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Unread 02-28-2010, 10:51 PM   #33
Geminex
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Join Date: Jun 2009
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Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay!
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Though I totally see what AB did har. A little thing called balancing. Ice, Fighting and Earth are the strongest offensive elements, all of them deal double damage to at least 4 types. Guess which elements aren't effective against Narcham. Yep. Ruin's other two resistances, fire and rock do double damage to 3 and 4 types respectively.

Same with elements that do extra damage to narcham. Dragon only deals double damage to itself. Only suddenly it deals quadruple damage to Ruin, all the more reason to use it. Same with the other four, all of which dealt double damage to only two types, until ruin came along.

And the the types that Ruin attacks are especially effective against pretty much follow the same scheme. Common offensive elements are discouraged. Fighting types get utterly screwed, same with ice types.

Clever bastard.

It'll be fun to see how people set up their teams and movesets now that things have been turned around. The only thing that annoys me is that the weapon I've been thinking of asking for (a dual-feed heavy rifle that can fire cryogenic or HV rounds, with an attached flashbang launcher) will now have to be scrapped.
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