The Warring States of NPF

The Warring States of NPF (http://www.nuklearforums.com/index.php)
-   RP Signups & Discussions (http://www.nuklearforums.com/forumdisplay.php?f=17)
-   -   FFD6: The Dicening: The Discussion: Uno, Dos, Tres, Quatro, Cinco, Cinco, Sies (http://www.nuklearforums.com/showthread.php?t=39584)

Dracorion 02-13-2011 01:26 PM

Killjoy.

McTahr 02-13-2011 01:32 PM

But it's Final Fantasy! Half of our job is too look cool and ridiculous!


Jerk.

Geminex 02-13-2011 01:54 PM

I dunno, I thought we could make it seem at least semi-realistic.

The sorcerors closed their eyes, brows fullowed in concentration as they cast a combined spell. "Present arms!" They shouted in unison, as a hot wind swept the battlefield. Spears, swords, daggers, even pistols were raised skywards, and where Blade touched Wind, sparks flew. As the mages wove their enchantment, the gusts became stronger, and individual sparks merged to make a shining, burning, whirling layer of Wind and Fire on each weapon."

Just a quickie, but Krylo, you're saying that wouldn't work?

Also, since Caspin is proooobably gonna be sharing the result of the lore check with the rest of the group, could you save time by just telling us OOC, if you've made the roll, but he isn't on yet?

Overcast 02-13-2011 02:08 PM

Well wind+metal=/=sparks. Also setting your gun on fire is always a terrible idea.

Geminex 02-13-2011 02:11 PM

It needs work. And I assumed that, for the gun, the barrel would simply get the cover, and it'd supercharge the bullets when it fires.

As for wind+metal=/=sparks, it is magic. The Diminutive Wizards Did It.

You're sounding like you don't want to get an extra tier of damage on all our weapons.

Also, Krylo, when dual-wielding, is armor applied to each hand individually, or just once, to both hands? We've been discussing that on the pad.

Overcast 02-13-2011 02:21 PM

Quote:

Originally Posted by Geminex (Post 1108427)
It needs work. And I assumed that, for the gun, the barrel would simply get the cover, and it'd supercharge the bullets when it fires.

As for wind+metal=/=sparks, it is magic. The Diminutive Wizards Did It.

Quote:

Originally Posted by Krylo (Post 1108408)
Did I mention I was taking a degree of realism as an unstated component to dramatic appeal?

Quote:

Originally Posted by Geminex (Post 1108427)
You're sounding like you don't want to get an extra tier of damage on all our weapons.

Not saying I don't, just saying you are going to need a much better plan than that if you're going to want Krylo to give you the go ahead. I mean if I am already calling shenanigans on your plan he is just going to rip it apart, eat it, and then shit on all of our characters with it.

Also edited in the Monster Lore along with the battle plan.

Krylo 02-13-2011 02:24 PM

Quote:

Originally Posted by McTahr (Post 1108415)
But it's Final Fantasy! Half of our job is too look cool and ridiculous!


Jerk.

Quote:

Originally Posted by Geminex (Post 1108422)
I dunno, I thought we could make it seem at least semi-realistic.

The sorcerors closed their eyes, brows fullowed in concentration as they cast a combined spell. "Present arms!" They shouted in unison, as a hot wind swept the battlefield. Spears, swords, daggers, even pistols were raised skywards, and where Blade touched Wind, sparks flew. As the mages wove their enchantment, the gusts became stronger, and individual sparks merged to make a shining, burning, whirling layer of Wind and Fire on each weapon."

Just a quickie, but Krylo, you're saying that wouldn't work?

Not at level 1.

Teal Mage 02-13-2011 02:30 PM

Adding to Krylo!

Quote:

Originally Posted by McTahr (Post 1108407)
Well, shit, if we wanted just one super round, have Docus create burning flames on his ally's weapons, while the warriors work in unison, and Fie sends gusts of wind to nab up some leaves and spin them around the Udrafresk's head and blind him.

First, I doubt a Tier one Fire spell could enchant all the fighter's weapons at once, and definitely not for very long. Second, I don't think that Team 2's very, erm, good at that working in unison thing. Not an impossible proposition, but it would strike me as a little strange if they all suddenly put aside their undying hatred for one another and become best-of-battle-buds.

The last bit, with the gusts of wind to nab leaves and try to blind the 'Fresk with them sounds plausible though.

Quote:

Originally Posted by McTahr (Post 1108407)
Have Jade set up a small ramp for Argath with her sword, have him run up with Fie gusting him into the air, while Docus empowers his spear and he jabs that thing right through the brainy parts.

Again, the first part (with Argath willingly working with a female Viera - although it depends on how that sequence is set up) seems a little too "AND SUDDENLY TEAMWORK" to be plausible. Spend a few days in SUPER SECRET TEAM BUILDING and then, yeah, reasonable.

But Fie using Aero to boost a jump and Docus casting Fire on one of his allies weapons, just before a strike lands, seems feasible. Might even grant a Fire-Strike Ability for the rest of the fight. Maybe. For the turn at least.

Mages are low on MP, and magical flames don't support themselves.

Quote:

Originally Posted by Geminex (Post 1108422)
The sorcerors closed their eyes, brows fullowed in concentration as they cast a combined spell. "Present arms!" They shouted in unison, as a hot wind swept the battlefield. Spears, swords, daggers, even pistols were raised skywards, and where Blade touched Wind, sparks flew. As the mages wove their enchantment, the gusts became stronger, and individual sparks merged to make a shining, burning, whirling layer of Wind and Fire on each weapon."

Again, with only the tier 1 Fire and Aero to work with, I don't think an enchantment of that level is possible. Beyond that, the "AND SUDDENLY TEAMWORK" still shows up. Like, maybe if Docus and Fie plan together in-game ("I only have enough power for one more spell! We need to make it count, but that means we need to try something risky." Etc) they can work up a single Wind/Fire-Strike enchantment for someone, but beyond that?

Teamwork attacks require Teamwork in general, something Group 2 really does need to work on. This might not be the proper place to bust out a Group-Sized-Unison-Attack. Try later, or with just like, two characters who don't hate one another at once.

Geminex 02-13-2011 02:47 PM

According to Krylo, if everyone joins in the teamwork attack, including both mages, then the mages can use their spells to multiply all weapon damage by 1.5, and make it fire damage. Since the bee is vulnerable to fire, that adds another multiplier of 1.5, giving us 2.25 times the damage we'd normally deal.

I think this is a creat opportunity to hurt The Bitch really badly, since it lets our mages put their mana to good use, it boosts our damage enough that everyone's going to be dealing some, even Caspin! and we're all guaranteed to hit.

This is assuming we make it awesomely dramatic enough, but between the 7 of us, I'm sure we can work something out. The mages start casting and empower the weapons, everyone goes in with a suitably dramatic attack and bee pun/one-liner, Argath finishes us off with a grand stab, and then we all pose as a team. Or something along those lines.

What do you guys think?

Edit:
In regards to Teal, it'll require a bit of writing-up, but Krylo okayed it. Effect is more or less what I hoped for, lasts for one turn.

Overcast 02-13-2011 03:29 PM

Sounds interesting, now make it something suggested in character or there is no fucking way we are going to be able to do this at all. Once Argath is off the Queen's back I think Caspin can coordinate the melee group for something awesome, if you can have Docus or Fie throw off some kind of comment about how you can make that actually work then I think we'll be in on a proper mass teamwork attack.


All times are GMT -5. The time now is 01:30 PM.

Powered by: vBulletin Version 3.8.5
Copyright ©2000 - 2021, Jelsoft Enterprises Ltd.