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Does that mean I have a 0 in str, or a 1?
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0 is impossible...
Should I force you to raise strength so after class is added you have a 1, or just make 1 the minimun and 0 is impossible? |
I think I just reversed the numbers. The higher number is after the stat bonus.
And I mistakenly printed off the original attachment, which was saved onto my desktop and thus not edited. |
Well, all of the right attachments with the right info are in the first post.
Also, what should I do about the 0 thing? Make 0 impossible and if you should have a 0 stat it just goes to one, or if you have a stat that goes to 0 you have to change some stuff so it goes to 1? |
Hmmm Here's my Test Char.
Race:Goblin Class:Gunner Life: 30(30) Mana: 7(7) Strength: 5(5) Defense:4(3) Magic: 3(3) Agility 6(8) Speed: 7(9) Stamina: 4(3) Appearnce: 4(4) Charisma 3(3) Resistance: 3 (3) Water: Cold: Lightning: Nature: Dark: Holy: Poison: 5(5) Curses: 5 (5) Random: 0 (0) Seduction: (20) (20) Skills Guns: 15(18) Explosives: 13(13) Machines: 14(14) Aiming: 4(7) |
I want the parathesised numbers to be the stats after class is added, not the stat level.
And what is your resistance stat? You don't put exp points into the sub resistances, just resistance as a total, then you multiply that by 10, then use that for the sub resistances. |
1. Ah, the reverse of what I was doing.
2. Ah, I got that part right! (Even if I screwed up the initial Resistance points) |
Ooops I switched it around and put my resistance stat up there
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... Your resistance is just, wrong. You say it's 36, but to get that high you need 1264 EXP points, and that is just base. For a goblin it's 2528.
And your sub resistances add up to 160, so I would assume you mean for your total resistance to be 16... |
Egggh I have no ideal how I made that mistake let me go rework it out
edit:There I fixed. I still have no clue how I managed to screw up that bad |
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