![]() |
Extra Credits: Publishing deal
Extra Credits has started to talk about their fundraising with a complete update on the situation. It's good to hear that they have a chance to help so many people. But I'm wondering if this will allow for more independence in game production? I've noted in another thread how more game makers already are looking for their own autonomy. But will this method of publishing actually work to help out more people? Will the IP issue come back to haunt this fund? What about ways to reward the fund outside of buying the games?
There's a lot of unanswered questions. It's pretty exciting to see something like this occur. |
Jagos we just had an entire thread basically saying how you shouldn't rely on a youtube video to explain what you are talking about. So could you please actually give information on what the update is, how they are helping people, how this aids game development, some examples of what the unanswered questions are, ect.
|
Rockethubs explanation
Quote:
|
alright, cool, I do approve, heck might be applying for this in a few months. 50/50 split is better then what you'd get from most investors too plus its a self feeding system. My only concern is it in the early stages, a few bombed games early on could empty the fund.
Also take note, they aren't saying the triple A studios are bad, just that instead of whining that they aren't being innovative we should take matters into our own hands. |
If you listen, they won't be planning to fund people for a while. They are taking pains to be as transparent as possible. So they'll go through the successes and failures. I'm not quite sure if some developers would really be up to this new transparency/ democratic process in gaming. That's one of the concerns I have. How would a developer feel when they have all of their business put in the public's eye?
|
Anyone else find the new episode isn't working? Certainly isn't for me. :/
|
It worked for me. It's funny, a lot of people are clamoring for Six Days of Fallujah to come out on the link...
|
I think that the problem with their model is that if they fund 10 games, statistically, 9 of them are going to flop/run way overbudget and be unfinished, or whatever.
I can't see it staying afloat as a thing that's letting people get paid to pursue what they like. They're going to have to be as selective as a publisher in this, and really just offer better terms. |
Quote:
edit: scratch that, thinking it over abit doing that is antithetical to their stated goals. Crap this might actually be doomed to failure |
Quote:
|
All times are GMT -5. The time now is 08:43 AM. |
Powered by: vBulletin Version 3.8.5
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.