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I really have to wonder why people rate the game so highly...
When you're looking at the gameplay aspect, in context, there are a few problems that popup during a playthrough. 1) The menus can be very complex and confusing to newcomers to this game, and deter from the norms. Just having a healing spell requires various extra elements that can seem tedious or unnecessary. 2) There are very few hints as to what you're doing, leading to a LOT of confusion in this game. Sure, you can ring the two bells, or just try to hack and slash it all. But some kind of exposition fairy for the storyline might have helped a lot. 3) Graphics, sometimes, when there's a lot of enemies onscreen the game slows down quite a lot. Of course, fighting all of those enemies is damn near impossible but still, the point remains that the engine does cause lag in a few places. Further, the darkness of some areas should be noted. 4) Let's face it, the gameplay is never truly explained in a meaningful way to those that want to delve into Dark Souls. While this game is a hardcore gamer's wet dream, it's quite off putting to people of more casual gaming habits. You have to invest hours into studying the wiki, the messages, and other people playing to get a gist of what's going on. You won't know who the pyromancer teacher is, nor how to help/hinder him unless you looked it up online. You're not going to learn the controls in one setting and people usually invest hours into playing to figure out bosses. After watching this for sometime, I'm convinced the developers saw IWBTG, liked the game and said "Here it is in 3D" because yes, that game does not like you. Neither does Dark Souls. |
It sounds like you've just watched the game and think that's an accurate representation of the experience?
Derp. Not that I think you would like it, but reviewers (should) review based on their own experiences with the game. Their experience was a positive one, thus they reviewed it as such. I got lost at times, but never sufficient to meaningfully detract from my experience, and the world design that allowed me to get lost had a lot of pluses that I thought outweighed the cons of that. The menus aren't particularly confusing and you can examine them with a button press to see what every little thing means. Healing doesn't require much. You need the spell and you need the item to cast it. If you start with that type of magic, you already have the casting implement. If you don't start with it, you can get that implement from the person who sells you the spell in the first place. Based on the sorcerer NPC, I'd wager the miracle NPC probably tells you you need the implement. Not half as confusing as you're making it out to be. The framerate is an issue, but I never felt like it interfered with the gameplay itself. It was just really damn annoying. |
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And if you are going to suggest spells and miracles and pyromancies be all cast with a single item, that would wreak havoc with the balance in both single and multi-player. Quote:
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What do you mean about the darkness of some areas though? Quote:
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What they said.
Plus, it's not like Dark Souls has ever been ambiguous about the kind of game it is. For what it is, it's simply amazing. I'm not going to criticize a game for not being made for the nonexistent Every-Gamer-Ever group that some people think games need to be made for. |
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Also, nice review Liz. |
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Here's a hint, Jagos: All the reviews that say, "This game is really fucking hard and not for everyone," probably make it pretty clear who this game is for.
Also, most of the things you accused of being flaws aren't really, and to any extent that they could be argued to be flaws are rather trivial. A high rating does not mean a game is perfect. |
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I've only hit poor frame rate like... twice, and never in the same area/with lots of guys on screen. Like, there's no seeming rhyme or reason to it. For instance I got it after killing Nito. For some reason.
And never got it in Blighttown. I kinda just assumed that was a PS3/360 thing, though. Edit: Though I will say the instruction book kinda sucked a lot. Like, there was no information on what the various symbols mean or anything. You have to hit the Demon Souls instruction manual for that kinda stuff which is silly. |
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