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Play Heavy.
Stay behind the pack. See the Scout coming. Fire Minigun. ????? Dead Scout. EDIT: I mean, yeah. If you get ambushed by one, you're in trouble, unless you've got a teammate behind ya, but otherwise... |
my solution is a sentry, all that speed doesn't really help you when I got auto-aim
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Against scouts, my solution as a medic is to tell my pocket heavy who is busy trying to hit the sniper on the other side of the map that I'm in trouble, give up trying to get my pocket to be useful and take out my syringe gun, try to run back to safety and get killed, then get shouted at for bailing on my heavy.
...:( |
Direct Hit minicrits are also quite entertainingly scout splattering.
Although getting them is something more of a pain. |
Eh, all those triple jumping scoots now make the Direct Hit even more impractical to hit them with.
Best thing I've found is to just get the Liberty Launcher and shoot at the rough area where they land. It's quick enough that they'll get hit by the splash before they jump away again. Killing them in time is another matter. A good scout will have killed you in 3 hits, and two of those hits will be before even your first rocket. |
Scouts are really a pain on maps like double cross if you're trying to be a sniper, and with good reason. Once they triple-jump over then it will only be a few moments before you're dead, especially if they're using the Force-a-nature to send you into space.
But on the other side it's amazing how many kills you can get just by shooting around the battlements (almost all classes that would give you trouble hang out elsewhere. |
I just want to say...
I'm in love with the Quick fix. Also, the Medic is now OP. That is all. |
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It, too am in love with the Quick Fix. It emphasizes healing in the front lines and keeping everyone alive, as opposed to just playing remora to a single Heavy. |
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Although I would like to give the Quick Fix a shot myself once I get one. |
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