The Warring States of NPF

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Dragonsbane 10-10-2004 09:01 PM

Beaver? What beaver? Whatever it is, my badger is infinitely superior!:p

wait, are you saying I couldn't summon the necessary 2 Black Mana for a Terror spell? I mean, killing just one of them isn't so godmoddy...

Myst 10-10-2004 09:11 PM

I am so sorry for not posting, I've been away a bunch this weekend. If too much has happened and I need to drop out, I'll do that, as I don't want to stall the rp. Again, apology

Dragonsbane 10-10-2004 09:17 PM

No, just say you were quiet up until now...no need for you to drop out.

Myst 10-10-2004 09:56 PM

Kay, I'll post tomorrow, I have to get off tonight.

Dragonsbane 10-11-2004 12:17 PM

Hey, MLA, can I cast Terror on Bartleby or his rhino?

My Lead Airbag 10-11-2004 03:00 PM

No, no insta-kill spells. See, Terror might be easy to cast for a planeswalker, but not for a necromancer (and before you go searching up some obscure Terror-using necromancer from the books, when I say you can't use something it stays). You could raise some more animal or warrior skeletons, or weaken them and let one of us knock/finish them off, but no instakills.

Myst, no need to drop out, summary up to this point is thusly
You all were captured.
Job got you out.
Db and Rhiya flirted for about ten posts.
We ran.
The head of the church sent rhino riders after us.

Currently: Fighting rhino riders.

IHateMakingNames 10-11-2004 03:02 PM

The only instant killer is Drug, but he wouldn't go near the Rhino close enough to blow it up, and he throws like a girl. And, since he's only known the group for a hour or two, and he doesn't know if they are victims like him, or real criminals, none of them are getting explosives.

Dragonsbane 10-11-2004 03:19 PM

I haven't found any Terror-using Necromancers....and what you say, goes.

Drug isn't an insta-killer, he can just deal a small amount of damage with little grenades. Death owns you.

IHateMakingNames 10-11-2004 03:30 PM

Grenades are made to kill. krylo explained this well in the Battle Royal Thread. If anything has a grenade inside it's mouth when it blows up, it will die.

My Lead Airbag 10-11-2004 03:36 PM

To clear up any confusion, Bartleby and his rhino aren't the only ones were fighting, they're are about a half dozen in his squad.

And yes, tech, especially Goblin tech, can deal more compact damage at once than magic, although once you use it up its gone.

Dragonsbane 10-11-2004 03:36 PM

an Adamantine Golem won't. It's irrelevant, but you used "always"

If Drug can insta-kill with his grenades, then why can't I use the plethora of instant death spells available to black-mana spellcasters?

My Lead Airbag 10-11-2004 03:39 PM

Because, like I said, the only CONCEIVABLE insta-kill Durg has is stuffing a grenade into the rhinoes mouth and BOOM. Whereas, if I allow you to have insta-death spells, be prepared for a lot of enemies who have protection towards black spells to even it out.

Dragonsbane 10-11-2004 03:49 PM

I know, that was directed at IHMN...humorously meant, since he seemed to think Drug would always get a grenade into the enemy's mouth.

Yes, deny it now, IHMN...

No need, Naerzul doesn't know kill spells yet, just weakening, and raising some undead.

IHateMakingNames 10-11-2004 03:51 PM

Where did you get the impression that I thought Drug could get grenades in peoples mouth?

Quote:

Originally Posted by IHateMakingNames
The only instant killer is Drug, but he wouldn't go near the Rhino close enough to blow it up, and he throws like a girl. And, since he's only known the group for a hour or two, and he doesn't know if they are victims like him, or real criminals, none of them are getting explosives.

That post alone says Drug would almost never get a grenade in the rhino's (And most other things bigger then him, which is everything) mouth.

Dragonsbane 10-11-2004 03:55 PM

DENY IT NOW!!!

Yes, that was a joke, a sarcastic one.

My Lead Airbag 10-11-2004 06:56 PM

2 Attachment(s)
Card Time Beginu!!!

IHateMakingNames 10-11-2004 07:02 PM

Fiercest warriors? The guy just died by tripping on a badger and being stabbed by a necromancer. That's pathetic.

My Lead Airbag 10-11-2004 07:05 PM

Yeah, but thats what artistic license lends you. In game, both of them would be dead. And I'm weighing having Bartleby be a recurring villain/ally/something later, so don't kill him or his rhino...yet...

Dragonsbane 10-11-2004 07:09 PM

IHMN, are you saying that stabbing does not kill people? Or that they should somehow be immune to 42 inches of steel being shoved through their vital organs?

He tripped, then the badger sunk its teeth and claws into his leg. That would hurt.

[edit] Bartleby sounds like a competent warrior, and like a potential rebel later on. I personally recommend that he survives, but gets wounded...and perhaps trapped under a dead rhino.

IHateMakingNames 10-11-2004 07:12 PM

No, it's pathetic that this 'fierce warrior' can't see where he is going and drops his sword from the bite/claws of a small undead woodland creature. I would figure a fierce warrior would just step on the moving piles of bones and break it apart.

Edit - Like, let us say Firecall (I think that was his name) was replaced with the rhino rider. He would smash the badger then bash the necromancers face in.

Dragonsbane 10-11-2004 07:18 PM

IHMN...have you ever seen a badger? More specifically, have you ever seen a badger's claws?

right.....you're substituting a PC (Firecall) to try and get Kaz on your side. Low, very low.

Another note, when you're riding something, and it collapses under you, you aren't immediately in tip-top fighting shape after you regain your feet. Now, unless MLA has a problem with my post, you can shut up about it.

IHateMakingNames 10-11-2004 07:22 PM

Yes, I know what a badger is.

No, I brought in a PC since a PC would be a "fierce warrior", and there were no other examples.

Also, I am merely making fun of these "fierce warriors". It's a joke you see.

My Lead Airbag 10-11-2004 07:23 PM

Well at first it kinda didn't make sense, but then I realized these were our first opponents and we'll be fighting things a lot worse soon enough, so I'll let it go.

And I find it funny that even after draining the energy of a warrior and a rhino, your badger/beaver only grew to a dog size.

Dragonsbane 10-11-2004 07:36 PM

Actually...I meant that it's standing as tall as a Great Dane or Mastiff at the shoulder...badgers are much wider. In reality, (if it was still alive, and had all of the meat on it), it would weigh quite a lot more than a dog of that height...maybe twice as much. Possibly more.

Less of a joke than a criticism, IHMN, but I've done the same...so arguing the point would be hypocrisy.

[edit] I think the badger shall be named....Il'rashna Crawlbone!:D

My Lead Airbag 10-12-2004 02:21 PM

Uhm Elminster, what part of "No, there are no planeswalkers." didn't you understand? Nobody can just summon a giant monster from the middle of nowhere, especially not a hume trainee. And if you wanna aruge that Timmy merely 'called' the drake, I'll counter with "WE'RE IN THE MIDDLE OF FUCKING PLAINLANDS". Thats just way too much power, even if it does 'drain him'. Either delete or edit your post.

DB- I know that in this case it was a valid argument, but can we stop the bitching over the insta-kill thing? You already proved my point when you said that there were no black insta-killers, excepting for Phage's poisonous touch thing, so get over it.

Dragonsbane 10-12-2004 02:28 PM

the insta-kill has become a joke at this point. I wouldn't use it even if I could...too painless!:p

Still...someone in our group DID just summon a huge Phantom Nishoba. A 2/2 drake isn't really so bad, is it?

My Lead Airbag 10-12-2004 02:32 PM

No, he used spirts that were already there and just called them up (and its only killed one guy), while Elminster called a drake from miles away that appeared in a split second and killed a guy.

Dragonsbane 10-12-2004 02:34 PM

yeah...but compare the strengths of a Phantom Nishoba and a Drake. I would personally recommend against both of them, but Crawlbone could probably kill a drake at this point.

My Lead Airbag 10-12-2004 02:39 PM

Oy, I shoulda left off the MtG name to start with...

Just because its called a Phantom Nishoba doesn't mean it has the same stats. I mean, we've already killed a bunch of things that in card form would have shiskebobbed us. You should know that most of all DB, what with Red Kamahl's card form being a joke.

So to all people who have been basing this off an extra flavorful cardgame: STOP. You can RP normally, none of this "He grasped the stones of his father-in-law's house for the mana he would" blah. I'm positive all of you have RPed before, this is no different from some regular RP set in a different world.

So, like I said at the begining, this a world based off Magic FLAVOR principals, not mechanics, so don't let the origin restrict your RPing.

IHateMakingNames 10-12-2004 02:41 PM

So, while a Drake is only 2/2, here it would kill us (Using the connection that a drake is a small dragon, and I'm assuming our group would be slaughtered by a dragon).

Kazastankas 10-12-2004 02:41 PM

Dragonsbane, close both your assumptions on what we can summon based by Creature Power rather than the environment, and your hostility against IHMN (which goes for both sides). It's really not healthy for the RP if this persists. Flame wars do wonders for a RP's life.

Phantom Nishoba requires spirits around (they don't have as many as five, and the Nishoba won't be a 7/7 in terms of relative power. That's established), white mana (endless plains, hello?) and green mana (the forest we're running to.)

It's difficult to get blue mana from islands, since we aren't near any formidable body of water there.

Elminster_Amaur 10-12-2004 02:47 PM

Post deleted.

Dragonsbane 10-12-2004 05:12 PM

right...but considering that all I can do is make dead things come back to a weakened state of life, when everyone else can summon Nishobas or toss Fireballs or hurl rhinocerouses, it seems like my powers are kinda meager by comparison.

Unless....*evil grin*

I think I found the idea for my next post...

Rhiya Ravenwing 10-13-2004 02:50 AM

Oi! MLA DID say that Naga are well versed in all types of magic but white. Silvergem may be an expert at illusions and enchantments, but she’s not dumb in the other areas, so she can summon up the mana to cast fireballs or lightning bolts as well.

Wait till you see her drop a huge block of solid illusions on the next victim. :P

Dragonsbane 10-13-2004 11:54 AM

Right....if she spent enough time at illusionry to cast solid illusions, where in the Nine Hells of Phyrexia did she gain the ability to cast fireballs, which are RED spells!!??

Blue magic is powerful enough, and it can do things none of the others can do...like telekinesis, flight, and Counterspell. This, combined with the fact that Blue creatures include flyers and immensely strong seadwellers, makes Blue one of the most potent kinds of magic for a spellcaster. You don't need fireballs! I'm fine with using a gem someone else made, but a Blue-mana caster has no reason to cast a Red-mana spell.

MLA, please tell me that my character has some unique skill that only Black spellcasters can use, to make up for this! Howling Call can do necromancy, summoning spirits of massive power, and Naerzul is limited to zombies and shades...of course, HC can also make things stronger with his Green magic, heal creatures, and summon all sorts of things. Silvergem is not only skilled enough to make illusions real, but she can also cast spells entirely outside her element! Firecall isn't as extreme, but rhinos weigh a lot, and the ability to swing them around like that is quite powerful.

Please, tell me how this is fair...or what my character can do to make it fair, besides animating lots and lots and lots of low-powered undead.

[edit] sorry if I sound grumpy, but it's true...unless I can summon Mortivores or Sutured Ghouls, or some other form of potent Black creature that I didn't know about.

My Lead Airbag 10-13-2004 01:51 PM

Oy, I guess I kinda glossed over Rhiya's posts...

Rhuya, read over the Naga description (see how I didn't say Blue description, more on this later) and pay special attention. I said the Naga had access to magic unavailable to the other magics...hmm, othe rmust mean everything BUT the naga right? So you're not only barred from the Church's mages and clerics, but (it would seem), that also the Lupos's spirit calling, the Dark Elves death connection, and even *SHOCKER* the Goblins and Barbarians fire and lightning spells. As a Naga you can do stuff they can't, not stuff they can. TK, Controlled wind bursts, illusions, mind reading, these are your forte, not godmodding and blaming it on having a study worm.

And did nobody read my rant? We're not going by Magic rules, you don't have to keep saying things like "He checked his mana tablets" or (and this one doesn't even make sense) "Her mana pool was low"...WHAT? How does she know her mana pool is low, she draws it from herself and her gems...

Just as a helper, here's a little guideline/list so you all know where you fit in magic wise...

Lupos: Spirit calling (although they aren't as strong as their real life counterparts), boosting (not +crap/+shit, stuff like improved stamina, real world kind of empowering)
Goblins/Barbarians: Tech (lotta damage, little supply), Boom (any kind of spell that just serves to hurt)
Clerics/Mages: Protection (like a magic shield), healing.
Dark Elves: Depowering (more like advanced poisoining), Soul Drain (takes more than a second *cough* Myst), resurrection, IN A CHAPTER OR TWO demon calling (although it'll be real demon calling, like giving up blood or a body part)
Naga: Anything else barring Time Magic and teleportation.

Got it?

Dragonsbane 10-13-2004 02:17 PM

Mind if I add to that?

Green: Green magic is growth, life, the process of change as nature progresses. Green magic is innately connected to forests. Green spells tend to further this growth. Any spell connected with growth, regenerating, nature, and now spirits is under this category.

Red: Chaos, destruction, fire, fury, Blasty doom, all these are the province of Red magic. Red magic is connected with the fire and stone of the mountains, and its spells tend to be geared towards battle and hurting things.

White: Where there Light, there is Order and purity. White mages often seek those things at any cost. White magic is the spirit of order and purity, though it doesn't always care if the law is followed willingly or not, so long as it is followed. White magic is connected to the wide plains, where the sky is clearly visible, and light prevails. White spells tend to include healing, smiting or blocking enemy colors, by means of protecting against them....anything involving light or order is also probably connected to it.

Black: Where there is light, there must also be darkness. Decay, death, corruption, disease...Black magic is connected with the swamps, places where decay runs rampant, but life still persists. Black magic does not promote a quiet, restful state of existence, instead dragging up dead beings to make them "useful" once more, decaying or weakening enemies, rending souls from bodies, and many other parts of death and decay. Generally considered "evil", it is greatly misunderstood by many, giving Black spellcasters a bad reputation...though not an entirely undeserved one.

Blue: Blue magic deals with the Mind, and with the islands and oceans, wide skies and wide seas. It is Control. Blue magic deals not only with shaping minds, but with how the mind can shape the world. In some ways, this is the most versatile kind of magic. Almost anything involving control, such as mind control or telekinesis or flying is Blue, as well as anything that deals with illusions, water, countering enemy spells, deception, and that sort of thing.

My Lead Airbag 10-13-2004 07:50 PM

Yes, thank you, and to reiterate...

See all those instances of 'connected to [place]' and 'symbolic of [place]'? Screw em, got it. Magic casting is drawing on your own power, not that of the area you're in. Will you get more power if your in your element? Sure, but not because its lending you mana, more because, hey, you're home, you're happy, and if someone is about to mess with your home, you're pissed, you'll fight harder. So stop RPing any differently than you would in any RP.

I'll start the next chapter tomm.

Rhiya Ravenwing 10-13-2004 10:17 PM

err, MLA, I wasn't relating my mana pool and stuff in that sense. She has an overall sense of how much mana she has and can store, and that's what she reckons as her mana pool. When she's checking it, she's just checking her energy and such... I didn't mean it literally.

Ok, I won't do that fireball again. I didn't realise that naga was mostly restricted to blue magic (partially owing to the fact that I'm still not very clear on most of MTG-related rules and magic casting and such.)

Apologies.

Dragonsbane 10-14-2004 06:40 AM

If you have MtG questions, PM myself or MLA. RP-specific ones should be sent to him, but I'll do my best to answer your general questions, since I've been playing for a few years now.

Kazastankas 10-14-2004 05:00 PM

For clarification, can we please stop killing invisible Rhino riders now? MLA said there were six, and my second post had like numbers six and seven.

Dragonsbane 10-14-2004 05:37 PM

ah...can we assume there were six arriving with Bartleby, and a few more lagging behind? But there are none left, that's a given.

My Lead Airbag 10-14-2004 07:00 PM

Ok, new chapter, and prolly new Discussion, soon. We all just fell into a cave, we had been battling on some hollow ground that didn't agree with all the rhinos and such. Bartleby isn't there though.

Dragonsbane 10-14-2004 08:54 PM

So, where's that new chapter? I have many questions that need answering!

What caused the sinkhole?
Was it undead?
Is there treasure?
Why is Bartleby so incredibly cool?

My Lead Airbag 10-14-2004 09:01 PM

Quote:

Originally Posted by Dragonsbane
So, where's that new chapter? I have many questions that need answering!

What caused the sinkhole?
Was it undead?
Is there treasure?
Why is Bartleby so incredibly cool?

Here ya go.

Its a natural occurence, it has no life or undeath.

Uhm...kinda not, unless you count living as a treasure.

Cuz I concocted him.

New chapter will be up...when I work it out storywise. I kind of have it worked out, but I don't know if its enough to warrant two chapters or one.

Dragonsbane 10-14-2004 09:12 PM

So....sinkhole sprites don't really exist? My life is a LIE!!!! *eyes tear up*

But you didn't answer my first question...in other words, please make the next chapter, that we might send explore this "sinkhole".

Kazastankas 10-14-2004 09:14 PM

Sinkhole Sprites DO exist, but they take a while to get BB in their mana pool.

Ganurath 10-15-2004 12:38 AM

Shouldn't we start a new discussion thread? This thing's at 13 pages...

Dragonsbane 10-15-2004 12:53 PM

Not yet, but soon perhaps!

by the way, extra points if you guess where I got the idea for Naerzul's death-energy-absorbing trick!

[hint]it's probably not a card, but it has to do with the Torment series..

Ganurath 10-15-2004 02:02 PM

It would have to have something to do with Chainer's working with the Mirari... I wish I read the book.

I just introduced myself, although only basely. Splitting Howl may recognize my name as that of a destined shaman, as might anyone else who's up to date on Lupos current events.

Why do I feel like we're facing a Clickslither? (Watch out IHMN!)

Dragonsbane 10-15-2004 06:32 PM

Close...but not entirely correct!

It involves Chainer, but not the mirari. He originally used the technique to gain a temporary power boost, then later used the mirari to create a godmoded version of the same effect...only it drove him insane. No, it wasn't a specific spell that only Chainer could do, it was a widespread technique.

The technique was necessary in order to avoid "wasting" deaths, both of fellow Cabal members and potential Cabal customers, but can only be used on a creature that is currently dying, feeding off the energy produced by the transfer from life to death.


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