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Man is there like some trick to explain why I can't do jack squat as a soldier, pyro, sniper or demoman, but every one I come across wipes the floor with me no matter what class i throw at them?
I guess, in a specific sense, I want to know why everyone else takes 5-6 rockets to kill and I only take 2. |
Probably overheals and how close to the rocket they are. Also a problem if they can abuse the best part of their equipment.
Because vanilla Rocket Launcher is pretty weak compared to the other weapons, since direct hit does more damage but with higher accuracy requirement, Black Box increases survivability and liberty launcher helps overcome enemy reaction time. For pyro, the best strategy is to do a straight charge until that charge would get you killed, then take advantage of corners to set people on fire and let them burn to death. It's easier once you get a Backburner, which increases damage and gives crits to attacks from behind at the cost of making compression bursts cost 50 ammo. Sniper is hard to adjust to. The way I got used to it was when I was on a Doublecross server. There's a window on the battlements, and if you get on that and look towards the enemy base, you get an amazing view of high-traffic areas. It's the perfect sniping spot, and in my case the players on the server seemed somewhat out of it, and I managed to rack up a 50 point kill-spree as a sniper in one round. Demoman is the hardest to master IMO, since you have to know the vanilla equipment well, and then be able to consider the demoknight build. I have trouble with the demoman (lowest point spree of any class in my performance report), but the main strategy with vanilla equipment is to use the stickies for traps in high-traffic zones and turret removal, then the grenade launcher can be either used for spamming areas out of direct sight to harass the enemy, or for trying to land grenades on the enemy so they take maximum damage (a full clip can take out almost any enemy if they all hit directly). Demoknight is a whole different crap pile that I don't have much experience with (it's often good to do better than a frying pan when you have the chargin' targe). |
Demoman is all about mid range. You have to be good at learning his two main weapons before anything else.
With the regular launcher, you aim for people's feet, pop them into the air and become a midrange master. With the sticky launcher, there's more room for error. However, you have to remember the delay on these things... If not, you'll be blowing yourself up quite a lot. |
Hm, interesting stuff. As much as I suck at the moment, I've been having a lot of fun, save those occasional moments when my Heavy gets two-shot or I get backstabbed immediatly upon managing to make it to the fight.
In general, I've noticed a funny off-balance issue with some of the maps and modes. Payload especially, when, as 'attackers' we have to run 15 seconds across the map to get to the cart on the final push, but as Defenders you spawn right there and on a shorter respawn timer. |
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Also If you hate the walk Go engie and build a tele. (not to mention he is a good newbie class) |
YEah, Engie's a good starting class. And regarding Pyro, I try to play him as an ambush class. Like on a payload map, find a hiding spot near the track, and when they are all bunched up, they walk on by, then you come around them and light them up. If anything it'll surprise them and slow them down.
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I can't get my mic to work, so I can't tell people not to bother ubering me when I play heavy cause I got no clue what to do
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The default is to run to the nearest sentry and shoot it.
Don't be afraid to not be shooting while ubered. If enemies are past a bend wind down the gun and run over. |
Also, don't rule out the possibility that you are the only clueless one in that situation. I have received a few ubers when no targets were around.
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Oh man, I am loving the Quick Fix. No Overheal is a bit of a problem, but I heal people to full in like a second.
The Ubercharge is... interesting. I can't quite break guards as well as I could with the normal Ubercharge, but it does well enough, I think. |
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