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-   -   IGN Tests the PSP Battery....and it ain't pretty (http://www.nuklearforums.com/showthread.php?t=7902)

Kenryoku_Maxis 12-21-2004 01:32 AM

IGN Tests the PSP Battery....and it ain't pretty
 
http://psp.ign.com/articles/574/574557p1.html?fromint=1

As the title says, IGN is testing the PSP's battery. All those assmptions we've been making are finally being put to the test. But many of the estimations we have been given over the months of waiting have been very conservative estimates. These numbers, I do have to say, are making me think twice about the PSP as a handheld I can use outside of the house...

And that idea of playing MMORPGs on this thing. Oh wow, you can forget it...

Zero 12-21-2004 08:57 AM

Wow. That secures Nintendo buying me over with the DS. The fact that it only lasts 3-6 hours kills any hope of me being able to play it in times I would need it most. The Gameboy kept me alive during three hurricanes; I doubt the PSP would be able to.

ChaosMage 12-21-2004 01:19 PM

Wow. Those battery life readings, with the exception of the hibernation mode and mp3 playback, were absolutely horrid. Makes sense given what I said in this other post:

Quote:

Originally Posted by Me!
Ok, heres my explanation for the battery life of the PSP. Lets say you're playing a game on the PSP, say Final Fantasy. You're in the overworld and you hit a random encounter. The disc spins up, and writes to the system's RAM the data for the fight, music, polygons, character stats etc, then stops spinning to avoid wasting battery. The battle finishes, and as your characters do their little celebration to hide a loading screen, the disc spins up again and writes some more data to RAM about the overworld while erasing the data about the battle because the battle is over. The data from the RAM is projected to the screen, lather rinse repeat. Because the disc stops spinning, you can play a PSP game while walking around. Can't do that with a movie. Lets compare this to watching a movie.

For those of you who pirate games and movies, (surely none of the honest folk here on the Nuklearpower forums) you've probably noticed that movies tend to be a hell of a lot bigger. This is because of media constraints. Movies tend to be about 2 gigs when downloaded, whereas games tend to still be on CD (700 megs) or if they are big enough to be on a DVD, its at most 1.2 gigs. Now, the data from a movie has to be constantly streamed to the screen because theres just so damn much of it. Movie data is ultra inefficient. This makes the RAM on the PSP absolutely useless, because theres just not very much of it (its somewhere around 40 or 50 megs). What happens when you load the movie is that the disc spins up, it sends some data to the processor which converts that into stuff that gets put on the screen. But it doesn't stop. It keeps spinning, because theres more data to send. Constantly. If the PSP were to write the data to the RAM first, it would just end up being a huge bottle neck. The way it works out, more than the processor, more than the monitor, more than processing electric signals from pushing buttons, the motor that spins that little disc takes up more electricity. Part of the reason watching movies/playing games on a laptop is so inefficient is for this reason. Gaming laptops tend to not perform well on battery life is because for laptops, the processor is the power eater second to the optical drive (DVD/CD ROM) and gaming laptops tend to have electricity hogging processors to push more polygons, plus badass video cards which have their own processors and RAM and have to be cooled compeltely separately.

As far as your CD player goes, its the way antishock protection works that causes the difference in battery life. The CD starts spinning up, and like when watching a movie, it never stops. When you have anti-shock disabled, the laser pulls the data off the CD, runs it through the processor which moves the data to your ears. When enabled, the data is read off the CD and written onto some flash memory. Its this writing time that can result in the longer delay between pushing Play and getting music when using your CD and why if you enable or disable anti-shock while the CD is already playing the music stops for a second or two. The data goes from the flash mem to the processor which converts it to music for your ears. Anti-shock works because when the CD should have skipped, the processor is still reading data from the flashmem and the CD has enough time to spin up and read some more data to the flash mem that you won't notice. This is because the CD can be read faster than the flash mem needs to output data. As far as your two hour time difference with anti-shock enabled, I have to wonder what you're doing while listening to music. I've got a 5 year old Aiwa, and the difference is at most 15 minutes. It could be that if you're doing something really active, the disc has to repeatedly spin up after getting jolted, so this could waste some of the battery. Anyway, thats my take on the PSP battery.


Lucerin Red 12-21-2004 02:56 PM

This just goes to prove my point that I had been stating since they announced the psp. tehy tried to make the thing too powerful with too big of a screen. Plus from what I've seen of the units on the market, they seem to be bugy as hell.

Videogame 12-21-2004 03:12 PM

That's why if you're smart, you know you have to get the things AFTER they've been tested. For EXAMPLE: The PS2. That's one of the best examples I have.



I know I had to buy 2, PS2, the first one I bought went all nuts and only red Blue Disk games. Then the second one I had to buy, because I did not purchase the warranty (Those sharks wants you to buy!!), but when I got the second one, I made sure I had the warranty, and soon it broke down. It took SUCH a long time to read disks... And couldn't even read all DVDs. It could just read 4/20 DVDs I tried to play...

Sithdarth 12-21-2004 03:46 PM

Quote:

That's why if you're smart, you know you have to get the things AFTER they've been tested. For EXAMPLE: The PS2. That's one of the best examples I have.
That there is interesting because I don't see Nintendo having problems with there new systems. So far my DS works flawlessly and so did my Gamecube, which I got when they first came out. I think Sony is getting a little sloppy as of late.

Well I was thinking on getting a PSP but I may stick with my DS. I had doubts that such a power intensive system would survive on such a small battery. Of course I may get one if I come into some money.

MasterOfMagic 12-21-2004 04:02 PM

Hmmm. Makes me defianantly not want to buy one. Its useless to me if I can't play it at school, or anywhere else away from an outlet.

Yess, I know I still could, but not for very long. And I like to play for very long lengths of time.

They'll probably come out with a bigger battery soon though... especially after the bad publicity of this.

Krylo 12-21-2004 05:58 PM

I have to wonder, if you're bringing this to school... how are you going to be playing for 3-6 hours over the course of the day? Do you have like 4 study halls? Do you not do anything BUT play video games in class?

How long DO you have to wait at a bus stop? How long is that bus commute?

I mean, 3-6 hours isn't really THAT bad. It could be better, definately yes. But mp3 players brag about being able to get 8 hours of continous play without being changed. That's what my mp3 player gets, and I use that a lot more than I use any hand helds. I change the battery once every couple days.

It might not be good to get you through three hurricanes... but for everyday living, it's fine. Handhelds aren't meant to be played for as long at a time as consoles, anyway. If you want to sit in your room and play for 7 hours, use the ps2, gamecube, or x-box. Your neck will thank you.

Mirai Gen 12-21-2004 06:05 PM

Quote:

Originally Posted by Videogame
That's why if you're smart, you know you have to get the things AFTER they've been tested. For EXAMPLE: The PS2. That's one of the best examples I have.

And people wonder why I wait before I get certain systems. It saves money in like six ways.

Kenryoku_Maxis 12-21-2004 07:12 PM

I was already going to wait till way after the PSP launch to see how they fixed the battery details. I know they're going to. I just have to wait to see how it comes about. From an interview from one of the heads of Sony, he stated that there are 2 slots to hold batteries on the PSP and if people 'needed', they would be able to buy a second battery, effectively doubling the play time of the PSP.

::cough:: Just 2 problems there. That means I mandatorily have to 1) buy a second battery if I want to be able to play this thing for more than 3 hours and 2) spend double the time charging 2 batteries.

And I gotta wonder. The DS battery takes 4 hours to charge fully and lasts 12-16 hours depending on how you use the DS. If it takes the PSP battery, which is a similar type and size, 4 hours to load. You realize it takes longer to CHARGE it than how long it functions....


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