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-   -   FFD6: The Dicening: The Discussion: The Thread: Part Deux (http://www.nuklearforums.com/showthread.php?t=39284)

Bard The 5th LW 12-21-2010 01:23 AM

I had to edit that last part in real quick, which is why it may not look like it fits in the post.

Raltz is never going to actually ask Arden her name.

Riin Whitewind 12-21-2010 01:24 AM

Ahh three people posted at once.


... Did I keep you waiting? :ohdear:

IHateMakingNames 12-21-2010 02:16 AM

So Kole is fine with the shoulder thing, which I was going to mention before but she ended up on Ark. If a Tarut is on his shoulder/back area, that just means arrows from that angle won't reach him.

Kole's implied flinching also explains Raltz's action, since before then he was just staring at a Chocobo.

Teal Mage 12-21-2010 02:55 AM

Any volunteers to guide our esteemed party of Chocobo Hagglers back to the Inn?

Looking at Ark and Elsa mostly, since Phil seems to have plans for Bello at the Inn and Arden's already committed to some actions - however unprofitable they were.

Overcast 12-21-2010 03:35 AM

Just thought back, the damage that Caspin took was due to the wine and wood right? He can't take falling damage due to Defy Gravity.

mauve 12-21-2010 04:50 AM

Quote:

Looking at Ark and Elsa mostly, since Phil seems to have plans for Bello at the Inn and Arden's already committed to some actions - however unprofitable they were.
Doesn't matter to me. I'll go, if Mern doesn't want to. But it's up to you, Mern.

Krylo 12-21-2010 01:37 PM

Just think of him as a battle droid. It helps.
 
Quote:

Originally Posted by Overcast (Post 1095742)
Just thought back, the damage that Caspin took was due to the wine and wood right? He can't take falling damage due to Defy Gravity.

Combination of chunks of wood falling on you, a Tarut smacking into you, and being thrown into the hull.

I just rolled a d6 and halved it for all three of you (and rounded down in your case). Damage is basically superficial. Just a quick athletics check there to make the shitty seating more memorable/obvious/whatever other thing.

Quote:

Originally Posted by Mauve Mage (Post 1095751)
Doesn't matter to me. I'll go, if Mern doesn't want to. But it's up to you, Mern.

You could go together. You're both so anti-social, you're bound to get along.

Dracorion 12-21-2010 02:01 PM

Or think of it this way: Elsa could turn Ark into her own personal murderbot.

Krylo, is it nighttime for group 2? Or late afternoon? Or any time that it would be too late to start monster hunting?

Krylo 12-21-2010 04:02 PM

It is early/mid-afternoon, why not.

mauve 12-21-2010 04:16 PM

Quote:

Originally Posted by Dracorion (Post 1095797)
Or think of it this way: Elsa could turn Ark into her own personal murderbot.

....
....
....
Hey Mern. Wanna have Ark join Elsa for a stroll through town? :D

Dracorion 12-21-2010 05:27 PM

Eh, gonna propose the team wait until tomorrow to start huntin'.

By the way, does anyone by any chance have a text-only version of the guide?

Menarker 12-22-2010 02:18 PM

Sorry for my absence. I'm on the school computer right now since my internet at home is down. And it'll be down for a few more days.

Quote:

Doesn't matter to me. I'll go, if Mern doesn't want to. But it's up to you, Mern.
Quote:

....
....
....
Hey Mern. Wanna have Ark join Elsa for a stroll through town?
Sure for both of them, although Ark might be a bit lawful to be a murderbot (follows an undefined algorithm that is pretty focused on doing the assigned job as effectively as possible.) Of course, if someone starts a fight with Elsa (or Elsa starts one and make it look like the other side started it) and asks for his help, he'll likely comply. :3

Basically, a good way to get Ark to do something is to spin it so he's not doing something outside of expected requirements or even benefits the mission objectives.

ANYHOW! Krylo, I got several questions I forgot to ask, which will be important to know.

How are you handling negative hitpoints? Is it half the hitpoints of the character like hinted with the Vengeful Trait? (So someone with high vit has more chance of living if they get knocked out. such as someone with 200 hitpoints dies at -100) I figured this to be the case because later on in the RP, foes will be capable of dealing quite a bit of damage in hitpoints. And unless someone has the Autolife effect on them (which stops excessive damage from going below 0), then it would easily hit pretty big numbers like -10 if we were using DnD rules as an offside example.

How will you handle status afflictions when a person hits 0? Normally in the games, all statuses get removed when a person is knocked out. Naturally, this makes sense for several like Berserk, Confusion which implies the target is mentally there in the first place.
However logically, a person who is unconscious due to poison should still be poisoned when they are unconscious. So... Is a person who goes unconscious still poisoned and thus in danger of dying if the group's healer doesn't have antidote spell and no one thought of buying antidotes? (I should have Ark buy some of those and blindness cure.)

mauve 12-22-2010 03:20 PM

"Hey Ark, this shopkeeper is refusing to sell us this chocobo cart that we need in order to save the missing city. He's clearly obstructing justice. Kill him. It's the right thing to do."

Menarker 12-22-2010 03:47 PM

Naturally, little dragon Jugan would be all to eager to follow for the sake of drumsticks... JUSTICE, he means justice! =P

Anyhow, you can make the post if you like and have Elsa lead the way, having Ark come along probably for the purpose of "checking to see if the others had any luck procuring transportation".

mauve 12-22-2010 03:52 PM

Kay. I'll try and get something written up during my dinner break at work this evening.

Menarker 12-22-2010 04:54 PM

Cool. ^^ Although Ark isn't lawful in the justice way you described, but more in contractual agreement in that he'll do what he'll follow the rules that he has agreed to on contract. If he agreed to a contract that is... downright dirty... so be it. =P So justice isn't really something he stands for. Jugan might be more like that though, as naive and young as he is.

Quote:

Originally Posted by Teal Mage (Post 1095631)
s'up to the rest of you, really.

Jhen, Raltz and Kole don't get to express preferences any more than they did before we parted ways, but Elsa, Ark and Bello can totally decide what arrangements they'd like.

Arden is going on record and saying she will pay for a Single Room though.

That's 20 gil out of my pocket!

On this note, Ark will sleep on the floor of someone's room. Not paying gil for luxuries like a comfortable bed. =P Plus, there is that entire weight issue that he has, especially wearing heavy armor, which probably doesn't smell like roses.

>_> Jugan might whine and complain a little though. Might be funny if it tried to sneak into the bed at someone's foot or something. Would be funny if one of the female members try to sneak off with it into the bed like some psuedo teddy bear. Not saying to do it, but the idea is there. :3

Dracorion 12-23-2010 03:48 PM

Lousy stupid group one arriving first and making me look like a copycat.

Overcast 12-23-2010 04:09 PM

We could still leave early. If anyone shows up that is.

Teal Mage 12-23-2010 04:52 PM

So, I think the next thing on Group 1's agenda is either:
  1. Timeskip to Maris tomorrow and start the wonderful Mission in earnest.
  2. Timeskip to Elsa and Ark meeting the Chocobo Haggling group while Bello and Arden have a wonderful time in the ambigiously described Inn.
  3. Timeskip so the entire group can have a wonderful time in the ambigiously described Inn.
  4. Timeskip to the evening so the entire group can be attacked by a Clandestine Organization in their rooms of the ambigiously described Inn, and still have a wonderful time.

I vote for Option 1, personally. Don't see a reason to drag this stay in Altair out any longer than we have - but Krylo's the GM, its his call ultimately.

But first, old business! We need to finalize Room Arrangements.

Right now, it sounds like people are pushing for:

Room 1 (Single): Kole, Ark, Bello
Room 2 (Double): Elsa, Raltz, Jhennek
Room 3 (Single): Arden

That's 90 gil in total, which is actually cheaper than if we upgraded Kole, Bello and Ark to a Double Room and stuck Arden/Raltz in there with 'im. Cost would be 17 gil from Bello, Elsa and Ark's pockets and Arden (insisting on buying an extra room) would cover the remaining 39 gil.

Any one got a problem with that?

Obviously, the Tarut get to sleep in drawers.

Menarker 12-23-2010 04:55 PM

Quote:

Originally Posted by Teal Mage (Post 1096235)

Obviously, the Tarut get to sleep in drawers.

HA! ^^

Anyhow, I'm still waiting for a response from Krylo to my questions which may or may not effect whether I decide to spent some of my gil on antidotes so we don't end up doomed to die if one of us get poisoned and none of us has one.

phil_ 12-23-2010 10:03 PM

Bello can sleep on the floor. It's more like the roughing it that he's used to. Otherwise, he's good.

Krylo 12-23-2010 10:32 PM

Will skip to Maris probably some time tomorrow.

Before hand, though, is Bello just rollin' around having fun or is he busking?

phil_ 12-24-2010 12:05 AM

If anyone feels generous, he's busking. Mostly, though, he's just giving in to the jazz inside him. Feel free to roll a Performance check for money or info.

Dracorion 12-24-2010 08:17 AM

I don't have any idea why you'd want to get anything but single rooms. They're cheaper, and more private.

I suppose the only reason to get doubles is if Krylo said that the inn had no more singles available.

Menarker 12-24-2010 08:49 PM

Quote:

Originally Posted by Menarker (Post 1095950)
ANYHOW! Krylo, I got several questions I forgot to ask, which will be important to know.

How are you handling negative hitpoints? Is it half the hitpoints of the character like hinted with the Vengeful Trait? (So someone with high vit has more chance of living if they get knocked out. such as someone with 200 hitpoints dies at -100) I figured this to be the case because later on in the RP, foes will be capable of dealing quite a bit of damage in hitpoints. And unless someone has the Autolife effect on them (which stops excessive damage from going below 0), then it would easily hit pretty big numbers like -10 if we were using DnD rules as an offside example.

How will you handle status afflictions when a person hits 0? Normally in the games, all statuses get removed when a person is knocked out. Naturally, this makes sense for several like Berserk, Confusion which implies the target is mentally there in the first place.
However logically, a person who is unconscious due to poison should still be poisoned when they are unconscious. So... Is a person who goes unconscious still poisoned and thus in danger of dying if the group's healer doesn't have antidote spell and no one thought of buying antidotes? (I should have Ark buy some of those and blindness cure.)

Still wondering about these questions Krylo...

Krylo 12-24-2010 08:54 PM

Sorry: Half again to die (for PC and PC races, for monster races it may vary on my whim). I BELIEVE it's stated in places other than vengeful (like the combat section) but too lazy to go look.

Status Afflictions will keep on truckin' on at 0 hp for the most part. Some exceptions may exist, such as berserk or confusion.

Heal rolls can compensate for not having antidotes and other things. Also, most poison effects (except for Dark Knights with that one ability that is pretty vicious) wear off relatively soon.

@Drac: Because a double room has more space for people to sleep on the floor/wherever else. Though only two people would have to do such, 'cause 7 people, 2 doubles, 1 private, 5 beds.


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