The Warring States of NPF

The Warring States of NPF (http://www.nuklearforums.com/index.php)
-   Dead threads (http://www.nuklearforums.com/forumdisplay.php?f=91)
-   -   Song of War: (sign-up) (http://www.nuklearforums.com/showthread.php?t=4524)

Darth SS 06-20-2004 10:43 PM

Song of War: (sign-up)
 
Well, after watching Shrek 2, Return of the King, then Dogma, my brain is a piece of crap creating BILE. But anyways, an idea for an RP hath been vomitted forth. The concept is beautiful in it's simplicity...

Okay, there is a very small race selection, and no classes. And it's slightly more complicated than that, so I'll go from the biggest to the smallest...

Role is what kind of person you are. This greatly influences everything about yourself. By example, a General might be the most bad-ass fighter in all existance waving around a giant magic sword and smiting left and right. BUT he's the most recgonizable figure, and other generals are likely to challenge him, and he just makes a big target.

A commander might be used to having his regiment back him up. But when trapped alone, something gets lost. In that same situation, a Freelancer might think to not fight, but to run. Or even to grab a sword from above the fireplace, and use various underhanded dirty tactics to win.

Race is your species. This gives you certain super-natural talents. Or, it can also influence jsut your conduct.

Equipment/Skills makes up your class. You aren't trapped with any one definition, and these are what defines how you fight.

Bonuses are basically character quirks.

Guardian is a character that you do not directly control. Or at least all the time. More on that later.

Role
Commander- Command one single unit/group/regiment to an almost army sized group. Like how Theoden was the overall general of the Rohiiriim, but Gamling led a group of them at Pelennor fields. Men are devoted to you, and you've shown them how to do things. You can lead anything from a baseline soldier to a group that dresses like monkies and uses aerial kung-fu for all I care.
Benefits- A group of people except just yourself.
Downsides- You're a general's bitch, and you yourself are just a really good example of what your men can aspire to.

Lord/General- You command ARMIES at a time. You're the head-honcho. Therefore, there's a damn good reason why you lead. These are the only ones that can be mages.
Benefits- Access to magical weapons, and the best armours and mounts.
Downsides- You have to worry about whole armies at a time, you have to listen to your superiors, and you're honor bound to various things.

Freelancer- Nothing big or fancy. You, yourself, just you.
Benefits- Extremely adaptable, and not honor bound.
Downsides- Lack of equipment access.

Ex-Commander.- A commander with the freestyle avantages of a freelancer, with his former fighting skill. Just no group to back him up, and his skills dull with time.
Benefits- See above
Downsides- See above.


Race
Humans- Baseline average. They are the most creative, the best for ideas, easiest when it comes to adapting, and know when to run generally.

Elf- Pride filled. Honor bound, likely to bust out super-natural equipment, can see in the dark, best hand eye coordination but frail.

Dwarves- Quick to temper, slow to calm. Hate elves with a passion. Exact opposite of Elves however, as they are small and ugly, but amazingly strong.

Equipment and skills
These are related. Equipment is typically your weapon(s). Also, if your weapon is a large warhammer, a skill that's instantly given is that your muscles have adapted to use it. Simple.

Bonuses
This is just stuff like seeing in the dark. Or having really good premonitions. Quirky stuff.

Guardian
These are the large mythological heroes of amazing repute.
Ideally when you create these guys, they are somehow related to your character. Whether by family, vow, or anything. But these are super-warriors.

Now, at times, I'll mention some sort of impossible situation that will relate to our current predicaments. You can do whatever plot events you want with these guys (as they are your god-mod release) but at times, consequences of them will come bite us in the ass. Also, what these guys do can help us.

Or these guys can be made examples of. If an enemy army is approaching and we're already occupied, these guys might go and try to kill the enemy general so his force will break and leave us alone. However, if the enemy is strong enough, there remains a very real chance that these guys will be smashed into the ground. And then learning that a near god-like figure got horribly beaten bites our morale in the ass.

They're called Guardians because they actually do play a role as guardian, example, and mentor. They destroy what we can't handle, and look out for us.

Sign-up (PC)


Name:
Age
Gender
Role:
Race:
Unit name: (commanders only)
Mount&Name: (Generals only.)
Equipment:
Magical Equipment: (one thing only)
Skills:
Bonuses:
Appearance OOA: (out of armour...yes, armour will play a big thing here)
Appearance IA: (in armour. Also, this should include your squad uniform like thing. Note that functionality vs psychological effect does play in here. If you're just drab unornate armour, the enemy is gonna' be more likely to take you on at full strength. If you're amazingly ornate, it gives them a morale hit. Combining the two helps)
Bio:
Extra:
Quote:

Guardian
Name:
Equipment:
Magical Equipment: (no limit)
Appearance: (this should be mostly in armour, as that's how they're best well known)
Reputation: (Not a bio, but what they're best known for doing. Exxagerated or not.)



Now the style of this RP is gonna' shift from large regiment to army scale warfare, to individual intrigue and stuff. What we learn, what we order, and basically who we piss off in the little intrigue stuff influences what we have at the gigantic battle.

I'll do another post later to describe the world.

Zorshnal 06-20-2004 11:49 PM

Name: Eseshia Drayga
Age: 25
Gender: Male
Role: Freelancer
Race: Human
Equipment: Pike and armor
Skills:
-Strong grip: He is very difficult to disarm
-Strong wrists: He can wield weapons that are usually two-handed weapons with one hand
-Powerful blows: Even if his attacks are blocked, his target is harmed by the force of his blows, doesn't apply if he misses or his attacks are dodged
Bonuses: He has a bestial quality in battle, as he kills more and as he is harmed more he can begin to frighten his enemy by his mere prescence.
Appearance OOA: He wears all white, gloves, boots, slightly baggy pants, a tight shirt, and a hakama
Appearance IA: The same as above except he wears shoulder guards, knee guards, elbow guards, a metal brigandine, and a helmit over it. All of his armor also has a whitish tint to it.
Bio: Eseshia never liked authority, but he has always loved to fight. He put up with formal training for a time, long enough to learn the basics so that he could then train on his own to become stronger. This lead to him becoming a beast of a warrior, not having the finesse of other warriors he will swing his weapon around with far greater ferocity than any trained warrior. He has sided with whatever side he liked more, but he has never remained on one side longer than a battle or two. He has earned a reputation for being strong, but he hasn't gained the reputation he desires.
Extra: Cocky, somewhat bestial, very honorable, very courageous
Quote: "I am a beast on the battlefield, but that is no reason to be one outside of battle."

How's that? Anything I need to change?

By the way, I like it, very Dynasty Warrior~ish.

Dante 06-21-2004 12:15 AM

Well, I volunteer to be the evocator who calls forth horrific magical devastation. Go me! Stats in a bit.

Elminster_Amaur 06-21-2004 01:16 AM

Name: Drallin the Kneeswiper
Age: 325
Gender: Male
Role: Commander
Race: Dwarf
Unit name: Scotzerkers (a bunch of Scottish people that act just like him)
Equipment: Full spiked plate including helm and gauntlets
Magical Equipment: Flask of Berserking. This flask holds a drink that puts people into a berserker state, if they can survive the drink. If they survive it, they are also nearly immune to poison. The flask refills itself every day, and holds enough liquid for two helpings.
Skills: Berserking (He will go into a frenzied state and jump into large crowds and start thrashing around...that really hurts the people in those groups, as he normally wears his spiked-plate)
Bonuses: Hardiness and Singlemindedness of the Dwarves
Appearance OOA: Squat with a braided beard, long red hair, and green eyes
Appearance IA: A red, chest-high ball of iron spikes is all most people see when he approaches. Upon closer inspection, he looks to be in full plate, custom fitted to him, and this armor has jagged edges at every possible location.
Bio: Drallin was abandoned by his parents as a baby, and was raised by a tribe of Berserking Scottsmen. When he was out in the highlands alone, he happened upon an angry group of Buffalo who started trying to maul him with their horns. The Sparrow, who happened to be sleeping in the direction that the buffalo started herding him, was awakened, and he killed a few of the buffalo, scaring the rest of them away. When it was over, he gave Drallin the Flask of Berserking, and told him that it would help him win most fights. Ever since then, the Sparrow has been listening for news of Drallin through his series of connections throughout the world. Drallin became leader of the tribe of Scottsmen by beating the strongest of them in a wrestling match. Since then, he has led them through many wars, and three generations of men have passed.
Extra:
Quote: "Yaaaaaaaaaaaaaaaaaaaa!!"

Guardian
Name: The Sparrow
Equipment: Twin Scimitars, Leather armor, a bright gold cape, and a big frilly hat
Magical Equipment: The scimitars (reputedly stolen from a most vicious elven swordsman) are known as Bread and Wine, and sustain the Sparrow so that he does not have to stop fighting to rest, eat and drink. He has Bracelets which increase the speed of his arms. His cape also allows him to disappear from sight.
Appearance: A tall and shinning figure, the Sparrow stands out from the croud, as his gold cape, bright red hat, and purple leather armor reflect almost any light, and have a tendency to draw all eyes toward him.
Reputation: The Sparrow was said to have stolen the Crown of the Elven Kings right off of he Elf-King's head, while the king was awake, and no one saw him do it. They say he also disappeared from a Dwarven slave camp (in the Mithril mines) while under escort of 20 Dwavish guards, with a crate of Mithril.

lazy man 06-21-2004 07:58 AM

Sign me up. Haven't done something like this in a while, so what the hell.

dementedmongoose 06-21-2004 10:24 AM

Name:Ganda
Age: 324
Gender: Male
Role: freelancer
Race: dwarf
Equipment: one really big axe, throwing hammers and axes
Magical Equipment: Hammer of Strong Bashiness, basically a hammer that is exceptionally light, but amplifies the strength at which it is swung, so a baby can take the head off a dog with one swipe.
Skills:
-Dwarven Drunkenness: he can drink anyone under the table
-Accuracy of the Elves: he can hit any target with his hammers and axes, provided they don't move too much
Bonuses: As he kills and is harmed, he grows stronger and faster, almost like a berserker, but shorter.
Appearance OOA: long braided red beard, wears a jet black robe.
Appearance IA: lookes the same, but bulkier due to the fact that he wears his armor under the robe
Bio:Ganda spent the first half of his life in bars and jail, he spent the second half of his life in service to the Dwarven Kings, when he got fed up with his superiors, he stole the Hammer of Strong Bashiness, and is now on the run. Recently, he fell under the pupilage of Gorb (mostly in drinking, but also in combat) to pay off the debt he owes Gorb when Gorb beat him in a drinking cotest.
Extra:
Quote:"Wanna have a drinking contest?"

Guardian
Name:Gorb
Equipment: one big axe
Magical Equipment:
-Cloak of a thousand pockets: a cloak that can hide anything in it, even people.
-Flagon of a Million Beers: an enchanted flagon that allows it's drinker to drink for days before getting a buzz, great in drinking contests
-Ruby of Persuasion: allows it's wearer to persuade anyone to do anything he wants them to do
appearance:Gorb looks to be an average monk, but he, like his pupil wears his armor under his clothes, making him seem impenetrable
Reputation: Once drank a dragon under the table, slew the drunken beast, and fashioned his hide into armor

BMHadoken 06-21-2004 11:43 AM

So...the Guardians are basically a magical-ish version of what Brad Pitt was in Troy? The badasses who come in to put the hurt on?

I think I'll be a necromancer general with an undead army.

Stover 06-21-2004 12:02 PM

Name: Jason
Age: 28
Role: Freelancer
Race: Human
Equipment: Lockpicks, screwdriver, crowbar, small mirror attached to a thin pole, small spyglass, backpack, 10 flashbombs, 15 throwing knives (3 in each sleeve, 4 behind his neck, 1 in the sole of each boot, 3 in his belt), short bow, small quiver (holds ~15 arrows) beltknife, shortsword, rapier.
Enchanted equipment: His cloak can shift colors and (after a few seconds) blend in perfectly with anything, allowing Jason to hide almost anywhere in broad daylight.
Skills: Lock picking, forgery, running, hiding, sneaking, stealth fighting, stealth killing, knife throwing, archery, tumbling, jumping, climbing, listening around corners, dirty fighting.
Bonuses: Awareness- Jason can almost see behind himself. He can’t really fight someone while turned around, but he can block (or tumble away from) a blow without having to look behind him. Also, when blindfolded or the like, Jason can find his way around without falling over himself.
Out of armor: Clothing is all dark brown or light brown, brown cloak. Average height, goatee, short brown hair.
In armor: He wears dark-brown leather armor, leather kneepads, shoulder, elbow, leg guards, metal skullcap.

Bio: Jason is a privateer; he’s stolen things, been in a crew of a merchant ship, robbed things, been a pirate, a bodyguard, stolen things, robbed things...you get the idea. He is very independent. He’s traveled the world, doing jobs for people, and has a good deal of experience in just about everything.

In his travels, Jason accepted a contract that had him trying to steal a legendary bow from a thief named 'the Shadow.' Jason got quite far, locating where the Shadow lived, and making it past the first volley of traps. The Shadow didn't kill Jason outright (s/he could have done that if s/he had wanted to), instead, Jason found himself in a rainy alley, with almost no idea of what had happened. He decided that someone was trying to send him a signal, and while he didn't know exactly what it was, he got the important part of it. Thus, he promptly got the hell out of Dodge. The Shadow, however, decided to follow him. Jason was an excellent thief, after all, and it wouldn't do for such an excellent mind to go and get himself killed.

Quote: When asked how he fights unarmed, he replied: “I’m never unarmed, everything is a weapon.” He was then asked how he would use an unlit candle. Jason walked over to the man, took the candle and said: “Now, you see, you have to use it just like—“ and punched the man right in the nose. Jason then grabbed his coin purse and left.

Guardian:
Name: the Shadow
Equipment: A large array of flashbombs, gasbombs, and the like.
Magical equipment: A bow that never misses, quiver that never runs out, throwing knives that always return, a bag of roap that never runs out, a cloak that lets s/he teleport up to 100 ft, shoes that make no sound, clothing that makes the wearer invisible at will, and a longsword that weighs less than a pound, never dulls, and never breaks.
Appearance: 6' tall, all black clothing, hood over the face, black cloak, black leather armor.
Reputation: The Shadow always gets the job done. Always. S/he has picked a lock with 200 tumblers, escaped from a cell with no doors, killed 100 guards in a minute, and vanished in front of 10000 onlookers. Or so the stories go, atleast.

Jaguar 06-21-2004 05:01 PM

Name: Gathrak
Age: 148
Role: Ex-Commander
Race: Dwarf
Equipment: Flint and steel, sledgehammer, crowbar, 25 throwing axes, bedroll.
Enchanted equipment: Hothead: This axes head glows and becomes very hot when it strikes a foe, setting them on fire.
Skills: Weapon and armorsmithing, fighting.
Bonuses: Morale: Because he's so optimistic in even the hardest situations, this dwarf is able to boost the morale of his allies at times with a good pun or a joke.
Out of Armor: Black hair and beard specked with graying hair, black breeches, vest, and boots. Boots are lined with steel spikes, making them deadly.
In Armor: Wears heavy, silver, dwarven-made metal armor. Has a large helm with ram horns on both sides.
Bio: This dwarf was a famed commander who led the moutain dwarf army through thirty wars. He eventually was succeeded by another, but he still has a taste for battle.
Quote: "Those simpletons who fight and die hard deserve the most credit. Lords, nobles, and kings just sit on their lazy asses all day and do nothing while their men do all of the fighting."

Guardian:
Name: Turrahk
Race: Human
Age: 32
Equipment: Bedroll, block and tackle, giant quiver carrying 120 arrows, tent, portable battering ram, and longbow.
Magical Equipment: Bloodgusher: This aptly named sword is a 6 foot long sword, designed by the dwarves for this human to wield. It is a huge sword with a silver hilt and a curved hook on it's end. This is engraved upon the blade of the sword: "This sword was forged to be bathed in blood, and bathed in blood it shall be."
Appearance: 8'2", 281 pounds, bald, black skin, green eyes. This towering human is a force to be reckoned with. He wears huge, heavy plate mail armor and a large helmet with spikes adorning it's top.
Reputation: This human attacks with a veangence, fighting any foe to the death. He's nicknamed "The Giant Bear," because his typical battlecry is a fearsome roar that strikes fear into the hearts of his foes.

Darth SS 06-21-2004 06:46 PM

Okay, I'm gonna' sort out the most common problems here.

1) You MUST have a Guardian character. Don't have one, don't enter the RP.

2) You MUST be somehow connected with said guardian. They aren't just random god like people running around.

3) The GUARDIAN is your god-mod character.

4) Military trained people are better fighters than freelancers. Freelancers are NOT likely to have any armour of their own. Freelancers are just resourceful.

5) Sorry to burst your bubble BM, but generals don't come with the army. They can just get it. And note if you play a necromancer, or some sort of "evil" character...lets just say you need eyes in the back of your head.

Now for specifics...

Zorshnal- See above. Make a Guardian.

Elminster- No automatic refill. Also, your squad should look somewhat like you, but ideally you should somehow stand out from them somehow. By example, in Warhammer, this is normally done by the capt. not wearing a helmet.

Mongoose- Axes are thrown. They can be dodged. Much more easily than an arrow I should add. And just before I finalize anything...are you ABSOLUTELY certain you want him to have killed his superiors? (Note that dwarves are very honorful, but hold grudges...hint hint)

Stover- One magic item only. This is the generic feel I wanted for the freelancers, so very characterful. However, do a guardian.

Jaguar- You're an ex-COMMANDER. Not general. Need a guardian. That's about it.


Also, to show the differences between dwarvish weaponry, and elvish, I do this...

Dwarves had mithril. This is damn near unbreakable, but heavier than steel.

Elves have Ilthimar. This is just as strong as steel, but around 10 times lighter.

Dwarves engrave runes into the weapon, making the weapon itself the "spell"

Elves put the spell onto the weapon, but it can always be dispelled.


All times are GMT -5. The time now is 05:12 AM.

Powered by: vBulletin Version 3.8.5
Copyright ©2000 - 2021, Jelsoft Enterprises Ltd.