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Unread 03-23-2010, 02:27 AM   #24
Geminex
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Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay!
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Well, see it this way. In the original pokemon games, you could have two pokemon at most. Thus, the most you could do with a pokemon that knew helping hand, was have one pokemon increase its partner's attack by 50%. This could be useful if the attacking pokemon had a quadruple effective attack, or it it was using an attack like hyper beam, but it was rather limited.

But if it's possible to stack them, or even just use multiple helping hands on one pokemon, using the attack becomes routine since, with large enough movepool, you'll almost always have a pokemon with a 2x or 4x effective attack, which'll then get powered up to OHKO territory. Kills the strategy a bit, I think.

But yeah, AB's choice.

Edit: In that case, never mind.
The unfair advantage would be what I explained above, and that's assuming that they don't compound.
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