, and disappears after turning a corner into a dead end (referring to right after he drugged Charlie). And, after Drake was drugged in Yemen and finally came to his senses, it seems like Talbot instantly knew when they found Sully. So he either has the most high-tech ear piece that we can't see, is super stealthy with a cellphone, or there's something else happening. Personally I was expecting him to be a Djinn or something supernatural. Especially after freaked out when Marlowe was dragged under the sand since that was basically the death of his beloved master. The spiders just seemed to be a trap used to guard the secrets that lead to Ubar. Though, after both U1 and U2 where creepy supernatural creatures turned out to be relevant to the plot, having the creepy supernatural creatures be somewhat irrelevant was a bit disappointing. On the note of supernatural stuff though, oh my god when you are tripping out in Ubar and fighting the Djinn enemies is the most bullshit thing in the entire game. Sure it's short lived, but having guys with shotguns teleport behind you, or having them chuck fire grenades that explode instantly, or shooting a fire blast similar to an rpg at any given moment that will kill you instantly is just complete bullshit. I think I died as much during that one part as I did in the rest of the game combined. |
Eurogamer had the "audacity" to give this game an 8/10, causing the most fantastic fit of fanboy vitriol nearly heretofore unknown. Eurogamer even let the game developer write a rebuttal on the site due to this crime against humanity.
Remember: even if you have totally valid points about how a game is an incredibly linear experience and basically a rehash of the last two games, with a stifling lack of interactivity and freedom of movement allowed by the player, and an emphasis on cutscenes and action events that you personally feel is going too far, and are actually pretty darn positive about the game overall in the actual body of your review, don't you DARE give a game that other sites gave a 10/10 an 8/10. Because that's just wrong and will make the game industry collapse. Clearly from now on they should just let the creator of the game write the review and avoid these kind of errors. |
I loved eurogamer's review. He gave damn good reasons for his score. That people are upset that it's an 8/10 (which is still really great) is just stupid. Also stupid: that they let U3's lead designer respond to the review on their site.
|
Quote:
Lots of games are linear in their gameplay and it's not unique in this "problem", if you consider it a problem, but it's not a big deal if a reviewer also feels it is a "problem" and points it out as a "problem" and rates accordingly. It was also one of the better written reviews I've read in a long time. It reminded me of some high-profile thing written for Kill Screen Magazine or Action Button Dot Net. Like some actual philosophical THOUGHT went into this review and this score. Instead of it being callous, it's actually pretty darn sensitive. EDIT: Quote:
|
All times are GMT -5. The time now is 04:46 AM. |
Powered by: vBulletin Version 3.8.5
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.