The Warring States of NPF

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Seil 06-24-2011 03:18 PM

Quote:

Seems like the best place to ask...

As somebody who has never played TF2, what's a good class to try from the start and where's a good place to start looking to play?

I mean, I'm looking to avoid open hostility from people who have no idea who I am, y'know?
It's an MMO FPS, dear. There's plenty of hostility to go around. Everyone will hate you if you play Medic, Spies will hate you if you go Pyro, etcetera. The best thing I can advise would be to play all of them. Get a feeling for the classes and play what you like to play.

The most important thing is to have fun.

Grandmaster_Skweeb 06-24-2011 04:03 PM

...unboxed a strange Chargin' Targe. Gonna be a bitch to rack up kills with this thing :I

as for starting class play: Go soldier. It is friendliest to beginners and you're a force of pain when you get good with it. Also, the detonator needs tweaking. I like the faster moving flare, so much so that I don't mind the mini-crit only flare on fire target damage. The cooldown between shooting and detonation needs to be removed 'cause the flarehop is pretty much impossible as is. Not that it is even worth doing..

Doc ock rokc 06-24-2011 04:55 PM

Quote:

Originally Posted by Revolving Ocelot (Post 1137613)
Evaluation of today's play session:

Tomislav Needs Nerf Badly. 90% of Heavies are using them now. And there are a -lot- of Heavies.

Amen, brother, a-fucking-men! If i had a penny for the times my ambush has failed completely because they can now react as fast as solders can I would be one rich sonofabitch

Aerozord 06-24-2011 05:21 PM

Quote:

Originally Posted by Roland (Post 1137608)
Seems like the best place to ask...

As somebody who has never played TF2, what's a good class to try from the start and where's a good place to start looking to play?

I mean, I'm looking to avoid open hostility from people who have no idea who I am, y'know?

well if this is literally your first I'd say scout so you can get a feel for the map. After that, personally I think engineer. A decent sentry placement is good even if you aren't the best at handling spies or knowing when to move your gear.

Arcanum 06-24-2011 05:29 PM

Oh my god it takes 8 Jarate to craft a Solemn Vow. That's pretty hilarious.

Although I'm sad that it's gonna take me forever to get all of these fancy new weapons since I only really play TF2 on our weekend Steam nights and I only have one of a lot of weapons.

Fifthfiend 06-24-2011 05:50 PM

Quote:

Originally Posted by Roland (Post 1137608)
Seems like the best place to ask...

As somebody who has never played TF2, what's a good class to try from the start and where's a good place to start looking to play?

I mean, I'm looking to avoid open hostility from people who have no idea who I am, y'know?

Don't listen to Seil, play medic.

edit: I mean i guess Medic is an okay class if you like playing the most important class on the team, determining whether your team wins or loses, or doing more to affect whether or not your team succeeds than anyone else playing any other class.

Other fun things about playing medic: other people giving you orders or criticizing you, you telling them to suck your dick and then leaving them to die.

BB 06-24-2011 06:22 PM

Or my personal favourite: "WHERE IS OUR MEDIC WHY ISN'T HE ON THE FRONTLINES" leading to "WHY IS THE MEDIC ON THE FRONTLINES GETTING SHOT" over and over...

I wish there was some way, at least in bots-only offline mode, to use weapons you don't have yet. After getting burned by the detonator (unlike my enemies, self-zing!) I'm tentative about going for the new medic set. Also I'm not paying for my items but there are people who do and throwing down actual money on something that might be completely useless is something Valve really ought to avoid.

Fifthfiend 06-24-2011 06:28 PM

Quote:

Originally Posted by Babybahamut (Post 1137651)
Or my personal favourite: "WHERE IS OUR MEDIC WHY ISN'T HE ON THE FRONTLINES" leading to "WHY IS THE MEDIC ON THE FRONTLINES GETTING SHOT" over and over...

The most important thing about playing medic is to remember that you are always, always allowed to tell those people to suck your dick, because you are A. a million times more important than any of them, and B. the most important person on the team.

...I mean don't get me wrong, there are plenty of people who play TF2 in its various roles who also have a pretty good understanding of the medic's role, and will helpfully direct you in what you can do to be a more effective medic and contribute to your team's victory, and you should as a new player listen and be grateful to these people.

But there are also a lot of douchebags who you can pretty much feel free to tell to A. fuck off and B. go be a medic themselves if they wanna run their mouths, and then you leave those people to die.

It's a pretty good feeling.

Kerensky287 06-24-2011 06:39 PM

Quote:

Originally Posted by Arcanum (Post 1137640)
Oh my god it takes 8 Jarate to craft a Solemn Vow.

I guess it's really...

:cool:

Taking the piss.


YEAAAAAAAAAAAAAAAAAAAAAAAH

mauve 06-24-2011 06:45 PM

Good starter classes: Soldier, Medic, Pyro. Soldier is a good all-around character-- He's not too slow-moving or hard to control, he has a fairly high HP max, and he's fairly effective at all ranges of combat. Downsides-- He uses a rocket launcher as his main weapon, which can backfire and cause damage to himself if he hits a target too close to him (splash damage), pyros can ricochet your rockets back at you, and your starting melee weapon (the shovel) is kind of weak. Medic- You can learn the ropes by watching others, you can use your teammates as human shields, and you get a portion of all the kill points your patient is getting. He's also the second-fastest class, so running away is easier. Downsides- He's weak and hard to make self-sufficient until you unlock the blutsauger. He'll automatically regenerate hp, but not fast enough to keep you alive under direct assault. Also, other players depend on medics and can be rage-y no matter what you do. Pyro- Fast, but still easy to control. A great close-range and ambush character. Able to airblast enemy bombs and rockets away. Downsides- Low hp, limited long-range attack capabilities, You have to be able to jump in, cause damage, and gtfo before you get killed.

I'd avoid scout at first because he has very low hp, causes less damage w/ his starter weapons, and is generally harder to control because of his speed.


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