The Warring States of NPF

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Dante 12-10-2003 11:09 AM

Not an RP thread
 
I was curious, though, about the kinds of RP you guys like. Specifically:

- Setting (The kind of setting you like, e.g. fantasy, cyberpunk, science-fiction etc.)

- Magic/Technology (how much of both should there be, and whether or not they should conflict)

- Power Level(I.e. Do you like the experience of beating an easy encounter with combined low-level powers or are you into the "WHO IS YOUR GOD?" high-powered style?

- Growth (Only really applicable for long term games, do you like your harater to grow slowly so that you can savor the experience, or do you want to reacht he peaks of power ASAP?)

- Adult Issues (Not just sex here, but other mature issues like morality, vividly described violence, etc.)

- Realism (Pretty obvious, how realistic the game is. Can also include real-world issues, like controlling disease, discrimination, etc. The latter would seem to belong to the above category, though.)

Feel free to comment on anything I have said here. Looking forward to the feedback. Thanks!

Krylo 12-10-2003 11:28 AM

I know I don't often post here... but that's just because I'm not a fan of slow moving forum RP, I still like RP itself, so I figure I can answer.

- Setting: Doesn't matter really. Sometimes I'm in the mood for cyber punk, sometimes fantasy, sometimes sci-fi.

-Magic/Tech: Depends upon the setting. Technology, of course, should always exist in SOME form... whether it be blacksmiths in fantasy, or laser guns in sci-fi. Magic, however, should only exist if the setting allows for it... and the same goes for if they conflict. Again, I'm kind of neutral on this... just depends upon how I feel.

-Power Level: Depends upon the character I'm playing. If I have an evil/cocky character, I'd prefer he be rather powerful (although still not a god... that's pointless), as that when I'm evil, I like to be a villian. If I'm playing someone that's any degree of not evil, however, I prefer him to be relatively weak, and rely on help from others. If you meant the overall power of the game, however, I'm going to go with weaker... once people and NPCs get ungodly powerful it just seems to be a bit silly.

-Growth: Hrm... I suppose I like slow build ups most of the time... It's fun to grow along with your character, instead of having a level one bitch one day, and a level 100 god the next. Except in MUDs where dying is easy and permanent. Then it's just too much of a pain to recreate.

-Adult Issues: If it furthers the plot. I see no reason to join a roleplay JUST for sex, but if sex is lead to in natural interaction between two characters... well, really, I'd still rather just phase it out and assume it happened, but I think you get my point. If it's needed for character or plot development, then yes... if not, then no. That goes for all the adult issues that are commonly called shock value on tv. Morality etc., however, should pretty much always exist. Not as much fun to be roleplaying in a world where no one ever has an inner struggle.

-Realism: Is paramount. To me roleplay should be realistic within the bounds of the world itself. In other words, the world may not be realistic, but it should still have it's own set of 'laws', if you will, which govern the way things work. I can't get into things if the world is just random.

Flarecobra 12-10-2003 11:40 AM

I'm pretty involved in Rping, as some of you know. So here's my likes.

Setting: Pretty open. I've been in everything from medevil to post-apolyptic, so...

Magic/Tech. Really depends on the setting. Though if I tend to keep magic use to something I'm familor with, usually one or more of these: Fire, Electric, Water, or healing.

Power: NOT a fan of god-moding. Those kind of RPs bore me. Everyone has weak points.

Growth: A trait I like to see in both RPs and in characters. The ability to change makes it seem that more thought was put into the RP/character, and wasn't just slapped togeather in a few minutes.

Adult Issues: Doesn't come up too often, though prejudice is one issue in the RP I have running right now, as Draca (My character) is only half-human, and her other half is not well liked.

Realism: It's a fact of life. Obviously we'll have our characters be able to do stuff that we could only dream of doing in RL, and for futureistic RPs, it gets bent even more, but there's still the laws of physics to go by, and stuff like that to keep in mind.

Mikorlias Zard 12-10-2003 11:46 AM

- Setting: I mostly like Fantasy, although Sci-Fi can be fun, though I'm not so keen on cyber-punk. I'll play anything, however, as long as it doesn't combine two genres (uurgh... Sci-Fantasy).

- Magic/Technology: In a Fantasy world, there should be UBER loads of magic (well, I think so...) but plain medieval style technology. In a Sci-Fi setting, UBER loads of futuristic techonology, and no magic, although a few rare psionic types can add flavour.

- Power Level: I definitely prefer Epic level, the idea of being able to take out a Great Wyrm with single sword stroke or spell happens to appeal to me.
:bmage: -"Me too!"
Although playing as a God is pretty dumb. If one of my characters ascended into Godhood I'd start again with a new character, possibly even a Cleric of my original character!

- Growth: Growth...growth? So what. Level 310, level 311,what's the difference. ;)

- Adult Issues: 'Adult' issues are pretty good, as long as you don't call them 'adult'. There are adults who are very sensitive to violence yet don't give a toss about morality, and vice-versa for children. It's mental, rather than physical, age, that determines what's suitable for whom.

- Realism: The further away a game world is from the 'real' world the better. I mean, it ain't called Fantasy for nothing you know!

Yours,
Mikorlias Zard

Gerad 12-10-2003 01:22 PM

I find this topic to be inspirational, so here I go...

- Setting: I enjoy the medieval D&D setting mostly because D&D has a pretty good rule set with 3.5, so you can actually make a game of it (specifically, the rules for 5-foot steps, standard and move actions, etc. are all very calculated and the strategy comes into play more). I would enjoy a sci-fi world (Star Wars, Babylon 5, Cowboy Bebop, etc.) if there was a solid rules set for any of these systems. As it is, I don't want to have to make house rules, test them out, balance them, etc. becuase it would take so long... and everyone knows writing a roleplaying game is like DC 60.

- Magic/Technology: Usually games are stacked with either one, or the other. It can be difficult to balance them. In terms of settings with a pretty good balance of magic AND high technology, I think of the Final Fantasy games, especially FF6 and FF7. The chain saw and Atma Weapon are powerful, but so is Ultima... Which do I prefer? Technology.

- Power Level: I like stories with an epic goal: the idea that your actions can determine the outcome of many people. While I believe in starting small, I think epic battles are the most emotional.

- Growth: I love the concept of character growth, turning the weak into the strong, the unanticipated hero.

- Adult Issues: I think games can have enough depth and weight without them.

- Realism: The more the better, I wish I could think of the impact of some of these things. Example- if a group of D&D PC's brings back a dungeon load of GP and spends it, the economy would go haywire there! How do we measure this? There is no real rule for it in any D&D game I have seen, but in general actions have real consequences, and DM's can only hope to create a real setting. {edit: okay, so I was wrong about that example, but I'm sure there are other similar ones. Say you kill an entire lair of, say, grizzly bears in a forest, how does that affect the food chain and such? etc. etc.}

Great questions, I hope other people think about this stuff.

cruelty13 12-10-2003 01:30 PM

- Setting: Historic with a great big twist. Let's say 18 century, but with magic. But I can also play any other.

- Magic/Technology: Like I mentioned before. 19cent-18cent tehnology combined with everyday magic. My ideal.

- Power Level: Something I really ignore. Just, not to strong, some weaknesses, some advantages and lots of imagination. Preferably few battles.

- Growth : Always should be there. It's great.


- Morality Issues: Victorian morality. Kissing being the highest point. Fine with discrimination.

- Realism: Mostly real, but once again with some great twists: no laws of physics, jet very accurate.

JohnCourage 12-10-2003 01:52 PM

-Setting: I like the Shadowrun fanta-punk setting. There is room for so much there, and everyone is already vaugely fimiliar with what is acceptable or normal

-Magic/Technology: Aren't they the same thing? Shouldn't they be?

-Power Level: Start small, get epic, end story, repeat

-Growth: Always a part of the story. RPed out when ever possable. So as long as it keeps pace with the action I'm happy

-Adultisms: The really deep stuff can't be figured out in the real world, so why would I want to put pretend people through it?


Realism: This is a pretend game, done for fun. I don't want to lose a month to a lung infection just because its "real" reaction to wadding through hip deep water in winter. (that happened to me once) Again, what ever helps the story along I am happy with.

Oh, and Gerad, there is a rule for D&D economies. It's in the D&D 3rd DMG I beleive. If not there was an article in Dungion once [/nerdism]

Deckmaster 12-10-2003 02:08 PM

Setting: I prefer fantasy settings. By that I mean big, open spaces, with travel mostly on foot. I'm big on nature.

Magic/Technology: High technology makes things too easy. Any idiot can fire a gun. I prefer magic that can only be used by a few people, either those born with it or those willing to study it their whole lives, and technology no higher than a blacksmith.

Power level: Start small and get big. The usual.

Growth: Definite necessity

Adult Issues: Usually the kind of things you see in animes.

Realism: As much as necessary to make me believe I'm really in a whole other world.

Forever Zero 12-10-2003 03:45 PM

I RP pretty frequently on this board and others, so I'll give my view.

Setting: I will go with any setting, but if I needed to specify, I prefer Sci-fi first (Sci-fi being Star Wars or Shadowrun in style), and Fantasy would be next(LOTR, Warcraft, D&D)

Tech/Magic: I think "magic" works just fine in any RP, Sci-fi or Fantasy, as long as its modified for every RP as well. Magic doesn't work as well in modern since a mage chanting his spell of Uber-Death level 3 can come to a quick end from one bullet, but The Force style magic in a sci-fi RP works. As for Tech in Fantasy, I don't see a problem bringing industrial revolution technology into a magical fantasy setting (If anyone has played Arcanum, that is the scenario I imagine), as long as its not modern weaponry brought to a fantasy realm, but maybe altered for a more fantasy feel, I feel that quasi-modern tech is fine.

Power Level: I prefer being more mortal, with strengths and weaknesses, because its more interesting than just being super powered and never being challenged by anything.

Growth: I like to see growth in an RP. I don't want to start at level 100, but I'm perfectly fine with getting there over time.

Mature Issues: I don't see any way they would be necessary, but I won't say never bring them into an RP either. If it is only for shock value, then forget it and leave it out, but if it serves a real purpose, then I have no problem with it.

Realism: Realism should always play the largest part of an RP. If it isn't a place the RPers might find interesting, why RP there? It needs to have its own rules and logic to how it works, and a backstory that explains a bit about the RP world doesn't hurt to give an image either.

Tenjin Matsukaru 12-11-2003 07:21 AM

Setting: As long as it makes some relative sense, bring on anything!

Tech/Magic: either or in my opinion. Both work in the right context

Power level : I prefer semi- mortal charaters. It allows for crazy powers!

Growth: sure why not! story growth, character growth its all needed

Mature issues: as stated before only to the extent of ones in anime. If it gets too serious it becomes boring.

Realism: Realism to a certain extent is needed. you can't have a weedy little elf pick up an axe twice the size of him. though yes RP is about excaping reality

in conclusion: as long as the story's good, BRING IT ON!!


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