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Unread 03-18-2010, 07:22 PM   #10
Geminex
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Join Date: Jun 2009
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Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay!
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On utterly psychotic, it is necessary that I say no one is going to start completely mad. Just relatively mad. Your madness is something you tap into, but it doesn't control you. Not yet anyway. In order to be a real psycho you have to test your luck a bit by tapping into that madness often. And after you snap a little you put yourself at risk of losing your mind much easier. Completely lose it and you lose yourself, your character goes NPC on your ass.
Not to worry... He'll have himself under somewhat tenuous control. Unless he doesn't. ^^

The system seems... interesting. Are the "conflicts" you mentioned only going to take place between PCs? Or NPCs as well?
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