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Originally Posted by MFD
I don't know about people comparing the plot to Ten or Twelve. I played Twelve but gave up at some point when I realized the Quickenings were the only strategy to have.
Thirteen is pretty awesome plotwise. I mean, sure... it's not subtle by any means. But Sazh's story is probably the worst thing (in a good way!) that I've experienced in a video game. Fullstop. And Vanille's secret? Pretty damn subtle about it, but makes perfect damned sense afterwards. From her accent being Aussie (Pulse) trying to hide behind a bad American (Coccoon) accent, to her randomly finding a weapon she knows how to use on the Pulse fal'Cie at the beginning, and her pseudo-primitive tribal
outfit.
I dunno. Finding the game's plot derivative seems dishonest to me.
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Honestly, the similarities to either 10 OR 12 are marginal at best. You can't even really claim a mix. The only real parallel is that in all three, you're running from the government or some semblance thereof. But then that goes for pretty much any FF title, or at least half of them. You don't really have the political drama of 12, nor do you really have the same personal antagonism as in 10. In fact, the focus is almost entirely on the party's personal strife, which is pretty unique in the series. They don't have a clearly-defined goal in need of immediate attention and spend most of the game actively resisting being pushed into doing things they don't want to do. I can't really think of any other member of the series that goes in that direction.
It may not be the BEST direction to go, but it's certainly a unique one.