The Warring States of NPF

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-   -   Concerning Mining, Crafting, Serving, Fifthfiending (http://www.nuklearforums.com/showthread.php?t=39593)

TDK 02-22-2011 06:17 PM

Quote:

Originally Posted by Bug fix list
Zombies cannot hurt players unless the zombie is above them.

wat

The Argent Lord 02-22-2011 06:26 PM

If you'll look closer, that is, in fact, NOT on the bugfix list. It's on the new bugs list.

Ryong 02-22-2011 06:31 PM

Sandstone is now found at the bottom of naturally generated sand.

After I made a tower of sandstone and sand. Goddamnit.

Shyria Dracnoir 02-22-2011 06:47 PM

Love the fact that you can now make slabs out of different stones with the proper coloring.

Fifthfiend 02-22-2011 07:05 PM

Quote:

Originally Posted by Melfice (Post 1110677)
No problem, chief.

EDIT: Unless you also meant with the various bug-fixes.
In which case: Just look at the 1.3 entry

Aces, thanks!

Betterlight being added for everyone owns, beds own, having beds work as a spawn point will super-own whenever that gets implemented (assuming it doesn't first get added to bukkit as a plugin which would also own) and it is super-handy having a builtin whitelist for the damn server instead of having to futz around with this or that plugin / group permission setting / whatever.

Fifthfiend 02-23-2011 02:28 AM

Whoa, looks like bukkit is already upgraded.

Probably gonna give it a day or two while they iron out the bugs but plugins and such should be back up and running again soon-ish.

In other interesting news, the Permissions plugin we use has apparently been upgraded to allow different permissions for each world sooooo it might - MIGHT - actually be doable to set up full-time creative world access. NO PROMISES YA'LL BETTER NOT BE GETTIN' ON MY NUTS ABOUT IT.

Pip Boy 02-23-2011 12:34 PM

Quote:

Originally Posted by Fifthfiend (Post 1110790)
Whoa, looks like bukkit is already upgraded.

Probably gonna give it a day or two while they iron out the bugs but plugins and such should be back up and running again soon-ish.

In other interesting news, the Permissions plugin we use has apparently been upgraded to allow different permissions for each world sooooo it might - MIGHT - actually be doable to set up full-time creative world access. NO PROMISES YA'LL BETTER NOT BE GETTIN' ON MY NUTS ABOUT IT.

If we have creative world and a normal world you can teleport between, people will teleport to the creative world, give themselves items, and teleport back.

The only way we'd be able to implement creative world without affecting the normal worlds indirectly would be to make it so that players have 2 inventory sets that they alternate between when going to/from each world, making it so that leaving the creative world means you leave behind any items you had there.

Fifthfiend 02-23-2011 02:02 PM

My initial thinking is it works if I make you kill yourself upon portaling out of creativeworld.

Like you have portals A. B. and C. A. is on Terra, B. is on Creativeworld, and C. is on Terra over a pit of lava. A goes to B and B goes to C, soon as you leave Creativeworld bam, dead/inventory cleared.

Portal creation would have to be disabled on Creativeworld but it is now and that hasn't slowed anybody down.

Kerensky287 02-23-2011 03:41 PM

Quote:

Originally Posted by Fifthfiend (Post 1110895)
My initial thinking is it works if I make you kill yourself upon portaling out of creativeworld.

Like you have portals A. B. and C. A. is on Terra, B. is on Creativeworld, and C. is on Terra over a pit of lava. A goes to B and B goes to C, soon as you leave Creativeworld bam, dead/inventory cleared.

Portal creation would have to be disabled on Creativeworld but it is now and that hasn't slowed anybody down.

That sounds like a good plan. A few things I recommend for execution:

1) Put a sign on portal A warning people that they'll lose all their items upon returning... just so they can put a chest down nearby or something.

2) Seal Portal C in a bedrock chamber. If someone really wanted to they could drop cobblestone into the lava beneath them, which would probably let them live. Bedrock can't be mined through so their only option is to kill themselves in a nearby (provided) pool of lava.

3) Let Portal C lead back to Portal B just in case someone walks through by accident.

Also, I think Skaia would be a cool name for Creativeworld, what with the infinite creative potential implied.

Fifthfiend 02-23-2011 03:51 PM

Quote:

Originally Posted by Kerensky287 (Post 1110919)
Bedrock

I was wondering what to do as an anti-griefing measure other than "put a bigass lava pit in the protected spawn area", this is perfect.

Flarecobra 02-23-2011 04:42 PM

Good thing we don't have any minotaurs in Minecraft, as I think I found the perfect lair for one.

Marc v4.0 02-23-2011 04:54 PM

the client is throwing the "can't connect to minecraft.net" error, but the site is still up and all is fine...

Flarecobra 02-23-2011 05:21 PM

It's been working fine for me... I've seen others around as well.

Marc v4.0 02-23-2011 05:26 PM

The browser version works fine, but the client won't connect. Must be a bug somewhere they missed with it.

Fifthfiend 02-23-2011 06:57 PM

Try deleting everyting (minecraft.exe as well as desktop/app data/roaming/.minecraft) and reinstalling (back up any single-player worlds you got before doing this).

The Argent Lord 02-23-2011 07:10 PM

I have the same problem, tried that, it didn't seem to affect anything. The problem is the client itself connecting, so all getting rid of the .miecraft folder did was remove my ability to choose "play offline."

Aldurin 02-23-2011 07:39 PM

works fine for me

Flarecobra 02-23-2011 08:05 PM

I'm using the client and it worked fine for me.

Aldurin 02-23-2011 08:29 PM

Oh yeah, there's a large, flat area east of Shy's dragon statue. That is a site I've manually leveled and expanded in preparation of a large project. Don't build there please.

The Argent Lord 02-23-2011 08:37 PM

I understand that it is working for some people. Never said it wasn't. But for the people who are have the problem, the problem is with the client.

Marc v4.0 02-23-2011 09:26 PM

Yeah, there is something in the new client that is throwing things off a little for some people, the authentications aren't always making it through

ASlimeDrawsNear 02-23-2011 09:46 PM

Yes, I'm having the same problem. I think the only thing you can do is sit tight and wait for Notch to fix things up. The new lighting system looks amazing, though.

Flarecobra 02-23-2011 10:02 PM

Who are you on there?

Fifthfiend 02-24-2011 05:18 AM

To-Do list to get things back up and runnin' like they should be.

- download new bukkit server
- install to a new directory (just to keep things clean)
- back up each world file (terra/arcanos/nether/creative)
- copy world files into new server directory
- move backup TARs to the backups directory
- run each of them as the main world under the updated server (don't have to do this again with terra I guess)
- reinstall permissions
- work out how multiworld permissions work
- reinstall General
- test /spawn
- test /give
- reinstall Multiverse
- see if old config files can be copied over
- if not, reimport worlds, recreate portals
- probably other shit I'm not thinking of
- last thing: delete old server folder

Gonna have to take the server down for 30 minutes / an hour to get things done, probably tomorrow at like 8/9ish, maybe further tweaking after that requiring this or that restart.

Aldurin 02-24-2011 11:22 AM

Oh yeah, since the /sethome command will be unreasonable in non-creative worlds (being able to warp out of the death traps), will there a way for us to set our individual spawn points?

If not then an eventual Op-made minecart system would be nice.

Shyria Dracnoir 02-24-2011 12:48 PM

The plan is to have beds work like that in the future. For now, though, we'll have to find something else. At this point, the minecart system may be best.

Flarecobra 02-24-2011 01:55 PM

Quote:

Originally Posted by Aldurin (Post 1111078)
(being able to warp out of the death traps.)

And that's a bad thing?

The Argent Lord 02-24-2011 03:10 PM

He's referring to the "no you can't bring an inventory of fire blocks out of Creative world" deathtraps discussed earlier. So yes, that would be a bad thing.

Flarecobra 02-24-2011 03:27 PM

I thought he was talking the types that others have built up.

BitVyper 02-24-2011 03:34 PM

Whoever messed around with my sky-skull-fort: Don't do that.

ASlimeDrawsNear 02-24-2011 05:50 PM

Quote:

Originally Posted by Flarecobra (Post 1110986)
Who are you on there?

Parkermcg, but I haven't been able to get multiplayer to work for a while now, probably just something to do with the apple wi-fi thing we have.

Fifthfiend 02-25-2011 05:50 AM

Spent a lot of time screwing around with the updated Bukkit.

It looks like the permissions plugin I was counting on to get multiworld permissions enabled got released half-finished and then the author pulled some kind of epic flounce due to SRS DRAMMAZ on the bukkit plugin developers forum. So at this point the prospect of plugging creative into the multiverse is being downgraded to PIPE DREAM.

Standard unmodded world continues to be up since I used up all the time I had for server shit this evening trying to get the aforementioned broken plugin to work. Gonna have to spend some more time I guess figuring out which plugins currently are/aren't working before things are back how they ought to be.

BitVyper 02-26-2011 12:28 PM

Hmm, now it's throwing the "can't connect to minecraft.net" error at me too.

Aldurin 02-26-2011 01:15 PM

I've been looking into world seeds because man I want an awesome single player map.

The general consensus on the minecraft forums is that entering "gargamel" in the seed input creates the most awesome map ever. This place is literally shitting out cliffs and mountains and what I'm trying to say is that fifth should generate this world and add it to the bukkit worlds once bukkit gets back up.

Fifthfiend 02-26-2011 02:52 PM

Seed input?

Aldurin 02-26-2011 03:25 PM

Quote:

Originally Posted by Fifthfiend (Post 1111489)
Seed input?

When you make a new single player map there's now text input boxes for the name of the map and an optional one for the world generation seed.

http://www.minecraftwiki.net/wiki/Seeds_World_Generator

Flarecobra 02-26-2011 03:34 PM

I like the maps we got now... >_>

They make for some interesting exploring.

Fifthfiend 02-26-2011 05:26 PM

Speaking of exploring jesus christ, I ran a map since I can't log in and SOMEONE'S BEEN DOING SOME WALKING

viewhttp://www.mediafire.com/imgbnc.php/...9872dd356g.jpg

download full size (15mb)http://www.mediafire.com/?1obdo5p34ac6cff

Flarecobra 02-26-2011 05:56 PM

Jeez.

Oh, and apperentally one does not need a mod to enable Whitelisting now, according to Notch.

* Added whitelisting to the server. To use, enter “whitelist <cmd>” where cmd is “on”, “off”, “add <player>”, “remove <player>”, “list” or “reload”


And it looks like there's another forest fire out in the boonies.

Shyria Dracnoir 02-26-2011 06:36 PM

Looking at that rectangular bit in the lower right, looks like we have another situation where a spawning surface lava lake set off a forest fire. That was what nearly shut down Nesscraft back in the NPFburg days.

Marc v4.0 02-26-2011 07:55 PM

Just get down there and cut down a fire barrier of trees, let what is burning burn and then replant after it dies out

Flarecobra 02-26-2011 07:58 PM

It'd be a very long walk for no real point.

Fifthfiend 02-26-2011 09:12 PM

It seems remote and cut off enough that we're not in maaaaaaaaaaasive danger at the center of the map.

Doc ock rokc 02-26-2011 09:45 PM

bluh bluh bluh White list.
Doc_ock_rokc

Aldurin 02-26-2011 09:55 PM

Oh yeah, whoever is going all Arbor Day near the giant stone enclosure west of the dragon statue needs to keep in mind I will cut down/burn any trees that grow too close.

I already wiped out the first row of saplings that were too close to the wall.

And that fire isn't as big of a deal as back in EvilNess's server because wood actually burns out now.

Arhra 02-26-2011 10:20 PM

Hey! Hey Fifth!

Whitelist pls!

Minecraft name is Magmarhra.

Aldurin 02-26-2011 11:27 PM

Can't pick up items for some reason, and it isn't lag. I've been standing on loose sand blocks for a minute and haven't gotten them.

Flarecobra 02-26-2011 11:28 PM

Can I be whitelisted please?

Name: Flarecobra

Arhra 02-26-2011 11:36 PM

Oh yeah, try 404 as a world seed!

Mine that big patch of gravel near the lake.

Shyria Dracnoir 02-26-2011 11:59 PM

Likewise.

User is Shyria_Dracnoir

BitVyper 02-27-2011 11:17 AM

ONLY YOOOOOOOOU
 
Fire: Out.

Forest: Replanted.

I was able to save most of the area. Did it for kicks.

TDK 02-27-2011 12:52 PM

Whitelist plz. TDK

Shyria Dracnoir 02-27-2011 07:40 PM

Still need to be added to the whitelist. Shyria_Dracnoir.

Eltargrim 02-27-2011 07:48 PM

Whitelist Eltargrim when you can, please. I may not show up often, but I'd like to show up.

Flarecobra 02-28-2011 01:17 AM

Same here, need Whitelisted please.

Flarecobra.

Marc v4.0 02-28-2011 07:27 PM

http://dl.dropbox.com/u/4549162/FRNCOZoning.jpg

This area, in general, is where I would like to start some projects and stuffs. Generally just nothing on the three green areas I have in the circle and keep the water area clear for a view, if you could. Thanks.

Actually, how about just right here instead for now

Eltargrim 02-28-2011 07:46 PM

Uh, without saying too much, that exact area that you circled is where I have a little thing going. Nothing much yet, but I'd appreciate it if you left it alone.

EDIT: Signs are up on the formation, if you look closely you can find what I have. Sorry I didn't let you guys know ahead of time.

Marc v4.0 02-28-2011 08:06 PM

bluuuuh, well back to my frozen field

Fifthfiend 02-28-2011 09:04 PM

UGH I am sorry about the whitelist shit you guys, I fail at everything forever

Like basically the deal is that when minecraft.net was fucked up for most of saturday I worked out that you can switch the server to offline mode and then the server doesn't check mc.net for when people log in, and then put the whitelist up as some kind of security check against who's logging in. But then mc.net came back up and I forgot about it, BUT THEN I forgot to turn the fucking whitelist off (to which I only got around to adding like half the names).

Basically sunday was all like me and Vyper doin' bullshit and me wondering where everyone else was and then Magmarashi IMed me and was like "yo whitelist" and I was like "oh god I'm an idiot".

ANYWAY as you presumably have seen the whitelist should be back off and all the relevant names should have been added to it regardless for if/when I turn it back on again.

Shyria Dracnoir 02-28-2011 10:42 PM

NOOOOOOTCH!
 
http://sadpanda.us/images/383333-A47POJF.png

Aldurin 03-01-2011 11:55 AM

When bukkit gets back up, can we have a world where murder is legal? You could encourage people to go there by either planting extra resources in the ground or finding a map seed with a high ore concentration.

And monsters should be on in that world because I want to see a creeper attack two people who are fighting to the death.

Flarecobra 03-01-2011 12:05 PM

Ugh... no... just no. That's just ASKING for griefing.

Pip Boy 03-01-2011 12:18 PM

Nah, I think by going to a place where PvP is permitted you're pretty much giving everyone permission to attack you. I kind of think that pulls it out of griefing territory since you could just leave to not have to deal with it.

Flarecobra 03-01-2011 12:47 PM

Hell, PVP is on now on the servers.

The Argent Lord 03-01-2011 06:17 PM

That's why they're drawing a line between PvP possible and PvP permitted. Right now if someone kills you, they're a massive asshole, whereas in one where PvP is permitted it would be acceptable. I personally would never GO there, but I see no problem with the idea.

Fifthfiend 03-01-2011 06:32 PM

My feeling is if two people wanna have a mutually agreed upon battle to the death I got no problems with that. And if people aren't mutually agreeable to battling to the death then people shouldn't be battling at them!

Nique 03-01-2011 10:26 PM

Quote:

Originally Posted by Flowerfiend
My feeling is if two people wanna have a mutually agreed upon battle to the death I got no problems with that. And if people aren't mutually agreeable to battling to the death then people shouldn't be battling at them!

Hippie.

Aldurin 03-01-2011 11:19 PM

The only thing that's keeping me from stopping my stone production to make arrows is this "politeness" thing we have going on in the server. Maybe I'll find a free-for-all deathmatch server in case I ever need to stab something that can talk back.

Doc ock rokc 03-02-2011 12:25 AM

...I have a idea why don't you guys that want to fight duke it out when we next go back to creative world!

Marc v4.0 03-02-2011 10:21 AM

Yeah, it just really isn't a good idea to go anywhere with pvp beyond agreed arena fights or the like mainly because of escalation. For example, if you just rolled up on me out of nowhere while I was minding my own business and killed me, I would just wait until you logged out and turn everything you had into a crater.

That just isn't fun

Fifthfiend 03-02-2011 12:50 PM

SO we are back up and running with bukkit.

No portalz yet HOW EVER we do have /spawn

Also Ops and A FEW TRUSTED INDIVIDUALS will be given the /time command which will let people set time on terra to daytime (this will not be enabled for arcanos when that is back up because THAT WOULD OBVIOUSLY BE DUMB). It will not be enabled for everybody because that would very likely get stupid real fast.

BTW SHYRIA

I AM ASSUMING YOU ARE, CURRENTLY, ABLE TO LOG IN

PLEASE CORRECT ME IF I AM WRONG ABOUT THIS

Karrrrrrrrrrrresche 03-02-2011 01:12 PM

When you say 'no portals' does that mean I am disallowed from constructing a satanic ritual site if I enter your server?

Flarecobra 03-02-2011 01:22 PM

It means we can't go to other worlds.

Fifthfiend 03-02-2011 01:28 PM

Quote:

Originally Posted by Marc v1.0 (Post 1112288)
Yeah, it just really isn't a good idea to go anywhere with pvp beyond agreed arena fights or the like mainly because of escalation. For example, if you just rolled up on me out of nowhere while I was minding my own business and killed me, I would just wait until you logged out and turn everything you had into a crater.

That just isn't fun

If I ever did run a going PVP thing it'd be under something like factions for basically this reason.

Aldurin 03-02-2011 06:36 PM

Apparently I don't have permission to look at the rules. This could lead to anarchy if that applies to everyone. Also I can't place or remove anything besides sugar cane for some weird reason.

EDIT: Also, don't harvest the sugar cane in the tower within the stone walls. If you accidentally hit it down please put it back or dump it in the chest near the nearby sugar cane farm on the ocean.

Fifthfiend 03-02-2011 08:39 PM

Quote:

Originally Posted by Aldurin (Post 1112373)
Also I can't place or remove anything besides sugar cane for some weird reason.

Man what

good lord

edit: fixed, they added a new setting in the permissions plugin.

Whenever I log into the console and there's like nobody on the server all day I gotta stop assumin like "welp I guess people just don't feel like playing minecraft today" and start assuming "you probably broke something you dumbshit".

Shyria Dracnoir 03-02-2011 11:07 PM

Alright, good news is that the server finally whitelisted me properly, so I can get in just fine.

Marc v4.0 03-03-2011 12:05 AM

Quote:

Originally Posted by Fifthfiend (Post 1112421)
Man what

good lord

edit: fixed, they added a new setting in the permissions plugin.

Whenever I log into the console and there's like nobody on the server all day I gotta stop assumin like "welp I guess people just don't feel like playing minecraft today" and start assuming "you probably broke something you dumbshit".

This is pretty much the best thing to do

Fifthfiend 03-04-2011 04:00 PM

So this could be rad:

Flashlight.

Turn on/off with /flashlight.

Should be up and running for all users shortly, let me know how it works/doesn't work.

ALSO I updated the OP with some stuff.

EDIT: never mind flashlight is incredibly bugged.

If that actually gets an update to make it work it is def. getting installed though.

Revising Ocelot 03-04-2011 05:38 PM

Seeing how my regular server is refusing to update for patches now, could I grab a spot on the whitelist so I can look around and maybe tinker some new stuff? Name's Krayzin.

EDIT: Although given I'm a filthy Englishman, it might be too laggy. I've been playing on a UK server so I dunno how lag affects Minecraft.

DOUBLE EDIT: Yeah, waaaaaaay too laggy.


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