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-   -   Sequelitis is fucking awesome (http://www.nuklearforums.com/showthread.php?t=41013)

Bells 11-12-2011 04:53 PM

Sequelitis is fucking awesome
 
Not a game, but a webcast about games made by Eggoraptor (that i guess most of you know..?)

http://www.youtube.com/watch?feature...&v=8FpigqfcvlM

It's fucking awesome.

So i'm sharing!

This beats a LOT of the webcasts about games i see around today

Doc ock rokc 11-12-2011 05:27 PM

Yes its almost the same as extra credits in terms of quality. I like it

rpgdemon 11-12-2011 05:45 PM

The one that I saw seems way better than Extra Credits. He doesn't talk down to you.

Like, Extra Credits seems to think that you're beneath them, and they need to teach you all these things since look at the smart people talking, whereas this guy seems to just be enjoying himself talking about Megaman X. (It's the one I saw).

Extra Credits just rubs me the wrong way. I dunno if it's because I know what they're talking about, and they seem to act as if they're this big authority on it and need to teach everyone, or what, but does anyone else get the same feeling?

Edit: The one you linked is the one I saw!

Super Edit: In fact, it's like, EC would be Megaman X with Roll going, "MEGAMAN MEGAMAN", and he's real Megaman X.

Doc ock rokc 11-12-2011 06:01 PM

Quote:

Originally Posted by rpgdemon (Post 1167466)
The one that I saw seems way better than Extra Credits. He doesn't talk down to you.

Like, Extra Credits seems to think that you're beneath them, and they need to teach you all these things since look at the smart people talking, whereas this guy seems to just be enjoying himself talking about Megaman X. (It's the one I saw).

Extra Credits just rubs me the wrong way. I dunno if it's because I know what they're talking about, and they seem to act as if they're this big authority on it and need to teach everyone, or what, but does anyone else get the same feeling?

Yes I do, but given that Extra Credits is written by a seasoned game developer and original created and written as a demonstration of a essay for the voice's master degree in game design. They have credentials to talk down.

But it IS a nice fresh breath of air to see someone do it from a level point of view

Krylo 11-12-2011 06:10 PM

Quote:

Originally Posted by Doc ock rokc (Post 1167467)
Yes I do, but given that Extra Credits is written by a seasoned game developer and original created and written as a demonstration of a essay for the voice's master degree in game design. They have credentials to talk down.

Also the fact that the vast majority of their demographic aren't in Indie Game Studios, and therefore actually do need to be taught all this stuff (if they want to know it).

BitVyper 11-12-2011 06:22 PM

I mean, that's basically the entire reason you watch Extra Credits.

Ryong 11-12-2011 06:27 PM

My one complaint with it is that he complains about what Castlevania has become when it focuses on your character getting a bunch of abilities, the exact same thing he praises Megaman X about.

And he also uses Order of Ecclesia to show how the Castlevania games have become easier and reliant on leveling up. Even though it's the Castlevania where trying to grind doesn't really help a lot and is probably the hardest one of last few years of the franchise.

Doc ock rokc 11-12-2011 06:50 PM

Quote:

Originally Posted by Ryong (Post 1167474)
My one complaint with it is that he complains about what Castlevania has become when it focuses on your character getting a bunch of abilities, the exact same thing he praises Megaman X about.

And he also uses Order of Ecclesia to show how the Castlevania games have become easier and reliant on leveling up. Even though it's the Castlevania where trying to grind doesn't really help a lot and is probably the hardest one of last few years of the franchise.

He was complaining on how they presented it. Mega man does it in a semi-linear presentation of what you can do with the abilities slowly building up at predictable levels.

Those castlevania titles however can be tackled in any way you want there is no tutorials and there is no way of knowing exactly how much of a chance you stand which is what Ego is complaining about.

rpgdemon 11-12-2011 07:18 PM

Quote:

Originally Posted by Krylo (Post 1167469)
Also the fact that the vast majority of their demographic aren't in Indie Game Studios, and therefore actually do need to be taught all this stuff (if they want to know it).

Well, that's the thing I guess. I'm not really their demographic. I'm not a seasoned game developer (Though I do like seasoned salt!), but I'm in game development. I've got a growing indie game studio that I'm working in, and we've got a game out on the market, so a lot of the stuff makes me go, "Well, duh. Everyone knows that.", just from either learning it in class, or in da skool of hard knocks while we were getting this game made, and I figure anything that I know has to be pretty much mainstream knowledge.

Jagos 11-12-2011 08:30 PM

Quote:

Originally Posted by rpgdemon (Post 1167485)
Well, that's the thing I guess. I'm not really their demographic. I'm not a seasoned game developer (Though I do like seasoned salt!), but I'm in game development. I've got a growing indie game studio that I'm working in, and we've got a game out on the market, so a lot of the stuff makes me go, "Well, duh. Everyone knows that.", just from either learning it in class, or in da skool of hard knocks while we were getting this game made, and I figure anything that I know has to be pretty much mainstream knowledge.

Honestly, it's not... Coming at what EC says as a writer or someone outside, they give a pretty fresh view into the gaming world that most of us aren't privy to. It can be pretty interesting how they've done so much to introduce concepts that I would gloss over in a game.


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