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Signup for new RP. CLOSED
Hello again,
This is the official signup threat… erm, I mean, thread. For those that don’t know what type of Rp, or what the hell it is, you can go to the discussion thread, or just read below. People that have signed up earlier will already know what kind of rp it is and can skip all the stuff I’m going to write below (note: I’ve changed bits slightly, so you might like to read it again. Overall, it’s the same thing. Just some terms are different.). It’s just a brief bit of history, but it’s worth knowing because it is very relevant to the overall story (may change as things are clarified). However, places are limited! I might only accept a max of 15 or so into the rp. This RP has a general rule of no godmodding and a minimum post of at least 3 sentences (descriptive writing rp). It does not follow D&D or FF. I will be ensuring an overall plot and act like something close to a DM, but with more flexible rules. People signed up so far (in order of posts from other thread): 1. Me (of course) 2. Cheshire Thief 3. Arhra 4. Dante 5. Tarkage 6. Kildare 7. Elminster 8. BassDouken 9. Druidofthedead 10. Zoamelgustar? 11. ins@ne 12. My Lead Air? 13. Solnac Relishan 14. Lazy Man 15. Krylo 16. Ihatemakingnames |
It was during a prosperous age when it happened. From an elaborate web of every single possible dimensions, three adjoining dimensions suddenly broke from the intricate bindings to all other dimensions.
They called it the “Breaking”, where mass chaos ensued, the destruction of the delicate webbing that joined them together throwing all three planes into a epidemic state of confusion that upset the delicate balance of good and evil. For centuries after, the three planes were plagued with savage weather and a gradual leak of one dimension into the other. Then came “the Melding.” Mass chaos and the destruction of the balance between all planes resulted in an incomplete melding of all three planes. Each reality flowed indefinitely into the other, and the unique, intelligent races within each plane began to compete for dominance of the new plane they called “Catharsis”. The Purging World. Races of all kinds ranging from abstract, surreal beings and mythical beasts to humans, recorded epic battles that were staged in an effort to have dominance over other races. The “Race of Evolution” began. Out of a century of war and suffering rose four powerful races that utilised advanced technology and magic. These beings, realising that they cannot overpower each other without a terrible cost to their own race, struck an unstable alliance with each other. Invincible as a technically united force, the four races were able to quell further wars and bring a peace of sorts into the suffering plane. The “War of Races” was over, the “Treaty of the Four Powers” began on an unstable foundation laid down by years of blood and violence. Slowly, under the rule of twelve Eldars in the Four Races Council, Catharsis began to flourish, recovering from the centuries of war. Empires rose, trading peacefully between kingdom and kingdom. Civilization was no longer a dream. It was an existence. The people prospered and scattered themselves over the world. Unique beings populated every part of the new plane. This was, of course, a few centuries before a new threat arose. They called themselves the “Centi”. Of unknown origins, and mysterious creatures, the foreign beings were suddenly sighted lurking in the forests and shadows at around 500 years after the Melding (let’s just call it AM eh?). Most were passive creatures, preferring to withdraw when approached by curious townspeople or villagers. Some, however, became a dangerous threat to the prospering races, sometimes massacring whole towns for no apparent reason (anyone read pholph.com?) But Centis seemed to disappear for a small while, seeming to withdraw back to where they originated from. Soon, they were forgotten, and Catharsis prospered further, rich and plentiful. “Ripe for the taking” some sceptics said. Still, the doubters were few. They were about to enter a golden age. That was before spies told of a massive army amassing within the harshest desert, preparing an assault on the Races. Even as the news was delivered, the Centi army was marching through the land, leaving a trail of desolation and complete destruction behind them. Their technology and magic almost a century ahead of the Four Races, the world of Catharsis was caught unaware of the sudden invasion. Thrown into a state of confusion, the hastily gathered warriors and soldiers were easily dispatched by the approaching army. Even when the Council of the Four Races mustered their troops, they knew that even with such a formidable force, they would never defeat the Centi warriors, who’s minds seemed intent on one purpose: to utterly destroy and enslave the Races for their own pleasure. The Races now began to lose hope, readying themselves to submit to the invincible enemy. But hope arose in a lowly fortune-tellers den, where a prophecy arose, foretelling a small band of heroes arising to not only beat back the Centi, but to find their source of origin and destroy them utterly (kinda like a mass genocide). But it has been a decade since the prophecy was told, and now Catharsis is groaning under the enslavement of her people. Overwhelmed and overthrown, the four races collapsed into anarchy and were enslaved. Those that stated epic rebellions were quelled and collared with a Centi-invented weapon that allowed them to completely control the prisoner’s mind and movements with mere words (they don’t mass-produce this, so the collars are used as an example to what will happen to the races if they rebel, and yes, I’ve read “The Ancient Future” series.) This is where you enter the world. The prophecy is about to be fulfilled. (did I say brief? I meant something different, didn’t I?) |
[triple post... i'm gonna get shot for this]
Again, I will repeat the process of what Races there are. You have a range of races you can choose from, so be creative! The four major races that make up most of the enslaved population and a brief explanation of each of them: Humans: the most widespread of all races due to their explosive population and breeding. Jack-of-all trades, humans have the shortest lifespan of less than 90 years. However, they are quick learners and when focused, can become adept at anything. But they are also known for their short attention span. Still, their curiosity of the world around them tends to lend them strength in more technological advancements than others, although they are also quick to pick up magic. Humans are the only race known to interbreed with the other races, producing fertile hybrid offspring that possess both races’ gifts and characteristics. (I wonder, how would an arachnataur breed with a human?) Anthromorphs: closely related to humans. Anthromorphs possess the stature and build of humans, but also have the body parts of other creatures, as well as possessing some of their reflected animal reflexes. The majority of Anthromorphs have the face of their respectful animal counterpart. They are also distantly related to shapeshifters, one part of their innate ability being able to change into their animal counterparts and back. They are not as advanced in technology as the humans are, but make it up for their supernatural reflexes and excelling at magic. Anthromorphs also have a short lifespan of about 100 years. Shapeshifter: distantly related to both humans and anthromorphs. The race of shapeshifters was actually a by-product of the chaotic age of Melding. Able to take the form of anything without being detected, shapeshifters proved a powerful weapon in the Race Wars. During Centi reign, shapeshifters are still widespread, due to the fact that the Centi haven’t figured out a way to permanently get rid of them or enslave them, and that they normally take the shape of Centi folk out in the open (how they manage to do that, nobody knows). However, they have one weakness: if they are ever to be locked unwillingly in a form, they will perish rapidly unless the spell or device is removed, owing to their chaotic nature. However, the disability is neutralised if the shapeshifter accepts and willingly locks themselves into a chosen form. Shapeshifters also have extremely random lifespans depending on what kind of creature or race they take the form of the most. Shapeshifters possess primitive technology and magic, but in the alliance of the Four Races, have improved to rival Human technology and Polypedal magic. Polypedal: wise and possessing more than the normal four limbs, the polypedal race includes the widest variety of unique beings than all other races. Due to the easy acceptance into this race, polypedal beings have excelled in every magic practice apart from the magic of technology. Polypedals range from the legless naga to the many-legged millitaurs, and have varying lifespans, depending on their nature. Minor races: Naga: accepted into the polypedal race for their intelligence. Quick in thinking and extremely adept at magic, naga were helpful in boosting the race’s mage power. Sphinx: a secluded race that speaks in confusing sentences and riddles. Sphinxes are now almost extinct, owing to their exotic nature and their prized hides. However, small pockets of sphinx population are said to guard the deepest parts of a forest, and aid in rebel forces. Aqueous: beings of the water. This race is completely isolated from the vast majority of the land-dwellers, and are rarely seen. Thus, it was only in recent Centi rule years that they were discovered and classified as intelligent beings. Still, not much is known about them, as they tend to keep to themselves, and don’t care about land-dweller’s business unless it involves damaging their ecosystem. Goblins: not the normal ugly and evil type of small creatures, goblins were scattered in the populations as blacksmiths and iron workers due to their high skill at creating crude but powerful weaponry as well as normal daily utensils. Even the Centi respect this race. Shades: a reflection of life and death. Shades are practically useless when it comes to war. Shades are eternal, but cannot strike or be struck. Ghosts of the living, travelling the line between life and death, shades can cross either border, but cannot enter either entirely. A passive race, shades do not care much about what is happening around them. However, if an individual stops and listens to their soft murmurs, they discover a fountain of history and memories stored within the mysterious ghosts. Shades would be excellent spies, if it weren’t for their impassive feel towards the living and the dead. However, there are rare instances where you may have a compassionate shade that despairs in their own uselessness, and therefore aids the living. Such exceptions are extremely rare. Avian: Birds of a feather. Avians include all creatures airborne and feathered. Extremely agile, avians engaged in the Race Wars with spectacular aerodynamics. Now, they are exploited by the Centi for their exotic plumage. Avians also include the race of Griffons. Draconians: includes all mythical serpents, ranging from the small fire newt to the wyvern. Most of the members of the draconian race are ill-tempered. However, now prized for their scales for their magical properties, draconians have had to seek shelter among the rebels. Magical by nature, draconians are therefore immune to many offensive and defensive magic. Dominating Race: Centi: little is known about the mysterious Centi race, and even more so is their technology. The Centi are very secretive about their origin and their technology and magic. One thing for certain is that they have a device called the “Mind Reaver” that allows complete control over the prisoner. Centi culture is built on the foundation of others’ pain. They are an extremely cruel and exploitative race. They have no evident maximum length of lifespan, as their deaths are not announced. The race of Centi possess two forms, between which they can freely change: One etherealistically beauteous, the other an unimaginable horror. Centi are known to be able to frighten other races to death, as well as themselves. That is quite possibly why they have abolished mirrors. (Note: this is NOT a destructive weakness. Still, it’s a way to reduce their numbers). Their technology is perhaps a century ahead of the other races, but their advancement is also influenced by other races. (message me if you want to be a Centi, and I’ll give you more details) Centi have a strict hierarchy. Here’s the character sheet with explanations: Name: (self-explanatory) Age: (likewise self-explanatory) Gender: (look above) Race: (choose from Human, anthromorph, shapeshifter, polypedal, naga, sphinx, aqueous, goblins, shades, avian, draconians and even the Centi! those that wish to rp as Centi, message me and I will tell you about its characteristics and weaknesses.) (I’ve removed alignment, because it seems a little petty.) Occupation: (ranges from collared slave to an important job or skill that your character uses to survive in the world. Heck you can even be a guerrilla fighter for the rebels.) Ranking: (only applies if you are Centi. Ranges from Peasants {lowest ranking, but a lot higher than slaves} to Emperors and Empresses. Can include war commanders, Centi “noblemen” and others.) Description: (general characteristics of the chosen being eg. eye colour, hair colour etc. What equipment they have, down to the very pin. If you like, throw in your char’s personality.) Abilities: (any special talents? Must not be godmoddish) [/end whoring the thread] |
Ok, i'm not done with whoring the thread yet. I'm DEFINITELY gonna get shot for this.
Name: Known solely as “The Swallow” Age: actual age unknown. Looks to be 17 Gender: female. Race: hybrid human-griffon (griffon side black panther and desert Roc cross) Occupation: One of a small rebel group Leader and healer. Ranking: None. Description: A sweeping plumage of exotic black feathers adorns the crown of the bronze-skinned woman instead of hair, whose features are delicately chiselled. Stormy grey eyes flash with a torrent of emotions; a puckered, crescent-like scar distorting her exotic beauty, running from the middle of her right cheek right to the corner of her right eye. Ears, pointed slightly, twitch ever so lightly. Black, raptor wings flecked with pale ochre protrude from her back, and a midnight, slightly kinked tail lashed behind her. Her legs have the slight markings of Black Panther spots, and a slightly elongated ankle and foot tends to have her running with surprising speed on her toes, her soles lightly padded. Strong, bronze arms have strong nail-like claws, and her fingers are slender but strong. Her elbows are slightly tufted with black fur. She is a calm, collected person, but sometimes acting on impulse or out of the passion of her emotions. She wears slightly loose clothing in various shades of dark grey and black that allows freedom of movement and unrestricts her natural speed. Abilities: strong hand-to-hand combat skills. Skilled in healing magic and an extensive knowledge of herbs. Powerful defensive magic (shields). Her speed is unmatched both on ground and in the sky. Excellent aerodynamics, flexibility, and the reflexes and vision of both feline and Roc counterpart. Also is a good cook ^_^ |
Don't worry about it. Multi-posting for content is explicitly allowed. I swear this on my license as a Rules Lawyer(TM).
Expect my signup soon. |
Name: Polopolis (Polis for short.)
Race: Shade Age: Unknown (Appears to be in the mid-20's) Occupation: Historian/fortune teller/spy Alliance: None Description: Like all shades, Polis is eternal. He wears comfortable clothing in various shades of grey. Colors don't really appeal to him much, as he likes things to be dreary around him. He appears to be in his mid-20's. He is humanoid in appearance, but his skin has a grey, dead look to it. He has no pupils in his eyes, however he is not blind. He has long, flowing, white hair that reaches the middle of his back. He has no facial hair. Personality: Polis is very pessimistic, always looking at the down side of things. He has a tendancy to hide bits of the truth. Deep down, he is a trickster of sorts, but he manages to mask that behind a generally somber attitude. At times, he can be sarcastic, but usually he doesn't really care enough. He likes gold and jewels, but nobody is quite sure why. Background: Polis is a shade. He's been around longer than most things living, and he'll be around after most of them are gone. Unlike his brethren, he doesn't isolate himself from the other races. More active than most Shades, Polis travels and sells secrets. His motives for wealth are unknown, but he does seem to have some kind of purpose. He'll work for Centi just as quick as he'll work for other people. He also sells his services as a spy from time to time. Every once in a while, he'll take part in something and declare a side, if only to see the outcome from a first-person stand point. Abilities: Being a Shade, Polis can't harm anyone, nor can he be harmed. He is limited in the use of magic. He can use divination type spells, and very subtle trickery type spells. He can pretty much blend into any kind of shadow at will. He also knows a great deal about ancient lore and secrets. He has a knack for figuring things out due to his keen logic and reasoning skills. Shades are eternal, and after all, with age comes wisdom. ((Hope this works for you. If you have any problems, I can change whatever you need me to.)) |
I'll be posting up my bio soon............AFTER I'm done with my Disciples ORPG. :P
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Name: Tarkage
Age: 647 Gender: None Race: Shapeshifter Occupation: Alchemist/Member of High Council Personality: Tarkage beilieves he is quite superior then his toher shape-shifting counter-parts. Although quite intellingt compared to other shifters, Tarkage uses variouse upgrading potions instead of using his normal weak body. He takes his time when making decisions, and is is almost always calm. He doesn't back down from fights and believes brain is better then brawn. Description: Although Tarkage can easily move substance around himself, he uses this main form: He has the head of a goat with a ram's horns. He uses the torso of a bull with small slits on his chests used as gils. His two arms quite weak and are those of a humans; his right hand is a razor sharp giant pincer, and his left hand is a dragons claw. Much like his arms, both his legs are anthrapamorphic and weak; his feat are ducks flippers, and he frequently uses them to gain immense speed while in water. Two stunningly beutifull white wings protrude from just beneath his shoulder blades, but he is not quite an expert at flying. Backround: As a young lad he was picked on for his innability to shapeshift more then a few ounces over his normal weight. Trying to hone his morphing ability, he soon found that he was not cut out for such a thing. Instead he turned to magic, he studied book after book of spells and incantations, but in the end, like every other of his race, he was unable to cast a spell. His last resort was alchemy, and he experimented with everything from asparagas to zebra meat. Day after day he practised his mixing skills, and developed variouse potions that would grant him protection, magical ability, transportation and even the permanent attribute of being able to morph 1.5 times his own size. Still, he searched for the ultimate ingrediant that he needed to complete a potion, which would raise every part of him to the very limit. Once the turmoil of the "breaking", began he developed a one shot potion that would transport him to a nearby pocket plane where he could seek refuge. He survived the entire time, long after the melding untill around the time the four races began an alliance. During his stay there, one day he was exploring, hoping to catch a small meal in the dense jungle... the rabbit darted from a tree and Tarkage lunged at it, although he couldn't catch it, right before him was the one ingrediant he could have never found on his own plane. For a year, he tinkered and tried different things with the potion, untill he perfected it. He called it the Compound-Ultra. The day it was completed and he had gathered enough to last him a life-time, he left the plane, only to find that there was nothing to conquer own his own plane. Tarkage approched the High-Council hopping to find a position at the very top, he awed them with the vast array of potions he kept on his uttility belt at all times. They gladly accepted Tarkage, and the rest as they say, is history... Abilities: Flying, ramming, pincing, swimming, swipping, morphing, alchemy. (You never said no when I asked if I could be an alchemist, so I just assumed you meant yes.) |
Sounds like fun, here's my character.
Name: Elzivire (El-zi-veer) Age: 106 Gender: Male Race: Centaur (If they exist, if not, I'll change it) Occupation: Hunter Description: 8ft at the top of the human portion, 5ft at the top of the horse portion. He has long brown hair, brown eyes and doesn't wear clothing. Personality: Elzivire is a hunter for his tribe, but his people have been enslaved by the centi forcing the remaining few of the tribe into hiding. Elzivire distrusts humankind, and will rarely give them an opportunity to prove their worth. Strongheaded and prejudice as he is, he holds a deep compassion for those wronged by the Centi and seeks to help those in need. Being a hunter, he understands the importance of stealth, but will charge head-on into battle if given the opportunity. He does not see himself as a beast of burden nor a mount and takes great offence at the suggestion, but will serve either purpose if the need arises. Abilities: Despite his mass, Elzivire excels at stealth, particularly when in the forests. He is an excellent marksman with his bow and uses his hooves as well as any weapons in battle. He excels in hand to hand combat but the charge of a centaur is formidable, especially when the centaur is wielding a spear or lance type weapon. He can also track well enough to identify the quarry in the right conditions. He understands the nature of wild animals and can usually handle such animals without incident. He can cook when needed, but prefers to leave it to others. Equipment: Bow/arrows, he keeps the quiver tied around his human waist, spear, two saddle bags slung over his equine portion. The saddle bags hold food (currently three days worth, but he hunts daily), 100 ft of rope, 3 torches, flint and steel, a knife (for skinning and butchering), he wears a backpack on his human back (he usually keep it empty but likes to be prepared.) Hope this works, let me know if any changes need to be made. |
Ok I'm joining
Name: Duke Age: 27 Gender: male Race: shapeshifter Description: Duke is a mercenary for hire, mostly working for a covert underground operation known as S.H.A.E. As a mercenary ,Duke has learned a great deal of skills including- Swordsmanship( grand master), he has learned to jump as well as a dragoon in elven/ human form ,martial arts( black belt), telekinesis, as well as a great deal of arcane and healing magic, sometimes working as an assasin ,Duke has no remorse whatsoever. S.H.A.E. has one mission alone- to stop the centi. He usually takes the form of an elven ninja ( in which form he calls himself Kitengi). Abilities: jumping, Telekinesis, arcane and healing magic, he can use a large variety of weapons usually prefering a large katana and shurikens, he can block bullets with his katana, and he is very acrobatic. Equipment: A large katana ,shurikens, throwing knives, a collection of daggers , platinum plated armor, battle boots ,and a helmet made of dragons scales. Tell me if this is too godmoddy. |
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