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-   -   Whats your Alignment? (http://www.nuklearforums.com/showthread.php?t=495)

Derek R. 11-29-2003 03:25 PM

Whats your Alignment?
 
So my home gaming group and I are discussing the types of characters we play and how they reflect who we are personally. I was told that deep down inside I had an Evil Mage just waiting to get out (which makes the next part pretty ironic) I found this website which tells you what you are by the answers you give it. (BE HONEST. One Wrong answer could throw the entire thing in a new direction. There are like 2,000 different results.) I posted what it says I was and it would be neat if a few of you took the test and submitted in your results.

http://neppyman.irulethe.net/dndwho/



I am a:

Neutral Evil Elf Mage Bard
Follower Of Cyric

Alignment:
Neutral Evil characters believe in Number One. Their personal gain takes precedance over all else, and they will work with whomever necessary and whatever institutions necessary to further their own goals.

Race:
Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.

Primary Class:
Mages harness the magical energies for their own use. Spells, spell books, and long hours in the library are their loves. While often not physically strong, their mental talents can make up for this.

Secondary Class:
Bards are the entertainers. They sing, dance, and play instruments to make other people happy, and, frequently, make money. They also tend to dabble in magic a bit.

Deity:
Cyric is the Neutral Evil god of death, murder, the dead, strife, tyranny, deception, and illusion. His followers are working to secure his position as a new god, and are in conflict with many worshippers of other deities. They wear black or dark purple robes, with silver trimming, and wear silver bracelets. Cyric's symbol is a skull set in a purple starburst.

Kieran Dineer 11-29-2003 05:09 PM

True Neutral Dwarf Bard Fighter
Follower Of Dumathoin

Alignment:
True Neutral characters are very rare. They believe that balance is the most important thing, and will not side with any other force. They will do whatever is necessary to preserve that balance, even if it means switching allegiances suddenly.

Race:
Dwarves are short and stout, and easily recognizable by their well-cared-for beards. They are hard workers, and adept at stonework and engineering. They tend to live apart from other races; generally in deep, underground excavated systems, and as such tend to be distant from other races.

Primary Class:
Bards are the entertainers. They sing, dance, and play instruments to make other people happy, and, frequently, make money. They also tend to dabble in magic a bit.

Secondary Class:
Fighters are the warriors. They use weapons to accomplish their goals. This isn't to say that they aren't intelligent, but that they do, in fact, believe that violence is frequently the answer.

Deity:
Dumathoin is the True Neutral dwarven god of buried wealth, ores, gems, and mining. He is also known as the Keeper of Secrets under the Mountain. His followers are typically miners and explorers, but also respect the beauty of the earth. They also stand guard over the dwarven dead. Their preferred weapon is the maul. Dumathoin's symbol is a faceted gem set inside a mountain peak.

--------------------------------------------------------------------------------


Detailed Results:

Alignment:
Lawful Good ----- X (1)
Neutral Good ---- XXX (3)
Chaotic Good ---- XXX (3)
Lawful Neutral -- XX (2)
True Neutral ---- XXXXXXXX (8)
Chaotic Neutral - X (1)
Lawful Evil ----- XX (2)
Neutral Evil ---- (-1)
Chaotic Evil ---- X (1)

Race:
Human ---- X (1)
Half-Elf - XX (2)
Elf ------ XXXXX (5)
Halfling - (-2)
Dwarf ---- XXXXXXXX (8)
Half-Orc - XXX (3)

I'm one fugged up character...

MC43 11-29-2003 05:55 PM

Yeah... this sounds like me...

You Are A:


Lawful Good Elf Mage Cleric
Follower Of Mystra

Alignment:
Lawful Good characters are the epitome of all that is just and good. They believe in order and governments that work for the benefit of all, and generally do not mind doing direct work to further their beliefs.

Race:
Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.

Primary Class:
Mages harness the magical energies for their own use. Spells, spell books, and long hours in the library are their loves. While often not physically strong, their mental talents can make up for this.

Secondary Class:
Clerics are the voices of their God/desses on Earth. They perform the work of their deity, but this doesn't mean that they preach to a congregation all their lives. If their deity needs something done, they will do it, and can call upon that deity's power to accomplish their goals.

Deity:
Mystra is the Neutral Good goddess of magic. She is also known as the Lady of Mysteries. Followers of Mystra wear armor and carry shields with her symbol on them. Mystra's symbol is a ring of stars.



Detailed Results:

Law & Chaos:
Law ----- XXXXXXXXXXXX (12)
Neutral - XXX (3)
Chaos --- (0)

Good & Evil:
Good ---- XXXXXXXXXXXXXXX (15)
Neutral - (-1)
Evil ---- X (1)

Race:
Human ---- (-1)
Half-Elf - (-2)
Elf ------ XXXXXXXXXXX (11)
Halfling - (-2)
Dwarf ---- (0)
Half-Orc - X (1)
Gnome ---- XX (2)

Class:
Fighter - (-3)
Ranger -- XXX (3)
Paladin - (-6)
Cleric -- XXXXXX (6)
Mage ---- XXXXXXXX (8)
Druid --- (0)
Thief --- (-2)
Bard ---- XXXXX (5)
Monk ---- XXXXXX (6)

Neverwhere 11-29-2003 06:05 PM

Lawful Neutral Elf Ranger Paladin
Follower Of Silvanus

Alignment:
Lawful Neutral characters believe in the triumph of law and order above all else. It does not matter whether the leader is for good or evil; the leader will be followed, because the order they provide is the most important thing.

Race:
Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.

Primary Class:
Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.

Secondary Class:
Paladins are the Holy Warriors. They have been chosen by a God/dess to be their representative on Earth, and must follow the code of that deity, or risk severe penalties. They tend towards being righteous, but not generally to excess.

Deity:
Silvanus is the True Neutral god of nature. He is also known as the Patron of Druids. His followers believe in the perfect balance of nature, and believe that nature's bounty is preferable to any other 'civilizing' method. They wear leather or metallic scale mail, constructed of leaf-shaped scales. Silvanus's symbol is an oak leaf.

GatoFiero 11-29-2003 06:25 PM

Chaotic Good Half-Orc Fighter Ranger
Follower Of Tymora

Alignment:
Chaotic Good characters are independent types with a strong belief in the value of goodness. They have little use for governments and other forces of order, and will generally do their own things, without heed to such groups.

Race:
Half-Orcs are a cross between a human and an orc. Generally, this kind of mating does not occur willingly, so half-orcs are almost never raised by a full set of parents. They tend to be less intelligent and attractive than humans, but are generally stronger and hardier. Violence is a part of their nature, and few half-orcs manage to overcome this to follow other professions. They are generally treated with disdain by other races, if not outright hostility.

Primary Class:
Fighters are the warriors. They use weapons to accomplish their goals. This isn't to say that they aren't intelligent, but that they do, in fact, believe that violence is frequently the answer.

Secondary Class:
Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.

Deity:
Tymora is the Chaotic Good goddess of luck and good fortune. She is also known as Lady Luck, and also Tyche's fair-tressed daughter. Followers of Tymora believe in the tenent that, 'Fortune Favors the Bold,' and will throw caution to the wind and trust to luck to work things out for the best. Tymora's symbol is an unmarked silver disk.

Detailed Results:

Alignment:
Lawful Good ----- XX (2)
Neutral Good ---- XXXX (4)
Chaotic Good ---- XXXXXXXX (8)
Lawful Neutral -- (-1)
True Neutral ---- XXXXXXX (7)
Chaotic Neutral - XXX (3)
Lawful Evil ----- (-1)
Neutral Evil ---- X (1)
Chaotic Evil ---- (0)

Race:
Human ---- XXXXXX (6)
Half-Elf - (0)
Elf ------ XXXXX (5)
Halfling - (-7)
Dwarf ---- XXXXX (5)
Half-Orc - XXXXXXX (7)
Gnome ---- (-5)

Class:
Fighter - XXXXXXXXXXX (11)
Ranger -- XXXXXXXX (8)
Paladin - XX (2)
Cleric -- (-3)
Mage ---- (-1)
Druid --- XXXXX (5)
Thief --- (-2)
Bard ---- (-1)
Monk ---- XX (2)

GatoFiero 11-29-2003 06:26 PM

Grrr, too many elves are turning up on this board to make me feel comfortable.

Deathosaurus Wrecks 11-29-2003 06:28 PM

Alignment:
Neutral Evil characters believe in Number One. Their personal gain takes precedance over all else, and they will work with whomever necessary and whatever institutions necessary to further their own goals.

Race:
Humans are the 'average' race. They have the shortest life spans, and because of this, they tend to avoid the racial prejudices that other races are known for. They are also very curious and tend to live 'for the moment'.

Primary Class:
Fighters are the warriors. They use weapons to accomplish their goals. This isn't to say that they aren't intelligent, but that they do, in fact, believe that violence is frequently the answer.

Secondary Class:
Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.

Deity:
Cyric is the Neutral Evil god of death, murder, the dead, strife, tyranny, deception, and illusion. His followers are working to secure his position as a new god, and are in conflict with many worshippers of other deities. They wear black or dark purple robes, with silver trimming, and wear silver bracelets. Cyric's symbol is a skull set in a purple starburst.

Graf 11-29-2003 06:36 PM

Chaotic Good Elf Ranger Druid
Follower Of Solonor Thelandria

Alignment:
Chaotic Good characters are independent types with a strong belief in the value of goodness. They have little use for governments and other forces of order, and will generally do their own things, without heed to such groups.

Race:
Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.

Primary Class:
Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.

Secondary Class:
Druids are a special variety of Cleric who serves the Earth, and can call upon the power in the earth to accomplish their goals. They tend to be somewhat fanatical about defending natural settings.

Deity:
Solonor Thelandria is the Chaotic Good elven god of archery and the hunt. He is also known as the Keen Eye, the Great Archer, and the Forest Hunter. His followers respect nature, and only hunt when needed, but are quick to defend the forest from intruders. Their favorite weapon is the bow, and they tend to be extremely talented with it. Solonor Thelandria's symbol is an arrow with green fletchings.

----------

Detailed Results:

Alignment:
Lawful Good ----- XXXXX (5)
Neutral Good ---- XXXXX (5)
Chaotic Good ---- XXXXXXXX (8)
Lawful Neutral -- XX (2)
True Neutral ---- XXXX (4)
Chaotic Neutral - X (1)
Lawful Evil ----- X (1)
Neutral Evil ---- (-2)
Chaotic Evil ---- (-2)

Race:
Human ---- XX (2)
Half-Elf - XXXXXX (6)
Elf ------ XXXXXX (6)
Halfling - (-5)
Dwarf ---- (-2)
Half-Orc - XXXXXX (6)
Gnome ---- (-6)

Class:
Fighter - XXXX (4)
Ranger -- XXXXXXXXXXXX (12)
Paladin - XXXXXX (6)
Cleric -- X (1)
Mage ---- (-2)
Druid --- XXXXXXX (7)
Thief --- (-4)
Bard ---- XXX (3)
Monk ---- XXXX (4)

Raerlynn 11-29-2003 06:39 PM

You Are A:


Chaotic Good Human Ranger Bard
Follower Of Shaundakul

Alignment:
Chaotic Good characters are independent types with a strong belief in the value of goodness. They have little use for governments and other forces of order, and will generally do their own things, without heed to such groups.

Race:
Humans are the 'average' race. They have the shortest life spans, and because of this, they tend to avoid the racial prejudices that other races are known for. They are also very curious and tend to live 'for the moment'.

Primary Class:
Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.

Secondary Class:
Bards are the entertainers. They sing, dance, and play instruments to make other people happy, and, frequently, make money. They also tend to dabble in magic a bit.

Deity:
Shaundakul is the Chaotic Good god of travel and exploration. He is also known as the Rider of the Winds. His followers are typically rangers, and work to protect the land. They typically wear leather armor, and carry long swords and short bows. Shaundakul's symbol is a white hand with the index finger raised.

Dante 11-29-2003 08:08 PM

You Are A:


Chaotic Evil Human Thief Fighter
Follower Of Mask

Alignment:
Chaotic Evil characters are the most 'evil' people out there. They are willing to do anything to get ahead, and will kill anyone who stands in their way. A chaotic evil person sees no value in order and governments, and believes to the utmost in the tenant that 'Might Makes Right'.

Race:
Humans are the 'average' race. They have the shortest life spans, and because of this, they tend to avoid the racial prejudices that other races are known for. They are also very curious and tend to live 'for the moment'.

Primary Class:
Thieves are the most roguish of the classes. They are sneaky and nimble-fingered, and have skills with traps and locks. While not all use these skills for burglary, that is a common occupation of this class.

Secondary Class:
Fighters are the warriors. They use weapons to accomplish their goals. This isn't to say that they aren't intelligent, but that they do, in fact, believe that violence is frequently the answer.

Deity:
Mask is the Neutral Evil god of rogues, thieves. He is also known as the Lord of Shadows. He appears as a lithe man, shadowed, wearing dark clothing. His followers believe in stealth and wariness. They wear black and gray clothing, and carry weapons and armor similar to that of a thief. They frequently wear masks to conceal their identity. Mask's symbol is a dark, checkered mask.

Detailed Results:

Alignment:
Lawful Good ----- (-2)
Neutral Good ---- (-2)
Chaotic Good ---- XX (2)
Lawful Neutral -- (-4)
True Neutral ---- X (1)
Chaotic Neutral - XXXXX (5)
Lawful Evil ----- XXXX (4)
Neutral Evil ---- XXXXXXXXXX (10)
Chaotic Evil ---- XXXXXXXXXXX (11)

Race:
Human ---- XXXXXXXXXXXX (12)
Half-Elf - X (1)
Elf ------ XXXX (4)
Halfling - (-7)
Dwarf ---- XXXX (4)
Half-Orc - XXXX (4)
Gnome ---- (0)

Class:
Fighter - XXXXX (5)
Ranger -- (-2)
Paladin - (-6)
Cleric -- (-2)
Mage ---- XXX (3)
Druid --- (-3)
Thief --- XXXXXX (6)
Bard ---- X (1)
Monk ---- (-4)


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