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Unread 01-19-2010, 08:00 PM   #10
Kim
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Kim will strap all reputation givers to balloons and kidnap them. Kim will strap all reputation givers to balloons and kidnap them. Kim will strap all reputation givers to balloons and kidnap them. Kim will strap all reputation givers to balloons and kidnap them. Kim will strap all reputation givers to balloons and kidnap them. Kim will strap all reputation givers to balloons and kidnap them. Kim will strap all reputation givers to balloons and kidnap them. Kim will strap all reputation givers to balloons and kidnap them. Kim will strap all reputation givers to balloons and kidnap them. Kim will strap all reputation givers to balloons and kidnap them. Kim will strap all reputation givers to balloons and kidnap them.
Default NoA bugs me a bunch sometimes.

Quote:
Originally Posted by Mike McC View Post
Best-selling of the series in Japan. Keep in mind, success in Japan does not necessarily translate to success in America.

There are a lot of factors in play when localizing a game. In order to localize this, it would either have to take resources from other projects, or hire a new team. They could have crunched the numbers and noticed that no, it really isn't that worthwhile to pursue.
Point, but is there any particular reason to think that the best selling of the franchise in Japan wouldn't be in America?

Obviously, the first did well enough in the US to justify the second being localized, and the second did well in the US enough to justify the third being localized.

Assuming it does better than its predecessors in America, which I see no reason to think it wouldn't, than I think it's safe to say localizing it was worth it. Probably more worth it than localizing Sin and Punishment 2, even though I'm certain the latter is a better game.
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