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M12 is already here!
The newest Magic set, M12, has arrived as of awhile ago, and I just drafted it and had a lot of fun doing so!
I'll probably be drafting M12 a lot, if I can afford it! Anyone else play with the new cards yet? |
I preordered the fat pack, all the intro packs, and an entire box of booster packs. I've had them for like 2 weeks now. You're way behind.
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I've been playing the new set, and while I like it a lot, my performance is abysmal compared to what I could do in New Phyrexia, but what can you do.
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I really actually didn't like the Scars block, past like, Scars. It felt like a letdown, with the fun stuff getting shoved aside, and horribly unfun infect getting promoted.
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Pretty much the one and only truly good card that came out of Scars (at least for me) was prototype portal but I might be forgetting something.
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No card is objectively good in a vacuum, generally, but there was a lot of fun stuff you could do with Scars, involving things being sac'd/destroyed, that I built a fun little deck around in about ten minutes, to play against my cousin when I forgot my normal deck, and it went really well.
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Do you know what prototype portal does? Like I've got 9 of them or so at the moment (if I remember right) and I have to really fight the urge to include them in any deck containing artifacts. Voltaic Key is about the only other card I know of recently with that kind of utility. Of course going a little further back you have the Jitte or Skullclamp. All objectively good cards because they make just about literally any deck you could build better just by being there.
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I know what it does, it's in the deck I was talking about, that had a lot of fun blowing everything and anything up.
Skullclamp doesn't make any deck objectively better, just decks with enough little critters for it to fry. And what I meant is that most cards that are good, aren't good in a vacuum, it's how you combine them. Wrath of God, in a vacuum, you're like, "BUT IT KILLS MY STUFF TOO!", but it's a really good card in the right deck. |
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