The Warring States of NPF

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IHateMakingNames 06-25-2004 04:29 AM

Quote:

Originally Posted by krylo
Dagger 4 = 10 points
Dodging 4 = 10 points
Seduction 5 = 10 points

Seduction is wrong... It would cost 15 points to be level 5 (Unless you have him an extra point because of the 16 in COM).

Krylo 06-25-2004 04:31 AM

No, I didn't. He noticed that and changed it. He just didn't re-copy paste the whole thing to me.

Also:

Quote:

Edit: Redid some math. I'm not sure where my calculations were off before, but I'm upping it to 425 points for starting.

That's enough for average to all stats and 100 extra to spend however.

That'll allow you to get 10 skills, or a couple of abilities to start off with... or to up your guts or stats.
Edit: I might drop 25-50 points from that, though, when I see a couple characters built with it.

Edit 2: Also, I forgot to mention earlier... but if you have any skill or spell suggestions that's cool, or, if you're a mage, and would like to have a custom spell, describe it to me and I'll tell you what it's going to cost and what have you. Same goes for abilities and everyone...

IHateMakingNames 06-25-2004 04:50 AM

Total - 455 (+30 from Brood race)
-40 (Force gene)
-10 (Trance gene)
-40 (HP to 40)
-40 (AP to 40)
-102 (POW to 11)
-80 (DEF to 10)
-80 (AGI to 10)
-30 (CON to 9)
-15 (Unarmed to 5)
-15 (Dodging to 5)
-3 (Athletics to 2)
Total used - 455

-------

Name: (Undecided)
Race: Brood/Dragon/Those Who Endure
Race Power: Dragon transformation, 30 extra points
Class: Brawler
Bio: (None yet because Brood are special, but I don't know why)

HP: 40
AP: 40
POW: 11 or 11+5 = 16 (Punch) or 11+3 = 14 (Kick)
DEF: 10
AGI: 10
INT: 5
COM: 9
WIL: 5
GUT: 1

Skills:
Unarmed: 5
Dodging: 5
Athletics: 2

Weapon: Steel knuckles (Pow 5)
Armor: Sci-Fi kevlar vest (ED 1 PD 4)
Shield: Metal bracers (PD 2)
Helmet: None
Accessory 1: Steel toed boots (Also a weapon) (Pow 3 PD 1)
Accessory 2: Sci-Fi kevlar leggings (ED 1 PD 2)

Physical Defense: 10+9 = 19
Energy Defense: 10+2 = 12 or 5+2 = 7 (Magic)

Genes:
Force
Trance

Krylo 06-25-2004 05:14 AM

So far it looks like I'm keeping it at 425. Good.

Weapon: Steel knuckles (Pow 5)
Armor: Sci-Fi kevlar vest (ED 1 PD 4)
Shield: Metal bracers (PD 2)
Helmet: None
Accessory 1: Steel toed boots (Also a weapon) (Pow 3 PD 1) (Pow 3 calculated in when kicking, not for normal punches, and pow 5 is not calculated in for kicks)
Accessory 2: Sci-Fi kevlar leggings (ED 1 PD 2)

Edit: Also, brood can be whatever for the play testing. Only important that we're in the sci-fi type world dealie so all the skills and spells are usable.

Further... someone should take some points in how to fly a space ship.

lazy man 06-25-2004 08:07 AM

I'm really confused right now (this is what I get for going to bed at a reasonable hour), but I'll try and catch up.

BMHadoken 06-25-2004 10:18 AM

Ok, I read it all...and casting spells takes XP? So if I 'tried' to be a mage I'd get de-leveled?

If thats so, change my race to Ox-people Warrior.

lazy man 06-25-2004 10:47 AM

I'm planning on being the pilot, so should I put points in space ship or fighter (or both)?

Krylo 06-25-2004 12:56 PM

Probably both, Lazy. If you want to actually fight in a space ship... otherwise just space ship.

Also, BM, it costs xp to LEARN spells, but only ap to cast them.

lazy man 06-25-2004 01:44 PM

I hope this works.

Name: (Not yet)
Race: Fish People
Race Power: 1/3 payment for defense, ½ payment for power, x2.5 payment for comeliness, agility halved on land and doubled in water
Class: Pilot
Bio: (Don’t really feel like doing this at the moment)

HP: 42 (41)
AP: 11 (2)
POW: 10 (40)
DEF: 14 (60)
AGI: 10 (80) +2=12 (6 on land, 24 in water)
INT: 7 (26)
COM: 9 (75)
WIL: 7 (26)
GUT: 1

Weapon: Stun Blast Pistol (Pow: 15 Hit: 45)
Armor: Energy Resistant Vest (PD: 2 ED: 6)
Shield: None
Helmet: Pilot’s Helmet (PD: 2 ED: 1)
Accessory 1: Pistol Scope (+10% on hit rate with pistol)
Accessory 2: Speed Ring (+2 to AGI)

Physical Defense: 14+4=18
Energy Defense: 14+7=21

Skills
Pistol- 5 (15)
Heavy Weapon- 5 (15)
Ship Turrets- 2.5 from Heavy Weapons
Ground vehicles- 5 (15)
Space Ship- 5 (15)
Mechanic- 5 (15)

Abilities
None

GatoFiero 06-25-2004 01:52 PM

Ok, it looks like i'll have to change some things.

Think of AP as mana.


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