The Warring States of NPF

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-   -   FFD6: The Dicening: The Discussion: Uno, Dos, Tres, Quatro, Cinco, Cinco, Sies (http://www.nuklearforums.com/showthread.php?t=39584)

Geminex 02-13-2011 05:43 PM

Quote:

Just because I've refrained from outright insulting you doesn't mean I'm going to refrain from correcting you when I think you are wrong.
That's completely fine. But in this case I was specifically asking the DM what was true. I wasn't making a statement. I was asking for clarification. In the former case, if I make a statement, and you disagree and contradict my statment, you're perfectly justified.

But I'm not! I'm asking a question. And, while your attempts to clarify are appreciated, the only guy who is capable of answering this question, is Krylo. You're not contradicting me, because, at most, there is an assumption implicit in the question, but not a statement of fact. You're just trying to give me information that you don't possess. You understand? There's a difference, I think. If I'm wrong, please, correct me. But when I'm trying to find out whether I'm wrong or right, just let Krylo answer, please?

As for the pinning, fair enough. But I still don't think it would've been unrealistic. The spear would enter through a wing joint, where there's not much armor, and probably exit through the underbelly, which wouldn't be as well armored either. Ovie, Krylo wants some semblance of realism, yes. But I'm not suggesting 10-foot jumps, or superhuman strength here. Just that a guy with a burning-hot spear could pierce an overgrown bee. I mean, krylo says no, so that's fair enough. But I don't think I was so incredibly wrong that you couldn't have just told me why you disagreed with me.

Bluh. I'm writing too much again. Look, I don't want to bitch, and won't bring this up again. But, y'know. Go easy, kay? At least while I'm not retaliating.

Also, Krylo: If the mages are participating in the teamwork attack, can it still take place this turn? Or do we have to wait till next?

Krylo 02-13-2011 05:44 PM

Has to wait until they'd be done casting.

Overcast 02-13-2011 07:00 PM

The reason I'm talking is simply because it seems obvious to me when Krylo is going to say no. Because sometimes when you are asking something it seems like you are trying to subvert the rules of a particular part of the manual by using another part. In this particular circumstance it is teamwork attacks. I'm not going to be part of any kind of cheating if I can help it.

Geminex 02-13-2011 07:14 PM

Quote:

The reason I'm talking is simply because it seems obvious to me when Krylo is going to say no. Because sometimes when you are asking something it seems like you are trying to subvert the rules of a particular part of the manual by using another part. In this particular circumstance it is teamwork attacks. I'm not going to be part of any kind of cheating if I can help it.
Well, first, I'm not trying to cheat. Sure, I want an advantage. But I'm not trying to trick or badger Krylo into saying yes. I'm just asking for clarification. I'm hoping he'll say yes, of course! Because I do want our characters to win. But if he says no, that's fine. And it's not like I'm looking for loopholes in the rules. But, to take this example, teamwork attacks are an important game mechanic, and I honestly wondered.

As for not wanting us to cheat, Krylo is a big boy. If he does not want us to have a given advantage, he will say 'nope, you're not getting that advantage'. Or he'll give us that advantage, and then cancel it out by sending, I dunno, flying space monkies or a swarm of angry Dire Platypi at us. We're in no danger of getting any advantage we don't deserve.

I mean, like I said, it's not like I'm using any subversive means to get an advantage. I'm just asking questions. This annoys you, because it seems like cheating to you. But until Krylo makes a 'no questions' rule, I will keep asking questions, and I would really appreciate it if you could just let Krylo answer them. Especially since, out of the 3 questions you've answered so far, you misinterpreted one, and got one wrong.

Dracorion 02-13-2011 09:50 PM

Do I need to write a post to say "Argath stuns the queen"?

Because there's not a lot of fluff to spin off of that, and I'm not in the mood for that today.

McTahr 02-13-2011 10:01 PM

Specifically in the manual, crazy or dramatic posts or actions are encouraged to be rewarded by the GM with some bonus or other.

Sorry about not posting anything yet or chiming in much on the teamwork attack, crazy day.

Fie's priority is healing the poison on Jade currently, FYI.

Dracorion 02-13-2011 10:08 PM

Hey now, my last post has enough crazy and awesome to last for this turn.

McTahr 02-13-2011 10:12 PM

Oh, I was specifically putting in my opinion on the teamwork discussion. It's in there somewhere that dramatic actions should be encouraged and rewarded.

Blah blah manual:
"Sometimes, a player may wish to make highly cinematic attacks, and such actions are to be rewarded for their creativity and resourcefulness as opposed to reducing the overall effectiveness of the attack. A character who spends a round climbing up the metal arrows imbedded in a massive dragon to reach a vital point (then attacking on the following round), should receive a bonus to their attack rolls at the very least. A character who runs plunges their Indestructible blade into molten lava before striking should receive a significant additional Fire damage bonus, and so on. Similarly inspired GMs should be able to come up with other appropriate rewards."

So I mean, it's not terribly out of line what Docus is considering, just we have to understand that from a teamwork perspective, we have shoddy teamwork and coordination and it's something we should work up to. I can imagine us just trying something crazy mid-combat after two of our members tried to kill each other probably backfiring.

Overcast 02-13-2011 10:14 PM

You asked about the carapace pinning, and I said you probably couldn't because that is asking a lot when the carapace is pretty much strong everywhere except where the holes are then Krylo said the same. You asked if you could get the cast done in the same round and wait till next round and I said you'll probably have to wait till next turn because no matter what casting is a slow action without something like a staff to aid it. And Krylo said you'd have to wait.

The only one I would say I got wrong outright was the one about you guys setting the weapons on fire, and altogether I never said you couldn't but that you'd have to do better than that in order to get it done and that it would definitely be just a one round thing since a fire spell tends to last about as long as it is cast for. I have no idea where I have been wrong at all and to note I never badgered you about when you asked about the dual wielding thing because that might not be so obvious and thus it seemed fine to me for the ask to go through.

I'm going to give my opinion on every single thing you ask about because it seems fairly obvious to me what the answers to your questions are, and I am not often wrong as much as I might be off target by a bit. If I seriously don't have any idea I will shut up, but for now it always seems like there is some proof I can point to with logic or the manual that can keep my fingers tapping furiously into this keyboard.

And that is the way it is going to be, unless I get told not to by someone else.

Arhra 02-14-2011 06:58 AM

Bleh, I cannot think of anything cool.


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