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Jagos 09-01-2011 11:49 AM

Extra Credits: Publishing deal
 
Extra Credits has started to talk about their fundraising with a complete update on the situation. It's good to hear that they have a chance to help so many people. But I'm wondering if this will allow for more independence in game production? I've noted in another thread how more game makers already are looking for their own autonomy. But will this method of publishing actually work to help out more people? Will the IP issue come back to haunt this fund? What about ways to reward the fund outside of buying the games?

There's a lot of unanswered questions. It's pretty exciting to see something like this occur.

Aerozord 09-01-2011 12:57 PM

Jagos we just had an entire thread basically saying how you shouldn't rely on a youtube video to explain what you are talking about. So could you please actually give information on what the update is, how they are helping people, how this aids game development, some examples of what the unanswered questions are, ect.

Jagos 09-01-2011 01:11 PM

Rockethubs explanation

Quote:

Games can be better

We as a community can make games better

We do not have to wait on corporate giants to make games better

The first steps will be small...but they will lead to great things

This fundraiser was about allowing someone to continue to do the work they love and ensuring that they were never cut off from their passion. Once Allison is well, we’d like to use any excess money to pay that forward by helping to create jobs that allow others to build their dreams, and, in doing so, maybe change the industry for the better. We would like to create a fund to publish quality games.

We won’t be starting with triple A titles or multimillion dollar projects. We will start with independent games that are small enough to take risks and to deliver experiences that might really have an impact on the medium. Dan, Allison and I will contribute our expertise to help ensure that the money spent has the best possible chance of making a difference; we won’t take any money from the fund and any profits earned off titles published will go back into the fund to help kick start additional games.

It is our hope to expand who gets to be a game developer and our plan to change how games are published.

Here are the core principles that define how we believe a game publisher should operate; principles we will operate under:

1. Transparency and communication.

You, the Extra Credits community, will know everything: when we fail, when we succeed. There will be no PR spin; you’ll be involved in everything we do.

2. IP ownership

We will never ask developers to give up their intellectual property. It’s their world: no one should keep them from building it.

3. Single Game Deals

If a developer works with us more than once it should be because they want to, not because they’re contractually obligated to.

4. Straight 50-50 split of profit

The fund is not about us and them, “publisher” and “developer”, we’re in this together, we’re partners. We’ll split the profits equally on any project we work on.

Extra Credits has shown us what openness about the industry can do, but these weeks have taught us that the time for talk alone is done. With your help we can move the medium forward. And if we can keep a few people employed doing work they love, rather than jobs they hate, and can create a few jobs in this economy then we’ve done the right thing.

Because games matter…
The very same link is on the Youtube. It was posted in another thread not too long ago.

Aerozord 09-01-2011 01:20 PM

alright, cool, I do approve, heck might be applying for this in a few months. 50/50 split is better then what you'd get from most investors too plus its a self feeding system. My only concern is it in the early stages, a few bombed games early on could empty the fund.

Also take note, they aren't saying the triple A studios are bad, just that instead of whining that they aren't being innovative we should take matters into our own hands.

Jagos 09-01-2011 01:49 PM

If you listen, they won't be planning to fund people for a while. They are taking pains to be as transparent as possible. So they'll go through the successes and failures. I'm not quite sure if some developers would really be up to this new transparency/ democratic process in gaming. That's one of the concerns I have. How would a developer feel when they have all of their business put in the public's eye?

Donomni 09-01-2011 01:50 PM

Anyone else find the new episode isn't working? Certainly isn't for me. :/

Jagos 09-01-2011 02:34 PM

It worked for me. It's funny, a lot of people are clamoring for Six Days of Fallujah to come out on the link...

rpgdemon 09-01-2011 03:30 PM

I think that the problem with their model is that if they fund 10 games, statistically, 9 of them are going to flop/run way overbudget and be unfinished, or whatever.

I can't see it staying afloat as a thing that's letting people get paid to pursue what they like. They're going to have to be as selective as a publisher in this, and really just offer better terms.

Aerozord 09-01-2011 05:17 PM

Quote:

Originally Posted by rpgdemon (Post 1152645)
I think that the problem with their model is that if they fund 10 games, statistically, 9 of them are going to flop/run way overbudget and be unfinished, or whatever.

I can't see it staying afloat as a thing that's letting people get paid to pursue what they like. They're going to have to be as selective as a publisher in this, and really just offer better terms.

sadly this is the reality. People think the big studios are just uncreative or dont like to fund experimental ideas. Truth is that there is a completely legitimate reason for it. Honestly I suspect this will end up like most publishers like Capcom or EA, that churn out guaranteed money makers so they have the extra cash to take risks.

edit: scratch that, thinking it over abit doing that is antithetical to their stated goals. Crap this might actually be doomed to failure

Jagos 09-01-2011 09:02 PM

Quote:

Originally Posted by Aerozord (Post 1152670)
sadly this is the reality. People think the big studios are just uncreative or dont like to fund experimental ideas. Truth is that there is a completely legitimate reason for it. Honestly I suspect this will end up like most publishers like Capcom or EA, that churn out guaranteed money makers so they have the extra cash to take risks.

edit: scratch that, thinking it over abit doing that is antithetical to their stated goals. Crap this might actually be doomed to failure

... Are you ignoring this right here?


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