The Warring States of NPF

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IHateMakingNames 06-25-2004 02:58 AM

The first way just seemed odd to me, so I assumed it was the second way.

And while it seemed unbalanced, if you want a decent numbers of spells or abilities (Or just a couple of powerful ones), that would cost you 200 points right there (Especially for spells).

Edit - Vigor alone (Big group heal) would cost you all 300 of your points. A group heal doesn't really seem like a 300 point thing (And if skills go the way you think, no one can even get this).

Hlorridi 06-25-2004 03:04 AM

Quote:

Originally Posted by IHateMakingNames
Edit - Vigor alone (Big group heal) would cost you all 300 of your points. A group heal doesn't really seem like a 300 point thing (And if skills go the way you think, no one can even get this).

But I'm assuming we gain points as we continue along, so if you build up your points from level to level (or however you gain points) then you can get it. If we never gained more points, then every stat would stay the same, and since he put down the Com was the only non-modifiable stat, then that must mean that we'll get more points into which we can get new stats/skills/abilities/etc.

And Vigor is a spell, a one time cost. So that seems you don't gain levels in it, it's based of Int.

Krylo 06-25-2004 03:07 AM

Hlorridi is right.

Also, Vigor is powerful enough that if someone cuts off your arm, you can put it up to the stump and have someone cast it.

Maybe it's just me... but it seemed like a pretty goddamn powerful spell that should cost a lot.

Some of the higher level black magic spells with comparable costs are just as powerful.

That's also why hp costs less as you get more. 5 HP may save your your life now, but 5 HP later on in the rp won't make a difference...

I was in the MIDDLE of saying that but then shit crashed.

I'm also toying with the idea of adding 50 more points. I haven't read over Hlorridi's yet, because I wanted to say what I said above.

Edit: Oh yah... adding 50 points.

IHateMakingNames 06-25-2004 03:11 AM

Unless krylo thinks this RP will last a really long time, or we get a shit load of exp, skills 150 and up will rarely (If ever) be learned.

Edit - I know this is a Beta test, but do you really think the final thing will last very long?

Krylo 06-25-2004 03:13 AM

Yah. I doubt they will be. They're more just there... to taunt you and make you realize that you'll never be as powerful as you could be. So there.

GatoFiero 06-25-2004 03:13 AM

Or perhaps we will gain xp quickly.

Edit - Damn

IHateMakingNames 06-25-2004 03:16 AM

How much EXP will we be gaining on average early on-to-mid way anyway?

Hlorridi 06-25-2004 03:20 AM

Quote:

Unless krylo thinks this RP will last a really long time, or we get a shit load of exp, skills 150 and up will rarely (If ever) be learned.
Are you thinking about skills as in Rifle/Medication/Unarmed/etc or spells like Vigor and abilities like flying kick? The word 'learned' threw me off.

Because while 300 exp (a one time cost) for vigor may seem high, it's not too bad compared to how much it will cost to raise stats. Just going from 9 to 15 in pow will cost 150 exp.

IHateMakingNames 06-25-2004 03:26 AM

I had higher stats in the Call of Chultlt thing, and there wasn't even fighting in that (That we were supposed to win)...

Hlorridi 06-25-2004 03:26 AM

But spells are a one time cost, you don't purchase a level one Vigor for 300, or a level 2 Vigor for 600, etc. 300 exp points on an ability or spell means just that. 300 exp points. You don't need levels in a spell like you do a skill.

Wait. Did you just delete/change your last post, or am I so tired I'm seeing things now?


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