Quote:
Originally Posted by phil_
(Post 1133069)
But, mostly I want to know if character creation determines more than starting stats and equipment. Not likely that you got to make a dude, but maybe your experience gave you some hints?
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I don't know if you can be a vampire or a not vampire. I'm not sure how I could tell. We were given six classes to choose from. Given the UI setup for that bit, I think they're probably the only classes.
Changes that made the game harder: My sword now bounces off walls and shit when it should. Shielded enemies are much better about using their shields and blocking, only opening themselves up when they attack. One time two red phantoms invaded my world at once, which never happened to me in Demon's Souls. Magic, at least with the class I chose, was a number of uses thing, rather than a mana thing. I fucking dig that cuz it's Dungeons and Dragons as hell.
Changes that made the game easier: It could see where the hell I was going. You don't *seem* to take slivers of damage even from hits that you block, but there are attacks that can damage you even if you block them, it seemed. My health wasn't at half the whole time. Not sure if this is a permanent change, or just to make the demo feasible for E3. There are checkpoints in the form of campfires, and you can restore health and spells by sitting at one, though enemies respawn when you do, I think.
I fought two gargoyles. It was hella sweet. Graphics are better too. Game is aces.
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