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-   -   Concerning Mining, Crafting, Serving, Fifthfiending (http://www.nuklearforums.com/showthread.php?t=39593)

TDK 02-22-2011 06:17 PM

Quote:

Originally Posted by Bug fix list
Zombies cannot hurt players unless the zombie is above them.

wat

The Argent Lord 02-22-2011 06:26 PM

If you'll look closer, that is, in fact, NOT on the bugfix list. It's on the new bugs list.

Ryong 02-22-2011 06:31 PM

Sandstone is now found at the bottom of naturally generated sand.

After I made a tower of sandstone and sand. Goddamnit.

Shyria Dracnoir 02-22-2011 06:47 PM

Love the fact that you can now make slabs out of different stones with the proper coloring.

Fifthfiend 02-22-2011 07:05 PM

Quote:

Originally Posted by Melfice (Post 1110677)
No problem, chief.

EDIT: Unless you also meant with the various bug-fixes.
In which case: Just look at the 1.3 entry

Aces, thanks!

Betterlight being added for everyone owns, beds own, having beds work as a spawn point will super-own whenever that gets implemented (assuming it doesn't first get added to bukkit as a plugin which would also own) and it is super-handy having a builtin whitelist for the damn server instead of having to futz around with this or that plugin / group permission setting / whatever.

Fifthfiend 02-23-2011 02:28 AM

Whoa, looks like bukkit is already upgraded.

Probably gonna give it a day or two while they iron out the bugs but plugins and such should be back up and running again soon-ish.

In other interesting news, the Permissions plugin we use has apparently been upgraded to allow different permissions for each world sooooo it might - MIGHT - actually be doable to set up full-time creative world access. NO PROMISES YA'LL BETTER NOT BE GETTIN' ON MY NUTS ABOUT IT.

Pip Boy 02-23-2011 12:34 PM

Quote:

Originally Posted by Fifthfiend (Post 1110790)
Whoa, looks like bukkit is already upgraded.

Probably gonna give it a day or two while they iron out the bugs but plugins and such should be back up and running again soon-ish.

In other interesting news, the Permissions plugin we use has apparently been upgraded to allow different permissions for each world sooooo it might - MIGHT - actually be doable to set up full-time creative world access. NO PROMISES YA'LL BETTER NOT BE GETTIN' ON MY NUTS ABOUT IT.

If we have creative world and a normal world you can teleport between, people will teleport to the creative world, give themselves items, and teleport back.

The only way we'd be able to implement creative world without affecting the normal worlds indirectly would be to make it so that players have 2 inventory sets that they alternate between when going to/from each world, making it so that leaving the creative world means you leave behind any items you had there.

Fifthfiend 02-23-2011 02:02 PM

My initial thinking is it works if I make you kill yourself upon portaling out of creativeworld.

Like you have portals A. B. and C. A. is on Terra, B. is on Creativeworld, and C. is on Terra over a pit of lava. A goes to B and B goes to C, soon as you leave Creativeworld bam, dead/inventory cleared.

Portal creation would have to be disabled on Creativeworld but it is now and that hasn't slowed anybody down.

Kerensky287 02-23-2011 03:41 PM

Quote:

Originally Posted by Fifthfiend (Post 1110895)
My initial thinking is it works if I make you kill yourself upon portaling out of creativeworld.

Like you have portals A. B. and C. A. is on Terra, B. is on Creativeworld, and C. is on Terra over a pit of lava. A goes to B and B goes to C, soon as you leave Creativeworld bam, dead/inventory cleared.

Portal creation would have to be disabled on Creativeworld but it is now and that hasn't slowed anybody down.

That sounds like a good plan. A few things I recommend for execution:

1) Put a sign on portal A warning people that they'll lose all their items upon returning... just so they can put a chest down nearby or something.

2) Seal Portal C in a bedrock chamber. If someone really wanted to they could drop cobblestone into the lava beneath them, which would probably let them live. Bedrock can't be mined through so their only option is to kill themselves in a nearby (provided) pool of lava.

3) Let Portal C lead back to Portal B just in case someone walks through by accident.

Also, I think Skaia would be a cool name for Creativeworld, what with the infinite creative potential implied.

Fifthfiend 02-23-2011 03:51 PM

Quote:

Originally Posted by Kerensky287 (Post 1110919)
Bedrock

I was wondering what to do as an anti-griefing measure other than "put a bigass lava pit in the protected spawn area", this is perfect.


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