The Warring States of NPF

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IHateMakingNames 06-25-2004 01:48 AM

Forgot about those characters. Was mainly thinking of the big dragon skeletons Ryu always talks to that are his ancestors (And I forgot about most of those characters).

And are we supposed to just make up our equipment and justify it to you, or wait until you make an equipment list?

Krylo 06-25-2004 01:49 AM

Make it up. That way I don't have to make an equipment list because you'll be doing all the w... I mean... that way you have greater customization for your character.

Edit: Also, with Gato, I've found the first thing that needs to be changed.

Namely that a bonus in a stat gives you MUCH smaller change in cost than a detriment to a stat. In other words... it doesn't even out well enough.

IHateMakingNames 06-25-2004 01:56 AM

Last time I said this it was a lie, but this time it will most likely be true. After this, the questions from me should stop.

What are Race Powers (If it's dragon transformation for Brood, weretiger for cat people, flying for Wyndians, etc, etc, then ignore this question)?

What are some basic levels of the stats (Like for STR, how much to be able to flip a car, for AGL how much to almost dodge a bullet, for COM how much to be really pretty (Or what your character will have krylo), whats the basic HP amount, etc, etc)?

Krylo 06-25-2004 02:02 AM

Wyndians pay half as much for int and agi, but 1.5 as much for power defense. They can also fly.

Fish People pay a third as much for defense, half as much for power, and 2.5 times as much for comeliness. On land their effective agility is halved, while in water it is doubled. They can also breathe water and swim.

Cat People agility costs one fourth the price as normal, but intelligence and willpower both cost 1.5 times as much. They can also turn into weretigers, but they go beserk when they do so.

Ox people pay one fourth for both their power and defense, but two times for both their agility and intelligence.

Dog People (forest tribe) pay twice as much for comliness with no other stat modifiers, but they start with rifles skill at 2 and can manuever through forests easily.

Mole People pay half for agility and power but 1.5 for defense and comliness. They can also dig rather well (mostly useless).


Changes to stat costs.

Also going to put this into the .txt doc.

Also, the race powers are what you said.

9 is average power. Like... 20-30 to flip a car. About 100 agility to have a CHANCE, albeit a shitty one, to dodge a bullet from a sniper. Really it depends on how accurate the gun is and how good the shooter is. You can see my little explanation in the document under guns.

9 is also average for all stats, except HP, AP, and GUTS which are 25, 10, and 1 respectively.

5 is about nerd level strength.

1 would have you collapsing in on yourself.

20 is getting to levels that are hard to attain by normal people. I'm not sure how I'll handle ludicrious stats, however. I might decide they're more skill-ish than strength-ish, and go off of that in order to keep you from xping to 500 power and throwing a satellite out of orbit with your bare hands.

Hlorridi 06-25-2004 02:35 AM

Remind me never to do math by hand again. I think I ended using like 700 points the first time and not realizing it because I apparently lack the ability to do simple math.

Here's what I have so far: (it's not complete yet, as I just want to get the numbers down somewhere, and I'm sure I'll see a mistake in the numbers or realize that I proportioned the stats terribly)

Name: Placeholder Here
Race: Dog People
Race Power: Good in the woods. Com costs x2, Rifle skill at 2
Class: What goes here? Ranger or somesuch?
Bio: It'll get done.

Weapon: Simple Rifle (Pow:8) I guess I need a "hit" here, but I'm not sure what to put.

Armor: Ranger Clothes (Pd: 8)
Shield: None
Helmet: Leather Cap (Pd:4)

Pd at start: 17
Ed: Unsure of this, though I guess it's 5 (Just def)

Stats:

Hp: 52 (46 points)
Ap: 25 (25 points)
Pow: 7 (26 points)
Def: 5 (-)
Agi: 9 (60 points)
Int: 7 (26 points)
Wil: 5 (-)
Guts: 1 (-)
Com: 8 (42 points)

Skills:

Rifle: 7 (25 points)
Med: 5 (15 points)
Intim: 4 (10 points)

Abilities:

Flying Kick (25 points)

Total Points: 300. Give me some time, and I'll add in the extra 50 you gave us,

IHateMakingNames 06-25-2004 02:41 AM

Either I did skills wrong, or Hlorrdi did.

Either it's that a level 7 thing cost 7 points, or a level 7 thing cost 1+2+3+4+5+6+7 points.

(I hope it's my way, that way it cost less)


Also, computers come with Calculators you know (Star Menu->Assessories, I don't know what's after that since I moved it to my Desktop, but I think it's just there)

Hlorridi 06-25-2004 02:42 AM

Quote:

Originally Posted by IHateMakingNames
Either I did skills wrong, or Hlorrdi did.

Either it's that a level 7 thing cost 7 points, or a level 7 thing cost 1+2+3+4+5+6+7 points.

(I hope it's my way, that way it cost less)

That's what I was trying to figure out, and I hope it's your way too.

And I'm way too hardkore with a 'k' to use those calculators. Either that or I forgot about it until I realized my math didn't add up.

I like the former better.

IHateMakingNames 06-25-2004 02:45 AM

I have no idea how you did your stats though...

GatoFiero 06-25-2004 02:54 AM

IHMN, you did your stats wrong. Hlorridi did them correct. I made the same mistake as you IHMN but i've been talking with krylo on aim and he's been straightening me out.

Hlorridi 06-25-2004 02:55 AM

Quote:

Originally Posted by IHateMakingNames
I have no idea how you did your stats though...

From what I read, all stats cost times 2 to what your rasing it to. So I figured you had to pass through all the other levels first:

So Pow, raising it to 6 would be 12 points, to 7 would be 14, to 8 would be 16, and 9 would be 18. 12+14+16+18= 60. Otherwise, if you could only raise your stat once, say 5 to 6, at one point in the game, that would cost 12 points. And then if you wanted to do 6 to 7, that'd be another 14 points. But if you wait, it would only cost you 14 points to go to 7, instead of the 26.

The second way seemed a bit unbalanced, so I went with the first way, saying you have to go through all levels.


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