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Storys of being mean in D&D
I got the idea for this, when talking about past games with one of my friends he laughed and said to me "you are the kind of person who drive people away from D&D". well lets swap stories, my first is one of my first games. We were nearing the end of the game do to time restrants, so when we were leaving a dungon i attacked my team mates, killing our weakend fighter, druid and theif, befor the palidin killed me, i have to admit that the dungon master was a little lenient on me cause he thought it was funny, i have more that were more anoying. i bet there are others like me out there
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I don't have one of myself, but when I play as a Druid, our regular DM constantly has plains of Astroturf. Seriously, what's up with that? A druid without an entangle is like a wizard without magic missle.
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My turn!
Yeah, I'm not mean to players, but DMs tend to have an issue with me.
I tend to powergame... a lot. Slaughtering NPCs I shouldn't be able to, killing players for fun and profit... I can't play Wizards, Psions, Psychic Warriors, Swashbucklers (Complete Warrior), Fighters, Bards or Druids anymore... Yeah, Monks with Vow of Poverty are mean. That's what's getting banned next. It's something about "Game Balance" I guess... I've killed entire parties before. Sometimes not even intentionally. Hey, it's not my fault they can't make a reflex save. I mean, statistically, they should have been able to dodge one of the four fireballs. |
Ah, a man after my own heart.
Happiness is being able to kill the top four demon lords in 10 combat rounds. |
Happiness is having a 5th level, 6 member party kill off a CR 20 Tree (Can't remember the name of it, it has really evil fruit minions that knock you out and drag you to the master tree so it can eat you.)
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One of the times i was having really fun screwing with my teammates, i was playing a female drow (since there much stronger then the men in every way), who was an assasin/evil cleric and that, i used change form type spells to make our teams most good caricture to think i was a nice old man, it was fun. i kept killing the friendly npc's and insaulting the other caricturs for being non drow and male. the best part was when they tried to kill me, i beat them easly cause i was a more experinced player in real life and had made a better caricture, then before they died healed them so they could try again. that ended the game, one of the players got so pissed off at me for this he stormed off (it was the holy guy). ah the fun of mixing spells of diffrent classess
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Ugh. People like you ARE what drive others away from D&D. If I had a nickel for every time two of my idiot friends brought gameplay screeching to a halt as they turned the session into a very nerdy "Mine's Bigger!" competition....I'd throw the nickels at those two, and sigh as they fought over even pocket change. Party continuity, people...why would you want to destroy a game like that? Twinkery is one thing, but turning it against your own party? That violates the Code, man.
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Well, this *is* a thread about being mean in D&D... so watch the jerks showcase theirs here...
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I recently addapted someone's story from this forum about a truely evil trap and elaborated to a truely incidious device I called the Monkey Trap.
As soon as the PC’s enter, all doors slam shut behind them. No way presents itself to open them. In the center of the room there is a huge tiki-esque sculpture. On one side is a sculpture of a monkey in a fearsome grimace, on the other side a picture of a monkey with a maniacal grin. From both sides of the statue, a small indicator needle immerges at the base, and around the base is a degree indicator marking from 5 to 0. Next to the zero indicator there is a vast lever. As the PC’s watch, the grimacing monkey’s face slowly turns towards them, the indicator moving down from 5 to zero. Once it reaches zero, From vents on the ceiling, oil begins pouring out in vast quantities. The statue continues to turn, as the face of the evil grin comes around. Pulling the lever drains the oil, and moves the statue back to point zero, at which the process starts over. If the second monkey reaches zero, all oil drains from the room, and the doors open. They suspected it from quite early on, however someone would always chicken before the second one reached zero. It took them close to an hour before everyone but one person was convinced that it was the only way out, and then they had to forcibly restrain him (successful grapple check) to keep him from pulling the lever. |
Lycan, that reminds me of the "Countdown to freedom trap" where there's an ominous countdown in a sealed room and a big button that resets the countdown.
The party pushed that damn button for 45 mintues real time before they let it coutn down. The room opened and the DM was chased from the table by chair-wielding players. |
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