The Warring States of NPF

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IHateMakingNames 10-26-2004 03:45 PM

Just don't die and don't fight back (That's the ideal way to handle it, though you could try beating him). Attacking but doing nothing kills the fun, so he would eventually calm down. A tranqulizer could work, but it would have to be enough to knock out an elephant, then you would have to drag him and his weapons back to Corneria (Which would have to be a group effort).

And did anyone ever get the stolen stuff? I guess when Ryu or MLA get on, one of their characters (Or both of them) could have gotten all the stolen stuff.

CheshireThief 10-26-2004 04:56 PM

I have a point to bring up. A certain adventurer is wounded, just entering the forest, and hoping for a white mage to come save him. Said white mage is running out of the forest in another place, helping someone else who is injured, and also out of mana. What does that add up to normally?

IHateMakingNames 10-26-2004 05:14 PM

That adds up tp death. Really, why would you run into a forest where imps and goblins are coming from when you want to be healed, when a giant city is behind you?

CheshireThief 10-26-2004 05:15 PM

IHMN officially has my vote to run this game now. Unless everyone else decides upon someone else.

Dragonsbane 10-26-2004 05:23 PM

IHMN can be favoritist, and we seem to be doing fairly well as is. I suggest we vote over decisions instead of having a DM lording it over us.

CheshireThief 10-26-2004 05:24 PM

That'll work too. We just need some kind of plot, which usually comes out better when someone takes the lead. We do have a few people in this thread that I would trust to work together and follow up on the leads, though. I'm just not sure how this RP will turn out without some kind of leadership.

IHateMakingNames 10-26-2004 05:26 PM

I've never been a DM (For more then a chapter at least, and even then you've never been in one of the RPs/Been on the forum), how could you possibly get the idea that I would favor others when I have power?

And I would really prefer a DM over grouped thinking. A good DM would move the story along with the players input, but make sure it stays on track, doesn't go to far, and so on.

CheshireThief 10-26-2004 05:28 PM

Maybe if we had a DM group as a sort of compromise. Like 2-4 people acting as GM's, making decisions together or complementing each others' ideas or something?

Dragonsbane 10-26-2004 05:33 PM

Quote:

Originally Posted by Not Ecurt
Maybe if we had a DM group as a sort of compromise. Like 2-4 people acting as GM's, making decisions together or complementing each others' ideas or something?

I like this idea.

I suggest the group consist of you, myself, IHMN, and AB. Any thoughts?

IHateMakingNames 10-26-2004 05:33 PM

I think I'll throw some examples of the choices.

No DM - Insanity Quest. While some people (Like the people involved, who only DB is who is also in this RP) might like that, how it works annoys me. Basically, when some one thinks of something, they do it. In the parts I was involved, there were four consecutive fights, a half-elf turned himself to full elf and full human, girl turns into evil-demon thing then back again, and wierd eye things appear and the dragon goes crazy.

Multiple DMs - Shield of Lies. It's basically like a single DM, but more then one person decides. A path is set, the players follow.

One DM - Jadguy's (Not Squishy Cheeks) samurai RPs. Jadguy has a set story, but he usually lets the players choose how to follow through. What path they want to take, what direction they want to go in, where they want to scout, etc.

CheshireThief 10-26-2004 05:36 PM

I think between the four of us, things would work out. It's up to everyone else, though. I have no problem working with the three of you, just as long as we're respectful of each others' ideas and willing to work together/compromise and such.

Dragonsbane 10-26-2004 05:53 PM

Shield of Lies is actually only one DM. Me. SAAM is a trusted aide, confidante, and Assistant-DM whose skill with organization and minute details surpass my own, so he is familiar with the plot and in charge of helping things go smoothly. Jaguar is a less-trusted Assistant-DM, who invented Antarrak and has abused his power to the point where I plan on removing it.

Multi-DM can be many things, especially when all DMs agree not to interfere or set a path, just correcting mistakes and telling people where they have done wrong...like one of black mage's terrible posts, or if Faladar suddenly became a angel with his mother returning from the dead and coming back to earth to attack with a legion of angels.

[edit] other than that, I second what CT just said.

IHateMakingNames 10-26-2004 05:54 PM

Problem with multiple DMs is that Armored and me and almost never on at the same time.

Also, probably AIM or MSN, or some other form of communication besides the boards should be used.


Edit - Problem I can see with mutli-DMs is since a group of people are in control, player choices may be ignored. There are already several opinions in on the matter, so some of the DMs might feel more aren't needed.

CheshireThief 10-26-2004 05:56 PM

Feel free to contact me by AIM, MSN, or Yahoo any time. I have them posted here. And I think I'm on at enough times that I can run things with people, and PM's can settle any time difference things, if need be. Basically, if someone can't be on at the same time as another person, run the idea through me, and I'll run it by the missing person.

Edit- I think that we can still let the players make choices. As in not force things on them. Let them do their own thing and work the plot around it as we can, but if they completely go against everything, or are doing things that greatly disrupt the flow of the game, push them along in the right direction.

Dragonsbane 10-26-2004 05:58 PM

Player choices will never be ignored. If I forget, you will remind me by ramming them in my face...and vice versa.

My Lead Airbag 10-26-2004 06:11 PM

I think I'll drop out of this one, I can't keep up and...well I guess that covers it.

CheshireThief 10-26-2004 06:17 PM

Sorry to see you go.

IHateMakingNames 10-26-2004 06:24 PM

DB, Cagon didn't go for Francis' legs... Francis kicked Cagon's knees to distract him (Which worked).

And do you really want to put your dragoons strength against an enraged berserkers?

Edit - That post doesn't even make sense... How would the injured dragoon get infront of Cagon in time to "block" his attack?

Dragonsbane 10-26-2004 06:32 PM

He wasn't far away, since Cagon had just distracted him. Also, he's the sort of person who would battle a crazed berserker just to protect his friends...he does have one advantage, though, he's focusing fully on defense. He's just blocking every one of Cagon's attacks.


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