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Magic: The Gathering... Fun combos.
There are a lot of fun combos in this game. Let's share some of our favorites.
A combo I like is using Phyrexian Dreadnaught in combination with Modular creatures. PD is a 12/12 artifact creature with trample that costs 1 mana to play. When he comes into play, sac creatures who's total power = 12 or more or sac PD at the end of the turn. If you have a lot of modulars out, play the PD and you have a 24/24 trampler for 1 mana. |
I remember a combo a friend of mind came up with.
First, you play Dark Steel Forge and make all your artifacts indestructable. Second, you play a card that makes all cards artifacts.(I forget the name.) Last, you play a card that destroys all artifacts, except yours, because they are protected by the first card. (I forget that name too, some cursed disc thing.) This combo will kill anything that stands in your way. |
What if said thing standing in your way doesn't happen to be an artifact?
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Sorry, i miss-posted the second card effect, now its right.
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Ahh! Makes more sense now. :)
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On top of that, the three cards are in a deck made to be constantly drawing!
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Card that makes everything artifacts: Mycosynth Lattice
Card that destroys all artifacts: Shatterstorm My combo: Use Dark Ritual to help pay for Channel the Suns so you can play Bringer of the (color) Dawn or Sliver Queen on turn two. I personally prefer Bringer of the Red Dawn. Why play it when you can steal it? |
This one can take awhile but that's why I run it in a blue control deck.
Isocon Scepter Arcbound Crusher Krark-clan Ironworks Echoing Truth Dross Scorpion Genesis Chamber and any 4 zero cost artifact cards of the same name You imprint the echoing truth on the Scepter while the Ironworks, Genesis Chamber, Scorpion, and Crusher are in play. This allows you to cycle the zero cost artifacts and pump your crusher. You play out the zero cost cards generating 4 counters 4 them and 4 more be Genesis chamber. Then you sack one token generating two mana untaping the Scepter and giving you the mana to pay to use it. You target your zero Cost artifacts and start the loop over. For greater fun you can add a few other cards like: Soul Foundry All the Stations You can imprint a Arcbound Worker onto the Foundry and convert the left over tokens into Workers. Which generate counters when they come into play and then can be sacked to the Ironworks giving the counters to the Cursher. At the end of this whole process your left with three per worker sacked. The stations are there to give you another option so you don't mana burn your self. A Staff of Domination can be added if you want to have fun with your left over mana, |
My current favorite is a Stasis/Capsize combo, which apparently puts me in the Dark Ages.
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Quote:
Fun combos.... 1)Decree of Scilence+Power Conduit(+artifact untappers for added fun) 2)Sundering Titan+Skeleton Shard (or Bringer of the White Dawn)+Bosh, Iron Golem 3)Mana producing things (Pentad Prism, Veldaken Engineer, Dawn's Reflection, Composite Golem, etc.)+artifact untappers+Door to Nothingess Number 3 is particularly fun in a multiplayer game, because the one guy you smoke never sees it coming. Granted, you're probably going to lose afterwards, but its still fun to say "BAM! You lose!" |
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