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Unread 03-22-2010, 11:06 PM   #2
MFD
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Join Date: Feb 2004
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I don't know about people comparing the plot to Ten or Twelve. I played Twelve but gave up at some point when I realized the Quickenings were the only strategy to have.

Thirteen is pretty awesome plotwise. I mean, sure... it's not subtle by any means. But Sazh's story is probably the worst thing (in a good way!) that I've experienced in a video game. Fullstop. And Vanille's secret? Pretty damn subtle about it, but makes perfect damned sense afterwards. From her accent being Aussie (Pulse) trying to hide behind a bad American (Coccoon) accent, to her randomly finding a weapon she knows how to use on the Pulse fal'Cie at the beginning, and her pseudo-primitive tribal
outfit.


I dunno. Finding the game's plot derivative seems dishonest to me.
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