The Warring States of NPF

The Warring States of NPF (http://www.nuklearforums.com/index.php)
-   Dead threads (http://www.nuklearforums.com/forumdisplay.php?f=91)
-   -   Play Testing (http://www.nuklearforums.com/showthread.php?t=4539)

IHateMakingNames 06-25-2004 01:48 AM

Forgot about those characters. Was mainly thinking of the big dragon skeletons Ryu always talks to that are his ancestors (And I forgot about most of those characters).

And are we supposed to just make up our equipment and justify it to you, or wait until you make an equipment list?

Krylo 06-25-2004 01:49 AM

Make it up. That way I don't have to make an equipment list because you'll be doing all the w... I mean... that way you have greater customization for your character.

Edit: Also, with Gato, I've found the first thing that needs to be changed.

Namely that a bonus in a stat gives you MUCH smaller change in cost than a detriment to a stat. In other words... it doesn't even out well enough.

IHateMakingNames 06-25-2004 01:56 AM

Last time I said this it was a lie, but this time it will most likely be true. After this, the questions from me should stop.

What are Race Powers (If it's dragon transformation for Brood, weretiger for cat people, flying for Wyndians, etc, etc, then ignore this question)?

What are some basic levels of the stats (Like for STR, how much to be able to flip a car, for AGL how much to almost dodge a bullet, for COM how much to be really pretty (Or what your character will have krylo), whats the basic HP amount, etc, etc)?

Krylo 06-25-2004 02:02 AM

Wyndians pay half as much for int and agi, but 1.5 as much for power defense. They can also fly.

Fish People pay a third as much for defense, half as much for power, and 2.5 times as much for comeliness. On land their effective agility is halved, while in water it is doubled. They can also breathe water and swim.

Cat People agility costs one fourth the price as normal, but intelligence and willpower both cost 1.5 times as much. They can also turn into weretigers, but they go beserk when they do so.

Ox people pay one fourth for both their power and defense, but two times for both their agility and intelligence.

Dog People (forest tribe) pay twice as much for comliness with no other stat modifiers, but they start with rifles skill at 2 and can manuever through forests easily.

Mole People pay half for agility and power but 1.5 for defense and comliness. They can also dig rather well (mostly useless).


Changes to stat costs.

Also going to put this into the .txt doc.

Also, the race powers are what you said.

9 is average power. Like... 20-30 to flip a car. About 100 agility to have a CHANCE, albeit a shitty one, to dodge a bullet from a sniper. Really it depends on how accurate the gun is and how good the shooter is. You can see my little explanation in the document under guns.

9 is also average for all stats, except HP, AP, and GUTS which are 25, 10, and 1 respectively.

5 is about nerd level strength.

1 would have you collapsing in on yourself.

20 is getting to levels that are hard to attain by normal people. I'm not sure how I'll handle ludicrious stats, however. I might decide they're more skill-ish than strength-ish, and go off of that in order to keep you from xping to 500 power and throwing a satellite out of orbit with your bare hands.

Hlorridi 06-25-2004 02:35 AM

Remind me never to do math by hand again. I think I ended using like 700 points the first time and not realizing it because I apparently lack the ability to do simple math.

Here's what I have so far: (it's not complete yet, as I just want to get the numbers down somewhere, and I'm sure I'll see a mistake in the numbers or realize that I proportioned the stats terribly)

Name: Placeholder Here
Race: Dog People
Race Power: Good in the woods. Com costs x2, Rifle skill at 2
Class: What goes here? Ranger or somesuch?
Bio: It'll get done.

Weapon: Simple Rifle (Pow:8) I guess I need a "hit" here, but I'm not sure what to put.

Armor: Ranger Clothes (Pd: 8)
Shield: None
Helmet: Leather Cap (Pd:4)

Pd at start: 17
Ed: Unsure of this, though I guess it's 5 (Just def)

Stats:

Hp: 52 (46 points)
Ap: 25 (25 points)
Pow: 7 (26 points)
Def: 5 (-)
Agi: 9 (60 points)
Int: 7 (26 points)
Wil: 5 (-)
Guts: 1 (-)
Com: 8 (42 points)

Skills:

Rifle: 7 (25 points)
Med: 5 (15 points)
Intim: 4 (10 points)

Abilities:

Flying Kick (25 points)

Total Points: 300. Give me some time, and I'll add in the extra 50 you gave us,

IHateMakingNames 06-25-2004 02:41 AM

Either I did skills wrong, or Hlorrdi did.

Either it's that a level 7 thing cost 7 points, or a level 7 thing cost 1+2+3+4+5+6+7 points.

(I hope it's my way, that way it cost less)


Also, computers come with Calculators you know (Star Menu->Assessories, I don't know what's after that since I moved it to my Desktop, but I think it's just there)

Hlorridi 06-25-2004 02:42 AM

Quote:

Originally Posted by IHateMakingNames
Either I did skills wrong, or Hlorrdi did.

Either it's that a level 7 thing cost 7 points, or a level 7 thing cost 1+2+3+4+5+6+7 points.

(I hope it's my way, that way it cost less)

That's what I was trying to figure out, and I hope it's your way too.

And I'm way too hardkore with a 'k' to use those calculators. Either that or I forgot about it until I realized my math didn't add up.

I like the former better.

IHateMakingNames 06-25-2004 02:45 AM

I have no idea how you did your stats though...

GatoFiero 06-25-2004 02:54 AM

IHMN, you did your stats wrong. Hlorridi did them correct. I made the same mistake as you IHMN but i've been talking with krylo on aim and he's been straightening me out.

Hlorridi 06-25-2004 02:55 AM

Quote:

Originally Posted by IHateMakingNames
I have no idea how you did your stats though...

From what I read, all stats cost times 2 to what your rasing it to. So I figured you had to pass through all the other levels first:

So Pow, raising it to 6 would be 12 points, to 7 would be 14, to 8 would be 16, and 9 would be 18. 12+14+16+18= 60. Otherwise, if you could only raise your stat once, say 5 to 6, at one point in the game, that would cost 12 points. And then if you wanted to do 6 to 7, that'd be another 14 points. But if you wait, it would only cost you 14 points to go to 7, instead of the 26.

The second way seemed a bit unbalanced, so I went with the first way, saying you have to go through all levels.

IHateMakingNames 06-25-2004 02:58 AM

The first way just seemed odd to me, so I assumed it was the second way.

And while it seemed unbalanced, if you want a decent numbers of spells or abilities (Or just a couple of powerful ones), that would cost you 200 points right there (Especially for spells).

Edit - Vigor alone (Big group heal) would cost you all 300 of your points. A group heal doesn't really seem like a 300 point thing (And if skills go the way you think, no one can even get this).

Hlorridi 06-25-2004 03:04 AM

Quote:

Originally Posted by IHateMakingNames
Edit - Vigor alone (Big group heal) would cost you all 300 of your points. A group heal doesn't really seem like a 300 point thing (And if skills go the way you think, no one can even get this).

But I'm assuming we gain points as we continue along, so if you build up your points from level to level (or however you gain points) then you can get it. If we never gained more points, then every stat would stay the same, and since he put down the Com was the only non-modifiable stat, then that must mean that we'll get more points into which we can get new stats/skills/abilities/etc.

And Vigor is a spell, a one time cost. So that seems you don't gain levels in it, it's based of Int.

Krylo 06-25-2004 03:07 AM

Hlorridi is right.

Also, Vigor is powerful enough that if someone cuts off your arm, you can put it up to the stump and have someone cast it.

Maybe it's just me... but it seemed like a pretty goddamn powerful spell that should cost a lot.

Some of the higher level black magic spells with comparable costs are just as powerful.

That's also why hp costs less as you get more. 5 HP may save your your life now, but 5 HP later on in the rp won't make a difference...

I was in the MIDDLE of saying that but then shit crashed.

I'm also toying with the idea of adding 50 more points. I haven't read over Hlorridi's yet, because I wanted to say what I said above.

Edit: Oh yah... adding 50 points.

IHateMakingNames 06-25-2004 03:11 AM

Unless krylo thinks this RP will last a really long time, or we get a shit load of exp, skills 150 and up will rarely (If ever) be learned.

Edit - I know this is a Beta test, but do you really think the final thing will last very long?

Krylo 06-25-2004 03:13 AM

Yah. I doubt they will be. They're more just there... to taunt you and make you realize that you'll never be as powerful as you could be. So there.

GatoFiero 06-25-2004 03:13 AM

Or perhaps we will gain xp quickly.

Edit - Damn

IHateMakingNames 06-25-2004 03:16 AM

How much EXP will we be gaining on average early on-to-mid way anyway?

Hlorridi 06-25-2004 03:20 AM

Quote:

Unless krylo thinks this RP will last a really long time, or we get a shit load of exp, skills 150 and up will rarely (If ever) be learned.
Are you thinking about skills as in Rifle/Medication/Unarmed/etc or spells like Vigor and abilities like flying kick? The word 'learned' threw me off.

Because while 300 exp (a one time cost) for vigor may seem high, it's not too bad compared to how much it will cost to raise stats. Just going from 9 to 15 in pow will cost 150 exp.

IHateMakingNames 06-25-2004 03:26 AM

I had higher stats in the Call of Chultlt thing, and there wasn't even fighting in that (That we were supposed to win)...

Hlorridi 06-25-2004 03:26 AM

But spells are a one time cost, you don't purchase a level one Vigor for 300, or a level 2 Vigor for 600, etc. 300 exp points on an ability or spell means just that. 300 exp points. You don't need levels in a spell like you do a skill.

Wait. Did you just delete/change your last post, or am I so tired I'm seeing things now?

IHateMakingNames 06-25-2004 03:33 AM

I deleted it (Read the attachment wrong)

These stats just seem odd though. Even with the extra 50 points, Hlorridi's character will be average at most (One average stat, above average AP/HP, everything else is below. That averages to about average).

Seems weird that the PCs are average people in a RP that is going to be based on fighting and exp, and that since it came from a video game that the stats are so low.

GatoFiero 06-25-2004 03:35 AM

I think it's alright. It forces you to make choices.

Hlorridi 06-25-2004 03:38 AM

And there's also the fact that these stats will be changed and upgraded. Considering that a power of 20 allows you to pick up a car, starting at an average level is fine. In the game, he started off fighting blobs with like 15-20 Hp max. Right now we don't need to be superhuman. That'll come later, as more experience comes.

IHateMakingNames 06-25-2004 03:40 AM

Yes, but usually choices mean your weaker then your average fighter, not the guy who runs the store next door.

Also, we are going to have 8 people either sharing experience, or fighting over experience.

Also, assuming by 'he' you mean Ryu, he was a little kid who just came into consiousness. Rei could kill everything in the forest in one hit. We aren't starting as little kids who suddenly enter the world, we would be the Rei like characters. Rei wasn't even that great, he was just a teenage thief, but he was still above average.

Hlorridi 06-25-2004 03:46 AM

Quote:

Originally Posted by IHateMakingNames
Also, assuming by 'he' you mean Ryu, he was a little kid who just came into consiousness. Rei could kill everything in the forest in one hit. We aren't starting as little kids who suddenly enter the world, we would be the Rei like characters.

But if we were the Rei like characters, then we'd be killing everything in one hit, which seems devoid of any fun. No matter what the stats are, there's going to be a balance. No matter if your stats are higher, the difficulty is going to be made the same at the start and in the same proportion than if your stats are lower.

And what's wrong with the guy that runs the store next door? I thought that guy was pretty snazzy.

And I'm starting to see sunlight outside. That's my cue it's time to hit the sack.

IHateMakingNames 06-25-2004 03:49 AM

Quote:

Originally Posted by Hlorridi
But if we were the Rei like characters, then we'd be killing everything in one hit, which seems devoid of any fun. No matter what the stats are, there's going to be a balance. No matter if your stats are higher, the difficulty is going to be made the same at the start and in the same proportion than if your stats are lower.

We would not be killing everything in one hit, we would be killing the basic, weak monsters of the world in a hit. Average people can easily take those on, we would just do it faster.

At the moment, we would have to fight things that average people see as slight problems. I know as our stats go up the monsters will get harder, but they are things that are actually some what of a feat to kill, not just a pathetic thing.

Krylo 06-25-2004 04:03 AM

Rei was level 7 in a level 1 world. He also beat up trained guards easily, slew ghosts (as did Teepo and Ryu), killed a Chimera that the people were afraid of (the guards remarked that they had no chance against him if he could take the chimera), and all three were able to survive an attack by some of the best hitmen of all time.

They weren't as weak as you're thinking.

And yes, your stats are average. You may be a little stronger or faster than the shopkeeper, but he can add better than you. Or you may have the same strength and speed, but you're going to be better at using a gun.

Edit: Changes for Hlorridi's eq

Weapon: Stunblast Energy Rifle (Pow: 20 Hit: 50)

Armor: Ranger Clothes (Pd: 4 Ed: 4)
Shield: None
Helmet: Leather Cap (Pd:4)

Pd at start: 17
Ed: 9


There. You don't factor in physical power for guns, so their power is naturally higher. Otherwise everyone would do more damage with a stick then you can do with a gun, and, even if it's not a great one, that doesn't make sense.

Also, energy weapons are in, projectiles aren't. AND it's stunblast, because it's the first thing I could think of that denoted it wasn't made to kill. You can think of something else on your own if you want to rename it.

And, I gave your armor lower PD but higher ED, because most people are more worried about being shot then stabbed.


Also, Class is like your job.

It's only important in the propensity that it helps me pick out weapons and justify spells and shit for you without you having to get a bio up right away. If someone puts down 'priest' 'mage' or 'doctor' as their class, I know they have a reason to know white magic coming in their bio, probably.

GatoFiero 06-25-2004 04:07 AM

You know it's funny? At first i didn't like the thought of adding 50 points or lessening the race negative stat modifiers. But now? We'll see. I like how much more they've let me do with my character.

Anyway, night all. I'll post the complete character, bio and all, sometime tomarrow afternooon.

IHateMakingNames 06-25-2004 04:19 AM

Quote:

Originally Posted by krylo
And yes, your stats are average. You may be a little stronger or faster than the shopkeeper, but he can add better than you. Or you may have the same strength and speed, but you're going to be better at using a gun.

If we use Hlorr's character as an example, your average shop keeper (With the average stats), is better then Hlorr's guy in everything except HP, AP, and AGL. His only real advantage are guns, med, and intimadation, but the shop keeper can probably use a gun as well (Not as good though), and since he is stronger intimadation might not do much.

I don't like characters that are to powerful, but I think PCs should at least be slightly above average when the RP is anything but a CoC-like RP.

Krylo 06-25-2004 04:25 AM

Hlorridi hasn't put in his other fifty points.

Here's Gato's most recent alteration to his character. I probably should have waited for tomorrow when he'd post it, but I feel like demonstrating this.

Name: Natsuki
Race: Cat People
Race Power: Agility, Weretigers
Class: Fighter
Bio:

HP: 10 + 25 points = 25
AP: 10
POW: 5 + 42 points = 8
DEF: 5 + 26 points = 7
AGI: 5 + 45 points = 14 +1
INT: 5 + 18 points = 6
COM: 5 + 121 points = 16
WIL: 5 + 18 points = 6
GUT: 1

Weapon: Sharp Stabity Thing(+5wp)
Armor: Energy Dispersing Vest (+2 ED, +1 PD)
Shield: None
Helmet: Silver Band (+1pd, +1ed)
Accessory 1: Light Leather Boots (-1pd, +1 Agi)
Accessory 2: Talisman necklace (+2ed)

Physical Defense: 8
Energy Defense: 12 (11 if magic)

Skills:
Dagger 4 = 10 points
Dodging 4 = 10 points
Seduction 4 = 10 points

Abilities:
Flying Kick = 25 points


Note that he burnt 121 points on com alone.

Further that his int and wil, for that amount of points with YOUR character would be at 9 each, and his agility is also above average for his race... and guts averages at one.

Leaving him with two above average stats (one very much so) and two below average stats.

I may decide to give more points once you get your character fixed and Hllorridi gets his 50 points in. It's hard to judge on Gato's alone because he made com extremely high for a starting character, but it also costs less to raise.

In the meantime I'm going to redo some math, because you should have had more than enough points in the first place.


Edit: Redid some math. I'm not sure where my calculations were off before, but I'm upping it to 425 points for starting.

That's enough for average to all stats and 100 extra to spend however.

That'll allow you to get 10 skills, or a couple of abilities to start off with... or to up your guts or stats.

IHateMakingNames 06-25-2004 04:29 AM

Quote:

Originally Posted by krylo
Dagger 4 = 10 points
Dodging 4 = 10 points
Seduction 5 = 10 points

Seduction is wrong... It would cost 15 points to be level 5 (Unless you have him an extra point because of the 16 in COM).

Krylo 06-25-2004 04:31 AM

No, I didn't. He noticed that and changed it. He just didn't re-copy paste the whole thing to me.

Also:

Quote:

Edit: Redid some math. I'm not sure where my calculations were off before, but I'm upping it to 425 points for starting.

That's enough for average to all stats and 100 extra to spend however.

That'll allow you to get 10 skills, or a couple of abilities to start off with... or to up your guts or stats.
Edit: I might drop 25-50 points from that, though, when I see a couple characters built with it.

Edit 2: Also, I forgot to mention earlier... but if you have any skill or spell suggestions that's cool, or, if you're a mage, and would like to have a custom spell, describe it to me and I'll tell you what it's going to cost and what have you. Same goes for abilities and everyone...

IHateMakingNames 06-25-2004 04:50 AM

Total - 455 (+30 from Brood race)
-40 (Force gene)
-10 (Trance gene)
-40 (HP to 40)
-40 (AP to 40)
-102 (POW to 11)
-80 (DEF to 10)
-80 (AGI to 10)
-30 (CON to 9)
-15 (Unarmed to 5)
-15 (Dodging to 5)
-3 (Athletics to 2)
Total used - 455

-------

Name: (Undecided)
Race: Brood/Dragon/Those Who Endure
Race Power: Dragon transformation, 30 extra points
Class: Brawler
Bio: (None yet because Brood are special, but I don't know why)

HP: 40
AP: 40
POW: 11 or 11+5 = 16 (Punch) or 11+3 = 14 (Kick)
DEF: 10
AGI: 10
INT: 5
COM: 9
WIL: 5
GUT: 1

Skills:
Unarmed: 5
Dodging: 5
Athletics: 2

Weapon: Steel knuckles (Pow 5)
Armor: Sci-Fi kevlar vest (ED 1 PD 4)
Shield: Metal bracers (PD 2)
Helmet: None
Accessory 1: Steel toed boots (Also a weapon) (Pow 3 PD 1)
Accessory 2: Sci-Fi kevlar leggings (ED 1 PD 2)

Physical Defense: 10+9 = 19
Energy Defense: 10+2 = 12 or 5+2 = 7 (Magic)

Genes:
Force
Trance

Krylo 06-25-2004 05:14 AM

So far it looks like I'm keeping it at 425. Good.

Weapon: Steel knuckles (Pow 5)
Armor: Sci-Fi kevlar vest (ED 1 PD 4)
Shield: Metal bracers (PD 2)
Helmet: None
Accessory 1: Steel toed boots (Also a weapon) (Pow 3 PD 1) (Pow 3 calculated in when kicking, not for normal punches, and pow 5 is not calculated in for kicks)
Accessory 2: Sci-Fi kevlar leggings (ED 1 PD 2)

Edit: Also, brood can be whatever for the play testing. Only important that we're in the sci-fi type world dealie so all the skills and spells are usable.

Further... someone should take some points in how to fly a space ship.

lazy man 06-25-2004 08:07 AM

I'm really confused right now (this is what I get for going to bed at a reasonable hour), but I'll try and catch up.

BMHadoken 06-25-2004 10:18 AM

Ok, I read it all...and casting spells takes XP? So if I 'tried' to be a mage I'd get de-leveled?

If thats so, change my race to Ox-people Warrior.

lazy man 06-25-2004 10:47 AM

I'm planning on being the pilot, so should I put points in space ship or fighter (or both)?

Krylo 06-25-2004 12:56 PM

Probably both, Lazy. If you want to actually fight in a space ship... otherwise just space ship.

Also, BM, it costs xp to LEARN spells, but only ap to cast them.

lazy man 06-25-2004 01:44 PM

I hope this works.

Name: (Not yet)
Race: Fish People
Race Power: 1/3 payment for defense, ½ payment for power, x2.5 payment for comeliness, agility halved on land and doubled in water
Class: Pilot
Bio: (Don’t really feel like doing this at the moment)

HP: 42 (41)
AP: 11 (2)
POW: 10 (40)
DEF: 14 (60)
AGI: 10 (80) +2=12 (6 on land, 24 in water)
INT: 7 (26)
COM: 9 (75)
WIL: 7 (26)
GUT: 1

Weapon: Stun Blast Pistol (Pow: 15 Hit: 45)
Armor: Energy Resistant Vest (PD: 2 ED: 6)
Shield: None
Helmet: Pilot’s Helmet (PD: 2 ED: 1)
Accessory 1: Pistol Scope (+10% on hit rate with pistol)
Accessory 2: Speed Ring (+2 to AGI)

Physical Defense: 14+4=18
Energy Defense: 14+7=21

Skills
Pistol- 5 (15)
Heavy Weapon- 5 (15)
Ship Turrets- 2.5 from Heavy Weapons
Ground vehicles- 5 (15)
Space Ship- 5 (15)
Mechanic- 5 (15)

Abilities
None

GatoFiero 06-25-2004 01:52 PM

Ok, it looks like i'll have to change some things.

Think of AP as mana.

GatoFiero 06-25-2004 03:07 PM

Ok, here's my final character. I changed the necklace because i wanted to have something to do with her past. If it's too powerful then please change it but keep in mind that it's a unique item intended to boost wisdom because her elder thought(correctly i might add) her curiosity would get her in trouble and hoped that some wisdom would help.

Name: Natsuki
Race: Cat People
Race Power: Agility, Weretigers
Class: Officially Fighter, unofficially thief
Bio: Natsuki is known as the flower of the merc world. But don’t let her good looks fool you, she’s deadly with a dagger and fast enough to plant it in your eye before you can blink. She hails from the village of the Cat People where some still attempt to hold on to the traditional beliefs. None are sure if Natsuki feels the same way about the traditional cat person beliefs, but it’s plain to all that she doesn’t dismiss them. The most obvious indicator of this is the necklace she wears at all times. If you sully up to her enough, she’ll even tell of how it was a gift from her village elder before she left. The elder told her that she was impulsive and that the necklace would hopefully help her remember the wise words of her elders. She claims to keep the necklace because it’s “...pretty, with little shiny things hanging off of it. Can you get me another beer now? =<^.^>=.” Although it is of note that some suspect it has deeper meaning to her.

By professing to be a fighter instead of a warrior, Natsuki acknowledges that she’s not the strongest, but she’s sure as hell the fastest. Although she claims not to be a thief, she has developed some skills to satisfy her curiosity. This, of course, has gotten her in to trouble since her fighting skills are much better than her thievery skills. “But I’m not a thief! I’m an explorer of other people’s positions! I never keep anything I take! ...well, not unless they give it to me. *winks suggestively*”

She is also adamant on another fact. She may be a sexy kitten, but she’s no whore. Many a man has lost their..uh...lively hood because they assumed the wrong thing of her...poor guys never even saw the dagger down there.

HP: 10 + 26 points = 26
AP: 10
POW: 5 + 42 points = 8
DEF: 5 + 26 points = 7
AGI: 5 + 52.5 points = 15 +1
INT: 5 +1
COM: 5 + 156 points = 18
WIL: 5 +2
GUT: 1

Weapon: Sharp Stabity Thing(+5wp)
Armor: Energy Dispersing Vest (+2 ED, +1 PD)
Shield: None
Helmet: Silver Band (+1pd, +1ed)
Accessory 1: Soft light shoes (-1pd, +1 Agi)
Accessory 2: Elder’s Talisman Necklace (+1 Int, +2 Wis)

Physical Defense: 8
Energy Defense: 10 (11 if magic)

Skills:
Dagger 5 = 15 points
Dodging 5 = 15 points
Seduction 5 = 15 points
Stealth 3 = 11.5 points (let me round up please!)
Thievery 2 = 3 points
Locks 2 = 3 points

Abilities:
Focus = 10 points
Flying Kick = 25 points
Mighty Chop = 25 points

BMHadoken 06-25-2004 04:14 PM

Oh, ok, I'll keep Birdy the mage.

Can I 'specialize'? Like get extra power if I only choose fire spells?

RaiRai 06-25-2004 04:32 PM

Thread over page limit. Closing.


All times are GMT -5. The time now is 05:08 AM.

Powered by: vBulletin Version 3.8.5
Copyright ©2000 - 2021, Jelsoft Enterprises Ltd.