![]() |
Quote:
Quote:
|
So I was playing my human vanguard, charging around and throwing off novas. When all of a sudden, for some reason, I was glitched a few feet above the ground. My screen would shake as the character model tried to fall to the ground and then warp back up to it's hovering position in the air. If i went into cover, I would be crouched floating in the air.
And then it got weird and I began to fly. First I was stuck in a room (it was on the Tuchanka level, Firebase Giant I think), and then a geth killed me and I warped under the level. Then when I tried to move, I was warped 20 feet above the level. And then I started to float upwards. Get would shoot me and my health would drop down to being nonexistant, but I still lived and floated upwards. I snapped a few pics of my lofty perch with my cellphone that I might upload later. Then the host left and the round restarted and everything was back to normal. |
Finished the game last night. Ending is indeed meh. Intrigued by the theory it was all a hallucination/indoctrination, prefer to beleive that is so.
Decided to destroy the Reapers myself, so assuming indoctrination theory is accurate, I made the right choice (or at least, the best choice given the options). Still unsatisfied in general though. Other thoughts/confusions/grievances: On War Assets. Given that once you get to the end you can just pick the ending you want, I'm assuming that collecting the war assets and increasing your readiness basically amounts to fluff for the final battles, stuff that goes on in the background. I got about 3000 effective strength and didn't increase readiness at all. I feel as though I could have just not bothered with a lot of it and still got the same ending. I was under the impression that it would be more like the suicide mission from ME2, where aquiring allies and buffing them up would actually help to make things easier. This did not appear to be the case. On Rachni. I never got the chance to choose what had happened to the Rachni from ME1 (playing on ps3, didn't get the backstory comic initially), so when I started this game it turned out that the Rachni were dead, which made it feel pretty cheap when the game just went "lol, nah, we just brought them back anyway so that choice you made, pretty meaningless." I get that if characters had died in previous games that they were simply replaced by others to take their place for major events, but in the case of the Rachni, it doesn't make sense or even try to explain it. Where did this queen come from? How did the Reapers make more Rachni out of thin air? Furthermore, after I decided to save this new queen and had them working on the Crucible, things appeared fine, until later in the game I got a random update on one of my engineering assets which said they had been wiped out by their Rachni "allies", who had suddenly and inexplicably turned on them. This was not explained at any point, in any cutscene and left me very confused. I eventually got to ask Hackett about the Rachni, only to be told "Let's not go down that road again, it didnt work out." Erm, ok... An explaination would have been nice. On geth. Legion died in ME2 for me. I figured this was probably going to seriously hinder any attempt to bring about peace, but I continued regardless. I was also unsure if killing the heretics would help or hinder peace negotiations, though it turns out it only buffs the quarian fleet after you aquire them, because there were less geth to fight during their invasion. When Legion/Not-Legion turned up again, I was slightly irked, since it felt like the Rachni "back from the dead" thing again, which made Legions death seem somewhat trivialised. Nether the less, Not-Legion appeared willing to co-operate, like his predecessor, so I hope peaceful resolutions might be back on the table. Then came the aftermath of the Reaper fight, and things went to hell. I hoped I could get the geth still, so I had Legion start uploading the code to give the other geth sentience, but it quickly became apparant that the quarians weren't going to cease their attack, so I was forced to kill Not-Legion anyway to save the quarians. All in all, the entire attempt to save both the geth and the quarians, with the possibilities off the table then on the table then off again, and the cheap "not quite" ressurection of Legion felt very confusing and infuriating all round. On romance. I play femshep. I had not romanced anyone previously, partly due to uncertainty on who to go for and partly mistakes in dialogue options which screwed me out of every potential. Then Bioware announced gay and lesbian romance options being avilable and my path became clear; Tali was now available! Joy! Only she wasn't, as I discovered to my dismay as I got nearer the end and things hadn't happened. A look on the wiki revealed the truth; she was probably the ONLY character femshep can't romance. Why Bioware? Why would you do this? Of all the characters to not be available, why the one that (I'm sure) a lot of people would have chosen for femshep? And to rub it all in, I later walk in on her and Garrus together. Screw you Bioware, screw you! You actually made me angry and jealous at my 2 favourite characters. So my Shep ended up alone. Again. All in all, I'm somewhat dissapointed and generally confused by several things, partly design decisions, partly plot related. I know some of that could be rectified by making the "right" decisions, but I wasn't necessarily trying to metagame the series. I deliberately chose not to undo my decisions or reload saves if things went wrong, so I could just let the story flow naturally, but in the end lots of things felt cheap, others made me feel cheated and others left me overall unsatisfied. Mordin and Thanes deaths were the only truly great moments in the plot, and I didn't even care much about Thane in ME2, so props to them there. ME2 was far better though. EDIT; And oh yeah, where was my goddamn merc army Aria T'loak? I didn't see a single vorcha or Blue Sun mech or anything during the final battle. Did she screw me over after all? |
edit-- Oh wow this turned out longer than I meant it to be. Oh well.
So the Salarian Infiltrator is the very best class, and no other class can hold a candle to it. "But the Asari Adept is op!" I hear you cry out in vain. Please. The Asari Adept is like a kitten compared to monstrous beast that is the Salarian Infiltrator. Here's my build (roughly, and with some guesses, since I haven't actually looked at my Salarian build in a while, and my 360 is downstairs and I'm on my laptop): Weapon: Widow. Dear god this rifle is amazing. Tac. Cloak: Specced for sniping (i.e. damage, headshot damage, etc) Energy Drain: Specced for damage, full barrier recharge, and damage resistance Prox. Mine: Increased blast radius and (this is the most important part) 20% additional damage to targets for 15 seconds. I didn't bother with the lvl 6 upgrade, though you could forsake the 3 points into fitness and grab it if you want. Slarian passive: Increased weight capacity, headshot damage, reduced sniper weight. Fitness: 3 leftover points go here Why it's the best around: When you break cloak you have the damage bonus for about 2-3 seconds. This means you can energy drain a shielded target and then kill them with a body shot. Any target. At all. (On Silver at least, have yet to move up to gold mostly because I don't want to bother wasting my time with terrible randoms). As for any other target that can't be killed in one shot (I.e. Atlas, Brutes, Banshees, Phantoms if you miss the headshot, Ravagers, etc) you use your proximity mine. I've looked around and SO many people underestimate the proxy mine, and I'll admit I did too. Until I realized how much of a difference 20% bonus damage makes on an already Tac Cloak boosted Widow shot. What's double great is that firing a proxy mine from Cloak makes the cloak cooldown go off, and not the overly long Proxy Mine cooldown. But WHY is this so amazing? Well I can kill a Brute, on Silver, in two shots. TWO. Well to be fair it's not just widow shots. I cloak, fire a proxy mine at the brute followed up by a widow shot while the cloak's damage boost is still active. So long as the brute is super far away, the proxy mine will hit before I shoot, and there goes half of the brute's hp. Repeat, brute is dead. What makes this even more amazing is that proxy mine's 20% vulnerability means that everyone on your team does additional damage to the target. Banshees, Atlases, and Geth Primes drop like flies. And then there's all the smaller things that make the Infiltrator awesome, like being able to activate outposts while cloaked and complete objectives faster, or cloaking and reviving teammates. So yeah, nothing can beat the Salarian Infiltrator. |
if your on origin add me my user name is sifright on origin
|
Link
Quote:
Quote:
|
I'm honestly starting to feel a little sympathetic for Bioware et al. Some of the detractors have been outright destructive and taking this to a level that's just ridiculous. I know I would feel awful if I were a member of the development team, too.
|
Quote:
Was there such an outcry when Star Wars: KotOR 2: TSL was such a disappointment (compared to the original)? Or this is the effect of the modern day internet at work? Because if I go by the interbutts, Mass Effect 3 just travelled to the future, raped and murdered my children, went back in time to the present to show me the Virtual Reality video to cause me distress and then went even further back in time to euthanize me just after birth ensuring I wouldn't even be typing this. A mild exaggeration, of course, but some people are really taking this a bit too far. |
Quote:
With KOTOR I think the thing was that it was obviously just rushed. I think that made people more depressed or sad than actually angry. The spirit and qualities that would have made it a good game existed, but there was nowhere near enough testing for bugs and much of the content in the disc wasn't available. |
I preferred KOTOR II to KOTOR I overall. Basically everything except the ending.
|
Quote:
Still, it's the closest thing I can find to a comparison for a "disappointment" of this magnitude. |
How about DA2?
e: except you know, not just the ending but the whole game |
Quote:
|
Quote:
While I'm a bit disappointed with it, it's more over the fact that you can tell it's rushed. Other than that, DA2 was an improvement across the board. But, hey. That's crazy talk from somebody who totally loved ME3, ending and all. So, if you want, feel free to ignore that. |
Quote:
Even though from what I understand it did not really have a central plot at all, just a collection of "Misadventures of some guy named Hawke"? |
Dunno if anyone's mentioned it yet, but now shit is getting bananas, as Bioware and Mass Effect 3 have been reported to the Federal Trade Commission for false advertising claims.
I feel I should note that whether or not you believe the person is justified in this action, they are entirely within their rights to report the game for what they believe is a legit grievance, and the sheer amount of backlash against them is hilarious. IMHO, there may be an entitlement problem in the gaming community, but if those comments are any indication then the people with an entitlement problem aren't the players. |
Quote:
And the plot was there, if you gave it a chance. "Misadventures of some guy named Hawke" was very much part of it though. But, yes. I think DA2 was an improvement "despite" all that. Especially gameplay-wise. |
Quote:
This becomes especially apparent when you play the DLC and they don't exist in them, instead having those well balanced single wave encounters. Also the DA2 DLC is some of the best DLC I've played for a game. Quote:
I mean there's a world changing plot, but it's not the focus because why does Hawke care about all this stuff until it impacts him/her? Hawke just wanted to get away from the blight and live outside of the gutters of refugee camps. |
Quote:
If you know the main character was actually a character. But like Shepard and other game protagonists, the main character is basically a blank slate, and it is up to you if he/she is nice/a jerk/or just bland(neutral). The Old Republic has this problem. All of the class stories seem to be essentially just collections of adventures, thinking that your character can carry it, when your character will always be stock so you can appeal to him/her. (although Dark Side Imperial Agent is hilarious as it seems he does his best to out jerk every Sith around). It just never really worked for me. |
Quote:
As me and Ramary went through it up to level fifteen twice we played opposing sides of Dark and Light side choices. These choices were left up to a roll. So if Ramary was playing his Sith Agent and I my light side bounty hunter, we rolled based on what we wanted and if he won we chose the Dark Side option. I would still get light side points because I chose otherwise, but the circumstances of whatever mission we had next were based on that roll we got. But then, based on the choice we get the options based on that choice. Without a mention that my character never really agreed to that choice in the first place. So while apparently my character didn't really want to let Ramary shoot that kid in the face, the next dialogue option might have let her laugh about it. |
Hey, just because you wouldn't kick someone in the bojangles, that doesn't mean it's not funny when it happens.
|
Quote:
And then the rest of the crew killed each other during a mutiny cause they thought I was gonna kill the rest of them too. |
It's hard being a light side character working for the Sith empire.
Especially when your partner keeps shooting people. |
Actually the sad thing is that I have experienced how fun TOR is in co-op, now I can not stand playing by myself anymore.
Thanks Karesh, you jerk. |
The prequel saga would have been saved if Darth Maul and Obi-won teamed up and decided who got to make each decision randomly.
|
Quote:
|
Quote:
|
EXTRA! EXTRA!
Co-Founder of Bioware takes Super Classy action to please the fans and the internet shits all over him for actually giving a damn http://blog.bioware.com/2012/03/21/4108/ I mean, it's really sad to see the actual RESPONSE he gets from this. I just thought it was superb! Sadly, some people are just self-entitled shits... Call it Marketing PR if you like, but this Post alone was enough to make amends with any sour notes i had with ME3. I don't know what they will do, i don't know if i'll like it... but it's nice to see a developer who at least tries to give a damn AND protect it's team's vision at the same time. As much as there is talks of Art and artistic integrity, even if you could apply it to gaming (which i think you only can with some twists), Mass Effect makes itself a whole new beast. It was made, designed and sold as an interactive artistic vision, a by-product of Player input. The first two games were acclaimed by it. It is as much as Bioware's vision as it is the player's.... so if ME3 falls flat, Bioware trying to listen and see what they can do to make it right seems... i guess i could say "noble", i think... It is a product, it is a business you have to pay to enjoy it in full... if they can improve their game and care for player feedback, then i think this could be a great thing. As long as the Bile from the shitty mass doesn't contaminate their pools... if that happens, everything is damned to hell |
Quote:
|
I think I can explain the fan reaction in 2 ways.
First is the "We listen and will respond to constructive criticism, but much as we will not tolerate individual attacks on our team members, we will not support or respond to destructive commentary.". At this point Bioware is infamous for basically taking ANY criticism of their game on their forum, constructive or not, and blacking it out or outright editing people's post to make them appear like they support the game. It is like Stalinist Russia up in there, EVERYTHING is destructive commentary to Bioware there. So him saying that, to the fans, is basically saying "We are still just gonna pretend to listen". And of course there is the whole "I KNEW IT! I KNEW THEY MADE THE ENDING SHITTY SO THEY COULD GIVE US THE GOOD ONE AS PAID DLC! ALERT THE UNITED NATIONS!!!" EDIT: And also changing the ending to "a work of art" is seen as madness, even if it is bad(but hey, they did it with Fallout 3, and noone complained cause Broken Steel was one damn good DLC) And can we cut the "self-entitlement" bullshit. That only really applies to people who complain about it and PIRATED it. If you actually bought it, you have every right as a consumer to complain about it. |
Quote:
|
Not to sound like a "self-entitled shit", but while i'm in the thread I would like to complain about this clearly defective product that I payed £40 for. I just spent the last hour trying to play multiplayer. In 5 seperate attempts, the game either glitched out (3 times, almost in a row, leaving me jumping about all over the place, unable to climb ladders or get into cover properly, before throwing me randomly through the map), randomly diconnected (both whilst trying to join the game, while waiting for others to start (the entire room suddenly emptied despite 2 people having only just that second joined)) and once only moments after starting a match and once completely muting all sound right from the start.
And these are only the glitches I experianced in the last hour of trying to play, glitches which have been present from the demo and are still around now and which I have experianced many times. So Bioware, whilst you're listening to constructive criticism, how about you get around to maybe fixing your damn multiplayer and making it work for once? Maybe? That'd be great thanks. |
Quote:
Most of the dickishness seems to be coming from the people shouting down the first group and calling them entitled, misrepresenting them as wanting a sunshine-and-rainbows happy ending instead of merely wanting an ending that makes sense, putting forth a very, very misinformed understanding of artistic integrity and generally coming off as frothing nutcases angry that anyone would dare imply Bioware did something wrong. |
Quote:
I actually find the uproar humorous, and we have a while to see how the situation develops, but maybe some good will come out of this. And by good, I basically mean some high quality DLC that took the criticism to heart. Not really interested in seeing Bioware get sued or shut down or whatever happens with FTC/BBB/CryMoar Agency claims. I'm not optimistic enough to hope any kind of free content from this though. The empty, half-shell of a gamer I used to be has already come to the grim realization that free game content is effectively dead. |
All the complaints about the ending or the game in general I've come across have been, if not always constructive, not really all that dickish or assholish either. At worst they've seemed dissapointed. Now I'm sure some darker corners of the intrawebs have people just raging about it all not being able to act at least civil, but then again I don't really give those people a second thought. And again I haven't come across them myself.
|
Something I forgot to bring up here:
Quote:
|
the fuck is that shit
|
Quote:
|
If there's actually any precedent (I don't think there is) re: the legal part of this, and it actually goes through, I am going to make my own game company with the millions I will get for suing Peter Molyneux for Every Single Word He's Uttered In An Interview.
Then I can just make my own space opera game with an ending I think is cool and there won't even be a problem anymore! |
Ehh.
Regarding the ME dilemma, I mean, there are good Bronies and there are crazy Bronies; there are talented Homestuck fans and there are "why the fuck does this even exist" Homestuck fans, etc. In any movement or fanbase of sufficient size there are assholes and there are reasonable people. I've talked in some threads with "Retake Mass Effect 3" fans who are genuinely considerate and constructive in their criticisms and who aren't so much demanding anything from Bioware as they simply wish to articulate their criticisms of the game. I've also talked in some threads with "Retake Mass Effect 3" 'fans' who simply want a happy cakes and sunshine ending, or who cuss out Casey Hudson every three words, or who believe Bioware owes them everything in existence because they purchased a $60 game. And, yes, some of the "Retake Mass Effect 3" people are really just homophobic and pissed off at the gay romance options because they're assholes. ...It's just kind of important to acknowledge the diversity before setting out in a generalized criticism, though. My major problem with journalists reporting on the phenomenon like Gamespot is their apparent inability to understand that it's not just the assholes. Like, Bioware wants to play up the most idiotic voices of criticism of their product, so then they can just dismiss all criticism and claim that everyone is homophobic, or everyone is a petulant child, and they're the reasonable folks in the room. Personally, as someone who quite obviously hates how Bioware ended ME3, I'm actually kind of worried of what might happen if Bioware changes the ending, which is, if anything, indicative of my rather low faith of their ability to correctly discern what the critics are actually objecting to. Like, I think Bioware's going to simplify this into "Oh jeez, we'll need to provide a happy ending?" When really the vast majority of folks I've talked to, including myself, would prefer a bittersweet ending with dramatic effect. It makes sense for Shepard to die. It even arguably could make sense for the relays to be destroyed and for civilization to pay a heavy price for the destruction of the Reapers. We'd just like less plotholes and more closure. ...I'd arguably rather have a refined ending that kept the color-coded bullshittery but simply explained why Joker abandoned the fight and started running and gave insight as to what the Normandy crew does next on that planet, than an ending where Shepard overcame 'Indoctrination' and the allied fleets magically won the day and the Reapers randomly shut down and there was a parade in Manhattan or some shit. I'd still think the ending was flawed, I mean there's no way a color-coded A-B-C ending with minimal practical differences in a Bioware RPG isn't flawed, but its flaws would simultaneously encompass Bioware's original vision while still showing gamers more respect in addressing pivotal questions that merited answers. EDIT: Like, the key here is a distinction between what I'd want in an ideal world, and what I think it's actually reasonable to expect from Bioware. That distinction is sometimes lost among some critics. Like, I think the lack of closure and the crazy illogical plotholes in what appears to be a rushed, slapped-together ending demands a fix, because bad writing in the ending of a Bioware trilogy is just inexcusable. But on the other hand, I don't expect Bioware to cater to what would be my personal desire of an epic ending in which three hundred different variables from all three games were accounted for in discerning the exact ending your Shepard gets. ...I think there's a difference between a reasonable criticism that articulates fatal flaws that desperately require resolution, and one's own personal fantasies of a 'perfect' gaming experience. Like, I think the difference is: Are you bitching about a new ending because you just want YOUR ideal ending? If so, it's a futile aspiration. Even a new ending would still be Bioware's ending, not yours. But if you're bitching about desiring a new ending so that you can even begin to understand what Bioware actually intended, because it's literally such a mess that you have no idea what the heck they were even trying to do, that's another matter entirely. The ending can still be Bioware's ending. I just want a Bioware ending that's actually written the way I know Bioware can write their endings. Even Dragon Age: Origins incorporated some closure in its writeups of what happened after the fact that accounted for decisions you made in a way that was still Bioware's vision but that gave you a sense of personal accomplishment. |
Quote:
Its also worth noting that one reason the Retake people are so mad is that a significant portion of Hudson's claims of diverse endings were made after ME3 exited development and went gold, and therefore he knew for a fact that he was lying. |
In which I am a deliberately obtuse jerk; for humor!
Quote:
|
Quote:
|
http://social.bioware.com/forum/1/to...dex/10405204/1
except for all the dev quotes and pr interviews that were after the game was gold and during it's certification process where they explicitly lied, this isn't even people complaining about stuff being pruned during the dev cycle because of tech limits. This is a company specifically bullshiting knowingly to ensure more sales it's fraud plain and simple and should be treated as such. You can argue about the scale of the fraud but that doesn't stop it being fraud. So yes people are ENTITLED, (which by the way isn't an insult and I find the Internet community ridiculous for treating it as such) To seek some one way to tell companies doing this that they are fucking twats and need to cut that shit out right now if that means bioware gets destroyed in litigation tough shit for them but lets be honest that wont happen any way because they are owned by EA and ea will be lawyers lawyers lawyers lawyers until any complaints in legal setting die. |
i should point out that the entire "Self-Entitled Shits" mostly comes from my own fault of seeing comments of this news on Tweeter, IGN, Kotaku and The Escapist.
...because actually those are just terrible places to get user feedback, so in hindsight, my bad on that one. And yeah, this sounds bad. Although... i wouldn't be sure enough to say, but how many games stack up to the promisses and trailers? Either way, i still hold some faith that they might do right to their fanbase and things turn out nicely in the end. Also, a bunch of the endings at the same time for those who didn't see it. |
A bunch of being "all of"
|
All of meaning basically the same ending run through a few filters.
|
^My thoughts exactly to Marc and Karesh. Why you gota be ninja'ing my thoughts guys?!
And as an added bonus to reiterate the point; http://i42.tinypic.com/s3lhqq.jpg Yeah, I'd call that false advertising, when one of your lead people directly states something that turns out to be a complete lie. Hence why people are pissed, and can you really blame them? |
Quote:
"I thought I chose a different ending this time, but it looks exactly the same!" |
Does that count as discrimination against colour blind people then? Can we add that to the pile of potential lawsuits?
|
OK I know people are tired about the complaints in the game but I was surfing the net and found this picture along with the guy saying that he would have accepted the ending if THIS happened
|
Okay I like the direction they're taking at least. |
| All times are GMT -5. The time now is 02:22 AM. |
Powered by: vBulletin Version 3.8.5
Copyright ©2000 - 2021, Jelsoft Enterprises Ltd.