The Warring States of NPF

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-   -   FFD6: The Dicening: The Discussion: Uno, Dos, Tres, Quatro, Cinco, Cinco, Sies (http://www.nuklearforums.com/showthread.php?t=39584)

Geminex 02-12-2011 01:50 PM

Well, my point is, we know that spells are more effective against the Fucker than the Bitch. If we focus on the Bitch now, we're not going to have much left to use against the Fucker. I agree that physical attacks are more effective against the Bitch than the Fucker. Which is why I want all the warriors to take on The Bitch, and the mages to finish off The Fucker. It won't make a difference timing-wise, since when the mages' spells hit, it would have woken up anyway.

As for the arm, first, Tahr's post implies that it's not done regenerating yet, and second, even if it is, we're using a teamwork attack. That negates "most" defences. Unless Krylo wants to make our first boss ever be immune to that, but I honestly think that'd be a bit much.

It's not a question of who to kill first. It's a question of whom to kill with what, y'know?

And I don't think the physical arm can only absorb one attack.

McTahr 02-12-2011 01:55 PM

Who says it wakes up next round? Fie said it was healing, but as we can all reasonably tell, it's sleeping/out/snoozing. It's better to clear out our current targets and regroup, and IC, that's what Fie's doing.

Especially since with his little shpiel, he's not gonna get much else in on his turn if he sits and waits for other folk to talk.

Krylo 02-12-2011 05:51 PM

Just a thought.
 
Quote:

Originally Posted by Geminex (Post 1108282)
Well, my point is, we know that spells are more effective against the Fucker than the Bitch. If we focus on the Bitch now, we're not going to have much left to use against the Fucker.

You know, you COULD just NOT cast spells on the queen OR the udrafresk for awhile to conserve MP for the big guy without potentially waking him up early.

Dracorion 02-12-2011 06:00 PM

Stop talking crazy, you.

Geminex 02-12-2011 06:53 PM

Quote:

You know, you COULD just NOT cast spells on the queen OR the udrafresk for awhile to conserve MP for the big guy without potentially waking him up early.
That kinda puts our mages out of action. Which isn't a bad thing as such, particularly since they're gonna be running from the queen anyway.

But when I wrote that, I was under the impression that the Fucker would actually wake up pretty soon, so that it was less of a choice of when to engage, but whom. As it is, we still have the faint, faint hope that you'll let us finish off the bees before throwing the Fresk at us, so I'm going to cling to that.

Though I'm curious, how are you handing Teamwork attacks? The manual says they can overwhelm most defences, even stuff that bosses do. Are you sticking to the 'most' bit?

Edit:
Also, engaging the Fresk while it's asleep kinda gives us a free attack on it, since, if we wait for it to wake up first, our spells will only start casting after it wakes up and takes an action, meaning they'll only affect it after it takes another action. If it decides that it's hungry for a Tarut snack, our magic would be pretty much useless since we'd be too busy running. Thank god Caspin's the target right now (though we don't know that).

Also also, if we each save up one spell, we'll have enough, at most, to short out the physical arm, but we won't be able to kill it outright. That duty would lie with our warriors, which, even if we aero the physical arm, is a prospect I'm none too keen on. Still, let's hope for the best.

Edit2: Also, get on the pad. I wanna ask about metagaming. To be specific, I wanna know what you consider metagaming, and how much of it you're okay with us doing.

Edit3: And how does mediation work? Like, after the beehive has been defeated, could Docus crouch down next to one of the bees, and bring it onto their team? If so, to what degree could he control it?

Edit4:
Aaaand crappy post is done. Bluh, I'm tired. I'm having Docus run because I'd like to save up his last few spells for now, and because we need to separate our casters anyway. Standing Together is fine, but it's too easy to threaten us.

Krylo 02-13-2011 01:35 AM

Quote:

Originally Posted by Geminex (Post 1108300)
Though I'm curious, how are you handing Teamwork attacks? The manual says they can overwhelm most defences, even stuff that bosses do. Are you sticking to the 'most' bit?

They work in a variety of ways! Depending on the specific things being combined and the goals of the people using them.

FOR INSTANCE you may weave your spells together to make them 'tighter' harder to disrupt (thus getting past defenses like the book says), or you may saaaaay use the powerful gusts of wind from Fie's Aero to spread your fire into an AoE (doing less damage, obvs).

THE SKY IS THE LIMIT! Just check with me to see if something is possible, and I will judge based upon dramatic appeal and balance.

Quote:

Edit2: Also, get on the pad. I wanna ask about metagaming. To be specific, I wanna know what you consider metagaming, and how much of it you're okay with us doing.
I wasn't online all day. I'm guessing you're in bed now, as you certainly aren't on the pad.

SO: Using any out of character knowledge as though you have it in character is metagaming. I don't like that.

As for how much of a hard ass I am about it? Not too much. Blatant disregard for the concept of in character and out of character divisions will probably ruffle me a bit, but if you can justify a reason for your character to do something that is in character I won't complain.

For instance, let's say that Vera stole the plans to the enemy super weapon, and then there was a time skip. In the discussion thread I posted what the plans were (instead of in a PM like usual), or she told you in the edupad or whatever, but there's no mention of Vera actually telling Docus about it.

So when the time comes, you fire a proton torpedo fire spell at the unprotected ventilation shaft weak point rather than yelling at you for metagaming, I'll just assume that Vera told Docus about it during the time skip or whatever.

Some conversations can happen entirely off screen.

Quote:

Edit3: And how does mediation work? Like, after the beehive has been defeated, could Docus crouch down next to one of the bees, and bring it onto their team?
Sure. I'm sure there's a few that are just dying instead of dead. Might need some kind of healing to be useful, though.
Quote:

If so, to what degree could he control it?
To the same degree you can control any other party member.

Not at all.

But it will be on your side.

ANYWAY gonna check both threads now and update at least group 2's.

CelesJessa 02-13-2011 03:06 AM

Quote:

Originally Posted by Krylo (Post 1108340)

For instance, let's say that Vera stole the plans to the enemy super weapon, and then there was a time skip. In the discussion thread I posted what the plans were (instead of in a PM like usual), or she told you in the edupad or whatever, but there's no mention of Vera actually telling Docus about it.

Don't tell them about Vera's stolen secret plans!

Geminex 02-13-2011 07:14 AM

Quote:

Don't tell them about Vera's stolen secret plans!
Help me, Docus! You are my only hope!

Quote:

THE SKY IS THE LIMIT! Just check with me to see if something is possible, and I will judge based upon dramatic appeal and balance.
Hell. The fuck. Yes.

Quote:

SO: Using any out of character knowledge as though you have it in character is metagaming. I don't like that.
Okay. What about extensive planning? I read what you said about the way I treat people in the Pad, and I'll probably address that later, but for now, how much planning are you okay with us doing? Is anything free game, as long as it uses IC knowlege, or do you draw the line somewhere?

Edit:
In regards to planning, anyone got ideas?

Cause hearing what Krylo's said about teamwork attacks, I'm thinking that we should try one out. Let's just have all the warriors attack in unison. It's gotta give some sort of bonus!

Especially (and I'm loathe to say this, because I really wanna save my mana for the Udrafresk, but it's probably necessary), especially if the mages throw in a couple of spells. Either to deal direct damage, or to raise their allies' damage tier.

Krylo, could we do that? Have Docus and Fie empower their allies' weapons with the power of Wind and Flame?

McTahr 02-13-2011 01:09 PM

Well, shit, if we wanted just one super round, have Docus create burning flames on his ally's weapons, while the warriors work in unison, and Fie sends gusts of wind to nab up some leaves and spin them around the Udrafresk's head and blind him.

And, of course, make it sound awesome?

Or!
Have Jade set up a small ramp for Argath with her sword, have him run up with Fie gusting him into the air, while Docus empowers his spear and he jabs that thing right through the brainy parts.

I enjoy crazy opportunities.

Krylo 02-13-2011 01:11 PM

Did I mention I was taking a degree of realism as an unstated component to dramatic appeal?


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