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Clan Wars: Battle for the crescent discussion and signup page
*sigh* after a month of writing and editing and rewriting, it's up!
Clan Wars: Battle for the Crescent. Warning: as with most rps, this one draws off several references from novels, manga, and occasionally computer games. If something seems familiar, then it is quite possibly an idea taken from books and whatnot and played with, then changed slightly or not at all. **Background** Welcome to the continent Hammara, a relatively large piece of dry land, dominated by eight equally powerful human Clans, each with their own unique strengths and weaknesses. Eight clans existed in relative stability and with minimal disputes between each other, and served as the main ruling power over the majority of the population that belong to no clans. That is, until the ninth clan arose. “The Crescent Clan” it was called, and brought with it an artefact with the power of the gods. A gnarled staff of unknown wood, engraved from tip to tip with the insignia of their namesake, exactly one hundred moon crescents that glowed faintly with stored power. With the “Crescent”, the ninth clan rose over the original eight clans, bringing any who challenged them to their knees. The eight clans of Hammara, fallen from power, now turn to each other in petty squabbling over scraps of land that the Crescent Clan rejects. It was then that, upon his deathbed, an ancient prophet of one clan breathed his last in a prophecy of hope: “Till the wolf unites the claw, the moon will not fall. Till the blood pierces the core, Peace will not be born.” You are the united products of the eight clans’ response to the call of the prophecy. You are assassins, one of the few of the highest masters representing the power of your clan. You are trained in almost every devious tactic used by assassins known to the sentient beings existing in Hammara, including many ways to kill silently and without leaving a trace of suspicion. Together, you have only one goal: to possess and wield the Crescent for your own clan. Each clan produces a single assassin bred purposefully for this goal. You choose who you are. There is likelihood that you will not survive in the end. The risk is great, but the treasure is greater. **end background* Before I list all nine clans and write briefly about their abilities and general information, I will say that I am only accepting 6 players, excluding myself and a friend. A GM applies to this rp, but since I have almost no experience with GMing an rp, it will be with the aid of Krylo, or even Arhra if he wants to (since he’s so damn good at plot devices and whatnot). I will be operating on a first-come-first serve basis, and there is only one slot open for each clan. PM on preference of clan numbered 1-8, 1 being your most preferred clan. You may not all get your preferred clan, so be prepared for a bit of disappointment. I know this sounds strict of me, but I prefer this RP to have no droppers. There is only so much space, so those that have a dying wish to join must be able to post at least once every 2 days, or PM/post in the discussion thread a bit of warning to say that you will be absent for a certain amount of days. It is also highly advisable that you also PM me (along with your preferred clan) a paragraph sample of your RP (minimum: three sentences. It is nicer if it is more). I think that a lot of you more experienced rpers will agree that it is far more easier to read another person’s post if they entered the necessary punctuations and wrote literate paragraphs that make sense; therefore, I apologise if I reject some people’s offers to join the rp. Now that I’ve had my two cents say in this, I will introduce you to the unique clans of Hammara: Serpent’s Clan Members of this clan are highly advanced blacksmiths, preferring to work with metals on a purely molecular basis rather than the traditional blacksmith’s method. It is a blood-gift that can be awakened in one of every fifty individuals through special rituals. Once the blood-gift is awakened, an individual can manipulate the molecular structure of metal objects to a phenomenal degree, wasting little energy. Any metal in a Serpent Clan member’s hands become malleable like soft putty, able to take any desired shape the user decides upon. Serpent’s Clan blacksmiths are renowned for creating masterpieces of close-combat weaponry of any kind, utilizing their blood-gift to create seamless blades that are almost impossible to bend or shatter. Assassins of the Serpent Clan are trained in all arts of close range melee weaponry, preferably metallic in properties. However, they must be in some way in skin contact with their chosen metal to completely utilize their phenomenal control over the molecular structure of the metal. Clan members are almost always impervious to metal-based attacks, as metal can run off their bodies harmlessly. However, they are baffled by magic-based attacks, as the Serpent Clan is a purely physical-combat group. Serpents Clan worship Denahsk (dee-nah-ske), the god of the Blacksmiths, and their insignia is a silver serpent with the sun in its belly. Spirit Walker’s Clan Members of this clan are called the “Walkers” These beings – whether human or no – have the gift to pass between the veil of life and death, and can exist in both. Their ability to communicate with the newly dead as well as control a fresh hour-old corpse for an amount of time dependent on the ability of the Walker give them a powerful advantage over their opponents. Walkers work as mediums, usually linking living relatives up to their deceased ones. They also possess a sense of second sight that allows them a mere 2-3 second glimpse into the near possible future, and therefore determine what their enemies may do next, and act accordingly. In combat, Walkers constantly shift between the veil, making them almost impossible to strike physically. When controlling a fresh corpse, a Walker can delve deep into the puppet’s abilities and use them as if the dead person was still alive. Assassins of the Walkers are highly skilled in obtaining information, controlling the dead, and are able to pass through any unguarded, non-enchanted barriers like a ghost while on the other side of the veil. These Walker assassins are highly skilled in hand-to-hand combat, as well as selected necromancy spells. Walkers worship the One God, lord over all things alive, and Judge of the dead. Their insignia is a person standing in two halves of a veil. Blood Onyx Clan No more than fifty members of this clan can exist simultaneously, making this clan the smallest, but more deadly of the eight clans. Members of this clan work with blood magic, enhanced greatly by the power of the rare tear-shaped Blood Onyx. Assassins from the Blood Onyx clan are able to use their own, and their victim’s life blood to enhance their physical abilities, most likely achieving inhuman strength, speed, or other such talents for a short period of time. Blood Onyx clan members are sometimes referred to as the “Brotherhood” clan, as they seem to share an intimate link with everybody else’s heartbeat. Because of prolonged usage of the Blood Onyx, a member of this clan can track anybody’s heartbeat without failure. Ultimate masters of the Blood Onyx clan are able to match their own heartbeats with others and kill them by using their precious stone to slow their heartbeats down. In combat, Blood Onyx Clan members prefer hand-to-hand combat over melee, and usually target pressure points on an opponent’s body to maximise damage. Blood Onyx Clan worships the Goddess of the Spring of Life, Saskra (Sah-ske-rah). Their insignia is the shape of the blood onyx intercepting the heart. Scorpion Tree Clan A much secluded clan from the others, the Scorpion Tree Clan originated in the deep forest of Hammara. The power of this clan lies within the elements of nature, as well as the animals of the earth and sky. Unlike the other clans, the Scorpion Tree clan’s sole purpose in attaining the Crescent is that the ancient staff poses as both a threat and a great asset to their goals in preserving the beauty of nature. In combat, members of the Scorpion Tree clan rely on long-range weapons, and are extremely adept at using any projectile weaponry. The only weapon they always seem to use and carry are odd, pistol-like weapons called the “Cwellan”. Handled like a pistol, the cwellan fires three consecutive, asymmetrical discs as thin as butterfly wings. Composed entirely out of a very strong carbon molecular structure, stronger than diamond, cwellan discs penetrate almost any physical defences. The second and third discs follow the first one in flight to aid in knocking the first deeper into flesh or other objects. Cwellans are enchanted so that they recognise only one master, and any other handlers cause dire results. Assassins of the Scorpion Tree Clan not only have the deadly cwellan, but also command a wide range of nature to aid them in their goals, which include summoning beasts. The clan itself has an extensive herbal lore and wide knowledge of poisons, and make this clan second to nobody in undetectable, deadly poisons. Not only this, but they also have exceptional night vision that allows them to see great detail and distances in the presence of the dimmest light. They worship the earth goddess Gaia, and their insignia is a plant sprout surrounded by a dripping scorpion’s sting. (Continued...) |
Heaven’s Clan
Heaven’s clan members read the sky to determine possible futures of a given situation. They can gather the very essence of the moonlight itself and shape and mould it as they please. When a member is first initiated into the clan, their first training course is to take a flight on moonwings – take to the air upon wings moulded from pure light. Heaven’s Clan are adept in aerial combat, and produce exceptional healers, although they are also very skilled in close-range combat, mostly with the use of a variety of daggers or whips composed entirely out of solid air. During the day, when the strength of the moon is at its weakest, members of the Heaven’s clan use wind/air-based spells and abilities that allow them to ‘walk’ on air. They can also summon dragonets ranging from the size of a dragonfly to a horse. Assassins of the Heaven’s clan use their healer’s ability to a point in which they can kill with a touch, and are specialised aerial combatants. Heaven’s Clan worships Skrylan, (skuh-ree-lah-ne), goddess of the sky and mistress of dragons. Their insignia is a wing imprinted with the crescent of the moon. Stallion Clan This clan specializes in producing exceptional beast-trainers that are capable of taming and riding almost any creature alive. Their common steeds, however, aren’t horses, but purposefully bred panthers the size of a strong male horse. Stallion Clan’s combat tactics rely on long-range, but if met in battle in close range combat, use quarterstaves and specially made hunter’s knives to a phenomenally deadly degree. However, an assassin of the Stallion’s clan’s power doesn’t lie within only their physical prowess. They command a wide variety of spells both long-range and short as well, both offensive and defensive. An infamous close-range magic attack is known to have been learnt by even the lowliest of this clan. Called the “Poison Fang”, it is carried out by a hyper-quick knife slash that usually leaves a small cut on the opponent’s flesh. With the air of magic, the flesh wound rapidly widens and rots, and doesn’t stop until the victim is completely consumed. The only counter magic known is guarded zealously by the masters of the Stallion Clan. The Stallion Clan idolizes the Centaur god, Chekral (Chair-kah-re-ahl) and their insignia is a four-digit claw imprinted with a fang on its palm. Opal Clan The most empathic of all the clans, members of the opal clan possess two similar traits: eyes that reflect their own emotions in a wide array of hues, and the ability to read and interpret emotional and auric presences without failure. They can see beyond the physical embodiment of an individual, and observe them on an ethereal basis. Opal Clan members are broadcasters of emotions, able to influence emotions around them, as well as draw emotions in and send them out again. They can gather surrounding emotion as if gathering a tangible object, and redirect it in whatever way they please. They are trained in the arts of telepathy and telekinesis, able to communicate and assault another individual from a long way away. Assassins of the Opal Clan utilize their ability to detect emotional auras, as well as the general manipulation of auras to a deadly degree. They are second to no clan in all manners of hand-to-hand combat, and rarely use weapons. They are also able to control the colour of their eyes in order to blend into the general public. Their highly developed telekinesis allows them to throw weak-minded individuals around in a physically violent manner, and sometimes even influence them to choking to death without a garrotte. Combat with emotions involve draining all feelings from their environment and releasing it in a destructive, concentrated force of jumbled, warped emotions that serve to reduce enemies to gibbering fools or, in the case of weaker minds, implosion of the body and mind. One of their infamous defensive techniques is called the “Emotional Barrier”, an invisible wall of compact, jumbled emotions encircling the user. Those that try to press through the wall find themselves experiencing possibly more than ten emotions simultaneously, and find it difficult to continue on. The Opal Clan worship Minacartha (Me-nah-cart-hah), goddess of Passion. Their insignia is a mask half smiling, half crying. Mist Clan Like the Scorpion’s Tree Clan, the Mist clan is highly isolated, preferring to drift just off the shores of Hammara. Like the Blood Onyx clan, Mist Clan members are likewise rare in numbers. They are dedicated to the waves of the sea at birth, and with the dedication comes a blessing that allows each individual of the Mist clan to ‘disappear’ into thin air, obscuring themselves also from heightened senses of the physical body, as well as masking scent and all traces of themselves. Because of a special possession call the Mist Cloak, they are able to project fine particles of water into a small cloud around them, and, with carefully manipulation, the beads of water vapour deflect light, rendering them invisible. Mist Cloaks are bound to only one master. Assassins of the Mist clan are able to shape and control a water’s shape to a phenomenal degree. They are the strongest when near their element, to the point which they can wrench water from a person’s body, although this feat exhausts the user. They are able to control their temperature and bring it down without danger of dying, and to some degree turn parts of themselves into mist. Although they prefer hand-to-hand combat, weapons are not foreign objects in their hands either. Mist Clan worships the ancient Creaton (Kree-tonne), the great leviathan of the sea. Their insignia is a surfacing whale. Your Opponent Crescent Clan Newly arisen, very little is known about the Crescent clan, apart from the fact that they can turn all eight clans abilities against themselves with the use of the Crescent. The majority of the members in the Crescent Clan are supreme shapeshifters/doppelgangers, while some of them are a mixture between the traitors of the eight clans, drawn to the clan by the taste of the infinite power offered by the Crescent. They control the majority of the economical system of Hammara, as well as a decent-sized army of elite warriors. They are currently the highest standing power over the majority of the land. Their base of ultimate power resides on half a sheer, dangerous mountain, and lies sprawled around it in a semicircle of death traps and deadly creatures to those that do not know the secrets of the fortress of death. But the power of the Crescent comes with a price: eternal servitude and instant death upon removal or destruction of the Crescent from its chosen place of power. Crescent Clan warriors worship the mighty Shawayi (shah-wah-yee), Master of the Crescent. Their insignia is the upper torso of a man holding the crescent shape of the moon. Again, BEFORE you all run off to create your characters, PM me first with your choice of Clan preferences numbering 1-8 (1 being your most preferred) and a SAMPLE of your ROLEPLAYING ability. Once you get a reply PM from me, you have the go-ahead to write up your character sheet and post it here. There may be a few tweaks needed to be fixed once you actually post the character, but since this rp is ‘most of the time’ freestyle rping with a bit of DM/GMing in it, there won’t be much of a problem. Name: (nobody should know your character’s real name unless you give it to them) Code-name: (what your character goes by IC. In fact, if you want to, you can leave your real name out of the picture completely) Gender: Age: Race: (all clans except for the Spirit Walker’s Clan must be human. Walkers can range from human to were beasts.) Clan: (once again, PM me before putting this in) Description: (clothing, appearance, blah blah blah) Equipment: (special clothing, weaponry. Your character will receive a pack of essential surviving kit nearing the beginning of the rp, but it is best to have your own. I will be giving your characters an IC day to get ready and maybe do some character development, before the actual quest begins.) History: (your character will already have standard assassin training. List any special attacks or abilities your character has that are strictly related to your clan. Elaboration on Assassin training falls in this category.) Extras: (personality, facts, quotes and anything that doesn’t fit into the history bit. This section is optional) Clans already taken – Opal (me), Heaven’s (arhra), Spirit Walkers(Lumaes), Serpent’s (thecamelmancer), Scorpion's Tree (Bassdouken) Clans left available – Blood Onyx, Stallion, Mist (Gineko is absent, but has requested Mist. GINEKO, if you are still avaliable, you may post your bio.) The Crescent Clan is mainly comprised of NPCs, mostly controlled by me, Arhra and/or Krylo. |
My character sheet and sample sheet.
Name: Aliya Taaalynyaari Code-name: the Griever Gender: female Age: 21 Race: human Clan: Opal Description: There is nothing of interest in the Griever’s posture, nor any distinct markings that describe the Griever properly. A mask, the insignia of their clan, adorns her face, half black, half white, half smiling, half weeping. The face has never been seen, hidden since childhood. The mask acts as a second skin, covering her pale face, though permeable to allow her skin to breathe. Three claw-like gashes mar the left side of the mask, stretching from the forehead to just above the cheek. Pale, opalescent eyes of expertly controlled hues flash sadly from the mask framed by hair darker than midnight blue. Standing an average height of 5’11” and fair skinned, the Griever wears standard assassin’s attire: black, high-collared, body-hugging two-piece suit that shows her well endowed, supple body, tailored for optimal flexibility. A belt of some unknown black material wraps around her waist loosely, the end strands dangling a few inches down her left leg. Equipment: A small pack of standard assassin equipment of extra daggers, a small medical kit, food and water for two days, and a couple of simple but lethal poisons, not only meant for her victims. She wears standard assassin shoes: soft enough to tread silently, but strong enough to walk over broken glass. Her belt is actually a full-length hooded cloak of unknown, opaque material. Adorning her left wrist is a bracelet that, once manipulated properly, flips out into a small blade-shaped shield that also acts as a short-bladed katana, while her right hand wears a black, specially-modified half-glove designed to inflict maximum damage when striking. History: When it comes down to the Griever’s background, it is blurred and uncertain. What is known about the Griever is her capacity to take on fifty or so average to strong opponents without receiving a scratch. The Griever began her vigorous training at a frighteningly early age of five winters, mastering five styles of hand-hand combat, and adept at many more up until the point where she mysteriously disappeared at the age of fourteen, and wasn’t seen for five years, until she reappeared, in her early adulthood, bearing the now-trademark scarring on her masked face. Her mature body, though well endowed, is supple and flexible like a tender sapling, and also built for speed and agility instead of brute strength. It is said that during her absence, she had completed over a hundred ‘assignments’, and though nobody could support that claim, there were over a hundred ‘incidents’ involving the death of important figureheads in the other clans reported within the span of the Griever’s absence. Although the Griever is adept at telekinesis and broadcasting emotions to the point it can be damaging, her main strength is in the many arts of hand-hand combat, some of which are listed below: Passive ability: Empathy Born with this ability due to her heritage in the Opal Clan, the Griever can read and manipulate people’s auras and emotions. She can also ‘turn off’ this ability, due to the colours and intensity to which emotion and auras usually display. Hand-hand combat 1: Soft Body Using her flexible body to the advantage, the Griever assumes a defenseless stance. A defensive-type combat style, she allows her opponent to come to HER. However, any attacks are met with little or no resistance, as the Griever seems to bend away from any sharp attacks, absorbing forceful attacks like a rubber band. During Soft Body, the Griever can assume impossible positions with her flexible body, up to the point where she can twist herself in such a way that her head can rest on her abdomen, her torso between her legs. Though mostly a defensive style of combat, when the Griever strikes during Soft Body, she can break bones. Hand-hand combat 2: Lightfeet A combat that involves using her telekinesis to lighten her body and put extra force into her attacks. While performing Lightfeet, the Griever can perform gravity and death-defying stunts, climb on walls, hang from ceilings, balance on the edge of a blade, etc. Lightfeet was designed originally by Opal Clan members to absorb impact and minimize damage, as all attacks directed to the Griever during Lightfeet sends her flying in the opposite direction. A stealth-like combat type, the Griever is known to climb buildings and high walls such as those of a castle using this combat style. Hand-hand combat 3: Surprise Little is known about this combat style, as it relies solely on the Griever’s ability to improvise. During Surprise, not even Walkers of the Spirit Walkers clan are able to determine what she will do next. These three combat styles are perhaps the only styles known to have been seen performed by other clans. Virtually nothing is known about the other two of her combat styles, as nobody ever lived to tell the tale. Even though she is a powerful empathy and skilled in telepathy and telekinesis to the point where she can lift herself up, she has never really shown her true potential to destruction except within the heart of her own clan. Though she is a skilled telepath, if the opponent is well shielded in their mind, she can still make them develop the worst migraine in Hammara. Extras: the Griever earned her name during her early training to become an assassin, which involved a small deadly spider and her teacher’s rear end. Nobody has seen the Griever smile since then. Then again, nobody can see if she IS smiling behind that mask of hers anyway. Although most of the time calm and collected, the Griever is prone to spasmodic periods of random personality changes. At one stage in her assassin training, she was almost deemed too unstable to become a deadly weapon of destruction. However, lying behind the strange mask of seemingly ‘craziness’ is a brilliant mind able to make correct flash-decisions. |
EDIT I posted a character without refining or getting it properly checked first, Sorry
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that's fine.
Oh, and this IS a discussion area, so you can list problems and stuff if you're doubting joining the rp. |
yay my first post... and my char sheet too
Name: Shinkyou Yagami Code-name: The Shadow Gender: Male Age: 27 Clan: Serpent Clan Description: 4 years ago, the man now know as The Shadow was a handsome male, black hair and black almond shaped eyes, Asian features with a slight hint of European within, and fair features that almost look female. Then came his 3-year disappearance. During a fight with Stallion and Walker clan, The Shadow unexpectedly disappeared. Upon his unexpected reappearance a year ago, he has only been seen in full black attire, with an unnatural darkness under his hood, which masks all visibility. A permanent gloom seems to follow him wherever he goes casting a chill on those around him. Equipment: The Shadow, unlike most members of the Serpent clan, who don't ever carry weapons, has 2 kodachis belted on his waist. The Shadow wears a full set of gear exclusively in black; shirt, pants, gloves, leather shoes, and a cloak; even the dual kodachis are made black to help with the concealment. He also carries 2 days worth of food and water, a set of long knives in his thighs and the usual assortment of metals located around his body for easy access. The unusual black glove seems to be made of some sort of metal, although seemingly far too flexible. The gloves allow for metal molding even though The Shadow is technically not touching the metal. History: The Shadow began his training as a combat specialist at the age of 4, as the child of a member of the Serpent clan. It became apparent that this young boy was to be a prodigy only seen once every century, as his combat prowess far outstripped those of the other students. The Shadow attained the rank of Snake at the age of 12, and Wyrm at the age of 17, a feat unknown in the history of the Serpent clan. He favoured more than a dozen of different combat styles all of which he mastered with unparallel skill. Which is maybe why he was targeted by a combined group of Stallion and Walker clan members when he was 23. During the battle, The Shadow was hit simultaneously by a Stallion and a Walker spell, which instead of doing either effects, made The Shadow disappear on the spot. It was 3 years before The Shadow was seen again, and even then he was masked in black and shadows. Only the Dragon, the supreme and unseen master of the Serpent clan, is supposed to have seen the face of The Shadow, and rumor has it that the Dragon himself ordered the reinstatement of The Shadow into the Serpent Clan in the rank of Serpent. Since the reappearance of The Shadow a year ago, only 2 people has seen him in combat and returned alive to tell the tale, and even then they died soon after. It was told that half a dozen attempts were made on his life, all of which failed. One report tells of how The Shadow blanketed the area with absolute darkness, when the darkness expired, 38 of the 40 members of the Stallion clan lay lifeless, and only 1 escaped to tell the tale. The other survivor tells of how The Shadow seemed to disappear into the shadows, and became undetectable even to his Walker trained life sense. Passive ability: Ambidextrous Whilst many members of the Serpent clan favour single weapons for the greater control, some higher-ranking members prefer the dual weapon style. This usually requires the user to be ambidextrous and well trained in dual weapon combat. The Shadow is known to have begun his training professing a preference to the dual weapon style. Currently, he is known to be one of the best of the Serpent clan fighters, dual weapon or not. Passive ability: Blind Fighting It is rumored that The Shadow has control over the shadows itself. This is further reinforced by the fact that The Shadow is a master of the blind fighting style. By the use of acute hearing and lightning sharp reaction speeds, The Shadow is able to fight as well in total darkness as daylight. This means that The Shadow is immune to invisible targets, blindness or any form of sight loss. Combat style: Weapon Shift A unique style of combat available to Serpent clan members, the weapon shift style utilizes the Serpent clan's ability to mold metals. By changing the length, shape or even type of weapon at lightning speeds during combat, it produces an unpredictable style of attack that leaves little room for failure. The Shadow is known to also utilize this style to great proficiency even allowing semi ranged combat to take place as he fights with a weaving style of length changes in his weapon. Combat style: Shield of Metal The Shield of Metal is a defensive style developed for combating large numbers of attackers when alone. The user takes all of the metal available and molds it into an array of moving balls that moves around his body. The user then molds this metal at will to block incoming attacks by forming shields, or to fly out at fast speeds for offence. It is a defensive style as it requires much concentration to constantly mold so much metal, but it is rumored that high level members of the Serpent Clan and use this style of combat offensively, attacking with the shield of metal as if it was just a common weapon in his or her hands. Combat style: Unarmed The Shadow is trained in the art of unarmed combat, whilst nowhere near as good as those truly skilled in this art, he is able to hold his own in combat if he somehow lost contact with all metal objects. This style of combat is frowned upon by the Serpent clan and was not taught to The Shadow during his training there. This means that he must have learnt it during his 3-year absence. Weapon preference: Dual Kodachi While all members of the Serpent clan are masters of any type of weapon, members sometimes select a set of weapons as a preference. This means that they are particularly skilled in combat while wielding these weapons and are generally unequal in combat against others who use the same weapons. The Shadow favours a set of black dual kodachis that seem to suck the light around it creating a weapon of total blackness. Special ability: Call Shadows A very special ability where The Shadow can create an area of absolute darkness up to 30 feet in radius. This darkness obscures all sight and seems to cause disorientation for victims caught with its effect. Due to the blind fighting ability of The Shadow, this allows near unrestricted killing of the hapless targets caught within the darkness. Special ability: One With the Shadow The Shadow can become one with the shadows for a short time and literally meld into the shadows. In this form, The Shadow becomes formless and thus is immune to physical attacks; the shadow can also change its shape but the total area covered remains the same as if The Shadow was lying flat on the ground with the sun directly above him. In this form it is noted that he even become immune to the life sense ability of Walker clan members and the Psychic powers of Opal clan members, as the shadow no longer has life or a mind in any sense tangible to Walker or Opal clan members Extras: The Shadow acquired his name from the fact that after his reappearance, his is only ever seen in black surrounded by a bone freezing chill and absolute darkness under his hood. His voice seems soul chilling and also due to his affinity to the shadows, he acquired the title The Shadow. |
Just saying that I am still working on a character, it's just giving me some difficulty in certain respects. Hopefully I should have it up in the next two days
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Is blood onyx taken? If not-
Known As: Red Moon Clan: Blood Onyx Age: unknown, appears to be in his 30's Weapon: Scythe Armor: A platinum breast plate, and platinum backed gloves. Appearance: He looks very stern, doesn't let his emotions show. He is bald, and wears a purple cloak. He wears his scythe on his back and carries five glass vials full of blood, inside small leather bags around his waist. History: Raised and trained by the blood clan, he began his training when he was born. Molded and shaped to be an assasin, he knows many combat styles. He marks himself with the blood of his enemies. He is a ruthless fighter, and merciless killer. Special Attack: Bloody spikes- When he is enhanced by blood, he can swing his scythe, sending several red spikes of energy out from it that home in on his enemies. Special attack: Bloody Rage- When enhanced by blood, he can go into a trance known as bloody rage. He goes berserk, attacking every in the immediate area, except those he knows are on his side. He has incredible strength and speed when in bloody rage, and is surrounded by a red aura. Special Attack: Bloody Ravage- When enhanced by blood he can release his energy in a giant blast in all directions. Normally a last ditch effort, this attack leaves Red Moon tired. Hand to Hand Combat 1-Blood: The normal style of the blood onyx, Red Moon changes it slightly to fit him. It's attacks are ruthless, it's defense, slightly less than some other styles. Mainly focused on kicks, the blood style gives the user enhanced agility from the training, allowing them to perform flips and the like. Hand to Hand Combat 2-Blood Eagle: A form of Eagle Red Moon invented. He learned regular eagle until he was almost a master, and then bent it, and combined it with the blood style to form blood eagle, a form of it, focusing on killing. |
FMT, did you even READ my intro? You had to PM me for me to agree to your clan. You cannot join unless you do so. READ PLEASE.
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Oh hey, you made a sign-up for this...still want co-DMing?
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