Honestly, I don't know the details on them. However, other people have assured me that they are standard rules for any Pokemon tournament. My best guess for each:
- OHKO moves can be abused on (and by) tank types
- Luck based items can bring a pokemon up to hax level (example: Serene Grace Togekiss w/Air Slash & King's Rock = way too much flinching)
- Dodge stuff makes the battle one-sided or endless
- Sleep/Freeze can be abused by speed types to lock down an entire team
The way I see it, these rules were imposed to make the game more fun and less one-sided.
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Originally Posted by synkr0nized
It's like the OP was a prediction of this thread. Except for Whomper. Whomper gives me warm fuzzy feelings.
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