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EDIT: My DiceMage program gave me constant results of 25+ with 5 dice. |
I'm the one who got slammed about. If it weren't for my school technique I'd be facing 9k2 of damage
Next Combat round. Oni, FZ, Krylo, Dante, me, Batgirl, damaged oni. FZ start your action for last round so I can post the Oni's attack. |
Stone arms... Luckily I was gone when this started...
I guess we'll just say Yoshi assumed Taken could cover it, and he decided to take the bandits to jail first. |
The Stone gaze is based on Tomb of Jade, only sub jade with stone. but basically it works exactly the same.
FZ you're up again then Krylo. edit: I rolled your taint test krylo you passed. Don't worry about infection of your stoney wounds. |
I'll begin casting a spell but don't bother having it actually take place until it's my turn.
Ona side note - Hurry up krylo! |
By the way Krylo the stone will turn to dust in 24 hours. till then your wounds are unhealable.
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I kind of wish I had taken an unarmed fighting skill thingie... whap them with my new stone arm. That'd teach them to cast stone spells at me. Punks.
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Taken and the Left Hand of Doom... Hey, now you can be HellRonin!
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hitting a weak earth elemental terror with stone. yeah that would be effective.
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Now all he has to do is get Tainted enough so he grows horns (which he can saw off), his skin turns red, and tentacles.
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he missed his chance, for now.
I gave BG 3 free raises for rping the spell. Experience for this chapter. Batgirl: 15 IHMN: 8 Krylo: 12 Dante: 10 FZ: 10 Me: 10 |
The taint doesn't quite work like that Dante.
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I know, but Kenren doesn't. His training is in Void magic, not Shadowlands taint.
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Twelve eh?
8 to reflexes 2 to kenjutsu 1 to advanced medicine 1 to etiquette |
You're maxed in reflexes. You need shintao level 3 to go on, also you have yet to do anything remotely introspective or philosophical so don't even think of trying to buy that skill. and you're also maxed in Kenjutsu.
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I'm maxed now, right (with 5)? I think I'm also maxed in agility... and am I maxed at 5, 6, or 7 kenjutsu?
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Maybe I should train up my kenjutsu and my Agility...
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I'll raise my agility so my Fire Ring goes up a level, and I'll raise my stamina.
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Am I going to assume that we are in the chamber now?
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Hmm, I want to increase my Stamina by 1, so that makes my Earth Ring 3. I also want to raise my Agility by 1 which gives me 3 in my fire ring. How many points do I have left after that, and if I run out of points, first priority is to increase Stamina by 1.
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It's 8 points per stat, FZ.
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Ah, then I'll just increase my Stamina by 1, and with the two remaining... Can I increase my Kenjutsu from 2 to 3?
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It's 8 per stat? Oh... Then I'll just raise agility.
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5 is the max for skills and traits max at 5. 5 is the max for a human being.
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If 5 is the max for skills I'm going to put those two extra points that I was going to put into kenjutsu aside and save them for later.
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dante mentioning that the cultists may be after one of the twelve is important. Actually I'd say it's the most important datail, and the one you've left out.
So who want's to know what the twelve are so we don't get the obvious stupid question in the rp. Cause all the character would know what the twelve are. |
Oh... we'd already know? In that case you should probably mention it here.
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http://www.l5rsearch.com/db/search.c...l&card_id=1286
http://www.l5rsearch.com/db/search.c...l&card_id=1255 http://www.l5rsearch.com/db/search.c...il&card_id=194 http://www.l5rsearch.com/db/search.c...il&card_id=928 http://www.l5rsearch.com/db/search.c...l&card_id=2863 http://www.l5rsearch.com/db/search.c...il&card_id=748 http://www.l5rsearch.com/db/search.c...l&card_id=2599 http://www.l5rsearch.com/db/search.c...il&card_id=513 http://www.l5rsearch.com/db/search.c...il&card_id=679 http://www.l5rsearch.com/db/search.c...l&card_id=1120 http://www.l5rsearch.com/db/search.c...l&card_id=1344 http://www.l5rsearch.com/db/search.c...il&card_id=929 These are the twelve black scrolls. They are the twelve most powerful spells ever. They were created by the thunder Isawa and used to imprison the dark god Fu Leng. And if they are ever all opened Fu Leng will be freed, and that will bring about the apocalypse. The 12 are the most powerful corrupt things in all the empire, and it is any good samurai's duty to make sure they never are opened. The Yogo were chosen to make sure they were hidden, and never opened. The only people who know where they are hidden is the Scorpion Clan Daimyo, possibly the Dragon Clan Daimyo (I know he knows where one of them is), and the eleven secret keepers. Any questions? |
I rather liked the return of the fallen lord...
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It basically, trades the caster's lif to raise someone from the dead as an evil bad ass.
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So in the card game, if you had all 12 on the table at the same time, would it be game over?
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That looks like a pretty interesting game. Multiple ways to win, good and evil sides, 12 ultimate artifacts. I need to look more into finding the roleplaying book as well...
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I don't know if I'd call bringing the apocalypse down a 'win' however...
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Well if your playing them you're pretty much rooting for a dark side win.
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I'll admit it has more disadvantages then conquering the world, but it also should theoretically be much easier, thus it's the lazy man's win...
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Well there were also the seven thunders, The ultimate badasses of each clan. If you had all seven of them you win too, but you need one personality in play to bring them all into play, and he ain't cheap. You win the game mainly because they can kick any bodies asses.
edit: The lazy man's win is an honor victory. The hardest one to pull off is an enlightenment victory. |
What's that? The enlightenment victory, I mean.
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You achieve a level of mastery over the elements that you become a god. but in reality you bring the rings into play.
http://www.l5rsearch.com/db/search.c...l&card_id=3418 http://www.l5rsearch.com/db/search.c...l&card_id=3339 http://www.l5rsearch.com/db/search.c...l&card_id=3076 http://www.l5rsearch.com/db/search.c...l&card_id=3824 http://www.l5rsearch.com/db/search.c...l&card_id=2774 If you bring these five cards into play you win the game by enlightenment victory. If you crush your opponent four provinces, you win by military victory. If you achieve forty points of family honor, you win by honor victory. If you achieve -20 family honor, you lose by dishonor |
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