The Warring States of NPF

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-   -   Concerning Mining, Crafting, Serving, Fifthfiending (http://www.nuklearforums.com/showthread.php?t=39593)

Kerensky287 02-15-2011 09:15 PM

Quote:

Originally Posted by Pip Boy (Post 1108984)
A free cake dispenser has been provided courtesy of Ackbar's Not-A-Trap Cake Co. That is all.

The cake is so delicious that it might be safer to put all of your belongings in a chest before attempting to retrieve it. In case of, uh, heart attacks.

Marc v4.0 02-15-2011 09:17 PM

This is the texture file I use, it comes from the Faithful 32x Pack which includes item and other textures, but requires you to use a special patcher to keep texture errors from occuring.

http://dl.dropbox.com/u/4549162/terrain.png

Viridis 02-16-2011 02:25 AM

Quote:

Originally Posted by Aldurin (Post 1108990)
Ratchet & Clank texture pack

:raise: There's a what now?

Can I get a link?



I am also in favor of keeping the current world. Though I like my building projects in both.

Aldurin 02-16-2011 11:36 AM

Quote:

Originally Posted by Viridis (Post 1109049)
:raise: There's a what now?

Can I get a link?



I am also in favor of keeping the current world. Though I like my building projects in both.

http://www.minecraftforum.net/viewto...=1021&t=164147

I especially love how this changes the feel of cave exploring.

Ryong 02-16-2011 05:18 PM

I blame kerensky for this. Can I get whitelisted?

Flarecobra 02-16-2011 05:25 PM

I notice we're back to vanilla.

Fifthfiend 02-16-2011 05:28 PM

Couple of things

1. Edited the OP to include mods and texture packs and things

2. the Betterlight ambience/occlusion mod is super pretty

3. Currently on the non-give-enabled universe

4. Gonna be spawning some alternate worlds to what I will begin referring to as Alpha Multiverse. Gonna have to pick names for these worlds! If anyone has any neat suggestions in that regard feel free to make them. Probably gonna be like, a monsters-on world, a netherworld, and a no-monsters-ever-never-ever-forever world in case I decide that the baseworld is gonna be a like, sometimes-monsters-on world.

5. A reminder, the Creative Multiverse is NOT gone forever and will be brought back at some unspecified but not that terribly long from now point in time.

I considered just copying the main Givecommand-verse map over to the Alpha Multiverse so people could still access it BUT THEN I saw that Earl apparently stocked like four hundred chests worth of readily accessible full stacks of lava and fire tiles SO THERE WENT THAT IDEA.

Quote:

Originally Posted by Ryong (Post 1109159)
I blame kerensky for this. Can I get whitelisted?

I will assume for the present time being of beings that are present at this time that your minecraft name is Ryong. There is not currently actually a white list! However I will add you to the list of people who totally will go on the white list at such time as we do in fact have a white list again.

Fifthfiend 02-16-2011 06:37 PM

HEY RYONG I SAW YOU LOG IN

Sorry man kits are not a thing we currently have on either server that we run. See the exhaustively informative OP for details on which worlds are currently being served and which commands are enabled for them.

Actually kits are a pretty good idea I will look at running them on the Creative server.

Aerozord 02-16-2011 07:40 PM

Quote:

Originally Posted by Fifthfiend (Post 1109164)
I considered just copying the main Givecommand-verse map over to the Alpha Multiverse so people could still access it BUT THEN I saw that Earl apparently stocked like four hundred chests worth of readily accessible full stacks of lava and fire tiles SO THERE WENT THAT IDEA.

jerk

Flarecobra 02-16-2011 07:48 PM

I blame Earl for that.

Aldurin 02-16-2011 08:32 PM

If I destroy the chests and their contents, will you then keep that world? It was my first time with the give command and owning fire just seemed like too badass of a thing not to do at the time.

Fifthfiend 02-16-2011 09:08 PM

Quote:

Originally Posted by Aerozord (Post 1109213)
jerk

http://i606.photobucket.com/albums/t...ns/28tizns.gif

Flarecobra 02-17-2011 01:35 AM

Quote:

Originally Posted by Aldurin (Post 1109232)
If I destroy the chests and their contents, will you then keep that world? It was my first time with the give command and owning fire just seemed like too badass of a thing not to do at the time.

Already been doing that. :P

Fifthfiend 02-17-2011 04:25 AM

But yeah I mean if people don't mind givin' up their chests full of loot then plugging creativeworld into the main universe is definitely a thing that, at some point, could happen.

Doc ock rokc 02-17-2011 02:57 PM

Quote:

Originally Posted by Fifthfiend (Post 1109411)
But yeah I mean if people don't mind givin' up their chests full of loot then plugging creativeworld into the main universe is definitely a thing that, at some point, could happen.

We are still going to have Give so the Loot would be replaced.

Fifthfiend 02-18-2011 12:16 PM

Shyria mentioned that there's a bug with the multiworld plugin - if you log out and log in again in an alt world, you'll be unable to build/dig (game will treat everything like it's spawn-protected), until you portal back to the main world then back to the alt world.

It's apparently an error in bukkit, should be fixed soon-ish, I'll update the server when it is.

Flarecobra 02-18-2011 12:20 PM

Question: I got friends on another forum that want to see what multiplayer Minecraft is like, is it ok if I link them this thread so they can read over your rules/mods/etc., and have them check out your server?

Aldurin 02-18-2011 12:40 PM

Quote:

Originally Posted by Fifthfiend (Post 1109787)
Shyria mentioned that there's a bug with the multiworld plugin - if you log out and log in again in an alt world, you'll be unable to build/dig (game will treat everything like it's spawn-protected), until you portal back to the main world then back to the alt world.

It's apparently an error in bukkit, should be fixed soon-ish, I'll update the server when it is.

I forgot to mention, I'm currently trapped in an obsidian bunker in monsters world (I couldn't activate the button for the door because of that glitch.)

Also, is there a way to have Simplemap and the HD texture pack both installed? Since that pack is as pretty as fuck and I want a minimap to go with it.

Greatswordsman 02-18-2011 01:57 PM

Hey, I'm Baltean in Minecraft, mind if I join? :D

Aldurin 02-18-2011 02:04 PM

Where is the portal to the "Land of Dreams" supposed to go?

Fifthfiend 02-18-2011 04:43 PM

Hypothetically that will go to the creative world BUT obv not yet.

Fifthfiend 02-18-2011 04:43 PM

Quote:

Originally Posted by Aldurin (Post 1109795)
Also, is there a way to have Simplemap and the HD texture pack both installed? Since that pack is as pretty as fuck and I want a minimap to go with it.

AFAIK there should be no problem installing simplemap after you have installed the HD pack BUT I haven't personally installed them both at the same time so IDK.

Quote:

Originally Posted by Aldurin (Post 1109795)
I forgot to mention, I'm currently trapped in an obsidian bunker in monsters world (I couldn't activate the button for the door because of that glitch.)

Yeah shit um... next time you are on I will get you teleported out of there. Sorry I didn't do this before you logged out, I was trying to figure out how, I will need to make sure someone else is on Arcanos and then port you to them.

Fifthfiend 02-18-2011 05:23 PM

Quote:

Originally Posted by Flarecobra (Post 1109788)
Question: I got friends on another forum that want to see what multiplayer Minecraft is like, is it ok if I link them this thread so they can read over your rules/mods/etc., and have them check out your server?

I assume this is a forum that has a pronounced fondness for SUPERLATIVE COFFEE???????????????? Regardless yeah it is cool!

Quote:

Originally Posted by Greatswordsman (Post 1109806)
Hey, I'm Baltean in Minecraft, mind if I join? :D

Also cool!

As I've said people are generally free to invite in whoever they like. If the server ever gets to a point playerswise where this needs to change then sure but so far the most we've ever had at once I think is like, six? So we should be okay for the forseeable future.

Aldurin 02-18-2011 05:54 PM

Getting errors when I log in. At first it was some sort of response error: 503 java bullshit, and then it changed to "bad login".

Fifthfiend 02-18-2011 07:22 PM

HMMMMM not sure that's one I can do anything about.

ANYWAY SO

NEW MAPS

Terra:

view imagehttp://www.mediafire.com/imgbnc.php/...7bb02f666g.jpg

Download full-sized


Arcanos:

view imagehttp://www.mediafire.com/imgbnc.php/...04fba5db6g.jpg

Download full-sized


RELATED: THIS AREA

http://img155.imageshack.us/img155/5796/terracrop.png

I am askin' that people give me a heads up before starting any major above-ground projects in this area.

THANK YOU

edit: that is probably actually way-overcautiously defined relative to anything I actually give a shit about, come to look.

BUT WHATEV

also there's a mountain over in Arcanos, it's got netherrack burnin' up on it, same deal, a polite hey-there before you start anything huge WOULD BE APPRECIATED

Flarecobra 02-18-2011 07:41 PM

Gives a nice view of Chunk Error Island.

TDK 02-18-2011 07:43 PM

Ha! There's my glacier!

BitVyper 02-18-2011 09:27 PM

For your own safety, I recommend against digging in this area:

http://img.photobucket.com/albums/v2...r/Geofront.jpg

You will fall and die. Also eventually there will be homes under there.

If you happen to bust in by accident, just please wall up the hole.

Shyria Dracnoir 02-18-2011 11:13 PM

Hey Flare, I found a lava lake digging out my big doom temple that touched on part of your obsidian fields. I fixed the wall and tried to dig out the edges of the lake for you.

Pip Boy 02-19-2011 12:04 AM

Since it is currently lacking in any other major function, I've decided to put my lava field to use as the site of our portal based travel hub. If you have something of interest on the server that you'd like to be easily accessible, let me know and I'll make a two way portal between that place and the lava field. Meet me in-game and we can discuss exactly where in your area your portal will go.

Shyria Dracnoir 02-19-2011 12:06 AM

I now have a new goal in Minecraft

Pip Boy 02-19-2011 12:08 AM

I am totally in support of this. If you need cobblestone, let me know and I'll donate what I can.

EDIT: Me and the mysterious Balt creature have begun preparations for an underwater city. It will be amazing.

Aerozord 02-19-2011 12:30 AM

Quote:

Originally Posted by Pip Boy (Post 1109966)
I am totally in support of this. If you need cobblestone, let me know and I'll donate what I can.

EDIT: Me and the mysterious Balt creature have begun preparations for an underwater city. It will be amazing.

err you do know I kind of already got the start of one right?

Aldurin 02-19-2011 12:30 PM

Holy shit why so many underwater cities? Now I gotta finish mine.

EDIT: This may be a glitch of the HD texture pack, but ghasts don't make any noise and don't create visible projectiles, you just see a ghast and then hear and explosion nearby a moment later. It's kinda hard to play boom-pong when you can't see the ball.

BitVyper 02-19-2011 01:44 PM

Okay, so what's the make-this-a-portal command? Like, I know all the rest, but I do not recall that one.

Edit: Sorry, actually what I need to know is how to set my coordinates.

Pip Boy 02-19-2011 02:07 PM

QUICK TUTORIAL ON THE CREATION AND MANIPULATION OF PORTALS
(Mostly copied from the plugin's homepage)

{Required} (Optional)

/mvpc {Portal Name} (Portal Destination) - Creates a portal
/mvps {Portal Name} - Selects a portal that has been created. Necessary for modification of preexisting portals.
/mvpd {Portal Name} - Sets the destination for the currently selected portal. You can only modify destinations of your own portals.

/mvlist - Lists all worlds. Meant to be accessible to everyone, but currently broken.
/mvpr {Portal Name} - Deletes a portal. This command is accessible only by Fifthfiend and BitVyper at this time.
/mvplist - Lists the names of all portals on the server. This command is accessible only by Fifthfiend and BitVyper at this time.


All About Making Portals with /mvpc and similar commands. Read this before trying to make portals or if you're having problems with making them work.Remember C for Create. This one works by using a wood pick (the default selection wand for the plugin) to select two blocks that will function as the corner for a cube, line, or if they're the same block, a single block. The selected blocks will be turned into a portal with {Portal Name} when the command is used. You can use (Portal Destination) to set your portal's destination, or leave it blank if you want to use {Portal Name} as the destination for another portal (for a one way portal).

When making a new portal:

-Be careful where you place it. You cannot put two portals in the same place, so a misplaced portal can make it difficult to try again and make a correct one. As of now, only Fifthfiend can successfully delete portals.

-Record the name of your portal. This is very important, as knowing the name of your portal is the only way to connect it to anything or connect anything to it. Forgetting it can be troublesome, because there is currently no command available to general users that will show a list of portals that have been created (reason being that it prevents other people from setting their destination as one of my portals and getting into my stuff/griefing me with it).

-Important: to prevent portal based griefing/mischief, it is currently required that all portals be obviously marked and identified. Stray portals will be deleted. The best way to identify them is by making a Nether Portal* or columns of some material that do not match their surroundings and a sign attached identifying the portal and/or its location. Those of us who are more secure that nobody is going to try and grief us can put the name of the portal on our portal to make it easier to identify them later.

-When making a destination portal, be careful where you place it. If I make "Portal1" in a nether gate that goes to "Portal 2", also a nether gate, then connect 2 to 1 to make a two-way portal link, there may be some unexpected results. Namely: When a portal's destination is full (Contains anything other than air), the portal will deposit you at the first empty place directly above it. Since the purple portal matter that fills a nether portal is not air, this can cause errors when using a nether portal as the destination for your portals. The best solutions I have found are to A) Make the portal extend a bit in front of the nether gate, providing an empty place to desposit you safer to where you want to be (unfortunately also causing occasional accidental teleportation by people near but not in the gate) or B) Do not turn on your nether gate. This works perfectly, but could make it a little less clear that there is a portal there, and if someone comes by and lights it you'll be back to having problems with it again.

-When assigning a portal a destination with the (Portal Destination) part of the command, you have to designate the type of location it is connecting to. There are two kinds of destinations: Worlds, which will go that worlds spawn, made by "w:worldname" and portals, going to any specific named portal in any world in the multiverse, made by "p:portalname". Oftentimes when people are having trouble connecting their portals, it is because they've forgotten to use the destination descriptor, as it is mandatory.

-All names must be exact. This means case sensitive. A portal to Arcanos will always fail, because the correct name of the world is ARCANOS.

To provide an example: I want to create a portal from one nether gate "Gate1" to another nether gate "Gate2". I will highlight the area within the first portal by right clicking one block inside it and then left clicking another with a wooden pick, arranged as if they were opposite corners of a square or cube. I will now type "/mvpc Gate1". It should inform me that I have created a portal without a destination. Now, I will create gate 2 the same way, but add a destination (gate1). "/mvpc Gate2 p:Gate1". I have successfully created a one-way connection between two gates. Now, I want to set Gate2 as a destination for Gate1. I will start by selecting Gate1 with "/mvps Gate1". Now that I have it selected, I will change its destination. "/mvpd p:Gate2".


If anyone is having any difficulty getting their portals up and working, feel free to contact me in game or ask questions here in the forums.

Shyria Dracnoir 02-19-2011 02:14 PM

Alright, found out that 3ds files can be opened and viewed in 3DsMax. Why this wasn't obvious to me from the start is a testament to just how tiny and reptilian my brain actually is. In any case, I'm currently borrowing one of the computers down in the university commons, and construction resumes on Project BFD.

Eltargrim 02-19-2011 02:17 PM

Quote:

Originally Posted by Pip Boy (Post 1110081)
The best solutions I have found are to A) Make the portal extend a bit in front of the nether gate, providing an empty place to desposit you safer to where you want to be (unfortunately also causing occasional accidental teleportation by people near but not in the gate)

Why not make a thick gate? IE built one gate, ignite it, and then build a second gate in front of it, but don't ignite the second gate. Link the portal to the second gate, and then you have an obvious gate that's turned on, but no accidental 'porting.

BitVyper 02-19-2011 02:30 PM

Quote:

/mvpr {Portal Name} - Deletes a portal. This command is accessible only by Fifthfiend at this time.
Fifth and me. So like, if you need something deleted, just let me know.

Flarecobra 02-19-2011 05:47 PM

Quote:

Originally Posted by Eltargrim (Post 1110084)
Why not make a thick gate? IE built one gate, ignite it, and then build a second gate in front of it, but don't ignite the second gate. Link the portal to the second gate, and then you have an obvious gate that's turned on, but no accidental 'porting.

Dunno if it'll work that way. But perhaps a "room" with the portal in it might help? That way the only way one gets ported is if they actually go into the room the portal is in?

Pip Boy 02-19-2011 09:01 PM

Quote:

Originally Posted by Flarecobra (Post 1110117)
Dunno if it'll work that way. But perhaps a "room" with the portal in it might help? That way the only way one gets ported is if they actually go into the room the portal is in?

No, I think I see what he means, and if Im right its a viable fix. The only down side to using unlit portals was that they're not as clearly portals, so you might wander a bit looking for them or walk into them accidentally. A functional portal with a lit portal behind it for appearance only would solve both problems, the only downside being the increased need for obsidian.

Eltargrim 02-20-2011 01:11 AM

Quote:

Originally Posted by Pip Boy (Post 1110161)
No, I think I see what he means, and if Im right its a viable fix. The only down side to using unlit portals was that they're not as clearly portals, so you might wander a bit looking for them or walk into them accidentally. A functional portal with a lit portal behind it for appearance only would solve both problems, the only downside being the increased need for obsidian.

Yeah this is what I was going for.

Pip Boy 02-20-2011 03:06 AM

For those of you who have also been making underwater cities: I think we can make this into a great thing. Rather than all competing to see who can make the most badass water city, we should network them into one giant kickass water city. Currently I have a small underwater area that consists of two connected chambers (more in progress) that can be accessed through the portal "WaterCity1". Anyone who has similar underwater construction stuff feel free to PM me or post in this thread and we'll work out a little network between them all.

Fifthfiend 02-20-2011 06:11 AM

RUNNING CREATIVE UNTIL TUESDAY

BECAUSE VERIFIEDZ DEMANDED IT

Arhra 02-20-2011 06:58 AM

Isn't it possible to place portal blocks in inventory and place them? I'm sure I've seen portal blocks outside of an obsidian frame on other multiplayer maps.

Just stick those on the existing portals and problem solved.

Pip Boy 02-20-2011 12:52 PM

Hey, I know we said there was no swearing, but what if we just throw random horrible words out there in the hopes that he'll google search them and be scarred? Like Futanari?

Arhra, if you do that, you'll just run into the same problem you have with a lit portal. It isn't empty so you cant spawn in it.

Flarecobra 02-20-2011 01:08 PM

I'm just going to say: Keep it PG. Keeps it safer.

Kerensky287 02-20-2011 01:36 PM

Quote:

Originally Posted by Pip Boy (Post 1110263)
Hey, I know we said there was no swearing, but what if we just throw random horrible words out there in the hopes that he'll google search them and be scarred? Like Futanari?

So help me I will hijack a satellite and drop it on your house.

Aerozord 02-20-2011 01:58 PM

Quote:

Originally Posted by Pip Boy (Post 1110207)
For those of you who have also been making underwater cities: I think we can make this into a great thing. Rather than all competing to see who can make the most badass water city, we should network them into one giant kickass water city. Currently I have a small underwater area that consists of two connected chambers (more in progress) that can be accessed through the portal "WaterCity1". Anyone who has similar underwater construction stuff feel free to PM me or post in this thread and we'll work out a little network between them all.

cause they are nowhere near one another, and we each put far too much work on them to just abandon them. I mean I started mine before we got the give command, do you have any freakin idea how hard it is to collect that much sand?

Pip Boy 02-20-2011 02:18 PM

Before we got the give command? Is yours on the creative server Aerozord? Mine is one the Survival multiverse. Besides, distance is irrelevant when you can make portals. I wasn't suggesting anyone abandon their project, but each continue to work on their respective tunnels with portals connecting them all.

Aerozord 02-20-2011 02:30 PM

Quote:

Originally Posted by Pip Boy (Post 1110279)
Before we got the give command? Is yours on the creative server Aerozord? Mine is one the Survival multiverse. Besides, distance is irrelevant when you can make portals. I wasn't suggesting anyone abandon their project, but each continue to work on their respective tunnels with portals connecting them all.

jumped on to check, yes on the current world we have running now. For a time we got the give command.

oh and I didn't think of portals, so yeah that works, sure. I suggest converting mine into a hub since its right next to the spawn

TDK 02-20-2011 03:13 PM

I would like to note that I am opposed to Creative mode because it is BORING.

Shyria Dracnoir 02-20-2011 03:33 PM

Gentlemen, BEHOLD!
 
My latest and greatest creation!

http://i212.photobucket.com/albums/c...aconhouse1.png

THE BACON HOUSE!

http://i212.photobucket.com/albums/c...aconhouse2.png

BitVyper 02-20-2011 05:49 PM

Welp
 
Quote:

Originally Posted by TDK (Post 1110292)
I would like to note that I am opposed to Creative mode because it is BORING.

Quote:

Originally Posted by Shyria Dracnoir
THE BACON HOUSE!

.

Viridis 02-20-2011 05:54 PM

TDK just isn't being creative enough.

Doc ock rokc 02-20-2011 06:03 PM

I made Black mage on my tower. I might do sarda next

Flarecobra 02-20-2011 06:09 PM

Quote:

Originally Posted by Viridis (Post 1110336)
TDK just isn't being creative enough.

Agreed.

Anyway, back to building Figaro Castle.

Aldurin 02-20-2011 09:23 PM

Quote:

Originally Posted by TDK (Post 1110292)
I would like to note that I am opposed to Creative mode because it is BORING.

You're just mad because you can't think of cool ideas like a giant frying pan or artificial Nether.

Doc ock rokc 02-21-2011 01:34 AM

sarda is finished but i dont know who to do next.

Aldurin 02-21-2011 10:38 AM

Ruler-of-Hell-x2 Black Mage.

Aerozord 02-21-2011 02:43 PM

chaos

that will keep you busy

Fifthfiend 02-21-2011 08:24 PM

INCIDENTALLY

It occurs to me that I have actually done KIND OF A SHITTY JOB up til now of communicating when exactly creative/survival switchovers will occur. I am gonna try to do better about indicating this to you guys so you can plan your minecrafting schedule and not like, jump on thinking you are gonna finish that super-rad project you were doing and then can't. Henceforth the time of planned switchovers will be indicated in the OP.

As it stands I am thinking of making Creative mode our like, Sunday thing and then the rest of the week is our good ol' survival Multiverse. I feel like one day a week is reasonable cause it's a good solid weekend day and I mean you can go pretty HOSHIT CRAZY with /give in a day.

Once again I realize this is not an optimal experience for you guys and all I can say is that it is not optimal for me either! I would love to be able to serve up both versions of the server for you simultaneously but that is just not a thing I can reasonably do at any decent standard of reliability.

EVILNess 02-21-2011 08:38 PM

Quote:

Originally Posted by Fifthfiend (Post 1110551)
Once again I realize this is not an optimal experience for you guys and all I can say is that it is not optimal for me either! I would love to be able to serve up both versions of the server for you simultaneously but that is just not a thing I can reasonably do at any decent standard of reliability.


Yes, running a server is hard and it takes computer resources and internet bandwidth. It's lots of fun though. I wish I had access to the everything to get a dedicated server with its own internet connection setup and running.

Fifthfiend 02-21-2011 08:48 PM

I feel like this is a good a time as any to go into the running of the server.

Fiendcraft (TEE EMM) is currently powered by Minecraftserverhost.com for the HEFTY SUM of thirty dollars a month, by way of their Iron plan ensuring access to the tune of one point oh guaranteed gigabytes of allocated memory.

I had actually been looking into minecraft hosting on and off for some time but had intended to run it off my own home connection for a while at least while I got used to the ins and outs of minecraft server management, but when 2 out of 3 people couldn't even log in on that version of the server I was like "fuck this".

Of all the various minecraft hosts I looked at MCSH had the lowest price of anyone with any reasonable claim to reliability in serving the wacky wonky memory-feasting minecraft_server.jar that I have come to know and love. I actually had in mind the vague notion that it would be possible to run two servers at once off the same connection (since the plan I got ostensibly covers up to 15 players at once) but I was RAPIDLY DISABUSED of this notion because again minecraft loves dat memory so the only realistic option would be to get another server. If Fiendcraft ever becomes like an ultra-popular juggernaut of minecraft-lovin' people then I would actually probably consider it because I mean, I spend more money on stupider things, but for now given current levels of activity it's not something I can justify.

Anyway just some shit I haven't explained yet in any particular way that I thought I should

Fifthfiend 02-21-2011 08:56 PM

Quote:

Originally Posted by EVILNess (Post 1110553)
It's lots of fun though.

As much as people will NOT SETTLE DOWN about the dang TNT, this is emphatically true.

Quote:

Originally Posted by EVILNess (Post 1110553)
I wish I had access to the everything to get a dedicated server with its own internet connection setup and running.

The SECRET ORIGIN of Fiendcraft is that I thought it would be awesome to be like HEY NESS I WILL PAY THIRTY DOLLARS A MONTH AND GIVE YOU A SERVER THAT RUNS GOOD ALL THE TIME HOW ABOUT THAT SHIT MAN but on the very first test map I ever set up Bitvyper immediately started building awesome shit and I was like, god dammit. I have found this is a RECURRING THEME, every map is disposable right up until someone builds that one totally rad thing there that I would feel terrible getting rid of.

Actually the current suite of available plugins is almost to the point in terms of functionality/reliability that I think it might be possible to run Nessworld / NPF city / whatever you guys were callin' all that as part of the current multiverse and just fuckin' set you up with server-side access so you can run the thing. There are still a couple bugs (namely the multiworld respawn bug) that have kept me from bringing it up before now. ID even K how you'd feel about that or even how close you are to gettin' your home server running again, but I mean think about it.

TDK 02-21-2011 09:03 PM

I know you were talking to other people too, but I'd like to emphasize that I was just idly complaining and that I extremely appreciate you hosting the server and junk.

Fifthfiend 02-21-2011 09:12 PM

I would say I wasn't speaking to anyone in particular but the actual truth is that I was totally 100% speaking directly to Magmarashi who I had seen in the server logs complaining about how he was all set to work on some project on the other server that he was right in the middle of because like Sunday was his day off or somesuch. And I was like - well that is actually a totally reasonable thing to complain about and, in point of fact, I would be just as upset in his position! So I thought I should do a post explaining that I recognize that this does kind of suck and at least wouldn't be as much of a thing if I were clearer about the schedule by which we are doing things.

BitVyper 02-21-2011 11:51 PM

Brought to you by Shyria and BitVyper productions:

http://img.photobucket.com/albums/v2...-21_202449.png

The home of a lonely lighthouse keeper.

http://img.photobucket.com/albums/v2...-21_202435.png

His pride and joy: The Zephyr

http://img.photobucket.com/albums/v2...-21_202550.png

http://img.photobucket.com/albums/v2...-21_202557.png

Not shown: two small bunks below decks, near the engine room. It's a small vessel, so space is limited.

http://img.photobucket.com/albums/v2...-21_204453.png

From the other side.

Doc ock rokc 02-21-2011 11:59 PM

My sprites
 
4 Attachment(s)
Attachment 7629
Best Buds for ever!
Attachment 7630
Sarda's doing the give command
Attachment 7631
Dynamic Red mage and Stone BB
Attachment 7632
Garland looking at something special

BitVyper 02-22-2011 12:26 AM

Red Mage remains the best one.

Doc ock rokc 02-22-2011 02:17 AM

I think its because the Diagonal build makes it more...dynamic.

also the pose is nice

Aldurin 02-22-2011 11:04 AM

Quote:

Originally Posted by Doc ock rokc (Post 1110620)
I think its because the Diagonal build makes it more...dynamic.

also the pose is nice

You can see it from all 90 degree intervals when it's that way, making it badass.

Shyria Dracnoir 02-22-2011 12:22 PM

Keep getting a "Disconnected from Server: Outdated Server" error message. May want to take a look at that.

Fifthfiend 02-22-2011 12:43 PM

The minecraft client has just been updated. Craftbukkit will need to be updated to work with it. This is not a thing that has happened yet.

As soon as I can I will get an updated vanilla minecraft_server.jar up and running using Terra. It is not going to be possible to run any portals, special commands, or any kind of that kind of thing while this is the case. Once there is an updated bukkit I will get that up and running again.

HOORAY BETA / PRE-ALPHA SOFTWARE

WEEEEEEEE

edit: updated/unmodded server up and running.

Doc ock rokc 02-22-2011 02:14 PM

WOW they added Soft lighting
Its So pretty

Fifthfiend 02-22-2011 02:22 PM

I thought it was weird that the client update didn't undo my betterlight mod, I guess they just integrated that feature into standard minecraft.

BitVyper 02-22-2011 03:34 PM

Fuck. They fixed the fast digging glitch.

Fifthfiend 02-22-2011 03:55 PM

I can't get on minecraft.net at work so if someone wants to do me a favor and find the full list of shits that they changed in this update that would be SUPER EXCELLENT of you.

Melfice 02-22-2011 03:57 PM

Quote:

Originally Posted by Fifthfiend (Post 1110676)
I can't get on minecraft.net at work so if someone wants to do me a favor and find the full list of shits that they changed in this update that would be SUPER EXCELLENT of you.

No problem, chief.

EDIT: Unless you also meant with the various bug-fixes.
In which case: Just look at the 1.3 entry

Aldurin 02-22-2011 06:10 PM

Nice stuff, can't wait to use it.

The best part of this update is that beds use an odd number of planks, allowing you to ditch/use that extra one you get but can never use after making a wooden pick.


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