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So I was playing my human vanguard, charging around and throwing off novas. When all of a sudden, for some reason, I was glitched a few feet above the ground. My screen would shake as the character model tried to fall to the ground and then warp back up to it's hovering position in the air. If i went into cover, I would be crouched floating in the air.
And then it got weird and I began to fly. First I was stuck in a room (it was on the Tuchanka level, Firebase Giant I think), and then a geth killed me and I warped under the level. Then when I tried to move, I was warped 20 feet above the level. And then I started to float upwards. Get would shoot me and my health would drop down to being nonexistant, but I still lived and floated upwards. I snapped a few pics of my lofty perch with my cellphone that I might upload later. Then the host left and the round restarted and everything was back to normal. |
Finished the game last night. Ending is indeed meh. Intrigued by the theory it was all a hallucination/indoctrination, prefer to beleive that is so.
Decided to destroy the Reapers myself, so assuming indoctrination theory is accurate, I made the right choice (or at least, the best choice given the options). Still unsatisfied in general though. Other thoughts/confusions/grievances: On War Assets. Given that once you get to the end you can just pick the ending you want, I'm assuming that collecting the war assets and increasing your readiness basically amounts to fluff for the final battles, stuff that goes on in the background. I got about 3000 effective strength and didn't increase readiness at all. I feel as though I could have just not bothered with a lot of it and still got the same ending. I was under the impression that it would be more like the suicide mission from ME2, where aquiring allies and buffing them up would actually help to make things easier. This did not appear to be the case. On Rachni. I never got the chance to choose what had happened to the Rachni from ME1 (playing on ps3, didn't get the backstory comic initially), so when I started this game it turned out that the Rachni were dead, which made it feel pretty cheap when the game just went "lol, nah, we just brought them back anyway so that choice you made, pretty meaningless." I get that if characters had died in previous games that they were simply replaced by others to take their place for major events, but in the case of the Rachni, it doesn't make sense or even try to explain it. Where did this queen come from? How did the Reapers make more Rachni out of thin air? Furthermore, after I decided to save this new queen and had them working on the Crucible, things appeared fine, until later in the game I got a random update on one of my engineering assets which said they had been wiped out by their Rachni "allies", who had suddenly and inexplicably turned on them. This was not explained at any point, in any cutscene and left me very confused. I eventually got to ask Hackett about the Rachni, only to be told "Let's not go down that road again, it didnt work out." Erm, ok... An explaination would have been nice. On geth. Legion died in ME2 for me. I figured this was probably going to seriously hinder any attempt to bring about peace, but I continued regardless. I was also unsure if killing the heretics would help or hinder peace negotiations, though it turns out it only buffs the quarian fleet after you aquire them, because there were less geth to fight during their invasion. When Legion/Not-Legion turned up again, I was slightly irked, since it felt like the Rachni "back from the dead" thing again, which made Legions death seem somewhat trivialised. Nether the less, Not-Legion appeared willing to co-operate, like his predecessor, so I hope peaceful resolutions might be back on the table. Then came the aftermath of the Reaper fight, and things went to hell. I hoped I could get the geth still, so I had Legion start uploading the code to give the other geth sentience, but it quickly became apparant that the quarians weren't going to cease their attack, so I was forced to kill Not-Legion anyway to save the quarians. All in all, the entire attempt to save both the geth and the quarians, with the possibilities off the table then on the table then off again, and the cheap "not quite" ressurection of Legion felt very confusing and infuriating all round. On romance. I play femshep. I had not romanced anyone previously, partly due to uncertainty on who to go for and partly mistakes in dialogue options which screwed me out of every potential. Then Bioware announced gay and lesbian romance options being avilable and my path became clear; Tali was now available! Joy! Only she wasn't, as I discovered to my dismay as I got nearer the end and things hadn't happened. A look on the wiki revealed the truth; she was probably the ONLY character femshep can't romance. Why Bioware? Why would you do this? Of all the characters to not be available, why the one that (I'm sure) a lot of people would have chosen for femshep? And to rub it all in, I later walk in on her and Garrus together. Screw you Bioware, screw you! You actually made me angry and jealous at my 2 favourite characters. So my Shep ended up alone. Again. All in all, I'm somewhat dissapointed and generally confused by several things, partly design decisions, partly plot related. I know some of that could be rectified by making the "right" decisions, but I wasn't necessarily trying to metagame the series. I deliberately chose not to undo my decisions or reload saves if things went wrong, so I could just let the story flow naturally, but in the end lots of things felt cheap, others made me feel cheated and others left me overall unsatisfied. Mordin and Thanes deaths were the only truly great moments in the plot, and I didn't even care much about Thane in ME2, so props to them there. ME2 was far better though. EDIT; And oh yeah, where was my goddamn merc army Aria T'loak? I didn't see a single vorcha or Blue Sun mech or anything during the final battle. Did she screw me over after all? |
edit-- Oh wow this turned out longer than I meant it to be. Oh well.
So the Salarian Infiltrator is the very best class, and no other class can hold a candle to it. "But the Asari Adept is op!" I hear you cry out in vain. Please. The Asari Adept is like a kitten compared to monstrous beast that is the Salarian Infiltrator. Here's my build (roughly, and with some guesses, since I haven't actually looked at my Salarian build in a while, and my 360 is downstairs and I'm on my laptop): Weapon: Widow. Dear god this rifle is amazing. Tac. Cloak: Specced for sniping (i.e. damage, headshot damage, etc) Energy Drain: Specced for damage, full barrier recharge, and damage resistance Prox. Mine: Increased blast radius and (this is the most important part) 20% additional damage to targets for 15 seconds. I didn't bother with the lvl 6 upgrade, though you could forsake the 3 points into fitness and grab it if you want. Slarian passive: Increased weight capacity, headshot damage, reduced sniper weight. Fitness: 3 leftover points go here Why it's the best around: When you break cloak you have the damage bonus for about 2-3 seconds. This means you can energy drain a shielded target and then kill them with a body shot. Any target. At all. (On Silver at least, have yet to move up to gold mostly because I don't want to bother wasting my time with terrible randoms). As for any other target that can't be killed in one shot (I.e. Atlas, Brutes, Banshees, Phantoms if you miss the headshot, Ravagers, etc) you use your proximity mine. I've looked around and SO many people underestimate the proxy mine, and I'll admit I did too. Until I realized how much of a difference 20% bonus damage makes on an already Tac Cloak boosted Widow shot. What's double great is that firing a proxy mine from Cloak makes the cloak cooldown go off, and not the overly long Proxy Mine cooldown. But WHY is this so amazing? Well I can kill a Brute, on Silver, in two shots. TWO. Well to be fair it's not just widow shots. I cloak, fire a proxy mine at the brute followed up by a widow shot while the cloak's damage boost is still active. So long as the brute is super far away, the proxy mine will hit before I shoot, and there goes half of the brute's hp. Repeat, brute is dead. What makes this even more amazing is that proxy mine's 20% vulnerability means that everyone on your team does additional damage to the target. Banshees, Atlases, and Geth Primes drop like flies. And then there's all the smaller things that make the Infiltrator awesome, like being able to activate outposts while cloaked and complete objectives faster, or cloaking and reviving teammates. So yeah, nothing can beat the Salarian Infiltrator. |
if your on origin add me my user name is sifright on origin
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I'm honestly starting to feel a little sympathetic for Bioware et al. Some of the detractors have been outright destructive and taking this to a level that's just ridiculous. I know I would feel awful if I were a member of the development team, too.
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Was there such an outcry when Star Wars: KotOR 2: TSL was such a disappointment (compared to the original)? Or this is the effect of the modern day internet at work? Because if I go by the interbutts, Mass Effect 3 just travelled to the future, raped and murdered my children, went back in time to the present to show me the Virtual Reality video to cause me distress and then went even further back in time to euthanize me just after birth ensuring I wouldn't even be typing this. A mild exaggeration, of course, but some people are really taking this a bit too far. |
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With KOTOR I think the thing was that it was obviously just rushed. I think that made people more depressed or sad than actually angry. The spirit and qualities that would have made it a good game existed, but there was nowhere near enough testing for bugs and much of the content in the disc wasn't available. |
I preferred KOTOR II to KOTOR I overall. Basically everything except the ending.
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