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The most important thing is to have fun. |
...unboxed a strange Chargin' Targe. Gonna be a bitch to rack up kills with this thing :I
as for starting class play: Go soldier. It is friendliest to beginners and you're a force of pain when you get good with it. Also, the detonator needs tweaking. I like the faster moving flare, so much so that I don't mind the mini-crit only flare on fire target damage. The cooldown between shooting and detonation needs to be removed 'cause the flarehop is pretty much impossible as is. Not that it is even worth doing.. |
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Oh my god it takes 8 Jarate to craft a Solemn Vow. That's pretty hilarious.
Although I'm sad that it's gonna take me forever to get all of these fancy new weapons since I only really play TF2 on our weekend Steam nights and I only have one of a lot of weapons. |
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edit: I mean i guess Medic is an okay class if you like playing the most important class on the team, determining whether your team wins or loses, or doing more to affect whether or not your team succeeds than anyone else playing any other class. Other fun things about playing medic: other people giving you orders or criticizing you, you telling them to suck your dick and then leaving them to die. |
Or my personal favourite: "WHERE IS OUR MEDIC WHY ISN'T HE ON THE FRONTLINES" leading to "WHY IS THE MEDIC ON THE FRONTLINES GETTING SHOT" over and over...
I wish there was some way, at least in bots-only offline mode, to use weapons you don't have yet. After getting burned by the detonator (unlike my enemies, self-zing!) I'm tentative about going for the new medic set. Also I'm not paying for my items but there are people who do and throwing down actual money on something that might be completely useless is something Valve really ought to avoid. |
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...I mean don't get me wrong, there are plenty of people who play TF2 in its various roles who also have a pretty good understanding of the medic's role, and will helpfully direct you in what you can do to be a more effective medic and contribute to your team's victory, and you should as a new player listen and be grateful to these people. But there are also a lot of douchebags who you can pretty much feel free to tell to A. fuck off and B. go be a medic themselves if they wanna run their mouths, and then you leave those people to die. It's a pretty good feeling. |
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:cool: Taking the piss. YEAAAAAAAAAAAAAAAAAAAAAAAH |
Good starter classes: Soldier, Medic, Pyro. Soldier is a good all-around character-- He's not too slow-moving or hard to control, he has a fairly high HP max, and he's fairly effective at all ranges of combat. Downsides-- He uses a rocket launcher as his main weapon, which can backfire and cause damage to himself if he hits a target too close to him (splash damage), pyros can ricochet your rockets back at you, and your starting melee weapon (the shovel) is kind of weak. Medic- You can learn the ropes by watching others, you can use your teammates as human shields, and you get a portion of all the kill points your patient is getting. He's also the second-fastest class, so running away is easier. Downsides- He's weak and hard to make self-sufficient until you unlock the blutsauger. He'll automatically regenerate hp, but not fast enough to keep you alive under direct assault. Also, other players depend on medics and can be rage-y no matter what you do. Pyro- Fast, but still easy to control. A great close-range and ambush character. Able to airblast enemy bombs and rockets away. Downsides- Low hp, limited long-range attack capabilities, You have to be able to jump in, cause damage, and gtfo before you get killed.
I'd avoid scout at first because he has very low hp, causes less damage w/ his starter weapons, and is generally harder to control because of his speed. |
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