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Killjoy.
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But it's Final Fantasy! Half of our job is too look cool and ridiculous!
Jerk. |
I dunno, I thought we could make it seem at least semi-realistic.
The sorcerors closed their eyes, brows fullowed in concentration as they cast a combined spell. "Present arms!" They shouted in unison, as a hot wind swept the battlefield. Spears, swords, daggers, even pistols were raised skywards, and where Blade touched Wind, sparks flew. As the mages wove their enchantment, the gusts became stronger, and individual sparks merged to make a shining, burning, whirling layer of Wind and Fire on each weapon." Just a quickie, but Krylo, you're saying that wouldn't work? Also, since Caspin is proooobably gonna be sharing the result of the lore check with the rest of the group, could you save time by just telling us OOC, if you've made the roll, but he isn't on yet? |
Well wind+metal=/=sparks. Also setting your gun on fire is always a terrible idea.
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It needs work. And I assumed that, for the gun, the barrel would simply get the cover, and it'd supercharge the bullets when it fires.
As for wind+metal=/=sparks, it is magic. The Diminutive Wizards Did It. You're sounding like you don't want to get an extra tier of damage on all our weapons. Also, Krylo, when dual-wielding, is armor applied to each hand individually, or just once, to both hands? We've been discussing that on the pad. |
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Also edited in the Monster Lore along with the battle plan. |
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Adding to Krylo!
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The last bit, with the gusts of wind to nab leaves and try to blind the 'Fresk with them sounds plausible though. Quote:
But Fie using Aero to boost a jump and Docus casting Fire on one of his allies weapons, just before a strike lands, seems feasible. Might even grant a Fire-Strike Ability for the rest of the fight. Maybe. For the turn at least. Mages are low on MP, and magical flames don't support themselves. Quote:
Teamwork attacks require Teamwork in general, something Group 2 really does need to work on. This might not be the proper place to bust out a Group-Sized-Unison-Attack. Try later, or with just like, two characters who don't hate one another at once. |
According to Krylo, if everyone joins in the teamwork attack, including both mages, then the mages can use their spells to multiply all weapon damage by 1.5, and make it fire damage. Since the bee is vulnerable to fire, that adds another multiplier of 1.5, giving us 2.25 times the damage we'd normally deal.
I think this is a creat opportunity to hurt The Bitch really badly, since it lets our mages put their mana to good use, it boosts our damage enough that everyone's going to be dealing some, even Caspin! and we're all guaranteed to hit. This is assuming we make it awesomely dramatic enough, but between the 7 of us, I'm sure we can work something out. The mages start casting and empower the weapons, everyone goes in with a suitably dramatic attack and bee pun/one-liner, Argath finishes us off with a grand stab, and then we all pose as a team. Or something along those lines. What do you guys think? Edit: In regards to Teal, it'll require a bit of writing-up, but Krylo okayed it. Effect is more or less what I hoped for, lasts for one turn. |
Sounds interesting, now make it something suggested in character or there is no fucking way we are going to be able to do this at all. Once Argath is off the Queen's back I think Caspin can coordinate the melee group for something awesome, if you can have Docus or Fie throw off some kind of comment about how you can make that actually work then I think we'll be in on a proper mass teamwork attack.
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Why would Argath give up that nifty vantage point that lets him get through her ARM for something as silly as teamwork?
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Because he isn't good enough at ride to ride her like a mechanical bull and attack probably. EDIT: Though I meant that he can either keep her stunned or do that attack. So if he does attack this round then he is still going to be in on the plan.
Also if Docus and Fie plan to do this by next turn they need to start casting now, because casting is still a slow action, then they can activate it by the time the group begins their combat action. |
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I'd kinda like to keep Argath on the Queen's back, cause he gets the extra damage from attacking while on there. But there's a variety of things he could do that contribute to teamwork. I think our challenge right now is to choreograph a suitably awesome series of events, and then to write those up well. For the writing up, we can either each write up our own bit, and then edit our posts so they mesh a little, or we can just write one big collaborative post on the edupad. I'd prefer the latter, but I don't mind, ultimately. Choreography, I kinda like the idea of aero being the medium by with the weapons get a fire affect, but the description I wrote does sound kinda silly. Any better ideas are welcome. As for the warriors, there's a couple of ways they could do their thing. Everyone just hitting the Queen probably wouldn't cut it, there has to be some sort of cohesion and unity here. I'm kinda thinking that Argath could start us off by skewering her with his spear and pinning her to the ground/a tree/her hive, and then having everyone go to work on her. Caspin and Vera stabbing at her abdomen, makinger her read up, giving Jade a clear attack at her neck, and Jade then maybe throttling her with her sword's scabbard to give Prasad a clear shot at her eyes. Does that sound dramatic enough? |
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Kinda, but she speaks Common apparently so I think that the battle plan for the melee group and the mages have to be separate or she is just going to do something to avoid it. Also, while Argath is probably going to hit some good damage on her innards I don't think he can pin her to anything because she still has that level 3 boss carapace.
I also imagine if he attacks this round he is going to get knocked off, but if he does the opposed DEX check he is going to stay on. Since the DEX check is him maintaining control of the ride. |
I think that, since this is our teamwork attack, we can take a bit of artistic license. We are literally entering Hero Mode here. Argath pinning her as part of the teamwork attack should be allright. I mean, we've already worked out what happens, gameplay-wise. Now we just need a good write-up. And since it's a write-up that's meant to be dramatic, I think we can ignore stuff like boss level in favor of being really fucking awesome. And come on, pinning a Queen Bee to her own hive while your teammates systematically mutilate her with flaming weapons totally fits the definition of 'awesome'.
And since it's a 7-person teamwork attack, I think it's fine if one person coordinates it. She's kinda still grappled by Argath, effectively stunned, so she really can't do anything to avoid it. Though wait a second, Krylo: If the mages join in the teamwork attack, can we still enact Operation Hivemurder this turn? Or do we have to wait until the mages' spells resolve next turn? I was kind of assuming the former, but I'm suddenly no longer certain. |
This is why I was saying that you have to start casting now, you won't even have the barest semblance of a spell ready by the time Argath stabs the queen right now. Nor for any attack that will occur this round. You will be able at the start of next round, which will allow the team to hit with magic that turn, but not this one.
If Argath does attack this round she will no longer be stunned, he nulled her ability to attack or do anything last round so this round would be her recovery. And I am going to keep quoting this until you read it enough to understand what he is saying. Quote:
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Ovie, you're probably right, but that doesn't mean I can't ask the question.
It doesn't matter hugely, ultimately we just have to hope Argath succeeds in his DEX check this turn. All my planning has been in regards to the round that we actually do the teamwork attack in. If the mages can somehow cast this turn, that'll be welcome, and we can do everything now. If they have to wait for their spells to resolve next turn, eh. We'll live. Argath will hopefully make his Dex check, and everyone can whale on the queen a bit more in an uncoordinated manner. Quote:
Edit: As for what was here before, we should probably not handle that publicly. I've resent it in PM, and I honestly hope we can work this out. |
Just because I've refrained from outright insulting you doesn't mean I'm going to refrain from correcting you when I think you are wrong.
And in case that wasn't sarcasm, what I mean is every single time you try to justify something because it is magic or because it is cool you are contradicting that phrase that says it can be cool, but it also has to be realistic in a way. We can't just DO things because they are awesome, they have to make sense. |
I kinda doubt he can pin her to anything. She's rather large and carapace-y. Though I like the idea of each person setting up the next's attack. Not sure how well it would work with how uncoordinated your team is in general.
ALSO: I may require a dex roll to avoid taking minor fire damage, or some other added draw back, due to the fact that this is the first time you guys have actually worked as an honest to god team, and it is pretty powerful. Haven't decided on that yet. |
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But I'm not! I'm asking a question. And, while your attempts to clarify are appreciated, the only guy who is capable of answering this question, is Krylo. You're not contradicting me, because, at most, there is an assumption implicit in the question, but not a statement of fact. You're just trying to give me information that you don't possess. You understand? There's a difference, I think. If I'm wrong, please, correct me. But when I'm trying to find out whether I'm wrong or right, just let Krylo answer, please? As for the pinning, fair enough. But I still don't think it would've been unrealistic. The spear would enter through a wing joint, where there's not much armor, and probably exit through the underbelly, which wouldn't be as well armored either. Ovie, Krylo wants some semblance of realism, yes. But I'm not suggesting 10-foot jumps, or superhuman strength here. Just that a guy with a burning-hot spear could pierce an overgrown bee. I mean, krylo says no, so that's fair enough. But I don't think I was so incredibly wrong that you couldn't have just told me why you disagreed with me. Bluh. I'm writing too much again. Look, I don't want to bitch, and won't bring this up again. But, y'know. Go easy, kay? At least while I'm not retaliating. Also, Krylo: If the mages are participating in the teamwork attack, can it still take place this turn? Or do we have to wait till next? |
Has to wait until they'd be done casting.
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The reason I'm talking is simply because it seems obvious to me when Krylo is going to say no. Because sometimes when you are asking something it seems like you are trying to subvert the rules of a particular part of the manual by using another part. In this particular circumstance it is teamwork attacks. I'm not going to be part of any kind of cheating if I can help it.
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As for not wanting us to cheat, Krylo is a big boy. If he does not want us to have a given advantage, he will say 'nope, you're not getting that advantage'. Or he'll give us that advantage, and then cancel it out by sending, I dunno, flying space monkies or a swarm of angry Dire Platypi at us. We're in no danger of getting any advantage we don't deserve. I mean, like I said, it's not like I'm using any subversive means to get an advantage. I'm just asking questions. This annoys you, because it seems like cheating to you. But until Krylo makes a 'no questions' rule, I will keep asking questions, and I would really appreciate it if you could just let Krylo answer them. Especially since, out of the 3 questions you've answered so far, you misinterpreted one, and got one wrong. |
Do I need to write a post to say "Argath stuns the queen"?
Because there's not a lot of fluff to spin off of that, and I'm not in the mood for that today. |
Specifically in the manual, crazy or dramatic posts or actions are encouraged to be rewarded by the GM with some bonus or other.
Sorry about not posting anything yet or chiming in much on the teamwork attack, crazy day. Fie's priority is healing the poison on Jade currently, FYI. |
Hey now, my last post has enough crazy and awesome to last for this turn.
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Oh, I was specifically putting in my opinion on the teamwork discussion. It's in there somewhere that dramatic actions should be encouraged and rewarded.
Blah blah manual: "Sometimes, a player may wish to make highly cinematic attacks, and such actions are to be rewarded for their creativity and resourcefulness as opposed to reducing the overall effectiveness of the attack. A character who spends a round climbing up the metal arrows imbedded in a massive dragon to reach a vital point (then attacking on the following round), should receive a bonus to their attack rolls at the very least. A character who runs plunges their Indestructible blade into molten lava before striking should receive a significant additional Fire damage bonus, and so on. Similarly inspired GMs should be able to come up with other appropriate rewards." So I mean, it's not terribly out of line what Docus is considering, just we have to understand that from a teamwork perspective, we have shoddy teamwork and coordination and it's something we should work up to. I can imagine us just trying something crazy mid-combat after two of our members tried to kill each other probably backfiring. |
You asked about the carapace pinning, and I said you probably couldn't because that is asking a lot when the carapace is pretty much strong everywhere except where the holes are then Krylo said the same. You asked if you could get the cast done in the same round and wait till next round and I said you'll probably have to wait till next turn because no matter what casting is a slow action without something like a staff to aid it. And Krylo said you'd have to wait.
The only one I would say I got wrong outright was the one about you guys setting the weapons on fire, and altogether I never said you couldn't but that you'd have to do better than that in order to get it done and that it would definitely be just a one round thing since a fire spell tends to last about as long as it is cast for. I have no idea where I have been wrong at all and to note I never badgered you about when you asked about the dual wielding thing because that might not be so obvious and thus it seemed fine to me for the ask to go through. I'm going to give my opinion on every single thing you ask about because it seems fairly obvious to me what the answers to your questions are, and I am not often wrong as much as I might be off target by a bit. If I seriously don't have any idea I will shut up, but for now it always seems like there is some proof I can point to with logic or the manual that can keep my fingers tapping furiously into this keyboard. And that is the way it is going to be, unless I get told not to by someone else. |
Bleh, I cannot think of anything cool.
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You know. Technically, couldn't Argath jam the spear in one of them holes and use that for a handle to stay on? If the queen writhes around too much and tries to buck him off from that, well, there's a goddamn spear through her.
Just a thought. |
Argath enjoys putting his shaft into things and never pulling out.
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I did give the rest of you a chance to beat me to that response.
Now, in the name of conversation, Arden speaks! And tells Ark to be more human. Because you all know you're thinking it. Time to see if Arden's Cha score is high enough make the Android spontaneously reprogram himself. >> << @Group 2, Really, you lot shoulda' just started the combo instead of talking so much about it. Would have worked or it wouldn't have worked, but at least you'd know in-character, and wouldn't have been |
But then we wouldn't be the dysfunctional group!
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Besides, you were discussing it as well. Don't pretend you're innocent. |
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Just like someone with several degrees and years of education might fail to get his point across to someone whose mind is garbage. Their mind just might not be able to grasp and put together all the nuances of the intelligence person and frame it in a way they themselves can understand. :3 Of course, in a stat based game, that would be rather illogical. Higher is higher. |
Though it would be useful to tell the warriors that everyone's weapon's are about to spontaneously combust.
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I am contemplating the difference between 'useful' and 'hilarious'. I am chuckling.
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I did make an exception when we were surrounded by Zombies and needed to kill them though. Quote:
Although Arden really is tired of Ark talking in big red text and sounding like an Android. She just wants him to try to talk like everyone else! Ain't like she's asking for the Moon. Just something that's really hard to get and probably won't happen. It isn't the Moon though! |
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Besides, most of that wasn't me discussing the benefits of that plan, most of it was me asking Krylo what exactly we could do with teamwork attacks, what would be necessary. Mostly gameplay clarification, rather than actual tactical discussion. Though, as long as Krylo doesn't mind, I do think it's better for at least some of the tactics to take place OOC. Cause nothing's more flow-breaking than having a big-ass discussion in the middle of battle. |
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Improve his strength, give him a breathless graft and let him learn "Defy Gravity" and you can send him to outer space, have him grab it and survive re-entry! And if he fails? It's not like anyone cared eh? Hehe, at least you got a see a robot strapped to a rocket shot out to space! ... "Now go get me that moon!" =P |
I will take this time to note that Destructive Roll was Arhra's idea.
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Ahahahah, this is hilarious.
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Hm.
How best to plot revenge...? |
You don't need to, Caspin's plan involves him purposefully putting himself in terrible harm!
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Okay, that fucking does it. Is is fucking official. We are our own worst enemy. Our missions are doomed to be slapstick escapades of infighting, backstabbing, hilariously bad luck and general incompetence. No enemy could ever threaten us as much as we threaten ourselves.
I love it. Edit: I mean, I'd get pissed in a not-particularly-serious manner, I guess, but it's so funny that I can't even bring myself to do that. Though POS, I demand, demand that you post with Prasad's realization of what he just did. Edit2: Aaaaaanyway, fuck. Tactics. Fuck. We are so screwed. Screwed like Argath after a night in Vera's room. Very, very screwed. Also, humiliated, crying and probably questioning our sexual identity. All our warriors are dealing pure dice. That gives Caspin and Vera an average damage of 4, Jade, Argath and Prasad have an average of 7. For the next 5 rounds. Well, except for this round. This round, Jade, Argath and Prasad get to deal 10-11 dapage, Caspin and Vera get about 6. Howevermuch of that penetrates armor (i.e. probably none) will then be multiplied by 1.5x again. Fie has mana enough for 2 spells, I think Docus is out (though I'll have to check), and Fie's Aero would probably be utterly ineffective. If Docus is not out, he could probably deal a biiiit of damage, but again, I don't like the chances. Hooraaaaaaay! We have two choices for long-term strategy here, I think. We can either attack as hard as we can, and hope to just wear the Queen down by sheer numbers, maybe get a lucky crit or two. Or we can try to just kill off the larvae as they come, and try to do what Argath managed to do once. Dogpile her, try to immobilize her. We play defensively, wait for round 18 to come and the buff to wear off, then we go back to murdering her. The problem with the former is that, well, we are very unlikely to deal any significant damage. I mean, I don't know the potential of teamwork attacks. If everyone joins in this round, they might be able to hurt her, and if we're creative enough, we can maybe hit her with some status effects. But she's got quite a bit of HP, I'd imagine, and once the buff wears off, so does any chance we had to deal any significant sort of damage. Plus, she's either going to spawn more larvae or attack us, and, while we won't be hurting her, I doubt she'd return the favor. I mean, we'd have a chance of kiling her before the 5 rounds are up. But we would take damage we can't afford to take, and we'd most likely just end up scratching her carapace while she eats us one by one. The problem with the latter is that, while I think it's our best chance right now, it really isn't optimal. If everyone piles in, I guess you have a pretty good chance of keeping her immobilized. Our 'wrestling queen bees' capability isn't determined by our damage, so the destructive roll wouldn't influence our success. It'd require teamwork, but since our situation is pretty fucking dire right now, I think we can justify everyone working together. The larvae would also be kinda problematic, but I really hope their ARM isn't too high. I can't imagine it being, so you guys should be able to take them out without too much difficulty, even with the fucked weapons. Ovie, a lore check from Caspin on the Larvae would be really useful. I think that, this way, we could wait out the 5 rounds without taking too much damage. Of course, there's the Fresk. Until the 5 rounds of combat are up, we are unlikely, I think, to kill the queen. And if the Fresk wakes up in the space of those 5 rounds, then we are double-fucked. If we are incredibly lucky, we might get them to turn on each other. But other than that, we'd have little hope. In the light of that, the agressive plan becomes attractive again, but I don't know. I don't think we'll kill her, agressive or not. I'm thinking that our best chance right now is unconventional strategies. We'll probably have to wait out those 5 turns, but maybe we can think of a way to hurt her badly enough. One thing I've thought of is to sting her with one of her own bees. I don't think bees are immune to their own poison (Ovie, that's another Lore Check), so if we take one of the many bees lying around, stab her with the stinger, (either in an open wound, or in one of the birthing-holes), we might be able to poison her. And since poison is 10% of your HP per turn, that would fucking add up! Especially if we have to wait out the 5 turns. Anyone got any other ideas? Other than escape, obviously. That had crossed my mind, but I really don't wanna give up now. |
Just roll with it and if all else fails we ditch.
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Do you know who else rolled with it?
Prasad. No, seriously, though. I think we need to coordinate a little. I mean, you're the one who was getting sick of the mission, and I'm starting to agree. Besides, "ditching" brings with it the risk of character death. I do not want that either. |
If anything, this would be a great time for our healer to heal.
We can wait out the next five rounds, do a little add control, get healed up, and then try again once the debuff wears off. No need to panic here. Quote:
Whose fault is that, again? |
The bees. For being evil.
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Guess who I blame?
Guess, guess! |
Bluh. If I don't get a post up today, just go ahead and assume Elsa is moving along with the rest of the party. Sorry to slow everyone down.
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Like stabbing yourself in the hand with one of those tailor-kit needles, and using your own HP to try and cast a spell. Alternatively, throw the needle at the Lavra! Maybe they have horrible armor. Seriously, this isn't just a dice game. Creativity seems like the way to go here. Also, Overcast! Use Devour on one of the dead enemies already. They might give you some MP back (or poison you). |
Well we do have a plan in the works.
It relies entirely on an incredibly unlikely roll. So yeah! |
Teal, that's what I'm saying. We'll probably lose dealing just pure damage. I'm trying to find a good way to get around that. I doubt Krylo would let us do anything quite so powerful as using our own HP for Mana, but if you have any more suggestions, they're welcome. Right now, we're thinking of going for some bee-wrangling.
And POS... I kinda think, knowing what he did, Docus was right in not taking that risk. Wheras Prasad wasn't. Because in both cases, the potential payoffs weren't nearly as great as what we were risking. Plus, IC, nobody really knows the consequences of what Docus did. He didn't set the hive on fire, yeah. But who knows that setting it on fire would have stopped the bee from spawning? Whereas Prasad kinda knows exactly what he did, he massively reduced the team's damage just as the mages gave them a short-lived damage buff. I mean, he's a risk-taker, that's cool. But.... maybe take a smaller risk, next time? I mean, I don't blame you. We're in a game, it's fun, and it is hilarious, in a sad sort of way. I don't even mind, particularly, as long as we survive the battle. But Prasad did screw up by just making the roll, regardless of result. |
When is it going to be a smaller risk?
That's the whole fucking point of the Gambler's Dice ability. |
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ALSO, you have 2 mp left, Fie has 8. Edit: Oh yeah, and Group 1, I'll update your guys' thing as soon as I finish cooking/eating. I was going to yesterday, but I kinda felt sore and shitty and it made it hard to concentrate (also why Group 2 got almost a full 24 hours extra). |
I know, that's what I mean. Fie's aero does 12 damage less right now, so I don't think it'd even penetrate armor.
And I thought so, in regards to the mana. : ( BTW, POS, just in case this didn't get across, I like the way you play Prasad, and I'm really not trying to tell you how to play him. The point of gambler is risks, and risks are fun, I agree completely. But... when you're going all-or-nothing, maybe let the team have a say? I know, this sounds wierd coming from the guy who ignored half the team in favor of not setting the hive on fire, but I do aknowlege that I should have let the team have more input. Not done it, necessarily, but listened to people more. I will have docus listen more in the future. |
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Anyway, off to cook. |
Well, obviously I meant 'ask me personally for permission every time you take even the slightest risk', but that wouldn't have looked as good.
Nah, I mean the whole team. Like, either IC or OOC, go "yo, destructive roll goin' down", and hear what people think. Not for every roll, I trust Prasad's judgement on those, just for the ones that are really all-or-nothing. Like this one was, kinda. |
Nah, I don't think Prasad would do that at all. I imagine he would just throw the dice, because all in all he is a terrible bastard. That is just who he is.
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He just wouldn't be kupo without his unerring confidence.
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Ultimately up to POS, 'fcourse.
As for 'just a bastard', maybe now. But hey, maybe he'll come to respect the team and his role in it. Or maybe all he need is a leader to look up to. Who knows! Again, up to POS. Which is why I'm asking him, rather than Prasad. Though Docus might adress Prasad as well. Bluh. Okay, one last tactics post. A quickie. What to do this round. The mages are stuck focusing on the spell, which is fine. I'm hoping that they can still communicate, though. They're just fuelling a spell right now, not directly casting. So it's up to the warriors. Though Tahr, Fie's Monster Lore skills is as high as Caspin's. Two questions need answering, what's up with the larvae (what can they do, will they turn into bees?), and whether the queen can be afflicted with her own poison. The warriors should definitely go for a teamwork attack while we still have burning weapons. The larvae seem kinda threatening, but I hope they can wait. So, go for the Queen. The initial plan was to just whale on her, but that'll probably fail. Ovie suggested that Jade grapple her, while Argath and Vera stab her in the birthing holes. Might work. Though I think our chances of dealing much damage this turn are limited, so I'd just try to grapple her as quickly as possible. Still, I guess we can go with Caspin's stuff, I don't think there's many huge flaws, though it kinda does rely on Jade grappling a giant bee. Not that, I am beginning to realize, many people care about OOC tactics. Jegus, I need to get into the mindset. |
I'm allowed to do that, right Krylo?
You know, toss Vera the dagger as an instant action? It's a short range toss. |
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Also, bees aren't immune to their own poison, but with the bees being dead, the stingers are just chunks of exoskeleton. You need to squeeze the venom sack to get the poison to move through it and stuff. Edit@Drac: Eh, sure. |
Elsa still has full MP-- her only spell is Bind. It's too late for her to do anything about the spell-cast-y dude; I'm pretty sure she'd only be able to move slightly closer to him by the time he casts his spell there. So Elsa probably has no chance of actually attacking him this round. And since this guy is apparently a ranged fighter, I doubt using Bind on him would be of any use, either. The secretary, though, might be a better target for Elsa. Elsa could either approach now and attack next turn, or cast the Bind spell and possibly immobilize her.
What's your guys' opinion? |
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Also it might stop him from casting/shooting for a bit. |
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Also, sweet, I didn't know it worked on actions as well as movement. That changes things. Does Team 1 have any arguments AGAINST Elsa using Lock on the spell-caster? |
If it stops him on Round 1, I'm against it. Mostly because it might be Blue Magic.
If he'll cast regardless, then go ahead with the lock. |
Her cast will go off after his.
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Then lock it.
Also hope this is the blue magic, or Kole will have to run into more spell casting enemies. Which he'll do regardless. |
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FFD6: Wrestle giant bees!
Nah, what I meant was that it'd be good for someone to help you wrestle her. Either Vera or Argath. Because dealing damage isn't important right now, but pinning her is. |
Technically Caspin is helping her wrestle a giant bee. But it is mostly a base on her being able to tip her onto her fat side.
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Oh, wait. Can I cast from this distance, or do I have to move to Medium range?
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Edit: Wait, it says Raltz is in Medium Range, not Elsa. Uh, Krylo, is that a typo, or did she actually start in Long Range with the rest of us Casters? @Mauve, If you're still undecided, I'd vote for her to Lock the Secretary. I'm not sure and its probably a good thing Krylo won't say one way or another, but I've a feeling she may be an Infectious Corpse - that is, she may have the ability to spawn those god awful little Wires. Jhennek's able to deal with them, but they're still annoying as hell. Besides, the Secretary will probably have a harder time breaking the chains from Lock. Looks weaker and all. |
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Thanks Krylo!
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Paaaah. You shouldn't be thanking me. I've been being a horrible GM again.
All lazy about updating on time and shit. |
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