![]() |
Okay, excellent.
Ovie, I really hope Caspin's plan isn't to poison the bee with her larvae's venom. Because it is, I'm calling shenanigans. I'm fine with Caspin taking credit for the teamwork attack, but I'd like Docus to suggest the poison. |
Psh, how can Mr, I have no monster lore possible have suggested that?
|
Well, he just needs a friendly team-mate to reveal this information, at which point his mighty brain will spring into action and formulate this cunning strategy.
Said team-mate will naturally get a share of the credit. Would you like that to be Caspin? Cause I'm fine with anyone. But when I bother to think stuff up, I'd kinda like to choose who actually suggests it IC. Just seems fair. Course, I can't stop you. But it wouldn't be a particularly nice thing to do. And I don't think either of us would enjoy the aftermath. Edit: To put that differently: Hey, Overcast. Would you mind having Caspin reveal the information about the queen and her larvae? I think it would really help the team. |
Don't do it now just to spite him, Ovie.
|
You're right Drac, it is time for spite.
Nah but seriously, I think Caspin would be able to think this up all on his lonesome. But if you put together a post between Docus and Fie to create the plan and yell out at Caspin the thing then I'll delete mine. |
Appreciated.
Hey, Tahr. Could you get on the Pad? I'd like to work something out. |
For future reference, we must use Teamwork Attacks on casters from now on.
I only have one Revivify! Edit! Hey, Krylo, isn't Arden at 17/20 HP, not 8/20? I did use a Cure Spell before we started running after all. |
Looking back at the last time I had it posted... yes. Don't know how my documentation got messed up. Fixed, anyway.
|
Also, Bello should still be at long range, since he started playing the blues instead of advancing.
|
Yo, Krylo. Didya know, the version we're using is the beta?
There's an expanded one right here. Not necessarily 'improved', though. They redid combat a bit, increased MP and HP for everyone, removed traits, reworked espers and threw in a couple of abilities that murder game balance. Check out Charismagic, for the red mage. I'd normally kill to have that, but even I'd consider it too strong. And check out the 'freelancer' class. Min-maxer's paradise. Though I like what they did with the Ninja. Anyway, the one we're using is probably just as good, if not better, particularly with the house rules, but maybe that one can provide a bit of inspiration. |
| All times are GMT -5. The time now is 01:30 PM. |
Powered by: vBulletin Version 3.8.5
Copyright ©2000 - 2021, Jelsoft Enterprises Ltd.