The Warring States of NPF

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Overcast 02-01-2011 02:46 PM

I'd prefer to cast later myself, Caspin only has two shots at this and after that against that big bastard he is essentially useless. So yeah, edit coming.

Geminex 02-01-2011 02:50 PM

Quote:

Planning is okay. The problem is overplanning, which is what you do.
Honestly? What is the difference?

Quote:

They'll still be alive, only in negative HP, and if the Fresk goes to finish them off that buys us time.
Okay, I didn't actually consider that. Yeah, we don't need to keep them alive. Though I still think it might be smart. I mean, you're the Udrafresk. There's a bunch of adventurers and some wounded dingos facing you. You kill the dingos first, cause they're prey.
But replace the wounded dingos with unconcious ones, and they're not even a threat anymore. Only the party is.

But let's still keep them spread out. And let's keep the team together. I don't like the thought of the fresk killing us one after the other while we watch helplessly.

In fact, the plan doesn't change much. Caspin and Jade should still get close to us to avoid getting picked off individually, especially Caspin. Vera is doing allright against her dingo so far. And with my plan, only one dingo survives against the mages, and he can get killed soon enough.

Also, let's try to bring it to 0 without breaking its arms.

Edit:
Aaaanyway not demanding we plan, everyone can do what they like and I'm totally chill with that, but if we're gonna plan, let's do something that's actually useful.

Overcast 02-01-2011 03:05 PM

Just noting that Caspin moved to Long Range rather than joining the group.

Dracorion 02-01-2011 03:06 PM

Quote:

Originally Posted by Overcast (Post 1105394)
I'd prefer to cast later myself, Caspin only has two shots at this and after that against that big bastard he is essentially useless. So yeah, edit coming.

You realize that Docus and Fie are even more useless than Caspin? And they all have just about the same MP left.

Quote:

Originally Posted by Geminex (Post 1105395)
Honestly? What is the difference?

The difference is you.

Quote:

Originally Posted by Geminex (Post 1105395)
Okay, I didn't actually consider that. Yeah, we don't need to keep them alive. Though I still think it might be smart. I mean, you're the Udrafresk. There's a bunch of adventurers and some wounded dingos facing you. You kill the dingos first, cause they're prey.
But replace the wounded dingos with unconcious ones, and they're not even a threat anymore. Only the party is.

Does this thing even have the brains for that? I mean, it didn't give Jade half a look before it ate the dingo near her. Now? There's another dingo near her that my plan doesn't touch.

It just sits there, a big juicy target to keep the Fresk occupied for this turn. Next turn, whether it does or doesn't go for the wounded dingoes, we're ready to start wailing on it whether we go with my plan or yours.

My plan just has a lot less enemies chipping away at us.

Quote:

Originally Posted by Geminex (Post 1105395)
But let's still keep them spread out. And let's keep the team together. I don't like the thought of the fresk killing us one after the other while we watch helplessly.

In fact, the plan doesn't change much. Caspin and Jade should still get close to us to avoid getting picked off individually, especially Caspin. Vera is doing allright against her dingo so far. And with my plan, only one dingo survives against the mages, and he can get killed soon enough.

Sure, if Arhra can edit, we can pull Jade back.

I'd rather not move Caspin at all. He's not close to the Fresk, and in case it has some AOE thing I'd rather not keep everyone bunched up together.

Besides, would you rather have the thing strike at Argath and Jade or Docus and Fie?

Krylo 02-01-2011 03:06 PM

Your plans are terrible.
 
Quote:

Originally Posted by Geminex (Post 1105395)
Aaaanyway not demanding we plan, everyone can do what they like and I'm totally chill with that, but if we're gonna plan, let's do something that's actually useful.

It's funny, because I thought this would be too easy for you.

Edit @ Drac: Caspin's spell uses 10 mp. Fie's cure uses 5, Fie's Aero uses 3, Docus's Fire uses 3.

They may have less MP, but they have more casts in them.

Overcast 02-01-2011 03:08 PM

Yeah the MP economics in Blue Magic are complete bullshit.

Geminex 02-01-2011 03:09 PM

Bluh. I'm not used to the system. Gimme a battle or two and I'll be down with this.

Also, I don't know how you DM. I know AB.

Okay, I'll rethink this properly...

Krylo 02-01-2011 03:09 PM

@OC: You're paying for confusion.

@Gem: Just imagine someone who really wants to see you die.

Overcast 02-01-2011 03:11 PM

And long range, I swear at this point no dingo, or Udrafresk can touch Caspin without sacrificing two turns of movement.

Krylo 02-01-2011 03:14 PM

I may make a few of them two-fers.
 
Quote:

Originally Posted by Krylo (Post 1105405)
@Gem: Just imagine someone who really wants to see you die.

Also! This is your abnormal type. I'm hoping to make you all kill an end boss of each type before I'm done.

So you've still got... Aerial, Amorph, Arcana, Aquan, Beast, Construct, Dragon, Fiend, Humanoid, Insect, Lizard, Plant, and Undead!


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