The Warring States of NPF

The Warring States of NPF (http://www.nuklearforums.com/index.php)
-   Dead threads (http://www.nuklearforums.com/forumdisplay.php?f=91)
-   -   Answer to the 100 rules of being an Overlord (http://www.nuklearforums.com/showthread.php?t=8211)

Death Dealer 01-10-2005 12:47 PM

Answer to the 100 rules of being an Overlord
 
Well, I thought of this last night, and thought it would be a good idea. This is the 100 rules of being a true hero. (As far as I know, they don't already exist, so we're making them up.)

1. Instead of running around killing defenseless animals, I will go straight to the Evil person/entity/thing and kick it's ass. I'm a hero, so why shouldn't I?

2. When someone asks me to save their precious cat, I will rescue it, then eat it in front of them. I could've been killing things for gold rather than waste my time. I'm not the community Fire Department.

3. No more summoning, I almost fall asleep each time I have to call one of those bastards, and let's face it, our mage can do more damage for less effort.


Now you try....

Dragonsbane 01-10-2005 02:31 PM

Well...first of all. I made a comic some time back that demonstrates why cutting straight to the main boss is a very bad idea. The ass-kicking doesn't go that well when the evil entity can squash you like a bug.

4. Never go after one of the competent villains. If trapped, demand a last request...if they grant it, they are probably incompetent.

Roland 01-10-2005 02:39 PM

5. When you have a choice between an amazingly powerful sword, or saving the life of somebody dear to you, choose the sword, but take enough time making the decision so that it looks like you didn't make it in time to save said person.

IHateMakingNames 01-10-2005 02:54 PM

Quote:

Originally Posted by Death Dealer
2. When someone asks me to save their precious cat, I will rescue it, then eat it in front of them. I could've been killing things for gold rather than waste my time. I'm not the community Fire Department.

What kind of hero would kill a defenseless cat infront of their defenseless owner?

2. When someone asks me to save their precious cat, I will do so immediatly. No doubt there will be a reward of money, potions, or starting a series of events which leads me to the most powerful weapons in the world.

Quote:

Originally Posted by Roland
5. When you have a choice between an amazingly powerful sword, or saving the life of somebody dear to you, choose the sword, but take enough time making the decision so that it looks like you didn't make it in time to save said person.

You people have horrible ideas of True heroes.

5. When you have a choice between an amazingly powerful sword, or saving hte life of somebody, dear to you or not, choose the person. No doubt that person will be far more useful then the sword, which will be available later anyways through a series of mini-quest.

6. If anyone wearing a cloak and covered in shadows ever tells me to do something or go somewhere, I will ignore him. Anyone is a cloak is not to be trusted.

Squishy Cheeks 01-10-2005 03:14 PM

7. I will be nice to the annoying boy that follows me around because:
A) he is a relative and it's sort of my fault his family died.
B) He is really a princess in disguise, and I could use the money.
B.5) The princess will one day be totally hot too.
C.) He'll help me out when I need him the most.
D.) It's better than traveling alone.

8. If in a bar or tavern I will pretend to be totally wasted so as to lull my enemies into a false sense of security.

Bailey 01-10-2005 03:39 PM

9. when trapped, i will point behind my enemy and loudly shout "what's that!?"

10. i will not use this time to run away or to harm my enemy, but rather to gauge whether or not they are incompetent.

11. when facing a competent foe i will attempt to use bribes

12. when facing an incompetent foe i will kill him off as soon as possible

Toastburner B 01-10-2005 04:26 PM

13: When the arch-villian has be right where you right where he wants you, ask him what his plan is. This will give you 99% chance of defeating him.

My Lead Airbag 01-10-2005 04:55 PM

14: If the Leader of All Evil Forces confronts me at the begining of my quest, I will at first act brash and then proceed to fight poorly because he isn't going to kill me anyway. At the end of the battle, I will feign utter defeat, and he shall let me live because he believes me to be of no threat.

15: If I ever find an inanimate object that speaks, I shall not lose it because it will probably know my enemy's weakness.

CelesJessa 01-10-2005 05:33 PM

16. I will always be suspicious of anyone wearing all black, especially if their hair is equally, or even more impressive than my own.

17. If one of my "trusted" party members chuckles and then mutters something under their breath, then simply says "nothing" when I ask what they said, they will be killed. Anything worth muttering under their breath is either an insult, or some plot against me, so either way, I don't need them.

18. If the most evil villain is hanging onto the edge of a cliff, I will not listen to his sudden "change of heart".

19. If I am under interrogation, I will make a believable lie, and then hold to that lie as long as humanly possible.

20. If I have all of my friends with me, and a single bad guy challenges me to a duel, him verses me, I will politely refuse, then proceed to kick his butt with my entire party.

21. If the king or queen of a kingdom has deemed me "their only hope", I will request the assistance of their armies to help "their only hope" to succeed.

22. In addition to requesting for soldiers and knights, I will tell the king/queen that I require their finest equiptment as well.

Raiden 01-10-2005 06:32 PM

23. Under no circumstances will I try to take on an evil entity and his entire army with only a small ragtag group of adventurers, unless these adventurers grow stronger over the journey.

24. Never start a journey in a town that sells only crap weapons and crap armor. Walk down the road to the big city and grab something good.

25. If sexual tensions begin to grow between me and a female sidekick, I will not beat around the bush. I will talk it out with her before she either leaves in a temper, gets kidnapped, or is killed before my eyes.

26. Never leave on a journey without a sword. Ever. It's not even a question.

Skyshot 01-10-2005 06:51 PM

27. When a common guardsman refuses me access to anything that I want access to, I will remind him that my goal is to save his life and the lives of his family. If he continues to just do his job -- I mean, refuse me access, I will consider him an obstruction sent by the enemy and slay him.

28. If I'm up against someone who has a much better weapon than I do, that I might could be able to use, I will make sure to loot it after killing him. The same goes for his armor and anything else.

29. I will not face my enemies in single combat if at all possible; instead, I will invest in a sniper rifle (or the genre equivalent) and use it. If for some reason I cannot, I will get someone else will do it for me.

30. I will not allow personal reasons to outweigh common sense. For instance, if any all-powerful supervillian kills my primary love interest, and I don't stand a chance against him, I will report it to the authorities and let them take care of it, rather than get myself killed trying to destroy him. Suicide doesn't really do much for vengeance.

Vicious 01-10-2005 07:21 PM

31.) I will not fail to pork a random hot babe because of some moral trauma of my past or some cold fish shy-girl that hangs around in my posse. All hot babes will fall to the might of my giant porking steam roller of love.

32.) Explosives. Lots. No more going into dungeons and castles. I fill the place with gas, light a cigar, and, when I'm almost done smokin' it, I toss it all cool and slow-motion into the giant gas-filled cavern.

33.) I will do every drug imaginable, and nobody will question my morals. I'll tell them I have to because of a medical condition, or something.

34.) No errands (*cough*Morrowindcangetdeesenutsinitsmouth*cough*) .

35.) If I'm starving, and a baby is within walking distance, I will eat it.

IHateMakingNames 01-10-2005 07:25 PM

36) I will do the exact opposite of rules #32-35.

DragonDaimyo 01-10-2005 07:31 PM

Quote:

Originally Posted by Vicious
31.) I will not fail to pork a random hot babe because of some moral trauma of my past or some cold fish shy-girl that hangs around in my posse. All hot babes will fall to the might of my giant porking steam roller of love.

32.) Explosives. Lots. No more going into dungeons and castles. I fill the place with gas, light a cigar, and, when I'm almost done smokin' it, I toss it all cool and slow-motion into the giant gas-filled cavern.

33.) I will do every drug imaginable, and nobody will question my morals. I'll tell them I have to because of a medical condition, or something.

34.) No errands (*cough*Morrowindcangetdeesenutsinitsmouth*cough*) .

35.) If I'm starving, and a baby is within walking distance, I will eat it.


I am going to assume these are sarcastic and shall proceed as such. (Although 32.) isn't that bad at all. I shall preserve it!)

31.) I will conduct every meaningful sidequest possible. I will gain as much exp. and gold as possible in order to further crush the powers of darkness.

32.) Explosives. Lots. No more going into dungeons and castles. I fill the place with gas, light a cigar, and, when I'm almost done smokin' it, I toss it all cool and slow-motion into the giant gas-filled cavern. (As I said, this one actually works in this thread)

33.) I will conduct battles in the soundest tactical sense possible. If it means being the gallant knight on a white horse leading the cavalry over the hill, cool for me. If it means being a common foot soldier, so be it.

Elminster_Amaur 01-10-2005 07:40 PM

I agree with IHMN's rule number 36, and here's my reasoning.
32-If you blow up all the dungeons, how are you ever going to get the magic items from the dungeons?
33-A hero on drugs is no threat to anyone, unless the person is a slack-jawed, mouth breathing retard with no legs or arms, since those are the only people who would be unable to see the hero's moves coming, or even dodge them if they, for some reason couldn't see it coming. Besides, if you have every drug imaginable in your system, you are probably dead already.
34-With no errands, there can be no side-quests, and with no side-quests, you lose a large percent of your exp, and uber magic items.
35-If you are starving and a baby is within walking distance, chances are, there are plenty of normal things to eat that are both healthier for you, and healthier for your image.

To add to the list:
37: Travel only in small groups, because statistics show that the more enemies in relation to your party, the less you'll actually be hit. Citing the Stormtrooper Effect as primary evidence in this case.

Raiden 01-10-2005 08:26 PM

38. Unless I have specific reasons to go there, I will never, under any circumstances, enter any areas that have been labeled "Dangerous" or "Forbidden".

39. Screw chivalry. If I have an unfair advantage over the evil enemy, I will use it to it's full extent.

TheSpiritOfVengance 01-10-2005 08:51 PM

40. Worst Case Scenario Handbooks: I will read them, know them, and carry them because chances are I will be in said situations.

41. Anything Duck tape cannot fix should be taken to a local shop that I have used before to get it fixed.

42. If I ever saved the villians life I will remind him, repeatedly. 99.9% when a villian hears this they will let you go.

44. Always have a back-up plan

My Lead Airbag 01-10-2005 09:03 PM

45. After stopping my greatest foe from using his sacred relic to open up a portal, I will destroy said relic instead of trying to use it for good. If my foe was positive that the relic would be used for evil, the best case scenario is that some greater evil force would enter my foe. At worst, I'd start Doomsday.

The Mighty Penguinhead 01-10-2005 09:57 PM

46. If the laws of physics are preventing your heroic escape, screw 'em. Deus ex Machina always wins

47. after explaining some complicated concept behind a spell or weapon, but just before you demonstrate, always be sure to say "and that means I can do shit like this!!" (works best with, when size is considered disproportianately powerful, guns)

48. always keep a small metal box hanging on a platinum chain around your neck. The box must be carved with wierd glowing symbols and runes. When you're backed into a corner, point the box at your enemies and threaten to open it. Just in case they don't run away in fear, it's a good idea to imprison a demon lord or some such in said box before undertaking heroic quests. A stuffed snake on a spring works too.

49. Don't touch the shiny buttons on the evil fortress' control panel.

50. Get some kid who doesn't talk to follow you around. Trust me on this one. It will turn out he can blow things up with his mind or something equally destructive.

Rayinne 01-10-2005 11:47 PM

51. If villains are duking it out for control of whatever, I will not leap headfirst into the battle. Doing that would lead to my imminent death. Instead, I will wait until one finishes the others off, so as to ensure fighting one weakened enemy instead of multiple full power ones.

52. If I am ever captured by a villain, I will always attempt to be placed in a cell with a fellow party member if at all possible, so as to facilitate escape planning.

53. If we have defeated what seems to be the main villain, but all the minions escape, I will not hold a party. Instead, I'll send a posse after the minions.

Toastburner B 01-11-2005 10:08 AM

54. Remember, every supervillian's fortress has some sort of self-destruct device. As such, make sure you know the fastest way out, as it will either be turn on by the villian as a last gamble to kill the hero, or by the plucky, comedy-relief party member.

55. Stick with the girl you know. If a seductive tempress comes out of nowhere, chances are she's working for the villian.

56. If an old sage says you cannot defeat the villian without a certain weapon/artifact/gizmo, don't try to defeat the villian without it. It will only end in tears and defeat.

Raiden 01-11-2005 10:41 AM

57. If an old man stops you in the street and tells you a story, listen to him. Somehow, it will help you out later.

58. Under NO circumstances will I be angsty all the time unless I have a good excuse. Being an orphan doesn't count, especially when everyone else in your group was also an orphan, and they seem pretty damn chipper. (FF8)

Bailey 01-11-2005 12:18 PM

59. If I am able to do a good deed and a bad deed, I will consider them carefully. If the good deed is more good than the evil deed is evil, I will do both and gain a net amount of positive alignment points, in addition to getting whatever cool items can be obtained.

60. If I can convince bandits to follow me, I will not sacrifice them to a temple, despite the fact that killing them would be a good deed, because you become evil for sacrificing them. Go figure.

61. If I have a large amount of money and nothing to do with it, I will look up the best time to donate it to the nearby temple so as to get the maximum effect from it.

Dragonsbane 01-11-2005 12:56 PM

IHMN, rule #6 neglected just one thing...quest-givers and several kinds of supporting hero wear cloaks. Aragorn wore one, for instance.

Quote:

Originally Posted by Elminster_Amaur
I agree with IHMN's rule number 36, and here's my reasoning.
32-If you blow up all the dungeons, how are you ever going to get the magic items from the dungeons?
33-A hero on drugs is no threat to anyone, unless the person is a slack-jawed, mouth breathing retard with no legs or arms, since those are the only people who would be unable to see the hero's moves coming, or even dodge them if they, for some reason couldn't see it coming. Besides, if you have every drug imaginable in your system, you are probably dead already.
34-With no errands, there can be no side-quests, and with no side-quests, you lose a large percent of your exp, and uber magic items.
35-If you are starving and a baby is within walking distance, chances are, there are plenty of normal things to eat that are both healthier for you, and healthier for your image.

To add to the list:
37: Travel only in small groups, because statistics show that the more enemies in relation to your party, the less you'll actually be hit. Citing the Stormtrooper Effect as primary evidence in this case.

And this is why Elminster is one of the most effective heroes of all time, not just at fighting evil, but at knowing when not to fight evil.

61. The more annoying something/someone is, the more useful it tends to be. If a party member or sentient weapon, chances are it will end up saving your life...or providing comic relief that leads to your eventual success.

62. Do not push the big red button. If the villain is an incompetent moron, trick him into pushing it for you. If he/she is not, then the button is probably going to hurt you when pushed.

63. Do not trust anyone you KNOW is evil. Ever. Even if they do become a party member for a short time, and have incredible abilities, it just means you will have to fight them eventually.

64. Talk to everyone, especially old men who tell stories.

65. Never use a magic item you haven't identified first.

Gorefiend 01-11-2005 07:22 PM

66. I will not allow any youths with an emotional stake on the quest to participate in it, unless they have some sort of extremely powerful ability or spell that only they can use. Even if they do, I will keep them in check. Chances are, the youth will "accidentally" lead me to the villain too early, and we will very nearly perish, and be set back from any real chance at killing the villain for quite some time. Or, he will get emotional and freeze up at a crucial moment, and we will perish/very nearly perish, and be set back from any real chance at killing the villain for quite some time.

67. If I happen to find myself at some foreign realm or time, I will try to locate someone who speaks my language and have them get me up to date on all current events, popular opinions, religious materials and general knowledge. I will also ask for a brief summary who's who, where's where, and who is in command. In the case of memory loss, I will have a piece of paper with these directions on it in/near my shiny runed object, along with a brief explanation of my life. (FFX, and a bit of FF6)

68. I will have backups to all special weapons, spell books, and quest materials. In the case of weapons, this may vary from extra plug-ins on my ship, to a back-up Master Sword in a Bag of Holding, depending on genre. Regardless, I will not allow a bunch of worthless enemies to take all my weapons/special spells/items at the beggining of the quest. (Metriod Prime 2. Probably many/most/all Metroid games.)

69. If after defeating the villain, I have a bunch of weapons or powers that I don't know what to do with, I will save them to be prepared for when the villain escapes of a new villain appears, not dump them or give them away. (Megaman)

IHateMakingNames 01-11-2005 07:41 PM

DB, all rules have exceptions. And for the most part, shadowy people in equally shadowy cloaks are evil.

70. I will always make sure that my vehicles' gas tanks, or whatever fuel they use, are completely full before using them. I will carry extra fuel as well.

Gorefiend 01-11-2005 08:01 PM

71. If a party member betrays me, I will remember the betrayal, and treat him as I would any monster. If he then decides to repent and rejoin the party, and proves that he can fight (and not like a half-hearted wuss), I will accept any aid he is willing to lend. However, from the moment I see him, I will put away all special quest items and anything that the villain he betrayed me for might want, and make sure he cannot get at them ever. (FF4)

72. I will not throw one-liners. As a hero, I wish to be remembered for my actions, not some stupid line I felt compelled to say at some time.

73. I will not be a racist. If any particular member of any non-monster race wishes to join me, he may. If any race is particularly repressed, I will attempt to help them. This way, I make no unnecessary enemies, and gain some friends.

My Lead Airbag 01-11-2005 08:16 PM

74. If the thing my enemy desires is encased in an unsolvable puzzle contained in the center of an unnavigable maze, surrounded by feared legendary creatures on an unfindable island, and the tatoo on my arm is the only key...I will leave the thing there. I can't match that kind of security.

Gorefiend 01-11-2005 08:57 PM

75. I will keep a pet. The pet will be trained to be able to find me or anyone I want him to find (that he already knows, be it by sight, scent, or sound), will answer a magic call, and will be able to fly, and be able to carry me/my party (this is meant to imply that he'll be fairly large, and strong). I will also insure that he is able to fly over all terrain. And, lastly, I will give him love and respect. This way, I'll be able to find anyone I want, my life will always be saved, I'll never be trapped in some hole surronded by mountains, and if I'm ever captured, screw getting him to fetch the keys, he'll bring down the castle!

76. If I work in parties, there will be a limit to one woman per man. One, the lead female, will be the hottest and attacted to me. All others will be a bit less hot, and attacted to one (1) other person. They will never more than one woman per man. I will NOT stand to hear a single arguement over who gets to walk next to John! If I have reason to believe that this is happening, I will ask the man to knidly choose, and kill/kick out (if we are conveniently near a town) whomever he doesn't choose.

77. If I work alone, I will be a womanizer. After all, I may be a hero, but I get lonely too. And many a woman would probably be willing to spend time with me. However, I'll never, under any circumstance allow a woman near my weapons. If I think she got near my weapons, I will check their effectiveness. This means ammo for guns, sharpness for blades, ect. As a matter of fact, it is a good idea to check the effectiveness of my weapons regularly. And, if any woman has tampered with my weapons, I will conduct another test for effectiveness on her.

And, is anyone counting, or perhaps keeping track of when we'll reach 100? And, will anyone make a website for it?

Dragonsbane 01-11-2005 10:23 PM

Does rule #77 comes from James Bond? It seems like an awfully familiarly situation...

78. If the archvillain's daughter falls madly in love with me, and is incredibly hot and/or holds the secret to her father's downfall, then I will not reject her because of her dark past. If I do, I will have lost a valuable ally, and probably created an enemy far scarier than the original villain.

Raiden 01-11-2005 10:24 PM

78. I will not allow revenge to control me. If I'm pissed off, I'll take it out on my body, possessions, or those around me. However, I will not go out and try to find a villian I cannot hope to defeat. If I do so, I will hope that somebody kicks my ass before I get there.

79. I will not grow my hair long. It's not cool for a man to have hair down to his shoulders (however, there are some exceptions), and it's simply not practical to have to try and brush hair from my eyes while in a sword fight.

80. Screw walking. I will find a form of steady transportation, instead of me and my group having to walk across the continent.

Dante 01-11-2005 11:04 PM

81. When the villain and I show off our ultimate super moves, I will always let him attack first, because dramatic tension demands that the one who makes the first move loses the fight.

82. (for males travelling in mixed company) When the party stops to rest, and there is a hot spring nearby, I will assuredly head for it with Kleenexes ready. If you need to ask why, I have a question - what kind of guy are you, anyway?

83. I will make as many friends as possible. That way, at the final battle, after the BBEG has crushed me with but one attack, they will all fight for me and buy me time to recover and transform into my ultimate form.

84. I will accompany all attacks with impressive sounded names. If you're going to ham it up, ham it up in style.

85. If I see my mentor in combat gear during my quest, I will assuredly have to fight him/her during the course of the game (Metal Gear Solid 3, The Boss)

86. I will trick the BBEG into monologuing, then as he angsts/gloats/expositions, I will rip out his colon.

87. Money is good, free money is best. I will always take any money I see. I will go out of my way to get more money. (Syndicate Wars)

Gorefiend 01-11-2005 11:06 PM

Yes it does, DB. Think Frost.... And Ice. And swan beds.

And, Raiden, edit your 3 rules so that you start at 79 and end at 81. Please?

89. If I am pursueing a villain and he gets into a large 18-wheeler, I will remember the competency test. If he is incompetent, I'll grab the small Italian sports car. If he is competent, or he seems to know about physics, I will find more suitable transportation elsewhere.

90. I will not anger any witches, conjurors, or anyone with any knowledge of magic which I suspect I cannot counter. I will either kill them immediatly, or let them be.

Squishy Cheeks 01-11-2005 11:18 PM

91. I will keep the crappy ancestral rusty sword my dad gave me, not beacuse it is useful now. but somehow it is (or will become) either the best or second best weapon I will ever see.

92. If I come across a group of zombies I will...
a) whack them in the head with a blunt object.
b) set them on fire if able.
c) Cut their head off
d) if none of these work run like hell.
e) not let them bite me.
f) not let them back me into a corner or surround me
g) Fortify wherever I am if surrounded and start boiling oil.
h) not engage more than 20 at any time.

Gorefiend 01-11-2005 11:24 PM

93. If I will have an awesome final fight with the final root of evil, then I will try to make it different somehow than all my other fights. TO be specific I will try to use all of the magic and items and abilities I've aquired in my time, as opposed to just using the same rehashed martial arts or swordplay, or whatever. (Matrix: Revolutions....)

Elminster_Amaur 01-11-2005 11:27 PM

Jad, er, Mr. Squishy Cheeks, there is also a secondary reason to keep such a rusty sword. I'll call this rule 91 correlary, or just 91c.

91c. If for some reason that sword isn't powerful, nor could it ever be(far be it from me to suggest that it might be un-repairable) it may still be your legitimate claim to a throne/track of land/undying loyalty of cursed men.

Arlia Janet 01-11-2005 11:30 PM

94. I will arrange my party in a cluster formation so that if we do stumble upon a trap, we will not all have to pay the consequences.

95. If my villain is sitting unguarded on his throne, I will approach with the utmost of caution. I might consider sending the rogue or thief or weakest member in my party first.

96. I will believe every rumor I hear regardless of absurdity.

Packman 01-12-2005 12:14 AM

I wanna scam this one just like I did the notice to ??? post.
Maybe later after it reaches 100.

97) I will be shure to have AT LEAST one member of my party with a blue/black ish robe, a pointy yellowish hat, and two glowing eyes with the rest of his face bieng completely back and unseeable.

98) I will be shure to have more cutscenes that make me look really cool. Instead of only one really good one at the beginning of the game.

99) If the supervillian is making cookies I will stop, say thank you, then ask him if we can be friends? If it doesnt work then odds are you can kick his ass then steal all of his cool stuff. If he agrees then steal all of his cool stuff then easily kick his ass when he eventually betrays you.

Last 1 for the next 1.

Bailey 01-12-2005 06:19 AM

100. if the final boss surrenders after a long and drawn out battle, I will accept it with honor, since they are, after all, the final boss. there won't be any more afterwards, and I really don't need the extra experience points. Plus, even if they do turn evil again, they will do so in the next game, which will occur whether I defeated them or not in the current one, and in any case, I will not be able to carry experience over to the next game (most of the time. if this is a game whereit comes in several discs at different times, then that final boss is most likely your long lost brother or something and he will aid you in the next disc. either way, spare him.)

Dragonsbane 01-12-2005 07:57 AM

Quote:

Originally Posted by Gorefiend
Yes it does, DB. Think Frost.... And Ice. And swan beds.

And, Raiden, edit your 3 rules so that you start at 79 and end at 81. Please?

89. If I am pursueing a villain and he gets into a large 18-wheeler, I will remember the competency test. If he is incompetent, I'll grab the small Italian sports car. If he is competent, or he seems to know about physics, I will find more suitable transportation elsewhere.

90. I will not anger any witches, conjurors, or anyone with any knowledge of magic which I suspect I cannot counter. I will either kill them immediatly, or let them be.

Ah...Die Another Day. I thought as much.

For a final rule...

101. I will make SURE a foe is dead before I assume they are.

Toastburner B 01-12-2005 10:05 AM

IIRC, aren't there like 300 rules for the evil overlord?

If not...too bad, I'm still adding the ones I came up with.

102. Never, ever, ever throw everything you have at the main villian during your "final" battle. Chances are, he'll have some sort of uber-second form, and as such, I must be prepared to battle that as well.

103. If the villian asks for mercy, ignore it. It's not very heroic, but the fact is he/she is trying to get you to lower your guard so that he/she can stab you with the dagger they have up their sleeve.

104. After you finish off the final villian, live happy ever after in an undisclosed location. This will make it someone else's problem when the villian comes back from the dead.

pochercoaster 01-12-2005 03:32 PM

Pshaw. *points to her sig* That's where all the REAL rules are. But these are good, too.

GrrBear 01-12-2005 04:41 PM

has anybody tried
105 be cute and fuzzy
106 remember to ask for a receipt

Skyshot 01-12-2005 06:04 PM

105 and 106 make no sense. To continue...

105. If some weakling of some kind demands to accompany me, I will not refuse them, as they will only stalk me and cause more trouble. Instead, I will accept the offer and let them find out for themselves why they shouldn't have come. (Kind of like letting little Billy stick a bobby pin in a wall socket so he'll know not to do it again.)

Rayinne 01-12-2005 07:09 PM

106. If a party member has the ability to communicate with the dead or other spooky supernatural forces, I will expect possession or madness to follow, and banish them from my party at the first sign of trouble. The only exception is if he or she shares an origin with me, because if I do that, I'll be creating an immensely powerful villain.

Gorefiend 01-12-2005 08:56 PM

107. I will buy only from authorized vendors, and from ones I trust. I will also be willing to pay the full price for everything, if haggleing is not an option. It may be more expensive, but at least my Silver Sword won't be made out of shiny tin.

108. I will attempt to balance out my stats. I will also perform several reality checks per day. That way, I won't be too stupid/naive to figure out if there is a plot by any of my party members to kill me.

109. I will not sign any contracts, or join any guilds, or have any entanglements of any kind, without first reading their text (or in the case of guilds, charter) in full, including any fine print. I will then have them checked over by my lawyer.

(can anyone guess where these come from?)

Myst 01-14-2005 12:46 AM

110: I will wear all black and/or leather, it will confuse the villains.
111: I will have an entire stable of cute and annoying animals, to bail me out of trouble.

Dragonsbane 01-14-2005 10:49 AM

112. I will have at least one incompetent, generally clueless, goof-off of a friend. He/she/it will be my most trusted companion, advisor, and sidekick, because they WILL end up saving my life.

Soldier3001 01-17-2005 11:59 PM

113. If the boss begins to transform after I defeat him, I will compose myself and WILL ATTACK HIM DURING HIS TRANSFORMATION!

RagnarofBurland 01-18-2005 12:24 PM

114. Under no circumstances will I ever celebrate any occasion in public. This will by default lead to either to the destruction of a town/ressurection of a villian or A bad hangover after which I will have lost something of critical importance to my current predicament.

115. I will always have at least one party member with a name I can't pronounce. This will ensure that my primary foe will be similarly unable to and thus in his confused state I will take the opportunity to sneak attack him.

116. I will refer to the above mentioned party member by their initials or some nickname approved by them. I wouldn't want him getting pissed off and betraying me, now would I?

117. All Old men I encounter either have some unusually useful tale or are a very powerful wizard. As such, if the old man is a tale-spinner I will right down his tale, ask about any other recent tellings of this tale so I can get to jump on my enemies then end his life as an act of mercy because he is old/depressed/crippled. This will ensure later on no one else will hear the tale. In the case of a very powerful wizard follow along, He's probably to powerful for you to do anything about.

118. Every town has a sign near the main gate denoting its name or a person who will willingly blather the name of the town out to you. In the case that it doesn't it is probably integral to the story line becuase it was supposed to be hidden/abandon/has wonderful shops but isn't on your 'return' spell list so you'll have to walk back to it from half way across the continent later.

119. Don't touch the glowing stone. Especially if it fits conviently into that slot over on the wall or the door with the glowing runes. Chances are you'll be instigating the release/destruction of something.

120. Always bring extra healing potions/herbs/antidote/ethers/restorative items. You will run out of MP before boss at the end of a cave or end up in a cituation where your casting ability is hampered.

121. If anything ever says "Mwahahahahaha" just stab it while it is doing so.

IHateMakingNames 01-18-2005 04:10 PM

There are 300(or more) rules for Overlords, but those beyond 200 are the rejects from the 100, but worthy enough to mention.

122: If I am in a fight with the main villian that I know I will not win, I will head towards a high bridge, clifftop, waterfall, cavern, or any other high up place. This will insure that I will be thrown off the edge and assumed to be dead, giving me time to become stronger. If, by chance I throw the villian off the edge, I will follow him/her/it down and make sure it is dead, then stab it and burn it anyway.

Evilhasreturned 01-18-2005 07:52 PM

123 always have an insane group of followers so they will do everything you want without being paid and always have a fresh batch of pies :bmage: mmm evil pie

Gorefiend 01-20-2005 04:36 PM

No, those beyond 100 are said rejects...

And, 123 makes no sense either... if anyone disagrees, let me know so I'll edit my post.....

123. If the battle of good vs. evil begins, and I'm decidedly stronger physically than evil, and for whatever reason we are attacking with either little creatures/monsters (Pokemon) or cards (Yu-Gi-Oh) I will either 1) have my creatures attack him/her directly, not his/her creatures, or 2) throw away the cards and stab him with the switchblade I've hidden for these purposes, depending on the situation. (refer to the Card Battle of the Millenium)

Soldier3001 01-20-2005 06:41 PM

mmmmhmmm, yeah. Some people call it a switchblade. I aim to kill you with it.

124. My super hero garb will only be as cool as is practical. Spandex or a loin-cloth are not practical.

Gorefiend 01-21-2005 09:16 PM

125. If by any chance I'm not the main character in the game/movie, (as if, bah!) I will not commit any "noble sacrifices" of any kind. No matter how powerful I may think I'll become, or how important it is that I be dead, studies show that it's better to be alive. Besides, death may make me, you know, disappear from the story....


All times are GMT -5. The time now is 08:59 AM.

Powered by: vBulletin Version 3.8.5
Copyright ©2000 - 2021, Jelsoft Enterprises Ltd.