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-   -   Diablo 3 to have always online DRM, cash shop, no mods at all, and kills puppies. (http://www.nuklearforums.com/showthread.php?t=40494)

IHateMakingNames 08-02-2011 12:51 PM

Quote:

Originally Posted by InsaneGenius (Post 1145470)
I actually played the game, those who played a lot skipped the game to get right to the grinding and farming "which is baaaaaaaaad". Because apparently that's fun, I dunno.

People didn't skip the game? As far as I was aware everyone went for the rush, because Acts 2 and 3 sucked, and by Act 5 you just want to get to the next difficulty.

Professor Smarmiarty 08-02-2011 12:52 PM

If that's how you want to play the game then you shouuld be able to do that.

Arcanum 08-02-2011 01:11 PM

Quote:

Originally Posted by Grandmaster_Skweeb (Post 1145439)
Did anyone read the link I posted? I mean read, analyze, and not have the-world-is-ending rabble-reaction? Jiminy Christmas eating shit on a shingle on saturday.

Blizzard


Even with relatively sparse details it isn't too hard to figure out what Blizz was alluding to with that.
The is incentive to avoid auction flooding by reducing gains after a certain point. Maintaining a modest amount will be a balancing act of selling the best items in the waived range and others that are good-but-not-as-good-as-waived-good. After X waived auctions the seller's/lister's fee is enacted. Sell more in bulk? Your overall earning is reduced proportionally.

Considering legal tender is being brought on the table blizz will pretty much be forced to keep an oversized veiny eye on the AH trends and people abusing or attempting to abuse it. Abusers will likely be suspended or culled entirely from the game or auction service.

I'd imagine blizz will have a multitude of safeguards to keep market prices from fluctuating outrageously out of control. Quarterly, or even more often, flushing of the entire season's database. Hell, if it were up me the items culled would be returned and have an auction house cooldown (few weeks, half the season maybe?) to prevent a sudden influx of previously inflated items.

And yes, as someone alluded to: By giving players the ability to set conversion rates of gold->money/money-gold it cuts out the honeypot gold sellers that would fuck over players left and right and do excessive damages to bank accounts and credit scores.

BAWWWWbunny all ye naysayers, I'm all for this shit.

[edit] as for the DRM fiasco, blizz'll rescind that. There's already enough of a public outcry against it. Blizz has shown that they can be convinced to not go a certain route, i.e. the names thing with battle.net accounts for WoW and starcraft 2' drm, to name a couple.

I'm not talking about individuals flooding the Auction House and dropping prices. I'm talking about the masses. There's an entire region of players that can put things up for sale, instead of a single WoW server with only ~5000 players (for example). Essentially what I'm saying is that I don't see super high prices being a problem, since with the sheer volume of players there is bound to be plenty of competition.

As for the waived listing fee; from what I've read Blizzard wants to use it to get people interested in the system, though yes I'm sure smart people will use it to increase their profit on valuable items. My guess (and this is pure speculation) is that players who actively use the auction house will get less or no "free" auction listings, since they don't need the incentive of free listings to try out the auction house. That's the outcome I see if Blizz wants to keep the free listings as an incentive, instead of as a tool to increase personal profit. But like I said, pure speculation.

PhoenixFlame 08-02-2011 01:22 PM

If working a sweatshop to sell online items for minimum wage and actually playing the game are the same thing, blizzard, WHY THE HELL DO YOU DESIGN GAMES THAT WAY?! :eek:

I can't believe they believe this. Do they seriously believe that? Did I just read that? I mean, I've seen it, and I can believe it, but this is intentional now? :ohdear:

Don't we play games to have fun? Or am I just old fashioned? :(

Jagos 08-02-2011 01:45 PM

Quote:

Originally Posted by PhoenixFlame (Post 1145484)
If working a sweatshop to sell online items for minimum wage and actually playing the game are the same thing, blizzard, WHY THE HELL DO YOU DESIGN GAMES THAT WAY?! :eek:

I can't believe they believe this. Do they seriously believe that? Did I just read that? I mean, I've seen it, and I can believe it, but this is intentional now? :ohdear:

Don't we play games to have fun? Or am I just old fashioned? :(

Well, people can make money off games and give up boring day jobs...

A Zarkin' Frood 08-02-2011 02:23 PM

Quote:

Originally Posted by IHateMakingNames (Post 1145474)
People didn't skip the game? As far as I was aware everyone went for the rush, because Acts 2 and 3 sucked, and by Act 5 you just want to get to the next difficulty.

I enjoyed those acts. The only act that sucked in my book was 4. And yeah, I pretty much only played that way, a pity it was hard to find a group to do that.

Fifthfiend 08-02-2011 02:57 PM

Quote:

Originally Posted by IHateMakingNames (Post 1145474)
People didn't skip the game? As far as I was aware everyone went for the rush, because Acts 2 and 3 sucked, and by Act 5 you just want to get to the next difficulty.

What you're insane act 2/3 owned.

That was the fucking desert level and the jungle level, those fucking owned.

Ryong 08-02-2011 03:17 PM

Man, I hated some of Act 2 and 3, but they weren't bad.

Bells 08-02-2011 03:29 PM

Well, it is a lot worst on later difficulties where the enemies get a ton of immunities and give a ton of status effects, ACT3 on the highest difficulty was quite sadistic

Ramary 08-02-2011 03:44 PM

Interesting derail.

Let me derail it even further. Based on what you know, IGNORING THE 3-HEADED BEAST, would you still buy Diablo 3? Personally even despite the AH thing, it seems the devs WANT it to be a grind fest now so I have no interest in it now.

Also they are dumbing it down like hell.


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