AB: Of course, as a heavy mech, there is standard equipment. Such as a salvo of missiles located on each shoulder. The two topmost arms of the mech should at least be equipped with heavy duty automatics or rocket launchers, your choice I guess. Not to mention, if you're stuck in a melee scenario, if you're going to go along with the grabbing idea, to have either spikes or blunted weapons with the boosters. Again, your choice.
Geminex: Yeah, as we discussed... your equipment layout is pretty basic:
Advanced friendly/enemy Scanners that assess damage, basically who's on your side with serial numbers and name, weakpoints in enemy armor/shielding and current readout of shield power and armor condition for all units, not to mention pilot condition. Also Power diversions and current online systems of the chosen mech scanned as well as unit type. However, mechs aren't the only units that can be scanned, which include walkers, tanks, infantry and fighter jets.
Advanced Radar, scanning range of probably over 500 miles, seeing as though in space, distance is almost nothing and mechs travel at mach speeds. Also, diverted power to the device having the ability to detected stealthed units. Also includes speed of the units, then altitude for flying mechs during on planetary missions, sea level for underwater mechs and missile detection.
Advanced Propulsion Systems, seeing as though in space you basically HAVE NO wind resistance in front of you. Slightly decreased speeds during on planet warfare. Underwater
Low-Power Weaponry, since your main power is going towards your other equipment, your destructive power is set to a minimal. Which could include your gatling gun, but there for only backup or escape purposes.
Very Advanced Communications Array, used for high and low burst transmissions, interception of enemy transmissions and signal scrambling.
Advanced Radar Jammer, pretty self explanatory. Though used for stealth, create more or less numbers for the enemy so they can get cocky or try to attack a larger force or simply scrambling the units about on screen.
Most Possibly Advanced Processing Unit, basically the central systems. Basically most of what you said. In addition to automatically rerouting power on demands a certain system needs it and managing the power supply for optimal systems performance. Possible overclocking... if you were even capable of doing it with this thing... can increase all systems to maximum in one shot. Though quick overheating causes the mech to shut down until optimal temperature for reboot. Which brings us on to the next system.
Advanced Cooling System, basically keeps everything at the optimal temperature for proper use. Also part of the power core, so the reactor doesn't overheat and detonate. Not to mention keeping the processor from possibly ever overheating the point of systems shutdown.
Advanced Fusion Reactor, the granddaddy that keeps the mech going. Controlled by the processing unit, it basically has enough power output for a Leviathan mech. That isn't to say it's huge. On the contrary, it has been micro-processed to provide that much more power. People don't even know how they managed that.
Anyway... I know you explained them all, but I felt the need to clarify them and their main functions. I apologize for downgrading your weapon, though.
For everyone else, his is possibly the most advanced mech in terms of technology, but it is NOT meant for combat.
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