The Warring States of NPF

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My Lead Airbag 10-31-2004 09:36 PM

The Ehrgeiz and KH things were a joke. I knew I shoulda included that 'revealing' black text, although I kinda hoped seeing the word Ehrgeiz ould have immediatly made the entire sentence a joke.

And FF1 doesn't hold up to time well. It may be the begining, but like I said, its only a skeleton of an RPG.

Krylo 10-31-2004 09:41 PM

It's not even really a skeleton of an RPG. There's no role playing involved.

The battle system was sloppy and unrefined (elemental damage wasn't even implemented), no one in the game had any personality at all (the characters don't even have any lines), and the best you get of an NPC is "Do this" or "Go here." It's more a dungeon crawler than an RPG.

Mr. Viewtiful 10-31-2004 09:42 PM

Final Fantasy Tactics 4-evar!!1!

Sure, the other ones I played were good (6, 7, 8, and 9), but none of them ever really gave me areason to play them much. FFT was another thing, simply because the battles were awesome (the story, too). I had to actually plan this time, instead of mashing the O button to beat random encounters.

I'm not disrespecting the others, but FFT was my favorite.

MFD 10-31-2004 11:56 PM

Quote:

Originally Posted by My Lead Airbag
EDIT: ON FF8. Its system was not revolutionary, if it was it would have been copied, instead it faded away never to be used, like FF2's. You aren't penalized for using those extremely long ass summons (I know this because before every boss battle I'd use all the GFs until I got to the point where there was no wait). The characters are too hot-button to comment on. And just so ya know, FF8 was not only my first FF, but my first RPG ever.

Actually, you are penalized for using them. The more you use the summon in one battle, the weaker it becomes. And the reason they were long was because you could do the boost during them by hitting select and tapping the square button when you were told to, once the GF learned Boost.

Also, for those of you that want to see the materia system in a sequel to FFVII, wasn't the whole point of the game that MATERIA is SOULS and bad to be used in that way?

OK, OK, not the whole point, but still. It's like the Mist from FFIX.

dudemullet 11-01-2004 12:34 AM

Quote:

FFX and FFT shouldn't have been included over 1, if you ask me. I think it is fine the way it is right now. FFX was...ridiculous, really, and FFT isn't a "true" final fantasy game. It merely features many similarities and the same title. But to suggest excluding FF1, the origin of the series? Madness.
I think FFT is in fact a true final fantasy it's just like a change in the gameplay or something like, infact it is my favorite(sp?), thats why I voted "other".


PS. NOT FFTA im talking about the psx title.

Sky Warrior Bob 11-01-2004 07:54 AM

Of the Final Fantasy games I've played, my fav has to be Final Fantasy Adventure, for the GameBoy. It was like Zelda mixed with Final Fantasy. And unless I'm mistaken, it came up with the weapons as tools gimmick before Zelda 3.

Anyway, I thought it was sweet and its too bad they didn't try for another one.

SWB

The_Muppet_Man 11-01-2004 08:55 AM

VII, as I said in the other thread. Was my first, and (like most FF games) the challenge potential is limitless.

Aeria 11-01-2004 05:18 PM

To illuminate those who may not know, Final Fantasy Adventure was not really a Final Fantasy. I mean this not in the way that Final Fantasy Mystic Quest isn't a Final Fantasy, I mean this in the way that Secret of Mana is not a Final Fantasy. (I'm typing Final Fantasy way too much). FFA's japanese name is "Seiken Densetsu". That means that is the prelude to Secret of Mana, Seiken Densetsu 3, Legend of Mana, and Sword of Mana. It was still a great game, and it had a Chocobo with mechanical legs. I just thought I'd letcha know...

Edit: Oh yeah! Someone had mentioned that if VI had limit breaks it would beat VII in every way. VI DID have limit breaks! They were just implemented differently. They were called desperation attacks. If you were really low on HP and you attacked, sometimes you'd do a REALLY cool looking attack that did massive damage. These attacks were in the same spirit as VII's, VIII's, IX's and X's, but couldn't be manipulated as much. This spirit being "When you've taken enough damage, you can do some powerful attack to take out your frustration". Because it was semi-random, you couldn't save it up until a boss fight or anything, which, in MY opinion made it better. I voted for IV btw, for so many reasons it isn't funny.

Krylo 11-01-2004 06:50 PM

Quote:

Edit: Oh yeah! Someone had mentioned that if VI had limit breaks it would beat VII in every way. VI DID have limit breaks! They were just implemented differently.
Completely true. I've beaten that game about four times, however, and only gotten a desperation attack once. It was either Celes or Terra... I forget which. Anyway, she whipped some SERIOUS goddamn shit out.

Not a very well known thing, though. It was made far far far too rare in that game. As I said, four times through, got the move once.

KefkaTaran 11-01-2004 07:47 PM

Plus Limit Breaks are an extremely small bit anyways and VI still beats VII in every way.


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