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Lookin' for new monsters…
I'm looking for ideas for new monsters to use in a campaign (D&D ver. 3.5) with a player who tends to use out of character character knowledge and has read the monster guide front to back. So far I have a super monster (mighty imp- size: fine | str: 50 | con: 50 | dex: 50 | int, wis and cha: 2) but I'm still looking for more monsters.
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Create the little white fluffy thingy. I never got around to it, but it promises to be pretty painful.
Just think about what a little white fluffy thingy would be like, and make it capable of everything that one wouldn't expect. And AD&D has been dead for three years. It's known as D&D now, because Wizards sucks eggses. |
I can't do the fluffy white things, because the other person has beaten me to it. I also have floating purple dots that… umm… well, turn you purple, I guess.
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Vorpal bunny ala Monty Python
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I've already got bunnies. And undead shadow krakens.
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Hillbilly Ents, ala something positive.
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Fallen angels and sacred demons? I.E. Angels with half-fiend templates and demons with half-celestial templates. The template determines the overall look of the creature, I.E. fallen angels look like angels with bat wings, blackened bodies, etc. while sacred demons tend to have glossy exoskeletons and tentacles of light for wings (think Tyrael from D2).
Or you could have a psychovirus (Carried by consciousness, spread through eye contact. Warps an individual mind into serving a central hive mind (location unknown). |
Good, good. I wonder, in the ver. 2 monster manual, it says that living walls have to be 1 single wall. What if you have a giant wall of millions of bodies at a slight curve, so that, while it seems straight, it actually forms a giant circle, and where the ends meet there is a non-living turret? It'd technically be one wall. I was thinking of having a great living wall of <insert country name here>. It'd be practically invincible, seeing as how the millions of dead bodies (at least a large portion of them would be mages) would accumulate stats and abilities. Though, if someone does manage to kill it, it would be very messy…
I was also working out templates for rebuilding walls (they keep rebuilding unless you use a certain solvent, universal solvent and disintegrate don't work) and putties (sticky masses that you can't escape from unless you use a certain solvent, universal solvent and disintegrate don't work, no escape checks). |
For things like that disintegrates are always good, as are Spheres of Annihilation.
Or you could create a spherical gate large enough to accomodate one cross-section of the wall, then move it in a slight arc to send the entire wall to the Positive Material, which would most likely annihilate it. |
I was thinking that to create a rebuilding wall or putty, you need to have the material components (which I am thinking about), the key liquid solvent, which is used as a base for the wall/putty, skillage with alchemy and the ability to cast level 6th/7th (haven't decided) level arcane spells. To make it invulnerable to all but the key liquid solvent you need to be able to cast ninth levels/prepare a true dwoemer (again, haven't decided). The liquid solvent is a magical liquid that in lower amounts makes the material magically pliable and/or changes the structure of the material (in the case of putties), but in higher amounts simply melts the material, regardless of temperature. The type of material affects the type of solvent neccessary (i.e. adamantine would need a very, very, rare solvent). Generally, the solvents would be highly caustic, dealing a die plus the highest amount on that die (1 d4 would equal 4) of acidic damage per round (die type varies among different solvents - i.e. an adamantine solvent would practically burn your arm straight off, say, 1 d20+20 damage).
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