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The Ehrgeiz and KH things were a joke. I knew I shoulda included that 'revealing' black text, although I kinda hoped seeing the word Ehrgeiz ould have immediatly made the entire sentence a joke.
And FF1 doesn't hold up to time well. It may be the begining, but like I said, its only a skeleton of an RPG. |
It's not even really a skeleton of an RPG. There's no role playing involved.
The battle system was sloppy and unrefined (elemental damage wasn't even implemented), no one in the game had any personality at all (the characters don't even have any lines), and the best you get of an NPC is "Do this" or "Go here." It's more a dungeon crawler than an RPG. |
Final Fantasy Tactics 4-evar!!1!
Sure, the other ones I played were good (6, 7, 8, and 9), but none of them ever really gave me areason to play them much. FFT was another thing, simply because the battles were awesome (the story, too). I had to actually plan this time, instead of mashing the O button to beat random encounters. I'm not disrespecting the others, but FFT was my favorite. |
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Also, for those of you that want to see the materia system in a sequel to FFVII, wasn't the whole point of the game that MATERIA is SOULS and bad to be used in that way? OK, OK, not the whole point, but still. It's like the Mist from FFIX. |
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PS. NOT FFTA im talking about the psx title. |
Of the Final Fantasy games I've played, my fav has to be Final Fantasy Adventure, for the GameBoy. It was like Zelda mixed with Final Fantasy. And unless I'm mistaken, it came up with the weapons as tools gimmick before Zelda 3.
Anyway, I thought it was sweet and its too bad they didn't try for another one. SWB |
VII, as I said in the other thread. Was my first, and (like most FF games) the challenge potential is limitless.
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To illuminate those who may not know, Final Fantasy Adventure was not really a Final Fantasy. I mean this not in the way that Final Fantasy Mystic Quest isn't a Final Fantasy, I mean this in the way that Secret of Mana is not a Final Fantasy. (I'm typing Final Fantasy way too much). FFA's japanese name is "Seiken Densetsu". That means that is the prelude to Secret of Mana, Seiken Densetsu 3, Legend of Mana, and Sword of Mana. It was still a great game, and it had a Chocobo with mechanical legs. I just thought I'd letcha know...
Edit: Oh yeah! Someone had mentioned that if VI had limit breaks it would beat VII in every way. VI DID have limit breaks! They were just implemented differently. They were called desperation attacks. If you were really low on HP and you attacked, sometimes you'd do a REALLY cool looking attack that did massive damage. These attacks were in the same spirit as VII's, VIII's, IX's and X's, but couldn't be manipulated as much. This spirit being "When you've taken enough damage, you can do some powerful attack to take out your frustration". Because it was semi-random, you couldn't save it up until a boss fight or anything, which, in MY opinion made it better. I voted for IV btw, for so many reasons it isn't funny. |
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Not a very well known thing, though. It was made far far far too rare in that game. As I said, four times through, got the move once. |
Plus Limit Breaks are an extremely small bit anyways and VI still beats VII in every way.
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